1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef NET_UDP_UDP_SOCKET_WIN_H_
6#define NET_UDP_UDP_SOCKET_WIN_H_
7
8#include <winsock2.h>
9
10#include "base/memory/ref_counted.h"
11#include "base/memory/scoped_ptr.h"
12#include "base/threading/non_thread_safe.h"
13#include "base/win/object_watcher.h"
14#include "net/base/completion_callback.h"
15#include "net/base/net_export.h"
16#include "net/base/rand_callback.h"
17#include "net/base/ip_endpoint.h"
18#include "net/base/io_buffer.h"
19#include "net/base/net_log.h"
20#include "net/udp/datagram_socket.h"
21
22namespace net {
23
24class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) {
25 public:
26  UDPSocketWin(DatagramSocket::BindType bind_type,
27               const RandIntCallback& rand_int_cb,
28               net::NetLog* net_log,
29               const net::NetLog::Source& source);
30  virtual ~UDPSocketWin();
31
32  // Connect the socket to connect with a certain |address|.
33  // Returns a net error code.
34  int Connect(const IPEndPoint& address);
35
36  // Bind the address/port for this socket to |address|.  This is generally
37  // only used on a server.
38  // Returns a net error code.
39  int Bind(const IPEndPoint& address);
40
41  // Close the socket.
42  void Close();
43
44  // Copy the remote udp address into |address| and return a network error code.
45  int GetPeerAddress(IPEndPoint* address) const;
46
47  // Copy the local udp address into |address| and return a network error code.
48  // (similar to getsockname)
49  int GetLocalAddress(IPEndPoint* address) const;
50
51  // IO:
52  // Multiple outstanding read requests are not supported.
53  // Full duplex mode (reading and writing at the same time) is supported
54
55  // Read from the socket.
56  // Only usable from the client-side of a UDP socket, after the socket
57  // has been connected.
58  int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
59
60  // Write to the socket.
61  // Only usable from the client-side of a UDP socket, after the socket
62  // has been connected.
63  int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
64
65  // Read from a socket and receive sender address information.
66  // |buf| is the buffer to read data into.
67  // |buf_len| is the maximum amount of data to read.
68  // |address| is a buffer provided by the caller for receiving the sender
69  //   address information about the received data.  This buffer must be kept
70  //   alive by the caller until the callback is placed.
71  // |address_length| is a ptr to the length of the |address| buffer.  This
72  //   is an input parameter containing the maximum size |address| can hold
73  //   and also an output parameter for the size of |address| upon completion.
74  // |callback| the callback on completion of the Recv.
75  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
76  // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
77  // and |address_length| alive until the callback is called.
78  int RecvFrom(IOBuffer* buf,
79               int buf_len,
80               IPEndPoint* address,
81               const CompletionCallback& callback);
82
83  // Send to a socket with a particular destination.
84  // |buf| is the buffer to send
85  // |buf_len| is the number of bytes to send
86  // |address| is the recipient address.
87  // |address_length| is the size of the recipient address
88  // |callback| is the user callback function to call on complete.
89  // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
90  // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
91  // alive until the callback is called.
92  int SendTo(IOBuffer* buf,
93             int buf_len,
94             const IPEndPoint& address,
95             const CompletionCallback& callback);
96
97  // Set the receive buffer size (in bytes) for the socket.
98  bool SetReceiveBufferSize(int32 size);
99
100  // Set the send buffer size (in bytes) for the socket.
101  bool SetSendBufferSize(int32 size);
102
103  // Returns true if the socket is already connected or bound.
104  bool is_connected() const { return socket_ != INVALID_SOCKET; }
105
106  const BoundNetLog& NetLog() const { return net_log_; }
107
108  // Sets corresponding flags in |socket_options_| to allow the socket
109  // to share the local address to which the socket will be bound with
110  // other processes. Should be called before Bind().
111  void AllowAddressReuse();
112
113  // Sets corresponding flags in |socket_options_| to allow sending
114  // and receiving packets to and from broadcast addresses. Should be
115  // called before Bind().
116  void AllowBroadcast();
117
118  // Join the multicast group.
119  // |group_address| is the group address to join, could be either
120  // an IPv4 or IPv6 address.
121  // Return a network error code.
122  int JoinGroup(const IPAddressNumber& group_address) const;
123
124  // Leave the multicast group.
125  // |group_address| is the group address to leave, could be either
126  // an IPv4 or IPv6 address. If the socket hasn't joined the group,
127  // it will be ignored.
128  // It's optional to leave the multicast group before destroying
129  // the socket. It will be done by the OS.
130  // Return a network error code.
131  int LeaveGroup(const IPAddressNumber& group_address) const;
132
133  // Set interface to use for multicast. If |interface_index| set to 0, default
134  // interface is used.
