1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is auto-generated from
6// gpu/command_buffer/build_gles2_cmd_buffer.py
7// DO NOT EDIT!
8
9// This file is included by gles2_interface.h to declare the
10// GL api functions.
11#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
12#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
13
14virtual void ActiveTexture(GLenum texture) = 0;
15virtual void AttachShader(GLuint program, GLuint shader) = 0;
16virtual void BindAttribLocation(
17    GLuint program, GLuint index, const char* name) = 0;
18virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
19virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
20virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
21virtual void BindTexture(GLenum target, GLuint texture) = 0;
22virtual void BlendColor(
23    GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
24virtual void BlendEquation(GLenum mode) = 0;
25virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
26virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
27virtual void BlendFuncSeparate(
28    GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
29virtual void BufferData(
30    GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
31virtual void BufferSubData(
32    GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
33virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
34virtual void Clear(GLbitfield mask) = 0;
35virtual void ClearColor(
36    GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
37virtual void ClearDepthf(GLclampf depth) = 0;
38virtual void ClearStencil(GLint s) = 0;
39virtual void ColorMask(
40    GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
41virtual void CompileShader(GLuint shader) = 0;
42virtual void CompressedTexImage2D(
43    GLenum target, GLint level, GLenum internalformat, GLsizei width,
44    GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
45virtual void CompressedTexSubImage2D(
46    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
47    GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
48virtual void CopyTexImage2D(
49    GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
50    GLsizei width, GLsizei height, GLint border) = 0;
51virtual void CopyTexSubImage2D(
52    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
53    GLsizei width, GLsizei height) = 0;
54virtual GLuint CreateProgram() = 0;
55virtual GLuint CreateShader(GLenum type) = 0;
56virtual void CullFace(GLenum mode) = 0;
57virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
58virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
59virtual void DeleteProgram(GLuint program) = 0;
60virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
61virtual void DeleteShader(GLuint shader) = 0;
62virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
63virtual void DepthFunc(GLenum func) = 0;
64virtual void DepthMask(GLboolean flag) = 0;
65virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
66virtual void DetachShader(GLuint program, GLuint shader) = 0;
67virtual void Disable(GLenum cap) = 0;
68virtual void DisableVertexAttribArray(GLuint index) = 0;
69virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
70virtual void DrawElements(
71    GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
72virtual void Enable(GLenum cap) = 0;
73virtual void EnableVertexAttribArray(GLuint index) = 0;
74virtual void Finish() = 0;
75virtual void Flush() = 0;
76virtual void FramebufferRenderbuffer(
77    GLenum target, GLenum attachment, GLenum renderbuffertarget,
78    GLuint renderbuffer) = 0;
79virtual void FramebufferTexture2D(
80    GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
81    GLint level) = 0;
82virtual void FrontFace(GLenum mode) = 0;
83virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
84virtual void GenerateMipmap(GLenum target) = 0;
85virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
86virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
87virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
88virtual void GetActiveAttrib(
89    GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
90    GLenum* type, char* name) = 0;
91virtual void GetActiveUniform(
92    GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
93    GLenum* type, char* name) = 0;
94virtual void GetAttachedShaders(
95    GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
96virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
97virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
98virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) =
99    0;
100virtual GLenum GetError() = 0;
101virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
102virtual void GetFramebufferAttachmentParameteriv(
103    GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
104virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
105virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
106virtual void GetProgramInfoLog(
107    GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
108virtual void GetRenderbufferParameteriv(
109    GLenum target, GLenum pname, GLint* params) = 0;
110virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
111virtual void GetShaderInfoLog(
112    GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
113virtual void GetShaderPrecisionFormat(
114    GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) =
115        0;
116virtual void GetShaderSource(
117    GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
118virtual const GLubyte* GetString(GLenum name) = 0;
119virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) =
120    0;
121virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
122virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
123virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
124virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
125virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) =
126    0;
127virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
128virtual void GetVertexAttribPointerv(
129    GLuint index, GLenum pname, void** pointer) = 0;
130virtual void Hint(GLenum target, GLenum mode) = 0;
131virtual GLboolean IsBuffer(GLuint buffer) = 0;
132virtual GLboolean IsEnabled(GLenum cap) = 0;
133virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
134virtual GLboolean IsProgram(GLuint program) = 0;
135virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
136virtual GLboolean IsShader(GLuint shader) = 0;
137virtual GLboolean IsTexture(GLuint texture) = 0;
138virtual void LineWidth(GLfloat width) = 0;
139virtual void LinkProgram(GLuint program) = 0;
140virtual void PixelStorei(GLenum pname, GLint param) = 0;
141virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
142virtual void ReadPixels(
143    GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
144    void* pixels) = 0;
145virtual void ReleaseShaderCompiler() = 0;
146virtual void RenderbufferStorage(
147    GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
148virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
149virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
150virtual void ShaderBinary(
151    GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
152    GLsizei length) = 0;
153virtual void ShaderSource(
154    GLuint shader, GLsizei count, const GLchar* const* str,
155    const GLint* length) = 0;
156virtual void ShallowFinishCHROMIUM() = 0;
157virtual void ShallowFlushCHROMIUM() = 0;
158virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
159virtual void StencilFuncSeparate(
160    GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
161virtual void StencilMask(GLuint mask) = 0;
162virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
163virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
164virtual void StencilOpSeparate(
165    GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
166virtual void TexImage2D(
167    GLenum target, GLint level, GLint internalformat, GLsizei width,
168    GLsizei height, GLint border, GLenum format, GLenum type,
169    const void* pixels) = 0;
170virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
171virtual void TexParameterfv(
172    GLenum target, GLenum pname, const GLfloat* params) = 0;
173virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
174virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) =
175    0;
176virtual void TexSubImage2D(
177    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
178    GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
179virtual void Uniform1f(GLint location, GLfloat x) = 0;
180virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
181virtual void Uniform1i(GLint location, GLint x) = 0;
182virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
183virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
184virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
185virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
186virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
187virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
188virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
189virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
190virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
191virtual void Uniform4f(
192    GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
193virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
194virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
195virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
196virtual void UniformMatrix2fv(
197    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
198        0;
199virtual void UniformMatrix3fv(
200    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
201        0;
202virtual void UniformMatrix4fv(
203    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
204        0;
205virtual void UseProgram(GLuint program) = 0;
206virtual void ValidateProgram(GLuint program) = 0;
207virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
208virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
209virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
210virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
211virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
212virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
213virtual void VertexAttrib4f(
214    GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
215virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
216virtual void VertexAttribPointer(
217    GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
218    const void* ptr) = 0;
219virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
220virtual void BlitFramebufferCHROMIUM(
221    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
222    GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
223virtual void RenderbufferStorageMultisampleCHROMIUM(
224    GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
225    GLsizei height) = 0;
226virtual void RenderbufferStorageMultisampleEXT(
227    GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
228    GLsizei height) = 0;
229virtual void FramebufferTexture2DMultisampleEXT(
230    GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
231    GLint level, GLsizei samples) = 0;
232virtual void TexStorage2DEXT(
233    GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
234    GLsizei height) = 0;
235virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
236virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
237virtual GLboolean IsQueryEXT(GLuint id) = 0;
238virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
239virtual void EndQueryEXT(GLenum target) = 0;
240virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
241virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
242virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
243virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
244virtual void PopGroupMarkerEXT() = 0;
245virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
246virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
247virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
248virtual void BindVertexArrayOES(GLuint array) = 0;
249virtual void SwapBuffers() = 0;
250virtual GLuint GetMaxValueInBufferCHROMIUM(
251    GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
252virtual void GenSharedIdsCHROMIUM(
253    GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0;
254virtual void DeleteSharedIdsCHROMIUM(
255    GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
256virtual void RegisterSharedIdsCHROMIUM(
257    GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
258virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
259virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
260virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
261virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
262virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
263virtual void* MapBufferSubDataCHROMIUM(
264    GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0;
265virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
266virtual void* MapTexSubImage2DCHROMIUM(
267    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
268    GLsizei height, GLenum format, GLenum type, GLenum access) = 0;
269virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
270virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) =
271    0;
272virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
273virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
274virtual void RateLimitOffscreenContextCHROMIUM() = 0;
275virtual void GetMultipleIntegervCHROMIUM(
276    const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0;
277virtual void GetProgramInfoCHROMIUM(
278    GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0;
279virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
280virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0;
281virtual GLuint CreateImageCHROMIUM(
282    GLsizei width, GLsizei height, GLenum internalformat) = 0;
283virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
284virtual void GetImageParameterivCHROMIUM(
285    GLuint image_id, GLenum pname, GLint* params) = 0;
286virtual void GetTranslatedShaderSourceANGLE(
287    GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
288virtual void PostSubBufferCHROMIUM(
289    GLint x, GLint y, GLint width, GLint height) = 0;
290virtual void TexImageIOSurface2DCHROMIUM(
291    GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
292    GLuint plane) = 0;
293virtual void CopyTextureCHROMIUM(
294    GLenum target, GLenum source_id, GLenum dest_id, GLint level,
295    GLint internalformat, GLenum dest_type) = 0;
296virtual void DrawArraysInstancedANGLE(
297    GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0;
298virtual void DrawElementsInstancedANGLE(
299    GLenum mode, GLsizei count, GLenum type, const void* indices,
300    GLsizei primcount) = 0;
301virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
302virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
303virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
304virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
305virtual void BindUniformLocationCHROMIUM(
306    GLuint program, GLint location, const char* name) = 0;
307virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
308virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
309virtual void TraceBeginCHROMIUM(const char* name) = 0;
310virtual void TraceEndCHROMIUM() = 0;
311virtual void AsyncTexSubImage2DCHROMIUM(
312    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
313    GLsizei height, GLenum format, GLenum type, const void* data) = 0;
314virtual void AsyncTexImage2DCHROMIUM(
315    GLenum target, GLint level, GLint internalformat, GLsizei width,
316    GLsizei height, GLint border, GLenum format, GLenum type,
317    const void* pixels) = 0;
318virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
319virtual void DiscardFramebufferEXT(
320    GLenum target, GLsizei count, const GLenum* attachments) = 0;
321virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
322virtual GLuint InsertSyncPointCHROMIUM() = 0;
323virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
324virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
325virtual void DiscardBackbufferCHROMIUM() = 0;
326#endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
327
328