1ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===- ScheduleDAGVLIW.cpp - SelectionDAG list scheduler for VLIW -*- C++ -*-=//
2ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//
3ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//                     The LLVM Compiler Infrastructure
4ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//
5ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// This file is distributed under the University of Illinois Open Source
6ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// License. See LICENSE.TXT for details.
7ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//
8ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===----------------------------------------------------------------------===//
9ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//
10ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// This implements a top-down list scheduler, using standard algorithms.
11ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// The basic approach uses a priority queue of available nodes to schedule.
12ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// One at a time, nodes are taken from the priority queue (thus in priority
13ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// order), checked for legality to schedule, and emitted if legal.
14ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//
15ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// Nodes may not be legal to schedule either due to structural hazards (e.g.
16ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// pipeline or resource constraints) or because an input to the instruction has
17ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick// not completed execution.
18ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//
19ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===----------------------------------------------------------------------===//
20ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
21ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#define DEBUG_TYPE "pre-RA-sched"
22d04a8d4b33ff316ca4cf961e06c9e312eff8e64fChandler Carruth#include "llvm/CodeGen/SchedulerRegistry.h"
23ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include "ScheduleDAGSDNodes.h"
24d04a8d4b33ff316ca4cf961e06c9e312eff8e64fChandler Carruth#include "llvm/ADT/Statistic.h"
25ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include "llvm/CodeGen/LatencyPriorityQueue.h"
26d04a8d4b33ff316ca4cf961e06c9e312eff8e64fChandler Carruth#include "llvm/CodeGen/ResourcePriorityQueue.h"
27ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
28ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include "llvm/CodeGen/SelectionDAGISel.h"
290b8c9a80f20772c3793201ab5b251d3520b9cea3Chandler Carruth#include "llvm/IR/DataLayout.h"
30ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include "llvm/Support/Debug.h"
31ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include "llvm/Support/ErrorHandling.h"
32ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include "llvm/Support/raw_ostream.h"
33d04a8d4b33ff316ca4cf961e06c9e312eff8e64fChandler Carruth#include "llvm/Target/TargetInstrInfo.h"
34d04a8d4b33ff316ca4cf961e06c9e312eff8e64fChandler Carruth#include "llvm/Target/TargetRegisterInfo.h"
35ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#include <climits>
36ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickusing namespace llvm;
37ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
38ee498d3254b86bceb4f441741e9f442990647ce6Andrew TrickSTATISTIC(NumNoops , "Number of noops inserted");
39ee498d3254b86bceb4f441741e9f442990647ce6Andrew TrickSTATISTIC(NumStalls, "Number of pipeline stalls");
40ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
41ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickstatic RegisterScheduler
42ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  VLIWScheduler("vliw-td", "VLIW scheduler",
43ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick                createVLIWDAGScheduler);
44ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
45ee498d3254b86bceb4f441741e9f442990647ce6Andrew Tricknamespace {
46ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===----------------------------------------------------------------------===//
47ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// ScheduleDAGVLIW - The actual DFA list scheduler implementation.  This
48ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// supports / top-down scheduling.
49ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick///
50ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickclass ScheduleDAGVLIW : public ScheduleDAGSDNodes {
51ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickprivate:
52ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  /// AvailableQueue - The priority queue to use for the available SUnits.
53ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  ///
54ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  SchedulingPriorityQueue *AvailableQueue;
55ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
56ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  /// PendingQueue - This contains all of the instructions whose operands have
57ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  /// been issued, but their results are not ready yet (due to the latency of
58ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  /// the operation).  Once the operands become available, the instruction is
59ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  /// added to the AvailableQueue.
60ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  std::vector<SUnit*> PendingQueue;
61ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
62ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  /// HazardRec - The hazard recognizer to use.
63ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  ScheduleHazardRecognizer *HazardRec;
64ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
65ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  /// AA - AliasAnalysis for making memory reference queries.
66ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  AliasAnalysis *AA;
67ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
68ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickpublic:
69ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  ScheduleDAGVLIW(MachineFunction &mf,
70ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick                  AliasAnalysis *aa,
71ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick                  SchedulingPriorityQueue *availqueue)
72ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    : ScheduleDAGSDNodes(mf), AvailableQueue(availqueue), AA(aa) {
73ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
74ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    const TargetMachine &tm = mf.getTarget();
75ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    HazardRec = tm.getInstrInfo()->CreateTargetHazardRecognizer(&tm, this);
76ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  }
77ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
78ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  ~ScheduleDAGVLIW() {
79ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    delete HazardRec;
80ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    delete AvailableQueue;
81ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  }
82ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
83ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  void Schedule();
84ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
85ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickprivate:
86ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  void releaseSucc(SUnit *SU, const SDep &D);
87ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  void releaseSuccessors(SUnit *SU);
88ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  void scheduleNodeTopDown(SUnit *SU, unsigned CurCycle);
89ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  void listScheduleTopDown();
90ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick};
91ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick}  // end anonymous namespace
92ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
93ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// Schedule - Schedule the DAG using list scheduling.
94ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickvoid ScheduleDAGVLIW::Schedule() {
95ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  DEBUG(dbgs()
96ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        << "********** List Scheduling BB#" << BB->getNumber()
97ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        << " '" << BB->getName() << "' **********\n");
98ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
99ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // Build the scheduling graph.
100ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  BuildSchedGraph(AA);
101ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
102ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  AvailableQueue->initNodes(SUnits);
103ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
104ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  listScheduleTopDown();
105ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
106ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  AvailableQueue->releaseState();
107ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick}
108ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
109ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===----------------------------------------------------------------------===//
110ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//  Top-Down Scheduling
111ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===----------------------------------------------------------------------===//
112ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
113ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// releaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
114ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// the PendingQueue if the count reaches zero. Also update its cycle bound.
115ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickvoid ScheduleDAGVLIW::releaseSucc(SUnit *SU, const SDep &D) {
116ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  SUnit *SuccSU = D.getSUnit();
117ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
118ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#ifndef NDEBUG
119ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  if (SuccSU->NumPredsLeft == 0) {
120ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    dbgs() << "*** Scheduling failed! ***\n";
121ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    SuccSU->dump(this);
122ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    dbgs() << " has been released too many times!\n";
123ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    llvm_unreachable(0);
124ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  }
125ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#endif
126ae692f2baedf53504af2715993b166950e185a55Andrew Trick  assert(!D.isWeak() && "unexpected artificial DAG edge");
127ae692f2baedf53504af2715993b166950e185a55Andrew Trick
128ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  --SuccSU->NumPredsLeft;
129ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
130ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  SuccSU->setDepthToAtLeast(SU->getDepth() + D.getLatency());
131ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
132ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // If all the node's predecessors are scheduled, this node is ready
133ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // to be scheduled. Ignore the special ExitSU node.
134ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU) {
135ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    PendingQueue.push_back(SuccSU);
136ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  }
137ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick}
138ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
139ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickvoid ScheduleDAGVLIW::releaseSuccessors(SUnit *SU) {
140ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // Top down: release successors.
141ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
142ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick       I != E; ++I) {
143ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    assert(!I->isAssignedRegDep() &&
144ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick           "The list-td scheduler doesn't yet support physreg dependencies!");
145ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
146ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    releaseSucc(SU, *I);
147ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  }
148ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick}
149ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
150ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// scheduleNodeTopDown - Add the node to the schedule. Decrement the pending
151ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// count of its successors. If a successor pending count is zero, add it to
152ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// the Available queue.
153ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickvoid ScheduleDAGVLIW::scheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
154ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  DEBUG(dbgs() << "*** Scheduling [" << CurCycle << "]: ");
155ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  DEBUG(SU->dump(this));
156ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
157ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  Sequence.push_back(SU);
158ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  assert(CurCycle >= SU->getDepth() && "Node scheduled above its depth!");
159ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  SU->setDepthToAtLeast(CurCycle);
160ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
161ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  releaseSuccessors(SU);
162ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  SU->isScheduled = true;
163953be893e8cffa0ef9bf410036cd96aeb526e98aAndrew Trick  AvailableQueue->scheduledNode(SU);
164ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick}
165ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
166ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// listScheduleTopDown - The main loop of list scheduling for top-down
167ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// schedulers.
168ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickvoid ScheduleDAGVLIW::listScheduleTopDown() {
169ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  unsigned CurCycle = 0;
170ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
171ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // Release any successors of the special Entry node.
172ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  releaseSuccessors(&EntrySU);
173ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
174ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // All leaves to AvailableQueue.
175ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
176ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    // It is available if it has no predecessors.
177ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    if (SUnits[i].Preds.empty()) {
178ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      AvailableQueue->push(&SUnits[i]);
179ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      SUnits[i].isAvailable = true;
180ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    }
181ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  }
182ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
183ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // While AvailableQueue is not empty, grab the node with the highest
184ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  // priority. If it is not ready put it back.  Schedule the node.
185ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  std::vector<SUnit*> NotReady;
186ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  Sequence.reserve(SUnits.size());
187ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  while (!AvailableQueue->empty() || !PendingQueue.empty()) {
188ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    // Check to see if any of the pending instructions are ready to issue.  If
189ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    // so, add them to the available queue.
190ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    for (unsigned i = 0, e = PendingQueue.size(); i != e; ++i) {
191ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      if (PendingQueue[i]->getDepth() == CurCycle) {
192ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        AvailableQueue->push(PendingQueue[i]);
193ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        PendingQueue[i]->isAvailable = true;
194ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        PendingQueue[i] = PendingQueue.back();
195ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        PendingQueue.pop_back();
196ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        --i; --e;
197ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      }
198ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      else {
199ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        assert(PendingQueue[i]->getDepth() > CurCycle && "Negative latency?");
200ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      }
201ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    }
202ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
203ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    // If there are no instructions available, don't try to issue anything, and
204ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    // don't advance the hazard recognizer.
205ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    if (AvailableQueue->empty()) {
206ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // Reset DFA state.
207953be893e8cffa0ef9bf410036cd96aeb526e98aAndrew Trick      AvailableQueue->scheduledNode(0);
208ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      ++CurCycle;
209ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      continue;
210ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    }
211ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
212ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    SUnit *FoundSUnit = 0;
213ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
214ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    bool HasNoopHazards = false;
215ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    while (!AvailableQueue->empty()) {
216ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      SUnit *CurSUnit = AvailableQueue->pop();
217ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
218ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      ScheduleHazardRecognizer::HazardType HT =
219ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        HazardRec->getHazardType(CurSUnit, 0/*no stalls*/);
220ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      if (HT == ScheduleHazardRecognizer::NoHazard) {
221ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        FoundSUnit = CurSUnit;
222ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        break;
223ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      }
224ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
225ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // Remember if this is a noop hazard.
226ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      HasNoopHazards |= HT == ScheduleHazardRecognizer::NoopHazard;
227ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
228ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      NotReady.push_back(CurSUnit);
229ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    }
230ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
231ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    // Add the nodes that aren't ready back onto the available list.
232ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    if (!NotReady.empty()) {
233ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      AvailableQueue->push_all(NotReady);
234ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      NotReady.clear();
235ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    }
236ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
237ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    // If we found a node to schedule, do it now.
238ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    if (FoundSUnit) {
239ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      scheduleNodeTopDown(FoundSUnit, CurCycle);
240ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      HazardRec->EmitInstruction(FoundSUnit);
241ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
242ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // If this is a pseudo-op node, we don't want to increment the current
243ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // cycle.
244ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      if (FoundSUnit->Latency)  // Don't increment CurCycle for pseudo-ops!
245ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick        ++CurCycle;
246ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    } else if (!HasNoopHazards) {
247ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // Otherwise, we have a pipeline stall, but no other problem, just advance
248ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // the current cycle and try again.
249ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      DEBUG(dbgs() << "*** Advancing cycle, no work to do\n");
250ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      HazardRec->AdvanceCycle();
251ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      ++NumStalls;
252ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      ++CurCycle;
253ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    } else {
254ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // Otherwise, we have no instructions to issue and we have instructions
255ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // that will fault if we don't do this right.  This is the case for
256ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      // processors without pipeline interlocks and other cases.
257ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      DEBUG(dbgs() << "*** Emitting noop\n");
258ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      HazardRec->EmitNoop();
259ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      Sequence.push_back(0);   // NULL here means noop
260ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      ++NumNoops;
261ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick      ++CurCycle;
262ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick    }
263ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  }
264ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
265ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#ifndef NDEBUG
2664c727204271067f3dbf50bd23098b2df8e1cc47aAndrew Trick  VerifyScheduledSequence(/*isBottomUp=*/false);
267ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick#endif
268ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick}
269ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
270ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===----------------------------------------------------------------------===//
271ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//                         Public Constructor Functions
272ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick//===----------------------------------------------------------------------===//
273ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick
274ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick/// createVLIWDAGScheduler - This creates a top-down list scheduler.
275ee498d3254b86bceb4f441741e9f442990647ce6Andrew TrickScheduleDAGSDNodes *
276ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trickllvm::createVLIWDAGScheduler(SelectionDAGISel *IS, CodeGenOpt::Level) {
277ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick  return new ScheduleDAGVLIW(*IS->MF, IS->AA, new ResourcePriorityQueue(IS));
278ee498d3254b86bceb4f441741e9f442990647ce6Andrew Trick}
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