draw_pipe_aaline.c revision 1c377cea1094c0b5414c663adf2fd393bf41ddfb
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * AA line stage:  AA lines are converted to texture mapped triangles.
30 *
31 * Authors:  Brian Paul
32 */
33
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "pipe/p_shader_tokens.h"
38#include "util/u_inlines.h"
39
40#include "util/u_format.h"
41#include "util/u_math.h"
42#include "util/u_memory.h"
43#include "util/u_sampler.h"
44
45#include "tgsi/tgsi_transform.h"
46#include "tgsi/tgsi_dump.h"
47
48#include "draw_context.h"
49#include "draw_private.h"
50#include "draw_pipe.h"
51
52
53/** Approx number of new tokens for instructions in aa_transform_inst() */
54#define NUM_NEW_TOKENS 50
55
56
57/**
58 * Max texture level for the alpha texture used for antialiasing
59 */
60#define MAX_TEXTURE_LEVEL  5   /* 32 x 32 */
61
62
63/**
64 * Subclass of pipe_shader_state to carry extra fragment shader info.
65 */
66struct aaline_fragment_shader
67{
68   struct pipe_shader_state state;
69   void *driver_fs;
70   void *aaline_fs;
71   uint sampler_unit;
72   int generic_attrib;  /**< texcoord/generic used for texture */
73};
74
75
76/**
77 * Subclass of draw_stage
78 */
79struct aaline_stage
80{
81   struct draw_stage stage;
82
83   float half_line_width;
84
85   /** For AA lines, this is the vertex attrib slot for the new texcoords */
86   uint tex_slot;
87   /** position, not necessarily output zero */
88   uint pos_slot;
89
90   void *sampler_cso;
91   struct pipe_resource *texture;
92   struct pipe_sampler_view *sampler_view;
93   uint num_samplers;
94   uint num_sampler_views;
95
96
97   /*
98    * Currently bound state
99    */
100   struct aaline_fragment_shader *fs;
101   struct {
102      void *sampler[PIPE_MAX_SAMPLERS];
103      struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
104   } state;
105
106   /*
107    * Driver interface/override functions
108    */
109   void * (*driver_create_fs_state)(struct pipe_context *,
110                                    const struct pipe_shader_state *);
111   void (*driver_bind_fs_state)(struct pipe_context *, void *);
112   void (*driver_delete_fs_state)(struct pipe_context *, void *);
113
114   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
115                                      void **);
116
117   void (*driver_set_sampler_views)(struct pipe_context *,
118                                    unsigned,
119                                    struct pipe_sampler_view **);
120};
121
122
123
124/**
125 * Subclass of tgsi_transform_context, used for transforming the
126 * user's fragment shader to add the special AA instructions.
127 */
128struct aa_transform_context {
129   struct tgsi_transform_context base;
130   uint tempsUsed;  /**< bitmask */
131   int colorOutput; /**< which output is the primary color */
132   uint samplersUsed;  /**< bitfield of samplers used */
133   int freeSampler;  /** an available sampler for the pstipple */
134   int maxInput, maxGeneric;  /**< max input index found */
135   int colorTemp, texTemp;  /**< temp registers */
136   boolean firstInstruction;
137};
138
139
140/**
141 * TGSI declaration transform callback.
142 * Look for a free sampler, a free input attrib, and two free temp regs.
143 */
144static void
145aa_transform_decl(struct tgsi_transform_context *ctx,
146                  struct tgsi_full_declaration *decl)
147{
148   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
149
150   if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
151       decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
152       decl->Semantic.Index == 0) {
153      aactx->colorOutput = decl->Range.First;
154   }
155   else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
156      uint i;
157      for (i = decl->Range.First;
158           i <= decl->Range.Last; i++) {
159         aactx->samplersUsed |= 1 << i;
160      }
161   }
162   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
163      if ((int) decl->Range.Last > aactx->maxInput)
164         aactx->maxInput = decl->Range.Last;
165      if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
166           (int) decl->Semantic.Index > aactx->maxGeneric) {
167         aactx->maxGeneric = decl->Semantic.Index;
168      }
169   }
170   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
171      uint i;
172      for (i = decl->Range.First;
173           i <= decl->Range.Last; i++) {
174         aactx->tempsUsed |= (1 << i);
175      }
176   }
177
178   ctx->emit_declaration(ctx, decl);
179}
180
181
182/**
183 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
184 */
185static int
186free_bit(uint bitfield)
187{
188   return ffs(~bitfield) - 1;
189}
190
191
192/**
193 * TGSI instruction transform callback.
