draw_pipe_aaline.c revision 5b0824dfe5eaf59fa87134e7482b3d147b262901
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * AA line stage:  AA lines are converted to texture mapped triangles.
30 *
31 * Authors:  Brian Paul
32 */
33
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "pipe/p_shader_tokens.h"
38#include "util/u_math.h"
39#include "util/u_memory.h"
40
41#include "tgsi/tgsi_transform.h"
42#include "tgsi/tgsi_dump.h"
43
44#include "draw_context.h"
45#include "draw_private.h"
46#include "draw_pipe.h"
47
48
49/**
50 * Max texture level for the alpha texture used for antialiasing
51 */
52#define MAX_TEXTURE_LEVEL  5   /* 32 x 32 */
53
54
55/**
56 * Subclass of pipe_shader_state to carry extra fragment shader info.
57 */
58struct aaline_fragment_shader
59{
60   struct pipe_shader_state state;
61   void *driver_fs;
62   void *aaline_fs;
63   uint sampler_unit;
64   int generic_attrib;  /**< texcoord/generic used for texture */
65};
66
67
68/**
69 * Subclass of draw_stage
70 */
71struct aaline_stage
72{
73   struct draw_stage stage;
74
75   float half_line_width;
76
77   /** For AA lines, this is the vertex attrib slot for the new texcoords */
78   uint tex_slot;
79   /** position, not necessarily output zero */
80   uint pos_slot;
81
82   void *sampler_cso;
83   struct pipe_texture *texture;
84   uint num_samplers;
85   uint num_textures;
86
87
88   /*
89    * Currently bound state
90    */
91   struct aaline_fragment_shader *fs;
92   struct {
93      void *sampler[PIPE_MAX_SAMPLERS];
94      struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
95   } state;
96
97   /*
98    * Driver interface/override functions
99    */
100   void * (*driver_create_fs_state)(struct pipe_context *,
101                                    const struct pipe_shader_state *);
102   void (*driver_bind_fs_state)(struct pipe_context *, void *);
103   void (*driver_delete_fs_state)(struct pipe_context *, void *);
104
105   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
106                                      void **);
107   void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
108                                       struct pipe_texture **);
109
110   struct pipe_context *pipe;
111};
112
113
114
115/**
116 * Subclass of tgsi_transform_context, used for transforming the
117 * user's fragment shader to add the special AA instructions.
118 */
119struct aa_transform_context {
120   struct tgsi_transform_context base;
121   uint tempsUsed;  /**< bitmask */
122   int colorOutput; /**< which output is the primary color */
123   uint samplersUsed;  /**< bitfield of samplers used */
124   int freeSampler;  /** an available sampler for the pstipple */
125   int maxInput, maxGeneric;  /**< max input index found */
126   int colorTemp, texTemp;  /**< temp registers */
127   boolean firstInstruction;
128};
129
130
131/**
132 * TGSI declaration transform callback.
133 * Look for a free sampler, a free input attrib, and two free temp regs.
134 */
135static void
136aa_transform_decl(struct tgsi_transform_context *ctx,
137                  struct tgsi_full_declaration *decl)
138{
139   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
140
141   if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
142       decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
143       decl->Semantic.Index == 0) {
144      aactx->colorOutput = decl->Range.First;
145   }
146   else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
147      uint i;
148      for (i = decl->Range.First;
149           i <= decl->Range.Last; i++) {
150         aactx->samplersUsed |= 1 << i;
151      }
152   }
153   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
154      if ((int) decl->Range.Last > aactx->maxInput)
155         aactx->maxInput = decl->Range.Last;
156      if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
157           (int) decl->Semantic.Index > aactx->maxGeneric) {
158         aactx->maxGeneric = decl->Semantic.Index;
159      }
160   }
161   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
162      uint i;
163      for (i = decl->Range.First;
164           i <= decl->Range.Last; i++) {
165         aactx->tempsUsed |= (1 << i);
166      }
167   }
168
169   ctx->emit_declaration(ctx, decl);
170}
171
172
173/**
174 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
175 */
176static int
177free_bit(uint bitfield)
178{
179   int i;
180   for (i = 0; i < 32; i++) {
181      if ((bitfield & (1 << i)) == 0)
182         return i;
183   }
184   return -1;
185}
186
187
188/**
189 * TGSI instruction transform callback.
