draw_pipe_aaline.c revision 1c377cea1094c0b5414c663adf2fd393bf41ddfb
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * AA line stage: AA lines are converted to texture mapped triangles. 30 * 31 * Authors: Brian Paul 32 */ 33 34 35#include "pipe/p_context.h" 36#include "pipe/p_defines.h" 37#include "pipe/p_shader_tokens.h" 38#include "util/u_inlines.h" 39 40#include "util/u_format.h" 41#include "util/u_math.h" 42#include "util/u_memory.h" 43#include "util/u_sampler.h" 44 45#include "tgsi/tgsi_transform.h" 46#include "tgsi/tgsi_dump.h" 47 48#include "draw_context.h" 49#include "draw_private.h" 50#include "draw_pipe.h" 51 52 53/** Approx number of new tokens for instructions in aa_transform_inst() */ 54#define NUM_NEW_TOKENS 50 55 56 57/** 58 * Max texture level for the alpha texture used for antialiasing 59 */ 60#define MAX_TEXTURE_LEVEL 5 /* 32 x 32 */ 61 62 63/** 64 * Subclass of pipe_shader_state to carry extra fragment shader info. 65 */ 66struct aaline_fragment_shader 67{ 68 struct pipe_shader_state state; 69 void *driver_fs; 70 void *aaline_fs; 71 uint sampler_unit; 72 int generic_attrib; /**< texcoord/generic used for texture */ 73}; 74 75 76/** 77 * Subclass of draw_stage 78 */ 79struct aaline_stage 80{ 81 struct draw_stage stage; 82 83 float half_line_width; 84 85 /** For AA lines, this is the vertex attrib slot for the new texcoords */ 86 uint tex_slot; 87 /** position, not necessarily output zero */ 88 uint pos_slot; 89 90 void *sampler_cso; 91 struct pipe_resource *texture; 92 struct pipe_sampler_view *sampler_view; 93 uint num_samplers; 94 uint num_sampler_views; 95 96 97 /* 98 * Currently bound state 99 */ 100 struct aaline_fragment_shader *fs; 101 struct { 102 void *sampler[PIPE_MAX_SAMPLERS]; 103 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; 104 } state; 105 106 /* 107 * Driver interface/override functions 108 */ 109 void * (*driver_create_fs_state)(struct pipe_context *, 110 const struct pipe_shader_state *); 111 void (*driver_bind_fs_state)(struct pipe_context *, void *); 112 void (*driver_delete_fs_state)(struct pipe_context *, void *); 113 114 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, 115 void **); 116 117 void (*driver_set_sampler_views)(struct pipe_context *, 118 unsigned, 119 struct pipe_sampler_view **); 120}; 121 122 123 124/** 125 * Subclass of tgsi_transform_context, used for transforming the 126 * user's fragment shader to add the special AA instructions. 127 */ 128struct aa_transform_context { 129 struct tgsi_transform_context base; 130 uint tempsUsed; /**< bitmask */ 131 int colorOutput; /**< which output is the primary color */ 132 uint samplersUsed; /**< bitfield of samplers used */ 133 int freeSampler; /** an available sampler for the pstipple */ 134 int maxInput, maxGeneric; /**< max input index found */ 135 int colorTemp, texTemp; /**< temp registers */ 136 boolean firstInstruction; 137}; 138 139 140/** 141 * TGSI declaration transform callback. 142 * Look for a free sampler, a free input attrib, and two free temp regs. 143 */ 144static void 145aa_transform_decl(struct tgsi_transform_context *ctx, 146 struct tgsi_full_declaration *decl) 147{ 148 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx; 149 150 if (decl->Declaration.File == TGSI_FILE_OUTPUT && 151 decl->Semantic.Name == TGSI_SEMANTIC_COLOR && 152 decl->Semantic.Index == 0) { 153 aactx->colorOutput = decl->Range.First; 154 } 155 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) { 156 uint i; 157 for (i = decl->Range.First; 158 i <= decl->Range.Last; i++) { 159 aactx->samplersUsed |= 1 << i; 160 } 161 } 162 else if (decl->Declaration.File == TGSI_FILE_INPUT) { 163 if ((int) decl->Range.Last > aactx->maxInput) 164 aactx->maxInput = decl->Range.Last; 165 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC && 166 (int) decl->Semantic.Index > aactx->maxGeneric) { 167 aactx->maxGeneric = decl->Semantic.Index; 168 } 169 } 170 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) { 171 uint i; 172 for (i = decl->Range.First; 173 i <= decl->Range.Last; i++) { 174 aactx->tempsUsed |= (1 << i); 175 } 176 } 177 178 ctx->emit_declaration(ctx, decl); 179} 180 181 182/** 183 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones. 184 */ 185static int 186free_bit(uint bitfield) 187{ 188 return ffs(~bitfield) - 1; 189} 190 191 192/** 193 * TGSI instruction transform callback. 