194 * Replace writes to result.color w/ a temp reg.
195 * Upon END instruction, insert texture sampling code for antialiasing.
196 */
197static void
198aa_transform_inst(struct tgsi_transform_context *ctx,
199                  struct tgsi_full_instruction *inst)
200{
201   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
202
203   if (aactx->firstInstruction) {
204      /* emit our new declarations before the first instruction */
205
206      struct tgsi_full_declaration decl;
207      uint i;
208
209      /* find free sampler */
210      aactx->freeSampler = free_bit(aactx->samplersUsed);
211      if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
212         aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
213
214      /* find two free temp regs */
215      for (i = 0; i < 32; i++) {
216         if ((aactx->tempsUsed & (1 << i)) == 0) {
217            /* found a free temp */
218            if (aactx->colorTemp < 0)
219               aactx->colorTemp  = i;
220            else if (aactx->texTemp < 0)
221               aactx->texTemp  = i;
222            else
223               break;
224         }
225      }
226      assert(aactx->colorTemp >= 0);
227      assert(aactx->texTemp >= 0);
228
229      /* declare new generic input/texcoord */
230      decl = tgsi_default_full_declaration();
231      decl.Declaration.File = TGSI_FILE_INPUT;
232      /* XXX this could be linear... */
233      decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
234      decl.Declaration.Semantic = 1;
235      decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
236      decl.Semantic.Index = aactx->maxGeneric + 1;
237      decl.Range.First =
238      decl.Range.Last = aactx->maxInput + 1;
239      ctx->emit_declaration(ctx, &decl);
240
241      /* declare new sampler */
242      decl = tgsi_default_full_declaration();
243      decl.Declaration.File = TGSI_FILE_SAMPLER;
244      decl.Range.First =
245      decl.Range.Last = aactx->freeSampler;
246      ctx->emit_declaration(ctx, &decl);
247
248      /* declare new temp regs */
249      decl = tgsi_default_full_declaration();
250      decl.Declaration.File = TGSI_FILE_TEMPORARY;
251      decl.Range.First =
252      decl.Range.Last = aactx->texTemp;
253      ctx->emit_declaration(ctx, &decl);
254
255      decl = tgsi_default_full_declaration();
256      decl.Declaration.File = TGSI_FILE_TEMPORARY;
257      decl.Range.First =
258      decl.Range.Last = aactx->colorTemp;
259      ctx->emit_declaration(ctx, &decl);
260
261      aactx->firstInstruction = FALSE;
262   }
263
264   if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
265       aactx->colorOutput != -1) {
266      struct tgsi_full_instruction newInst;
267
268      /* TEX */
269      newInst = tgsi_default_full_instruction();
270      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
271      newInst.Instruction.NumDstRegs = 1;
272      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
273      newInst.Dst[0].Register.Index = aactx->texTemp;
274      newInst.Instruction.NumSrcRegs = 2;
275      newInst.Instruction.Texture = TRUE;
276      newInst.Texture.Texture = TGSI_TEXTURE_2D;
277      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
278      newInst.Src[0].Register.Index = aactx->maxInput + 1;
279      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
280      newInst.Src[1].Register.Index = aactx->freeSampler;
281
282      ctx->emit_instruction(ctx, &newInst);
283
284      /* MOV rgb */
285      newInst = tgsi_default_full_instruction();
286      newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
287      newInst.Instruction.NumDstRegs = 1;
288      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
289      newInst.Dst[0].Register.Index = aactx->colorOutput;
290      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
291      newInst.Instruction.NumSrcRegs = 1;
292      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
293      newInst.Src[0].Register.Index = aactx->colorTemp;
294      ctx->emit_instruction(ctx, &newInst);
295
296      /* MUL alpha */
297      newInst = tgsi_default_full_instruction();
298      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
299      newInst.Instruction.NumDstRegs = 1;
300      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
301      newInst.Dst[0].Register.Index = aactx->colorOutput;
302      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
303      newInst.Instruction.NumSrcRegs = 2;
304      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
305      newInst.Src[0].Register.Index = aactx->colorTemp;
306      newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
307      newInst.Src[1].Register.Index = aactx->texTemp;
308      ctx->emit_instruction(ctx, &newInst);
309
310      /* END */
311      newInst = tgsi_default_full_instruction();
312      newInst.Instruction.Opcode = TGSI_OPCODE_END;
313      newInst.Instruction.NumDstRegs = 0;
314      newInst.Instruction.NumSrcRegs = 0;
315      ctx->emit_instruction(ctx, &newInst);
316   }
317   else {
318      /* Not an END instruction.