190 * Replace writes to result.color w/ a temp reg.
191 * Upon END instruction, insert texture sampling code for antialiasing.
192 */
193static void
194aa_transform_inst(struct tgsi_transform_context *ctx,
195                  struct tgsi_full_instruction *inst)
196{
197   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
198
199   if (aactx->firstInstruction) {
200      /* emit our new declarations before the first instruction */
201
202      struct tgsi_full_declaration decl;
203      uint i;
204
205      /* find free sampler */
206      aactx->freeSampler = free_bit(aactx->samplersUsed);
207      if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
208         aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
209
210      /* find two free temp regs */
211      for (i = 0; i < 32; i++) {
212         if ((aactx->tempsUsed & (1 << i)) == 0) {
213            /* found a free temp */
214            if (aactx->colorTemp < 0)
215               aactx->colorTemp  = i;
216            else if (aactx->texTemp < 0)
217               aactx->texTemp  = i;
218            else
219               break;
220         }
221      }
222      assert(aactx->colorTemp >= 0);
223      assert(aactx->texTemp >= 0);
224
225      /* declare new generic input/texcoord */
226      decl = tgsi_default_full_declaration();
227      decl.Declaration.File = TGSI_FILE_INPUT;
228      /* XXX this could be linear... */
229      decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
230      decl.Declaration.Semantic = 1;
231      decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
232      decl.Semantic.Index = aactx->maxGeneric + 1;
233      decl.Range.First =
234      decl.Range.Last = aactx->maxInput + 1;
235      ctx->emit_declaration(ctx, &decl);
236
237      /* declare new sampler */
238      decl = tgsi_default_full_declaration();
239      decl.Declaration.File = TGSI_FILE_SAMPLER;
240      decl.Range.First =
241      decl.Range.Last = aactx->freeSampler;
242      ctx->emit_declaration(ctx, &decl);
243
244      /* declare new temp regs */
245      decl = tgsi_default_full_declaration();
246      decl.Declaration.File = TGSI_FILE_TEMPORARY;
247      decl.Range.First =
248      decl.Range.Last = aactx->texTemp;
249      ctx->emit_declaration(ctx, &decl);
250
251      decl = tgsi_default_full_declaration();
252      decl.Declaration.File = TGSI_FILE_TEMPORARY;
253      decl.Range.First =
254      decl.Range.Last = aactx->colorTemp;
255      ctx->emit_declaration(ctx, &decl);
256
257      aactx->firstInstruction = FALSE;
258   }
259
260   if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
261       aactx->colorOutput != -1) {
262      struct tgsi_full_instruction newInst;
263
264      /* TEX */
265      newInst = tgsi_default_full_instruction();
266      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
267      newInst.Instruction.NumDstRegs = 1;
268      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
269      newInst.Dst[0].Register.Index = aactx->texTemp;
270      newInst.Instruction.NumSrcRegs = 2;
271      newInst.Instruction.Texture = TRUE;
272      newInst.Texture.Texture = TGSI_TEXTURE_2D;
273      newInst.Src[0].SrcRegister.File = TGSI_FILE_INPUT;
274      newInst.Src[0].SrcRegister.Index = aactx->maxInput + 1;
275      newInst.Src[1].SrcRegister.File = TGSI_FILE_SAMPLER;
276      newInst.Src[1].SrcRegister.Index = aactx->freeSampler;
277
278      ctx->emit_instruction(ctx, &newInst);
279
280      /* MOV rgb */
281      newInst = tgsi_default_full_instruction();
282      newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
283      newInst.Instruction.NumDstRegs = 1;
284      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
