1// Copyright 2009 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// This benchmark is based on a JavaScript log processing module used 29// by the V8 profiler to generate execution time profiles for runs of 30// JavaScript applications, and it effectively measures how fast the 31// JavaScript engine is at allocating nodes and reclaiming the memory 32// used for old nodes. Because of the way splay trees work, the engine 33// also has to deal with a lot of changes to the large tree object 34// graph. 35 36var Splay = new BenchmarkSuite('Splay', 81491, [ 37 new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown) 38]); 39 40 41// Configuration. 42var kSplayTreeSize = 8000; 43var kSplayTreeModifications = 80; 44var kSplayTreePayloadDepth = 5; 45 46var splayTree = null; 47 48 49function GeneratePayloadTree(depth, tag) { 50 if (depth == 0) { 51 return { 52 array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ], 53 string : 'String for key ' + tag + ' in leaf node' 54 }; 55 } else { 56 return { 57 left: GeneratePayloadTree(depth - 1, tag), 58 right: GeneratePayloadTree(depth - 1, tag) 59 }; 60 } 61} 62 63 64function GenerateKey() { 65 // The benchmark framework guarantees that Math.random is 66 // deterministic; see base.js. 67 return Math.random(); 68} 69 70 71function InsertNewNode() { 72 // Insert new node with a unique key. 73 var key; 74 do { 75 key = GenerateKey(); 76 } while (splayTree.find(key) != null); 77 var payload = GeneratePayloadTree(kSplayTreePayloadDepth, String(key)); 78 splayTree.insert(key, payload); 79 return key; 80} 81 82 83 84function SplaySetup() { 85 splayTree = new SplayTree(); 86 for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode(); 87} 88 89 90function SplayTearDown() { 91 // Allow the garbage collector to reclaim the memory 92 // used by the splay tree no matter how we exit the 93 // tear down function. 94 var keys = splayTree.exportKeys(); 95 splayTree = null; 96 97 // Verify that the splay tree has the right size. 98 var length = keys.length; 99 if (length != kSplayTreeSize) { 100 throw new Error("Splay tree has wrong size"); 101 } 102 103 // Verify that the splay tree has sorted, unique keys. 104 for (var i = 0; i < length - 1; i++) { 105 if (keys[i] >= keys[i + 1]) { 106 throw new Error("Splay tree not sorted"); 107 } 108 } 109} 110 111 112function SplayRun() { 113 // Replace a few nodes in the splay tree. 114 for (var i = 0; i < kSplayTreeModifications; i++) { 115 var key = InsertNewNode(); 116 var greatest = splayTree.findGreatestLessThan(key); 117 if (greatest == null) splayTree.remove(key); 118 else splayTree.remove(greatest.key); 119 } 120} 121 122 123/** 124 * Constructs a Splay tree. A splay tree is a self-balancing binary 125 * search tree with the additional property that recently accessed 126 * elements are quick to access again. It performs basic operations 127 * such as insertion, look-up and removal in O(log(n)) amortized time. 128 * 129 * @constructor 130 */ 131function SplayTree() { 132}; 133 134 135/** 136 * Pointer to the root node of the tree. 137 * 138 * @type {SplayTree.Node} 139 * @private 140 */ 141SplayTree.prototype.root_ = null; 142 143 144/** 145 * @return {boolean} Whether the tree is empty. 146 */ 147SplayTree.prototype.isEmpty = function() { 148 return !this.root_; 149}; 150 151 152/** 153 * Inserts a node into the tree with the specified key and value if 154 * the tree does not already contain a node with the specified key. If 155 * the value is inserted, it becomes the root of the tree. 156 * 157 * @param {number} key Key to insert into the tree. 158 * @param {*} value Value to insert into the tree. 159 */ 160SplayTree.prototype.insert = function(key, value) { 161 if (this.isEmpty()) { 162 this.root_ = new SplayTree.Node(key, value); 163 return; 164 } 165 // Splay on the key to move the last node on the search path for 166 // the key to the root of the tree. 167 this.splay_(key); 168 if (this.root_.key == key) { 169 return; 170 } 171 var node = new SplayTree.Node(key, value); 172 if (key > this.root_.key) { 173 node.left = this.root_; 174 node.right = this.root_.right; 175 this.root_.right = null; 176 } else { 177 node.right = this.root_; 178 node.left = this.root_.left; 179 this.root_.left = null; 180 } 181 this.root_ = node; 182}; 183 184 185/** 186 * Removes a node with the specified key from the tree if the tree 187 * contains a node with this key. The removed node is returned. If the 188 * key is not found, an exception is thrown. 189 * 190 * @param {number} key Key to find and remove from the tree. 191 * @return {SplayTree.Node} The removed node. 192 */ 193SplayTree.prototype.remove = function(key) { 194 if (this.isEmpty()) { 195 throw Error('Key not found: ' + key); 196 } 197 this.splay_(key); 198 if (this.root_.key != key) { 199 throw Error('Key not found: ' + key); 200 } 201 var removed = this.root_; 202 if (!this.root_.left) { 203 this.root_ = this.root_.right; 204 } else { 205 var right = this.root_.right; 206 this.root_ = this.root_.left; 207 // Splay to make sure that the new root has an empty right child. 