194 * Replace writes to result.color w/ a temp reg. 195 * Upon END instruction, insert texture sampling code for antialiasing. 196 */ 197static void 198aa_transform_inst(struct tgsi_transform_context *ctx, 199 struct tgsi_full_instruction *inst) 200{ 201 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx; 202 203 if (aactx->firstInstruction) { 204 /* emit our new declarations before the first instruction */ 205 206 struct tgsi_full_declaration decl; 207 uint i; 208 209 /* find free sampler */ 210 aactx->freeSampler = free_bit(aactx->samplersUsed); 211 if (aactx->freeSampler >= PIPE_MAX_SAMPLERS) 212 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1; 213 214 /* find two free temp regs */ 215 for (i = 0; i < 32; i++) { 216 if ((aactx->tempsUsed & (1 << i)) == 0) { 217 /* found a free temp */ 218 if (aactx->colorTemp < 0) 219 aactx->colorTemp = i; 220 else if (aactx->texTemp < 0) 221 aactx->texTemp = i; 222 else 223 break; 224 } 225 } 226 assert(aactx->colorTemp >= 0); 227 assert(aactx->texTemp >= 0); 228 229 /* declare new generic input/texcoord */ 230 decl = tgsi_default_full_declaration(); 231 decl.Declaration.File = TGSI_FILE_INPUT; 232 /* XXX this could be linear... */ 233 decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE; 234 decl.Declaration.Semantic = 1; 235 decl.Semantic.Name = TGSI_SEMANTIC_GENERIC; 236 decl.Semantic.Index = aactx->maxGeneric + 1; 237 decl.Range.First = 238 decl.Range.Last = aactx->maxInput + 1; 239 ctx->emit_declaration(ctx, &decl); 240 241 /* declare new sampler */ 242 decl = tgsi_default_full_declaration(); 243 decl.Declaration.File = TGSI_FILE_SAMPLER; 244 decl.Range.First = 245 decl.Range.Last = aactx->freeSampler; 246 ctx->emit_declaration(ctx, &decl); 247 248 /* declare new temp regs */ 249 decl = tgsi_default_full_declaration(); 250 decl.Declaration.File = TGSI_FILE_TEMPORARY; 251 decl.Range.First = 252 decl.Range.Last = aactx->texTemp; 253 ctx->emit_declaration(ctx, &decl); 254 255 decl = tgsi_default_full_declaration(); 256 decl.Declaration.File = TGSI_FILE_TEMPORARY; 257 decl.Range.First = 258 decl.Range.Last = aactx->colorTemp; 259 ctx->emit_declaration(ctx, &decl); 260 261 aactx->firstInstruction = FALSE; 262 } 263 264 if (inst->Instruction.Opcode == TGSI_OPCODE_END && 265 aactx->colorOutput != -1) { 266 struct tgsi_full_instruction newInst; 267 268 /* TEX */ 269 newInst = tgsi_default_full_instruction(); 270 newInst.Instruction.Opcode = TGSI_OPCODE_TEX; 271 newInst.Instruction.NumDstRegs = 1; 272 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY; 273 newInst.Dst[0].Register.Index = aactx->texTemp; 274 newInst.Instruction.NumSrcRegs = 2; 275 newInst.Instruction.Texture = TRUE; 276 newInst.Texture.Texture = TGSI_TEXTURE_2D; 277 newInst.Src[0].Register.File = TGSI_FILE_INPUT; 278 newInst.Src[0].Register.Index = aactx->maxInput + 1; 279 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER; 280 newInst.Src[1].Register.Index = aactx->freeSampler; 281 282 ctx->emit_instruction(ctx, &newInst); 283 284 /* MOV rgb */ 285 newInst = tgsi_default_full_instruction(); 286 newInst.Instruction.Opcode = TGSI_OPCODE_MOV; 287 newInst.Instruction.NumDstRegs = 1; 288 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT; 289 newInst.Dst[0].Register.Index = aactx->colorOutput; 290 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ; 291 newInst.Instruction.NumSrcRegs = 1; 292 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY; 293 newInst.Src[0].Register.Index = aactx->colorTemp; 294 ctx->emit_instruction(ctx, &newInst); 295 296 /* MUL alpha */ 297 newInst = tgsi_default_full_instruction(); 298 newInst.Instruction.Opcode = TGSI_OPCODE_MUL; 299 newInst.Instruction.NumDstRegs = 1; 300 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT; 301 newInst.Dst[0].Register.Index = aactx->colorOutput; 302 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W; 303 newInst.Instruction.NumSrcRegs = 2; 304 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY; 305 newInst.Src[0].Register.Index = aactx->colorTemp; 306 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY; 307 newInst.Src[1].Register.Index = aactx->texTemp; 308 ctx->emit_instruction(ctx, &newInst); 309 310 /* END */ 311 newInst = tgsi_default_full_instruction(); 312 newInst.Instruction.Opcode = TGSI_OPCODE_END; 313 newInst.Instruction.NumDstRegs = 0; 314 newInst.Instruction.NumSrcRegs = 0; 315 ctx->emit_instruction(ctx, &newInst); 316 } 317 else { 318 /* Not an END instruction. 319 * Look for writes to result.color and replace with colorTemp reg. 320 */ 321 uint i; 322 323 for (i = 0; i < inst->Instruction.NumDstRegs; i++) { 324 struct tgsi_full_dst_register *dst = &inst->Dst[i]; 325 if (dst->Register.File == TGSI_FILE_OUTPUT && 326 dst->Register.Index == aactx->colorOutput) { 327 dst->Register.File = TGSI_FILE_TEMPORARY; 328 dst->Register.Index = aactx->colorTemp; 329 } 330 } 331 332 ctx->emit_instruction(ctx, inst); 333 } 334} 335 336 337/** 338 * Generate the frag shader we'll use for drawing AA lines. 339 * This will be the user's shader plus some texture/modulate instructions. 340 */ 341static boolean 342generate_aaline_fs(struct aaline_stage *aaline) 343{ 344 struct pipe_context *pipe = aaline->stage.draw->pipe; 345 const struct pipe_shader_state *orig_fs = &aaline->fs->state; 346 struct pipe_shader_state aaline_fs; 347 struct aa_transform_context transform; 348 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS; 349 350 aaline_fs = *orig_fs; /* copy to init */ 351 aaline_fs.tokens = tgsi_alloc_tokens(newLen); 352 if (aaline_fs.tokens == NULL) 353 return FALSE; 354 355 memset(&transform, 0, sizeof(transform)); 356 transform.colorOutput = -1; 357 transform.maxInput = -1; 358 transform.maxGeneric = -1; 359 transform.colorTemp = -1; 360 transform.texTemp = -1; 361 transform.firstInstruction = TRUE; 362 transform.base.transform_instruction = aa_transform_inst; 363 transform.base.transform_declaration = aa_transform_decl; 364 365 tgsi_transform_shader(orig_fs->tokens, 366 (struct tgsi_token *) aaline_fs.tokens, 367 newLen, &transform.base); 368 369#if 0 /* DEBUG */ 370 tgsi_dump(orig_fs->tokens, 0); 371 tgsi_dump(aaline_fs.tokens, 0); 372#endif 373 374 aaline->fs->sampler_unit = transform.freeSampler; 375 376 aaline->fs->aaline_fs 377 = aaline->driver_create_fs_state(pipe, &aaline_fs); 378 if (aaline->fs->aaline_fs == NULL) 379 goto fail; 380 381 aaline->fs->generic_attrib = transform.maxGeneric + 1; 382 FREE((void *)aaline_fs.tokens); 383 return TRUE; 384 385fail: 386 FREE((void *)aaline_fs.tokens); 387 return FALSE; 388} 389 390 391/** 392 * Create the texture map we'll use for antialiasing the lines. 393 */ 394static boolean 395aaline_create_texture(struct aaline_stage *aaline) 396{ 397 struct pipe_context *pipe = aaline->stage.draw->pipe; 398 struct pipe_screen *screen = pipe->screen; 399 struct pipe_resource texTemp; 400 struct pipe_sampler_view viewTempl; 401 uint level; 402 403 memset(&texTemp, 0, sizeof(texTemp)); 404 texTemp.target = PIPE_TEXTURE_2D; 405 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */ 406 texTemp.last_level = MAX_TEXTURE_LEVEL; 407 texTemp.width0 = 1 << MAX_TEXTURE_LEVEL; 408 texTemp.height0 = 1 << MAX_TEXTURE_LEVEL; 409 texTemp.depth0 = 1; 410 texTemp.bind = PIPE_BIND_SAMPLER_VIEW; 411 412 aaline->texture = screen->resource_create(screen, &texTemp); 413 if (!aaline->texture) 414 return FALSE; 415 416 u_sampler_view_default_template(&viewTempl, 417 aaline->texture, 418 aaline->texture->format); 419 aaline->sampler_view = pipe->create_sampler_view(pipe, 420 aaline->texture, 421 &viewTempl); 422 if (!aaline->sampler_view) { 423 return FALSE; 424 } 425 426 /* Fill in mipmap images. 