1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// DO NOT EDIT! 8 9// This file is included by gles2_interface.h to declare the 10// GL api functions. 11#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ 12#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ 13 14virtual void ActiveTexture(GLenum texture) = 0; 15virtual void AttachShader(GLuint program, GLuint shader) = 0; 16virtual void BindAttribLocation( 17 GLuint program, GLuint index, const char* name) = 0; 18virtual void BindBuffer(GLenum target, GLuint buffer) = 0; 19virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; 20virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; 21virtual void BindTexture(GLenum target, GLuint texture) = 0; 22virtual void BlendColor( 23 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; 24virtual void BlendEquation(GLenum mode) = 0; 25virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; 26virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; 27virtual void BlendFuncSeparate( 28 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; 29virtual void BufferData( 30 GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; 31virtual void BufferSubData( 32 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; 33virtual GLenum CheckFramebufferStatus(GLenum target) = 0; 34virtual void Clear(GLbitfield mask) = 0; 35virtual void ClearColor( 36 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; 37virtual void ClearDepthf(GLclampf depth) = 0; 38virtual void ClearStencil(GLint s) = 0; 39virtual void ColorMask( 40 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; 41virtual void CompileShader(GLuint shader) = 0; 42virtual void CompressedTexImage2D( 43 GLenum target, GLint level, GLenum internalformat, GLsizei width, 44 GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; 45virtual void CompressedTexSubImage2D( 46 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 47 GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; 48virtual void CopyTexImage2D( 49 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, 50 GLsizei width, GLsizei height, GLint border) = 0; 51virtual void CopyTexSubImage2D( 52 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, 53 GLsizei width, GLsizei height) = 0; 54virtual GLuint CreateProgram() = 0; 55virtual GLuint CreateShader(GLenum type) = 0; 56virtual void CullFace(GLenum mode) = 0; 57virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; 58virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; 59virtual void DeleteProgram(GLuint program) = 0; 60virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; 61virtual void DeleteShader(GLuint shader) = 0; 62virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; 63virtual void DepthFunc(GLenum func) = 0; 64virtual void DepthMask(GLboolean flag) = 0; 65virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; 66virtual void DetachShader(GLuint program, GLuint shader) = 0; 67virtual void Disable(GLenum cap) = 0; 68virtual void DisableVertexAttribArray(GLuint index) = 0; 69virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; 70virtual void DrawElements( 71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; 72virtual void Enable(GLenum cap) = 0; 73virtual void EnableVertexAttribArray(GLuint index) = 0; 74virtual void Finish() = 0; 75virtual void Flush() = 0; 76virtual void FramebufferRenderbuffer( 77 GLenum target, GLenum attachment, GLenum renderbuffertarget, 78 GLuint renderbuffer) = 0; 79virtual void FramebufferTexture2D( 80 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 81 GLint level) = 0; 82virtual void FrontFace(GLenum mode) = 0; 83virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; 84virtual void GenerateMipmap(GLenum target) = 0; 85virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; 86virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; 87virtual void GenTextures(GLsizei n, GLuint* textures) = 0; 88virtual void GetActiveAttrib( 89 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 90 GLenum* type, char* name) = 0; 91virtual void GetActiveUniform( 92 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 93 GLenum* type, char* name) = 0; 94virtual void GetAttachedShaders( 95 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; 96virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; 97virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; 98virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) = 99 0; 100virtual GLenum GetError() = 0; 101virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; 102virtual void GetFramebufferAttachmentParameteriv( 103 GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; 104virtual void GetIntegerv(GLenum pname, GLint* params) = 0; 105virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; 106virtual void GetProgramInfoLog( 107 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; 108virtual void GetRenderbufferParameteriv( 109 GLenum target, GLenum pname, GLint* params) = 0; 110virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; 111virtual void GetShaderInfoLog( 112 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; 113virtual void GetShaderPrecisionFormat( 114 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = 115 0; 116virtual void GetShaderSource( 117 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; 118virtual const GLubyte* GetString(GLenum name) = 0; 119virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) = 120 0; 121virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; 122virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; 123virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; 124virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; 125virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 126 0; 127virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; 128virtual void GetVertexAttribPointerv( 129 GLuint index, GLenum pname, void** pointer) = 0; 130virtual void Hint(GLenum target, GLenum mode) = 0; 131virtual GLboolean IsBuffer(GLuint buffer) = 0; 132virtual GLboolean IsEnabled(GLenum cap) = 0; 133virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; 134virtual GLboolean IsProgram(GLuint program) = 0; 135virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; 136virtual GLboolean IsShader(GLuint shader) = 0; 137virtual GLboolean IsTexture(GLuint texture) = 0; 138virtual void LineWidth(GLfloat width) = 0; 139virtual void LinkProgram(GLuint program) = 0; 140virtual void PixelStorei(GLenum pname, GLint param) = 0; 141virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; 142virtual void ReadPixels( 143 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 144 void* pixels) = 0; 145virtual void ReleaseShaderCompiler() = 0; 146virtual void RenderbufferStorage( 147 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; 148virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; 149virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; 150virtual void ShaderBinary( 151 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, 152 GLsizei length) = 0; 153virtual void ShaderSource( 154 GLuint shader, GLsizei count, const GLchar* const* str, 155 const GLint* length) = 0; 156virtual void ShallowFinishCHROMIUM() = 0; 157virtual void ShallowFlushCHROMIUM() = 0; 158virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; 159virtual void StencilFuncSeparate( 160 GLenum face, GLenum func, GLint ref, GLuint mask) = 0; 161virtual void StencilMask(GLuint mask) = 0; 162virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; 163virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; 164virtual void StencilOpSeparate( 165 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; 166virtual void TexImage2D( 167 GLenum target, GLint level, GLint internalformat, GLsizei width, 168 GLsizei height, GLint border, GLenum format, GLenum type, 169 const void* pixels) = 0; 170virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; 171virtual void TexParameterfv( 172 GLenum target, GLenum pname, const GLfloat* params) = 0; 173virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; 174virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) = 175 0; 176virtual void TexSubImage2D( 177 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 178 GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; 179virtual void Uniform1f(GLint location, GLfloat x) = 0; 180virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; 181virtual void Uniform1i(GLint location, GLint x) = 0; 182virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; 183virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; 184virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; 185virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; 186virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; 187virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; 188virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; 189virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; 190virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; 191virtual void Uniform4f( 192 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; 193virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; 194virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; 195virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; 196virtual void UniformMatrix2fv( 197 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 198 0; 199virtual void UniformMatrix3fv( 200 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 201 0; 202virtual void UniformMatrix4fv( 203 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 204 0; 205virtual void UseProgram(GLuint program) = 0; 206virtual void ValidateProgram(GLuint program) = 0; 207virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; 208virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; 209virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; 210virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; 211virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; 212virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; 213virtual void VertexAttrib4f( 214 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; 215virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; 216virtual void VertexAttribPointer( 217 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 218 const void* ptr) = 0; 219virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; 220virtual void BlitFramebufferCHROMIUM( 221 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, 222 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; 223virtual void RenderbufferStorageMultisampleCHROMIUM( 224 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, 225 GLsizei height) = 0; 226virtual void RenderbufferStorageMultisampleEXT( 227 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, 228 GLsizei height) = 0; 229virtual void FramebufferTexture2DMultisampleEXT( 230 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 231 GLint level, GLsizei samples) = 0; 232virtual void TexStorage2DEXT( 233 GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, 234 GLsizei height) = 0; 235virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; 236virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; 237virtual GLboolean IsQueryEXT(GLuint id) = 0; 238virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; 239virtual void EndQueryEXT(GLenum target) = 0; 240virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; 241virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; 242virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; 243virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; 244virtual void PopGroupMarkerEXT() = 0; 245virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; 246virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; 247virtual GLboolean IsVertexArrayOES(GLuint array) = 0; 248virtual void BindVertexArrayOES(GLuint array) = 0; 249virtual void SwapBuffers() = 0; 250virtual GLuint GetMaxValueInBufferCHROMIUM( 251 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; 252virtual void GenSharedIdsCHROMIUM( 253 GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0; 254virtual void DeleteSharedIdsCHROMIUM( 255 GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; 256virtual void RegisterSharedIdsCHROMIUM( 257 GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; 258virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; 259virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0; 260virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0; 261virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0; 262virtual void UnmapImageCHROMIUM(GLuint image_id) = 0; 263virtual void* MapBufferSubDataCHROMIUM( 264 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0; 265virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; 266virtual void* MapTexSubImage2DCHROMIUM( 267 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 268 GLsizei height, GLenum format, GLenum type, GLenum access) = 0; 269virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; 270virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) = 271 0; 272virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; 273virtual void RequestExtensionCHROMIUM(const char* extension) = 0; 274virtual void RateLimitOffscreenContextCHROMIUM() = 0; 275virtual void GetMultipleIntegervCHROMIUM( 276 const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0; 277virtual void GetProgramInfoCHROMIUM( 278 GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; 279virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; 280virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0; 281virtual GLuint CreateImageCHROMIUM( 282 GLsizei width, GLsizei height, GLenum internalformat) = 0; 283virtual void DestroyImageCHROMIUM(GLuint image_id) = 0; 284virtual void GetImageParameterivCHROMIUM( 285 GLuint image_id, GLenum pname, GLint* params) = 0; 286virtual void GetTranslatedShaderSourceANGLE( 287 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; 288virtual void PostSubBufferCHROMIUM( 289 GLint x, GLint y, GLint width, GLint height) = 0; 290virtual void TexImageIOSurface2DCHROMIUM( 291 GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, 292 GLuint plane) = 0; 293virtual void CopyTextureCHROMIUM( 294 GLenum target, GLenum source_id, GLenum dest_id, GLint level, 295 GLint internalformat, GLenum dest_type) = 0; 296virtual void DrawArraysInstancedANGLE( 297 GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0; 298virtual void DrawElementsInstancedANGLE( 299 GLenum mode, GLsizei count, GLenum type, const void* indices, 300 GLsizei primcount) = 0; 301virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; 302virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; 303virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; 304virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; 305virtual void BindUniformLocationCHROMIUM( 306 GLuint program, GLint location, const char* name) = 0; 307virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; 308virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; 309virtual void TraceBeginCHROMIUM(const char* name) = 0; 310virtual void TraceEndCHROMIUM() = 0; 311virtual void AsyncTexSubImage2DCHROMIUM( 312 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 313 GLsizei height, GLenum format, GLenum type, const void* data) = 0; 314virtual void AsyncTexImage2DCHROMIUM( 315 GLenum target, GLint level, GLint internalformat, GLsizei width, 316 GLsizei height, GLint border, GLenum format, GLenum type, 317 const void* pixels) = 0; 318virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; 319virtual void DiscardFramebufferEXT( 320 GLenum target, GLsizei count, const GLenum* attachments) = 0; 321virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; 322virtual GLuint InsertSyncPointCHROMIUM() = 0; 323virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; 324virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; 325virtual void DiscardBackbufferCHROMIUM() = 0; 326#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ 327 328