285      newInst.Dst[0].Register.Index = aactx->colorOutput;
286      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
287      newInst.Instruction.NumSrcRegs = 1;
288      newInst.Src[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
289      newInst.Src[0].SrcRegister.Index = aactx->colorTemp;
290      ctx->emit_instruction(ctx, &newInst);
291
292      /* MUL alpha */
293      newInst = tgsi_default_full_instruction();
294      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
295      newInst.Instruction.NumDstRegs = 1;
296      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
297      newInst.Dst[0].Register.Index = aactx->colorOutput;
298      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
299      newInst.Instruction.NumSrcRegs = 2;
300      newInst.Src[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
301      newInst.Src[0].SrcRegister.Index = aactx->colorTemp;
302      newInst.Src[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
303      newInst.Src[1].SrcRegister.Index = aactx->texTemp;
304      ctx->emit_instruction(ctx, &newInst);
305
306      /* END */
307      newInst = tgsi_default_full_instruction();
308      newInst.Instruction.Opcode = TGSI_OPCODE_END;
309      newInst.Instruction.NumDstRegs = 0;
310      newInst.Instruction.NumSrcRegs = 0;
311      ctx->emit_instruction(ctx, &newInst);
312   }
313   else {
314      /* Not an END instruction.
315       * Look for writes to result.color and replace with colorTemp reg.
316       */
317      uint i;
318
319      for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
320         struct tgsi_full_dst_register *dst = &inst->Dst[i];
321         if (dst->Register.File == TGSI_FILE_OUTPUT &&
322             dst->Register.Index == aactx->colorOutput) {
323            dst->Register.File = TGSI_FILE_TEMPORARY;
324            dst->Register.Index = aactx->colorTemp;
325         }
326      }
327
328      ctx->emit_instruction(ctx, inst);
329   }
330}
331
332
333/**
334 * Generate the frag shader we'll use for drawing AA lines.
335 * This will be the user's shader plus some texture/modulate instructions.
336 */
337static boolean
338generate_aaline_fs(struct aaline_stage *aaline)
339{
340   const struct pipe_shader_state *orig_fs = &aaline->fs->state;
341   struct pipe_shader_state aaline_fs;
342   struct aa_transform_context transform;
343
344#define MAX 1000
345
346   aaline_fs = *orig_fs; /* copy to init */
347   aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
348   if (aaline_fs.tokens == NULL)
349      return FALSE;
350
351   memset(&transform, 0, sizeof(transform));
352   transform.colorOutput = -1;
353   transform.maxInput = -1;
354   transform.maxGeneric = -1;
355   transform.colorTemp = -1;
356   transform.texTemp = -1;
357   transform.firstInstruction = TRUE;
358   transform.base.transform_instruction = aa_transform_inst;
359   transform.base.transform_declaration = aa_transform_decl;
360
361   tgsi_transform_shader(orig_fs->tokens,
362                         (struct tgsi_token *) aaline_fs.tokens,
363                         MAX, &transform.base);
364
365#if 0 /* DEBUG */
366   tgsi_dump(orig_fs->tokens, 0);
367   tgsi_dump(aaline_fs.tokens, 0);
368#endif
369
370   aaline->fs->sampler_unit = transform.freeSampler;
371
372   aaline->fs->aaline_fs
373      = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
374   if (aaline->fs->aaline_fs == NULL)
375      goto fail;
376
377   aaline->fs->generic_attrib = transform.maxGeneric + 1;
378   FREE((void *)aaline_fs.tokens);
379   return TRUE;
380
381fail:
382   FREE((void *)aaline_fs.tokens);
383   return FALSE;
384}
385
386
387/**
388 * Create the texture map we'll use for antialiasing the lines.