427 * Basically each level is solid opaque, except for the outermost 428 * texels which are zero. Special case the 1x1 and 2x2 levels. 429 */ 430 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) { 431 struct pipe_transfer *transfer; 432 struct pipe_box box; 433 const uint size = u_minify(aaline->texture->width0, level); 434 ubyte *data; 435 uint i, j; 436 437 assert(aaline->texture->width0 == aaline->texture->height0); 438 439 u_box_origin_2d( size, size, &box ); 440 441 /* This texture is new, no need to flush. 442 */ 443 transfer = pipe->get_transfer(pipe, 444 aaline->texture, 445 u_subresource(0, level), 446 PIPE_TRANSFER_WRITE, 447 &box); 448 449 data = pipe->transfer_map(pipe, transfer); 450 if (data == NULL) 451 return FALSE; 452 453 for (i = 0; i < size; i++) { 454 for (j = 0; j < size; j++) { 455 ubyte d; 456 if (size == 1) { 457 d = 255; 458 } 459 else if (size == 2) { 460 d = 200; /* tuneable */ 461 } 462 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) { 463 d = 0; 464 } 465 else { 466 d = 255; 467 } 468 data[i * transfer->stride + j] = d; 469 } 470 } 471 472 /* unmap */ 473 pipe->transfer_unmap(pipe, transfer); 474 pipe->transfer_destroy(pipe, transfer); 475 } 476 return TRUE; 477} 478 479 480/** 481 * Create the sampler CSO that'll be used for antialiasing. 482 * By using a mipmapped texture, we don't have to generate a different 483 * texture image for each line size. 484 */ 485static boolean 486aaline_create_sampler(struct aaline_stage *aaline) 487{ 488 struct pipe_sampler_state sampler; 489 struct pipe_context *pipe = aaline->stage.draw->pipe; 490 491 memset(&sampler, 0, sizeof(sampler)); 492 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 493 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 494 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 495 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR; 496 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; 497 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; 498 sampler.normalized_coords = 1; 499 sampler.min_lod = 0.0f; 500 sampler.max_lod = MAX_TEXTURE_LEVEL; 501 502 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler); 503 if (aaline->sampler_cso == NULL) 504 return FALSE; 505 506 return TRUE; 507} 508 509 510/** 511 * When we're about to draw our first AA line in a batch, this function is 512 * called to tell the driver to bind our modified fragment shader. 513 */ 514static boolean 515bind_aaline_fragment_shader(struct aaline_stage *aaline) 516{ 517 struct draw_context *draw = aaline->stage.draw; 518 struct pipe_context *pipe = draw->pipe; 519 520 if (!aaline->fs->aaline_fs && 521 !generate_aaline_fs(aaline)) 522 return FALSE; 523 524 draw->suspend_flushing = TRUE; 525 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs); 526 draw->suspend_flushing = FALSE; 527 528 return TRUE; 529} 530 531 532 533static INLINE struct aaline_stage * 534aaline_stage( struct draw_stage *stage ) 535{ 536 return (struct aaline_stage *) stage; 537} 538 539 540/** 541 * Draw a wide line by drawing a quad, using geometry which will 542 * fullfill GL's antialiased line requirements. 