319       * Look for writes to result.color and replace with colorTemp reg.
320       */
321      uint i;
322
323      for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
324         struct tgsi_full_dst_register *dst = &inst->Dst[i];
325         if (dst->Register.File == TGSI_FILE_OUTPUT &&
326             dst->Register.Index == aactx->colorOutput) {
327            dst->Register.File = TGSI_FILE_TEMPORARY;
328            dst->Register.Index = aactx->colorTemp;
329         }
330      }
331
332      ctx->emit_instruction(ctx, inst);
333   }
334}
335
336
337/**
338 * Generate the frag shader we'll use for drawing AA lines.
339 * This will be the user's shader plus some texture/modulate instructions.
340 */
341static boolean
342generate_aaline_fs(struct aaline_stage *aaline)
343{
344   struct pipe_context *pipe = aaline->stage.draw->pipe;
345   const struct pipe_shader_state *orig_fs = &aaline->fs->state;
346   struct pipe_shader_state aaline_fs;
347   struct aa_transform_context transform;
348   const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
349
350   aaline_fs = *orig_fs; /* copy to init */
351   aaline_fs.tokens = tgsi_alloc_tokens(newLen);
352   if (aaline_fs.tokens == NULL)
353      return FALSE;
354
355   memset(&transform, 0, sizeof(transform));
356   transform.colorOutput = -1;
357   transform.maxInput = -1;
358   transform.maxGeneric = -1;
359   transform.colorTemp = -1;
360   transform.texTemp = -1;
361   transform.firstInstruction = TRUE;
362   transform.base.transform_instruction = aa_transform_inst;
363   transform.base.transform_declaration = aa_transform_decl;
364
365   tgsi_transform_shader(orig_fs->tokens,
366                         (struct tgsi_token *) aaline_fs.tokens,
367                         newLen, &transform.base);
368
369#if 0 /* DEBUG */
370   tgsi_dump(orig_fs->tokens, 0);
371   tgsi_dump(aaline_fs.tokens, 0);
372#endif
373
374   aaline->fs->sampler_unit = transform.freeSampler;
375
376   aaline->fs->aaline_fs
377      = aaline->driver_create_fs_state(pipe, &aaline_fs);
378   if (aaline->fs->aaline_fs == NULL)
379      goto fail;
380
381   aaline->fs->generic_attrib = transform.maxGeneric + 1;
382   FREE((void *)aaline_fs.tokens);
383   return TRUE;
384
385fail:
386   FREE((void *)aaline_fs.tokens);
387   return FALSE;
388}
389
390
391/**
392 * Create the texture map we'll use for antialiasing the lines.