389 */
390static boolean
391aaline_create_texture(struct aaline_stage *aaline)
392{
393   struct pipe_context *pipe = aaline->pipe;
394   struct pipe_screen *screen = pipe->screen;
395   struct pipe_texture texTemp;
396   uint level;
397
398   memset(&texTemp, 0, sizeof(texTemp));
399   texTemp.target = PIPE_TEXTURE_2D;
400   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
401   texTemp.last_level = MAX_TEXTURE_LEVEL;
402   texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
403   texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
404   texTemp.depth[0] = 1;
405   pf_get_block(texTemp.format, &texTemp.block);
406
407   aaline->texture = screen->texture_create(screen, &texTemp);
408   if (!aaline->texture)
409      return FALSE;
410
411   /* Fill in mipmap images.
412    * Basically each level is solid opaque, except for the outermost
413    * texels which are zero.  Special case the 1x1 and 2x2 levels.
414    */
415   for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
416      struct pipe_transfer *transfer;
417      const uint size = aaline->texture->width[level];
418      ubyte *data;
419      uint i, j;
420
421      assert(aaline->texture->width[level] == aaline->texture->height[level]);
422
423      /* This texture is new, no need to flush.
424       */
425      transfer = screen->get_tex_transfer(screen, aaline->texture, 0, level, 0,
426                                         PIPE_TRANSFER_WRITE, 0, 0, size, size);
427      data = screen->transfer_map(screen, transfer);
428      if (data == NULL)
429         return FALSE;
430
431      for (i = 0; i < size; i++) {
432         for (j = 0; j < size; j++) {
433            ubyte d;
434            if (size == 1) {
435               d = 255;
436            }
437            else if (size == 2) {
438               d = 200; /* tuneable */
439            }
440            else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
441               d = 0;
442            }
443            else {
444               d = 255;
445            }
446            data[i * transfer->stride + j] = d;
447         }
448      }
449
450      /* unmap */
451      screen->transfer_unmap(screen, transfer);
452      screen->tex_transfer_destroy(transfer);
453   }
454   return TRUE;
455}
456
457
458/**
459 * Create the sampler CSO that'll be used for antialiasing.
460 * By using a mipmapped texture, we don't have to generate a different
461 * texture image for each line size.
462 */
463static boolean
464aaline_create_sampler(struct aaline_stage *aaline)
465{
466   struct pipe_sampler_state sampler;
467   struct pipe_context *pipe = aaline->pipe;
468
469   memset(&sampler, 0, sizeof(sampler));
470   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
471   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
472   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
473   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
474   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
475   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
476   sampler.normalized_coords = 1;
477   sampler.min_lod = 0.0f;
478   sampler.max_lod = MAX_TEXTURE_LEVEL;
479
480   aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
481   if (aaline->sampler_cso == NULL)
482      return FALSE;
483
484   return TRUE;
485}
486
487
488/**
489 * When we're about to draw our first AA line in a batch, this function is
490 * called to tell the driver to bind our modified fragment shader.
491 */
492static boolean
493bind_aaline_fragment_shader(struct aaline_stage *aaline)
494{
495   struct draw_context *draw = aaline->stage.draw;
496
497   if (!aaline->fs->aaline_fs &&
498       !generate_aaline_fs(aaline))
499      return FALSE;
500
501   draw->suspend_flushing = TRUE;
502   aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
503   draw->suspend_flushing = FALSE;
504
505   return TRUE;
506}
507
508
509
510static INLINE struct aaline_stage *
511aaline_stage( struct draw_stage *stage )
512{
513   return (struct aaline_stage *) stage;
514}
515
516
517/**
518 * Draw a wide line by drawing a quad, using geometry which will
519 * fullfill GL's antialiased line requirements.