543 */ 544static void 545aaline_line(struct draw_stage *stage, struct prim_header *header) 546{ 547 const struct aaline_stage *aaline = aaline_stage(stage); 548 const float half_width = aaline->half_line_width; 549 struct prim_header tri; 550 struct vertex_header *v[8]; 551 uint texPos = aaline->tex_slot; 552 uint posPos = aaline->pos_slot; 553 float *pos, *tex; 554 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0]; 555 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1]; 556 double a = atan2(dy, dx); 557 float c_a = (float) cos(a), s_a = (float) sin(a); 558 uint i; 559 560 /* XXX the ends of lines aren't quite perfect yet, but probably passable */ 561 dx = 0.5F * half_width; 562 dy = half_width; 563 564 /* allocate/dup new verts */ 565 for (i = 0; i < 8; i++) { 566 v[i] = dup_vert(stage, header->v[i/4], i); 567 } 568 569 /* 570 * Quad strip for line from v0 to v1 (*=endpoints): 571 * 572 * 1 3 5 7 573 * +---+---------------------+---+ 574 * | | 575 * | *v0 v1* | 576 * | | 577 * +---+---------------------+---+ 578 * 0 2 4 6 579 */ 580 581 /* new verts */ 582 pos = v[0]->data[posPos]; 583 pos[0] += (-dx * c_a - dy * s_a); 584 pos[1] += (-dx * s_a + dy * c_a); 585 586 pos = v[1]->data[posPos]; 587 pos[0] += (-dx * c_a - -dy * s_a); 588 pos[1] += (-dx * s_a + -dy * c_a); 589 590 pos = v[2]->data[posPos]; 591 pos[0] += ( dx * c_a - dy * s_a); 592 pos[1] += ( dx * s_a + dy * c_a); 593 594 pos = v[3]->data[posPos]; 595 pos[0] += ( dx * c_a - -dy * s_a); 596 pos[1] += ( dx * s_a + -dy * c_a); 597 598 pos = v[4]->data[posPos]; 599 pos[0] += (-dx * c_a - dy * s_a); 600 pos[1] += (-dx * s_a + dy * c_a); 601 602 pos = v[5]->data[posPos]; 603 pos[0] += (-dx * c_a - -dy * s_a); 604 pos[1] += (-dx * s_a + -dy * c_a); 605 606 pos = v[6]->data[posPos]; 607 pos[0] += ( dx * c_a - dy * s_a); 608 pos[1] += ( dx * s_a + dy * c_a); 609 610 pos = v[7]->data[posPos]; 611 pos[0] += ( dx * c_a - -dy * s_a); 612 pos[1] += ( dx * s_a + -dy * c_a); 613 614 /* new texcoords */ 615 tex = v[0]->data[texPos]; 616 ASSIGN_4V(tex, 0, 0, 0, 1); 617 618 tex = v[1]->data[texPos]; 619 ASSIGN_4V(tex, 0, 1, 0, 1); 620 621 tex = v[2]->data[texPos]; 622 ASSIGN_4V(tex, .5, 0, 0, 1); 623 624 tex = v[3]->data[texPos]; 625 ASSIGN_4V(tex, .5, 1, 0, 1); 626 627 tex = v[4]->data[texPos]; 628 ASSIGN_4V(tex, .5, 0, 0, 1); 629 630 tex = v[5]->data[texPos]; 631 ASSIGN_4V(tex, .5, 1, 0, 1); 632 633 tex = v[6]->data[texPos]; 634 ASSIGN_4V(tex, 1, 0, 0, 1); 635 636 tex = v[7]->data[texPos]; 637 ASSIGN_4V(tex, 1, 1, 0, 1); 638 639 /* emit 6 tris for the quad strip */ 640 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0]; 641 stage->next->tri( stage->next, &tri ); 642 643 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2]; 644 stage->next->tri( stage->next, &tri ); 645 646 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2]; 647 stage->next->tri( stage->next, &tri ); 648 649 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4]; 650 stage->next->tri( stage->next, &tri ); 651 652 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4]; 653 stage->next->tri( stage->next, &tri ); 654 655 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6]; 656 stage->next->tri( stage->next, &tri ); 657} 658 659 660static void 661aaline_first_line(struct draw_stage *stage, struct prim_header *header) 662{ 663 auto struct aaline_stage *aaline = aaline_stage(stage); 664 struct draw_context *draw = stage->draw; 665 struct pipe_context *pipe = draw->pipe; 666 const struct pipe_rasterizer_state *rast = draw->rasterizer; 667 uint num_samplers; 668 void *r; 669 670 assert(draw->rasterizer->line_smooth); 671 672 if (draw->rasterizer->line_width <= 3.0) 673 aaline->half_line_width = 1.5f; 674 else 675 aaline->half_line_width = 0.5f * draw->rasterizer->line_width; 676 677 /* 678 * Bind (generate) our fragprog, sampler and texture 679 */ 680 if (!bind_aaline_fragment_shader(aaline)) { 681 stage->line = draw_pipe_passthrough_line; 682 stage->line(stage, header); 683 return; 684 } 685 686 /* update vertex attrib info */ 687 aaline->tex_slot = draw_current_shader_outputs(draw); 688 aaline->pos_slot = draw_current_shader_position_output(draw);; 689 