393 */
394static boolean
395aaline_create_texture(struct aaline_stage *aaline)
396{
397   struct pipe_context *pipe = aaline->stage.draw->pipe;
398   struct pipe_screen *screen = pipe->screen;
399   struct pipe_resource texTemp;
400   struct pipe_sampler_view viewTempl;
401   uint level;
402
403   memset(&texTemp, 0, sizeof(texTemp));
404   texTemp.target = PIPE_TEXTURE_2D;
405   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
406   texTemp.last_level = MAX_TEXTURE_LEVEL;
407   texTemp.width0 = 1 << MAX_TEXTURE_LEVEL;
408   texTemp.height0 = 1 << MAX_TEXTURE_LEVEL;
409   texTemp.depth0 = 1;
410   texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
411
412   aaline->texture = screen->resource_create(screen, &texTemp);
413   if (!aaline->texture)
414      return FALSE;
415
416   u_sampler_view_default_template(&viewTempl,
417                                   aaline->texture,
418                                   aaline->texture->format);
419   aaline->sampler_view = pipe->create_sampler_view(pipe,
420                                                    aaline->texture,
421                                                    &viewTempl);
422   if (!aaline->sampler_view) {
423      return FALSE;
424   }
425
426   /* Fill in mipmap images.
427    * Basically each level is solid opaque, except for the outermost
428    * texels which are zero.  Special case the 1x1 and 2x2 levels.
429    */
430   for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
431      struct pipe_transfer *transfer;
432      struct pipe_box box;
433      const uint size = u_minify(aaline->texture->width0, level);
434      ubyte *data;
435      uint i, j;
436
437      assert(aaline->texture->width0 == aaline->texture->height0);
438
439      u_box_origin_2d( size, size, &box );
440
441      /* This texture is new, no need to flush.
442       */
443      transfer = pipe->get_transfer(pipe,
444				    aaline->texture,
445				    u_subresource(0, level),
446				    PIPE_TRANSFER_WRITE,
447				    &box);
448
449      data = pipe->transfer_map(pipe, transfer);
450      if (data == NULL)
451         return FALSE;
452
453      for (i = 0; i < size; i++) {
454         for (j = 0; j < size; j++) {
455            ubyte d;
456            if (size == 1) {
457               d = 255;
458            }
459            else if (size == 2) {
460               d = 200; /* tuneable */
461            }
462            else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
463               d = 0;
464            }
465            else {
466               d = 255;
467            }
468            data[i * transfer->stride + j] = d;
469         }
470      }
471
472      /* unmap */
473      pipe->transfer_unmap(pipe, transfer);
474      pipe->transfer_destroy(pipe, transfer);
475   }
476   return TRUE;
477}
478
479
480/**
481 * Create the sampler CSO that'll be used for antialiasing.
482 * By using a mipmapped texture, we don't have to generate a different
483 * texture image for each line size.
484 */
485static boolean
486aaline_create_sampler(struct aaline_stage *aaline)
487{
488   struct pipe_sampler_state sampler;
489   struct pipe_context *pipe = aaline->stage.draw->pipe;
490
491   memset(&sampler, 0, sizeof(sampler));
492   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
493   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
494   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
495   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
496   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
497   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
498   sampler.normalized_coords = 1;
499   sampler.min_lod = 0.0f;
500   sampler.max_lod = MAX_TEXTURE_LEVEL;
501
502   aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
503   if (aaline->sampler_cso == NULL)
504      return FALSE;
505
506   return TRUE;
507}
508
509
510/**
511 * When we're about to draw our first AA line in a batch, this function is
512 * called to tell the driver to bind our modified fragment shader.
513 */
514static boolean
515bind_aaline_fragment_shader(struct aaline_stage *aaline)
516{
517   struct draw_context *draw = aaline->stage.draw;
518   struct pipe_context *pipe = draw->pipe;
519
520   if (!aaline->fs->aaline_fs &&
521       !generate_aaline_fs(aaline))
522      return FALSE;
523
524   draw->suspend_flushing = TRUE;
525   aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
526   draw->suspend_flushing = FALSE;
527
528   return TRUE;
529}
530
531
532
533static INLINE struct aaline_stage *
534aaline_stage( struct draw_stage *stage )
535{
536   return (struct aaline_stage *) stage;
537}
538
539
540/**
541 * Draw a wide line by drawing a quad, using geometry which will
542 * fullfill GL's antialiased line requirements.