135  // Should be called before Bind().
136  // Returns a network error code.
137  int SetMulticastInterface(uint32 interface_index);
138
139  // Set the time-to-live option for UDP packets sent to the multicast
140  // group address. The default value of this option is 1.
141  // Cannot be negative or more than 255.
142  // Should be called before Bind().
143  int SetMulticastTimeToLive(int time_to_live);
144
145  // Set the loopback flag for UDP socket. If this flag is true, the host
146  // will receive packets sent to the joined group from itself.
147  // The default value of this option is true.
148  // Should be called before Bind().
149  //
150  // Note: the behavior of |SetMulticastLoopbackMode| is slightly
151  // different between Windows and Unix-like systems. The inconsistency only
152  // happens when there are more than one applications on the same host
153  // joined to the same multicast group while having different settings on
154  // multicast loopback mode. On Windows, the applications with loopback off
155  // will not RECEIVE the loopback packets; while on Unix-like systems, the
156  // applications with loopback off will not SEND the loopback packets to
157  // other applications on the same host. See MSDN: http://goo.gl/6vqbj
158  int SetMulticastLoopbackMode(bool loopback);
159
160  // Set the differentiated services flags on outgoing packets. May not
161  // do anything on some platforms.
162  int SetDiffServCodePoint(DiffServCodePoint dscp);
163
164 private:
165  enum SocketOptions {
166    SOCKET_OPTION_REUSE_ADDRESS  = 1 << 0,
167    SOCKET_OPTION_BROADCAST      = 1 << 1,
168    SOCKET_OPTION_MULTICAST_LOOP = 1 << 2
169  };
170
171  class Core;
172
173  void DoReadCallback(int rv);
174  void DoWriteCallback(int rv);
175  void DidCompleteRead();
176  void DidCompleteWrite();
177
178  // Handles stats and logging. |result| is the number of bytes transferred, on
179  // success, or the net error code on failure. LogRead retrieves the address
180  // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
181  void LogRead(int result, const char* bytes) const;
182  void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
183
184  // Returns the OS error code (or 0 on success).
185  int CreateSocket(int addr_family);
186
187  // Same as SendTo(), except that address is passed by pointer
188  // instead of by reference. It is called from Write() with |address|
189  // set to NULL.
190  int SendToOrWrite(IOBuffer* buf,
191                    int buf_len,
192                    const IPEndPoint* address,
193                    const CompletionCallback& callback);
194
195  int InternalConnect(const IPEndPoint& address);
196  int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
197  int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
198
199  // Applies |socket_options_| to |socket_|. Should be called before
200  // Bind().
201  int SetSocketOptions();
202  int DoBind(const IPEndPoint& address);
203  // Binds to a random port on |address|.
204  int RandomBind(const IPAddressNumber& address);
205
206  // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
207  // to an IPEndPoint and writes it to |address|. Returns true on success.
208  bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const;
209
210  SOCKET socket_;
211  int addr_family_;
212
213  // Bitwise-or'd combination of SocketOptions. Specifies the set of
214  // options that should be applied to |socket_| before Bind().
215  int socket_options_;
216
217  // Multicast interface.
218  uint32 multicast_interface_;
219
220  // Multicast socket options cached for SetSocketOption.
221  // Cannot be used after Bind().
222  int multicast_time_to_live_;
223
224  // How to do source port binding, used only when UDPSocket is part of
225  // UDPClientSocket, since UDPServerSocket provides Bind.
226  DatagramSocket::BindType bind_type_;
227
228  // PRNG function for generating port numbers.
229  RandIntCallback rand_int_cb_;
230
231  // These are mutable since they're just cached copies to make
232  // GetPeerAddress/GetLocalAddress smarter.
233  mutable scoped_ptr<IPEndPoint> local_address_;
234  mutable scoped_ptr<IPEndPoint> remote_address_;
235
236  // The core of the socket that can live longer than the socket itself. We pass
237  // resources to the Windows async IO functions and we have to make sure that
238  // they are not destroyed while the OS still references them.
239  scoped_refptr<Core> core_;
240
241  IPEndPoint* recv_from_address_;
242
243  // Cached copy of the current address we're sending to, if any.  Used for
244  // logging.
245  scoped_ptr<IPEndPoint> send_to_address_;
246
247  // External callback; called when read is complete.
248  CompletionCallback read_callback_;
249
250  // External callback; called when write is complete.
251  CompletionCallback write_callback_;
252
253  BoundNetLog net_log_;
254
255  DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
256};
257
258}  // namespace net
259
260#endif  // NET_UDP_UDP_SOCKET_WIN_H_
261