690 /* advertise the extra post-transformed vertex attribute */ 691 draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC; 692 draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib; 693 draw->extra_shader_outputs.slot = aaline->tex_slot; 694 695 /* how many samplers? */ 696 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */ 697 num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers); 698 num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1); 699 700 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso; 701 pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit], 702 aaline->sampler_view); 703 704 draw->suspend_flushing = TRUE; 705 aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler); 706 aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views); 707 708 /* Disable triangle culling, stippling, unfilled mode etc. */ 709 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade); 710 pipe->bind_rasterizer_state(pipe, r); 711 712 draw->suspend_flushing = FALSE; 713 714 /* now really draw first line */ 715 stage->line = aaline_line; 716 stage->line(stage, header); 717} 718 719 720static void 721aaline_flush(struct draw_stage *stage, unsigned flags) 722{ 723 struct draw_context *draw = stage->draw; 724 struct aaline_stage *aaline = aaline_stage(stage); 725 struct pipe_context *pipe = draw->pipe; 726 727 stage->line = aaline_first_line; 728 stage->next->flush( stage->next, flags ); 729 730 /* restore original frag shader, texture, sampler state */ 731 draw->suspend_flushing = TRUE; 732 aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs); 733 aaline->driver_bind_sampler_states(pipe, aaline->num_samplers, 734 aaline->state.sampler); 735 aaline->driver_set_sampler_views(pipe, 736 aaline->num_sampler_views, 737 aaline->state.sampler_views); 738 739 /* restore original rasterizer state */ 740 if (draw->rast_handle) { 741 pipe->bind_rasterizer_state(pipe, draw->rast_handle); 742 } 743 744 draw->suspend_flushing = FALSE; 745 746 draw->extra_shader_outputs.slot = 0; 747} 748 749 750static void 751aaline_reset_stipple_counter(struct draw_stage *stage) 752{ 753 stage->next->reset_stipple_counter( stage->next ); 754} 755 756 757static void 758aaline_destroy(struct draw_stage *stage) 759{ 760 struct aaline_stage *aaline = aaline_stage(stage); 761 struct pipe_context *pipe = stage->draw->pipe; 762 uint i; 763 764 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { 765 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL); 766 } 767 768 if (aaline->sampler_cso) 769 pipe->delete_sampler_state(pipe, aaline->sampler_cso); 770 771 if (aaline->texture) 772 pipe_resource_reference(&aaline->texture, NULL); 773 774 if (aaline->sampler_view) { 775 pipe_sampler_view_reference(&aaline->sampler_view, NULL); 776 } 777 778 draw_free_temp_verts( stage ); 779 780 FREE( stage ); 781} 782 783 784static struct aaline_stage * 785draw_aaline_stage(struct draw_context *draw) 786{ 787 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage); 788 if (aaline == NULL) 789 return NULL; 790 791 aaline->stage.draw = draw; 792 aaline->stage.name = "aaline"; 793 aaline->stage.next = NULL; 794 aaline->stage.point = draw_pipe_passthrough_point; 795 aaline->stage.line = aaline_first_line; 796 aaline->stage.tri = draw_pipe_passthrough_tri; 797 aaline->stage.flush = aaline_flush; 798 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter; 799 aaline->stage.destroy = aaline_destroy; 800 801 if (!draw_alloc_temp_verts( &aaline->stage, 8 )) 802 goto fail; 803 804 return aaline; 805 806 fail: 807 if (aaline) 808 aaline->stage.destroy(&aaline->stage); 809 810 return NULL; 811} 812 813 814static struct aaline_stage * 815aaline_stage_from_pipe(struct pipe_context *pipe) 816{ 817 struct draw_context *draw = (struct draw_context *) pipe->draw; 818 return aaline_stage(draw->pipeline.aaline); 819} 820 821 822/** 823 * This function overrides the driver's create_fs_state() function and 824 * will typically be called by the state tracker. 