543 */
544static void
545aaline_line(struct draw_stage *stage, struct prim_header *header)
546{
547   const struct aaline_stage *aaline = aaline_stage(stage);
548   const float half_width = aaline->half_line_width;
549   struct prim_header tri;
550   struct vertex_header *v[8];
551   uint texPos = aaline->tex_slot;
552   uint posPos = aaline->pos_slot;
553   float *pos, *tex;
554   float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
555   float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
556   double a = atan2(dy, dx);
557   float c_a = (float) cos(a), s_a = (float) sin(a);
558   uint i;
559
560   /* XXX the ends of lines aren't quite perfect yet, but probably passable */
561   dx = 0.5F * half_width;
562   dy = half_width;
563
564   /* allocate/dup new verts */
565   for (i = 0; i < 8; i++) {
566      v[i] = dup_vert(stage, header->v[i/4], i);
567   }
568
569   /*
570    * Quad strip for line from v0 to v1 (*=endpoints):
571    *
572    *  1   3                     5   7
573    *  +---+---------------------+---+
574    *  |                             |
575    *  | *v0                     v1* |
576    *  |                             |
577    *  +---+---------------------+---+
578    *  0   2                     4   6
579    */
580
581   /* new verts */
582   pos = v[0]->data[posPos];
583   pos[0] += (-dx * c_a -  dy * s_a);
584   pos[1] += (-dx * s_a +  dy * c_a);
585
586   pos = v[1]->data[posPos];
587   pos[0] += (-dx * c_a - -dy * s_a);
588   pos[1] += (-dx * s_a + -dy * c_a);
589
590   pos = v[2]->data[posPos];
591   pos[0] += ( dx * c_a -  dy * s_a);
592   pos[1] += ( dx * s_a +  dy * c_a);
593
594   pos = v[3]->data[posPos];
595   pos[0] += ( dx * c_a - -dy * s_a);
596   pos[1] += ( dx * s_a + -dy * c_a);
597
598   pos = v[4]->data[posPos];
599   pos[0] += (-dx * c_a -  dy * s_a);
600   pos[1] += (-dx * s_a +  dy * c_a);
601
602   pos = v[5]->data[posPos];
603   pos[0] += (-dx * c_a - -dy * s_a);
604   pos[1] += (-dx * s_a + -dy * c_a);
605
606   pos = v[6]->data[posPos];
607   pos[0] += ( dx * c_a -  dy * s_a);
608   pos[1] += ( dx * s_a +  dy * c_a);
609
610   pos = v[7]->data[posPos];
611   pos[0] += ( dx * c_a - -dy * s_a);
612   pos[1] += ( dx * s_a + -dy * c_a);
613
614   /* new texcoords */
615   tex = v[0]->data[texPos];
616   ASSIGN_4V(tex, 0, 0, 0, 1);
617
618   tex = v[1]->data[texPos];
619   ASSIGN_4V(tex, 0, 1, 0, 1);
620
621   tex = v[2]->data[texPos];
622   ASSIGN_4V(tex, .5, 0, 0, 1);
623
624   tex = v[3]->data[texPos];
625   ASSIGN_4V(tex, .5, 1, 0, 1);
626
627   tex = v[4]->data[texPos];
628   ASSIGN_4V(tex, .5, 0, 0, 1);
629
630   tex = v[5]->data[texPos];
631   ASSIGN_4V(tex, .5, 1, 0, 1);
632
633   tex = v[6]->data[texPos];
634   ASSIGN_4V(tex, 1, 0, 0, 1);
635
636   tex = v[7]->data[texPos];
637   ASSIGN_4V(tex, 1, 1, 0, 1);
638
639   /* emit 6 tris for the quad strip */
640   tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
641   stage->next->tri( stage->next, &tri );
642
643   tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
644   stage->next->tri( stage->next, &tri );
645
646   tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
647   stage->next->tri( stage->next, &tri );
648
649   tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
650   stage->next->tri( stage->next, &tri );
651
652   tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
653   stage->next->tri( stage->next, &tri );
654
655   tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
656   stage->next->tri( stage->next, &tri );
657}
658
659
660static void
661aaline_first_line(struct draw_stage *stage, struct prim_header *header)
662{
663   auto struct aaline_stage *aaline = aaline_stage(stage);
664   struct draw_context *draw = stage->draw;
665   struct pipe_context *pipe = draw->pipe;
666   const struct pipe_rasterizer_state *rast = draw->rasterizer;
667   uint num_samplers;
668   void *r;
669
670   assert(draw->rasterizer->line_smooth);
671
672   if (draw->rasterizer->line_width <= 3.0)
673      aaline->half_line_width = 1.5f;
674   else
675      aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
676
677   /*
678    * Bind (generate) our fragprog, sampler and texture
679    */
680   if (!bind_aaline_fragment_shader(aaline)) {
681      stage->line = draw_pipe_passthrough_line;
682      stage->line(stage, header);
683      return;
684   }
685
686   /* update vertex attrib info */