208 this.splay_(key); 209 // Insert the original right child as the right child of the new 210 // root. 211 this.root_.right = right; 212 } 213 return removed; 214}; 215 216 217/** 218 * Returns the node having the specified key or null if the tree doesn't contain 219 * a node with the specified key. 220 * 221 * @param {number} key Key to find in the tree. 222 * @return {SplayTree.Node} Node having the specified key. 223 */ 224SplayTree.prototype.find = function(key) { 225 if (this.isEmpty()) { 226 return null; 227 } 228 this.splay_(key); 229 return this.root_.key == key ? this.root_ : null; 230}; 231 232 233/** 234 * @return {SplayTree.Node} Node having the maximum key value. 235 */ 236SplayTree.prototype.findMax = function(opt_startNode) { 237 if (this.isEmpty()) { 238 return null; 239 } 240 var current = opt_startNode || this.root_; 241 while (current.right) { 242 current = current.right; 243 } 244 return current; 245}; 246 247 248/** 249 * @return {SplayTree.Node} Node having the maximum key value that 250 * is less than the specified key value. 251 */ 252SplayTree.prototype.findGreatestLessThan = function(key) { 253 if (this.isEmpty()) { 254 return null; 255 } 256 // Splay on the key to move the node with the given key or the last 257 // node on the search path to the top of the tree. 258 this.splay_(key); 259 // Now the result is either the root node or the greatest node in 260 // the left subtree. 261 if (this.root_.key < key) { 262 return this.root_; 263 } else if (this.root_.left) { 264 return this.findMax(this.root_.left); 265 } else { 266 return null; 267 } 268}; 269 270 271/** 272 * @return {Array<*>} An array containing all the keys of tree's nodes. 273 */ 274SplayTree.prototype.exportKeys = function() { 275 var result = []; 276 if (!this.isEmpty()) { 277 this.root_.traverse_(function(node) { result.push(node.key); }); 278 } 279 return result; 280}; 281 282 283/** 284 * Perform the splay operation for the given key. Moves the node with 285 * the given key to the top of the tree. If no node has the given 286 * key, the last node on the search path is moved to the top of the 287 * tree. This is the simplified top-down splaying algorithm from: 288 * "Self-adjusting Binary Search Trees" by Sleator and Tarjan 289 * 290 * @param {number} key Key to splay the tree on. 291 * @private 292 */ 293SplayTree.prototype.splay_ = function(key) { 294 if (this.isEmpty()) { 295 return; 296 } 297 // Create a dummy node. The use of the dummy node is a bit 298 // counter-intuitive: The right child of the dummy node will hold 299 // the L tree of the algorithm. The left child of the dummy node 300 // will hold the R tree of the algorithm. Using a dummy node, left 301 // and right will always be nodes and we avoid special cases. 302 var dummy, left, right; 303 dummy = left = right = new SplayTree.Node(null, null); 304 var current = this.root_; 305 while (true) { 306 if (key < current.key) { 307 if (!current.left) { 308 break; 309 } 310 if (key < current.left.key) { 311 // Rotate right. 312 var tmp = current.left; 313 current.left = tmp.right; 314 tmp.right = current; 315 current = tmp; 316 if (!current.left) { 317 break; 318 } 319 } 320 // Link right. 321 right.left = current; 322 right = current; 323 current = current.left; 324 } else if (key > current.key) { 325 if (!current.right) { 326 break; 327 } 328 if (key > current.right.key) { 329 // Rotate left. 330 var tmp = current.right; 331 current.right = tmp.left; 332 tmp.left = current; 333 current = tmp; 334 if (!current.right) { 335 break; 336 } 337 } 338 // Link left. 339 left.right = current; 340 left = current; 341 current = current.right; 342 } else { 343 break; 344 } 345 } 346 // Assemble. 347 left.right = current.left; 348 right.left = current.right; 349 current.left = dummy.right; 350 current.right = dummy.left; 351 this.root_ = current; 352}; 353 354 355/** 356 * Constructs a Splay tree node. 357 * 358 * @param {number} key Key. 359 * @param {*} value Value. 360 */ 361SplayTree.Node = function(key, value) { 362 this.key = key; 363 this.value = value; 364}; 365 366 367/** 368 * @type {SplayTree.Node} 369 */ 370SplayTree.Node.prototype.left = null; 371 372 373/** 374 * @type {SplayTree.Node} 375 */ 376SplayTree.Node.prototype.right = null; 377 378 379/** 380 * Performs an ordered traversal of the subtree starting at 381 * this SplayTree.Node. 382 * 383 * @param {function(SplayTree.Node)} f Visitor function. 384 * @private 385 */ 386SplayTree.Node.prototype.traverse_ = function(f) { 387 var current = this; 388 while (current) { 389 var left = current.left; 390 if (left) left.traverse_(f); 391 f(current); 392 current = current.right; 393 } 394}; 395