1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5package com.jme3.bullet.collision;
6
7import com.jme3.animation.Bone;
8
9/**
10 *
11 * @author Nehon
12 */
13public interface RagdollCollisionListener {
14
15    public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event);
16
17}
18