687   aaline->tex_slot = draw_current_shader_outputs(draw);
688   aaline->pos_slot = draw_current_shader_position_output(draw);;
689
690   /* advertise the extra post-transformed vertex attribute */
691   draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
692   draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib;
693   draw->extra_shader_outputs.slot = aaline->tex_slot;
694
695   /* how many samplers? */
696   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
697   num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
698   num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
699
700   aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
701   pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
702                               aaline->sampler_view);
703
704   draw->suspend_flushing = TRUE;
705   aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
706   aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
707
708   /* Disable triangle culling, stippling, unfilled mode etc. */
709   r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
710   pipe->bind_rasterizer_state(pipe, r);
711
712   draw->suspend_flushing = FALSE;
713
714   /* now really draw first line */
715   stage->line = aaline_line;
716   stage->line(stage, header);
717}
718
719
720static void
721aaline_flush(struct draw_stage *stage, unsigned flags)
722{
723   struct draw_context *draw = stage->draw;
724   struct aaline_stage *aaline = aaline_stage(stage);
725   struct pipe_context *pipe = draw->pipe;
726
727   stage->line = aaline_first_line;
728   stage->next->flush( stage->next, flags );
729
730   /* restore original frag shader, texture, sampler state */
731   draw->suspend_flushing = TRUE;
732   aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
733   aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
734                                      aaline->state.sampler);
735   aaline->driver_set_sampler_views(pipe,
736                                    aaline->num_sampler_views,
737                                    aaline->state.sampler_views);
738
739   /* restore original rasterizer state */
740   if (draw->rast_handle) {
741      pipe->bind_rasterizer_state(pipe, draw->rast_handle);
742   }
743
744   draw->suspend_flushing = FALSE;
745
746   draw->extra_shader_outputs.slot = 0;
747}
748
749
750static void
751aaline_reset_stipple_counter(struct draw_stage *stage)
752{
753   stage->next->reset_stipple_counter( stage->next );
754}
755
756
757static void
758aaline_destroy(struct draw_stage *stage)
759{
760   struct aaline_stage *aaline = aaline_stage(stage);
761   struct pipe_context *pipe = stage->draw->pipe;
762   uint i;
763
764   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
765      pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
766   }
767
768   if (aaline->sampler_cso)
769      pipe->delete_sampler_state(pipe, aaline->sampler_cso);
770
771   if (aaline->texture)
772      pipe_resource_reference(&aaline->texture, NULL);
773
774   if (aaline->sampler_view) {
775      pipe_sampler_view_reference(&aaline->sampler_view, NULL);
776   }
777
778   draw_free_temp_verts( stage );
779
780   FREE( stage );
781}
782
783
784static struct aaline_stage *
785draw_aaline_stage(struct draw_context *draw)
786{
787   struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
788   if (aaline == NULL)
789      return NULL;
790
791   aaline->stage.draw = draw;
792   aaline->stage.name = "aaline";
793   aaline->stage.next = NULL;
794   aaline->stage.point = draw_pipe_passthrough_point;
795   aaline->stage.line = aaline_first_line;
796   aaline->stage.tri = draw_pipe_passthrough_tri;
797   aaline->stage.flush = aaline_flush;
798   aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
799   aaline->stage.destroy = aaline_destroy;
800
801   if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
802      goto fail;
803
804   return aaline;
805
806 fail:
807   if (aaline)
808      aaline->stage.destroy(&aaline->stage);
809
810   return NULL;
811}
812
813
814static struct aaline_stage *
815aaline_stage_from_pipe(struct pipe_context *pipe)
816{
817   struct draw_context *draw = (struct draw_context *) pipe->draw;
818   return aaline_stage(draw->pipeline.aaline);
819}
820
821
822/**
823 * This function overrides the driver's create_fs_state() function and
824 * will typically be called by the state tracker.