520 */
521static void
522aaline_line(struct draw_stage *stage, struct prim_header *header)
523{
524   const struct aaline_stage *aaline = aaline_stage(stage);
525   const float half_width = aaline->half_line_width;
526   struct prim_header tri;
527   struct vertex_header *v[8];
528   uint texPos = aaline->tex_slot;
529   uint posPos = aaline->pos_slot;
530   float *pos, *tex;
531   float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
532   float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
533   double a = atan2(dy, dx);
534   float c_a = (float) cos(a), s_a = (float) sin(a);
535   uint i;
536
537   /* XXX the ends of lines aren't quite perfect yet, but probably passable */
538   dx = 0.5F * half_width;
539   dy = half_width;
540
541   /* allocate/dup new verts */
542   for (i = 0; i < 8; i++) {
543      v[i] = dup_vert(stage, header->v[i/4], i);
544   }
545
546   /*
547    * Quad strip for line from v0 to v1 (*=endpoints):
548    *
549    *  1   3                     5   7
550    *  +---+---------------------+---+
551    *  |                             |
552    *  | *v0                     v1* |
553    *  |                             |
554    *  +---+---------------------+---+
555    *  0   2                     4   6
556    */
557
558   /* new verts */
559   pos = v[0]->data[posPos];
560   pos[0] += (-dx * c_a -  dy * s_a);
561   pos[1] += (-dx * s_a +  dy * c_a);
562
563   pos = v[1]->data[posPos];
564   pos[0] += (-dx * c_a - -dy * s_a);
565   pos[1] += (-dx * s_a + -dy * c_a);
566
567   pos = v[2]->data[posPos];
568   pos[0] += ( dx * c_a -  dy * s_a);
569   pos[1] += ( dx * s_a +  dy * c_a);
570
571   pos = v[3]->data[posPos];
572   pos[0] += ( dx * c_a - -dy * s_a);
573   pos[1] += ( dx * s_a + -dy * c_a);
574
575   pos = v[4]->data[posPos];
576   pos[0] += (-dx * c_a -  dy * s_a);
577   pos[1] += (-dx * s_a +  dy * c_a);
578
579   pos = v[5]->data[posPos];
580   pos[0] += (-dx * c_a - -dy * s_a);
581   pos[1] += (-dx * s_a + -dy * c_a);
582
583   pos = v[6]->data[posPos];
584   pos[0] += ( dx * c_a -  dy * s_a);
585   pos[1] += ( dx * s_a +  dy * c_a);
586
587   pos = v[7]->data[posPos];
588   pos[0] += ( dx * c_a - -dy * s_a);
589   pos[1] += ( dx * s_a + -dy * c_a);
590
591   /* new texcoords */
592   tex = v[0]->data[texPos];
593   ASSIGN_4V(tex, 0, 0, 0, 1);
594
595   tex = v[1]->data[texPos];
596   ASSIGN_4V(tex, 0, 1, 0, 1);
597
598   tex = v[2]->data[texPos];
599   ASSIGN_4V(tex, .5, 0, 0, 1);
600
601   tex = v[3]->data[texPos];
602   ASSIGN_4V(tex, .5, 1, 0, 1);
603
604   tex = v[4]->data[texPos];
605   ASSIGN_4V(tex, .5, 0, 0, 1);
606
607   tex = v[5]->data[texPos];
608   ASSIGN_4V(tex, .5, 1, 0, 1);
609
610   tex = v[6]->data[texPos];
611   ASSIGN_4V(tex, 1, 0, 0, 1);
612
613   tex = v[7]->data[texPos];
614   ASSIGN_4V(tex, 1, 1, 0, 1);
615
616   /* emit 6 tris for the quad strip */
617   tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
618   stage->next->tri( stage->next, &tri );
619
620   tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
621   stage->next->tri( stage->next, &tri );
622
623   tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
624   stage->next->tri( stage->next, &tri );
625
626   tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
627   stage->next->tri( stage->next, &tri );
628
629   tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
630   stage->next->tri( stage->next, &tri );
631
632   tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
633   stage->next->tri( stage->next, &tri );
634}
635
636
637static void
638aaline_first_line(struct draw_stage *stage, struct prim_header *header)
639{
640   auto struct aaline_stage *aaline = aaline_stage(stage);
641   struct draw_context *draw = stage->draw;
642   struct pipe_context *pipe = aaline->pipe;
643   uint num_samplers;
644
645   assert(draw->rasterizer->line_smooth);
646
647   if (draw->rasterizer->line_width <= 3.0)
648      aaline->half_line_width = 1.5f;
649   else
650      aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
651
652   /*
653    * Bind (generate) our fragprog, sampler and texture
654    */
655   if (!bind_aaline_fragment_shader(aaline)) {
656      stage->line = draw_pipe_passthrough_line;
