1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package jme3test.audio; 34 35import com.jme3.app.SimpleApplication; 36import com.jme3.audio.AudioNode; 37import com.jme3.audio.LowPassFilter; 38 39public class TestOgg extends SimpleApplication { 40 41 private AudioNode audioSource; 42 43 public static void main(String[] args){ 44 TestOgg test = new TestOgg(); 45 test.start(); 46 } 47 48 @Override 49 public void simpleInitApp(){ 50 System.out.println("Playing without filter"); 51 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true); 52 audioSource.play(); 53 } 54 55 @Override 56 public void simpleUpdate(float tpf){ 57 if (audioSource.getStatus() != AudioNode.Status.Playing){ 58 audioRenderer.deleteAudioData(audioSource.getAudioData()); 59 60 System.out.println("Playing with low pass filter"); 61 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true); 62 audioSource.setDryFilter(new LowPassFilter(1f, .1f)); 63 audioSource.setVolume(3); 64 audioSource.play(); 65 } 66 } 67 68} 69