825 */
826static void *
827aaline_create_fs_state(struct pipe_context *pipe,
828                       const struct pipe_shader_state *fs)
829{
830   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
831   struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
832
833   if (aafs == NULL)
834      return NULL;
835
836   aafs->state = *fs;
837
838   /* pass-through */
839   aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
840
841   return aafs;
842}
843
844
845static void
846aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
847{
848   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
849   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
850
851   /* save current */
852   aaline->fs = aafs;
853   /* pass-through */
854   aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
855}
856
857
858static void
859aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
860{
861   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
862   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
863
864   /* pass-through */
865   aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
866
867   if (aafs->aaline_fs)
868      aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
869
870   FREE(aafs);
871}
872
873
874static void
875aaline_bind_sampler_states(struct pipe_context *pipe,
876                           unsigned num, void **sampler)
877{
878   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
879
880   /* save current */
881   memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
882   aaline->num_samplers = num;
883
884   /* pass-through */
885   aaline->driver_bind_sampler_states(pipe, num, sampler);
886}
887
888
889static void
890aaline_set_sampler_views(struct pipe_context *pipe,
891                         unsigned num,
892                         struct pipe_sampler_view **views)
893{
894   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
895   uint i;
896
897   /* save current */
898   for (i = 0; i < num; i++) {
899      pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
900   }
901   for ( ; i < PIPE_MAX_SAMPLERS; i++) {
902      pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
903   }
904   aaline->num_sampler_views = num;
905
906   /* pass-through */
907   aaline->driver_set_sampler_views(pipe, num, views);
908}
909
910
911/**
912 * Called by drivers that want to install this AA line prim stage
913 * into the draw module's pipeline.  This will not be used if the
914 * hardware has native support for AA lines.
915 */
916boolean
917draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
918{
919   struct aaline_stage *aaline;
920
921   pipe->draw = (void *) draw;
922
923   /*
924    * Create / install AA line drawing / prim stage
925    */
926   aaline = draw_aaline_stage( draw );
927   if (!aaline)
928      goto fail;
929
930   /* create special texture, sampler state */
931   if (!aaline_create_texture(aaline))
932      goto fail;
933
934   if (!aaline_create_sampler(aaline))
935      goto fail;
936
937   /* save original driver functions */
938   aaline->driver_create_fs_state = pipe->create_fs_state;
939   aaline->driver_bind_fs_state = pipe->bind_fs_state;
940   aaline->driver_delete_fs_state = pipe->delete_fs_state;
941
942   aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
943   aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
944
945   /* override the driver's functions */
946   pipe->create_fs_state = aaline_create_fs_state;
947   pipe->bind_fs_state = aaline_bind_fs_state;
948   pipe->delete_fs_state = aaline_delete_fs_state;
949
950   pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
951   pipe->set_fragment_sampler_views = aaline_set_sampler_views;
952
953   /* Install once everything is known to be OK:
954    */
955   draw->pipeline.aaline = &aaline->stage;
956
957   return TRUE;
958
959 fail:
960   if (aaline)
961      aaline->stage.destroy( &aaline->stage );
962
963   return FALSE;
964}
965