825 */ 826static void * 827aaline_create_fs_state(struct pipe_context *pipe, 828 const struct pipe_shader_state *fs) 829{ 830 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 831 struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader); 832 833 if (aafs == NULL) 834 return NULL; 835 836 aafs->state = *fs; 837 838 /* pass-through */ 839 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs); 840 841 return aafs; 842} 843 844 845static void 846aaline_bind_fs_state(struct pipe_context *pipe, void *fs) 847{ 848 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 849 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs; 850 851 /* save current */ 852 aaline->fs = aafs; 853 /* pass-through */ 854 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL)); 855} 856 857 858static void 859aaline_delete_fs_state(struct pipe_context *pipe, void *fs) 860{ 861 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 862 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs; 863 864 /* pass-through */ 865 aaline->driver_delete_fs_state(pipe, aafs->driver_fs); 866 867 if (aafs->aaline_fs) 868 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs); 869 870 FREE(aafs); 871} 872 873 874static void 875aaline_bind_sampler_states(struct pipe_context *pipe, 876 unsigned num, void **sampler) 877{ 878 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 879 880 /* save current */ 881 memcpy(aaline->state.sampler, sampler, num * sizeof(void *)); 882 aaline->num_samplers = num; 883 884 /* pass-through */ 885 aaline->driver_bind_sampler_states(pipe, num, sampler); 886} 887 888 889static void 890aaline_set_sampler_views(struct pipe_context *pipe, 891 unsigned num, 892 struct pipe_sampler_view **views) 893{ 894 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe); 895 uint i; 896 897 /* save current */ 898 for (i = 0; i < num; i++) { 899 pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]); 900 } 901 for ( ; i < PIPE_MAX_SAMPLERS; i++) { 902 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL); 903 } 904 aaline->num_sampler_views = num; 905 906 /* pass-through */ 907 aaline->driver_set_sampler_views(pipe, num, views); 908} 909 910 911/** 912 * Called by drivers that want to install this AA line prim stage 913 * into the draw module's pipeline. This will not be used if the 914 * hardware has native support for AA lines. 915 */ 916boolean 917draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe) 918{ 919 struct aaline_stage *aaline; 920 921 pipe->draw = (void *) draw; 922 923 /* 924 * Create / install AA line drawing / prim stage 925 */ 926 aaline = draw_aaline_stage( draw ); 927 if (!aaline) 928 goto fail; 929 930 /* create special texture, sampler state */ 931 if (!aaline_create_texture(aaline)) 932 goto fail; 933 934 if (!aaline_create_sampler(aaline)) 935 goto fail; 936 937 /* save original driver functions */ 938 aaline->driver_create_fs_state = pipe->create_fs_state; 939 aaline->driver_bind_fs_state = pipe->bind_fs_state; 940 aaline->driver_delete_fs_state = pipe->delete_fs_state; 941 942 aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states; 943 aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views; 944 945 /* override the driver's functions */ 946 pipe->create_fs_state = aaline_create_fs_state; 947 pipe->bind_fs_state = aaline_bind_fs_state; 948 pipe->delete_fs_state = aaline_delete_fs_state; 949 950 pipe->bind_fragment_sampler_states = aaline_bind_sampler_states; 951 pipe->set_fragment_sampler_views = aaline_set_sampler_views; 952 953 /* Install once everything is known to be OK: 954 */ 955 draw->pipeline.aaline = &aaline->stage; 956 957 return TRUE; 958 959 fail: 960 if (aaline) 961 aaline->stage.destroy( &aaline->stage ); 962 963 return FALSE; 964} 965