657      stage->line(stage, header);
658      return;
659   }
660
661   /* update vertex attrib info */
662   aaline->tex_slot = draw->vs.num_vs_outputs;
663   aaline->pos_slot = draw->vs.position_output;
664
665   /* advertise the extra post-transformed vertex attribute */
666   draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
667   draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
668   draw->extra_vp_outputs.slot = aaline->tex_slot;
669
670   /* how many samplers? */
671   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
672   num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
673   num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
674
675   aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
676   pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
677                          aaline->texture);
678
679   draw->suspend_flushing = TRUE;
680   aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
681   aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
682   draw->suspend_flushing = FALSE;
683
684   /* now really draw first line */
685   stage->line = aaline_line;
686   stage->line(stage, header);
687}
688
689
690static void
691aaline_flush(struct draw_stage *stage, unsigned flags)
692{
693   struct draw_context *draw = stage->draw;
694   struct aaline_stage *aaline = aaline_stage(stage);
695   struct pipe_context *pipe = aaline->pipe;
696
697   stage->line = aaline_first_line;
698   stage->next->flush( stage->next, flags );
699
700   /* restore original frag shader, texture, sampler state */
701   draw->suspend_flushing = TRUE;
702   aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
703   aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
704                                      aaline->state.sampler);
705   aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
706                                       aaline->state.texture);
707   draw->suspend_flushing = FALSE;
708
709   draw->extra_vp_outputs.slot = 0;
710}
711
712
713static void
714aaline_reset_stipple_counter(struct draw_stage *stage)
715{
716   stage->next->reset_stipple_counter( stage->next );
717}
718
719
720static void
721aaline_destroy(struct draw_stage *stage)
722{
723   struct aaline_stage *aaline = aaline_stage(stage);
724   uint i;
725
726   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
727      pipe_texture_reference(&aaline->state.texture[i], NULL);
728   }
729
730   if (aaline->sampler_cso)
731      aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
732
733   if (aaline->texture)
734      pipe_texture_reference(&aaline->texture, NULL);
735
736   draw_free_temp_verts( stage );
737
738   FREE( stage );
739}
740
741
742static struct aaline_stage *
743draw_aaline_stage(struct draw_context *draw)
744{
745   struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
746   if (aaline == NULL)
747      return NULL;
748
749   if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
750      goto fail;
751
752   aaline->stage.draw = draw;
753   aaline->stage.name = "aaline";
754   aaline->stage.next = NULL;
755   aaline->stage.point = draw_pipe_passthrough_point;
756   aaline->stage.line = aaline_first_line;
757   aaline->stage.tri = draw_pipe_passthrough_tri;
758   aaline->stage.flush = aaline_flush;
759   aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
760   aaline->stage.destroy = aaline_destroy;
761
762   return aaline;
763
764 fail:
765   if (aaline)
766      aaline_destroy(&aaline->stage);
767
768   return NULL;
769}
770
771
772static struct aaline_stage *
773aaline_stage_from_pipe(struct pipe_context *pipe)
774{
775   struct draw_context *draw = (struct draw_context *) pipe->draw;
776   return aaline_stage(draw->pipeline.aaline);
777}
778
779
780/**
781 * This function overrides the driver's create_fs_state() function and
782 * will typically be called by the state tracker.
783 */
784static void *
785aaline_create_fs_state(struct pipe_context *pipe,
786                       const struct pipe_shader_state *fs)
787{
788   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
789   struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
790   if (aafs == NULL)
791      return NULL;
792
793   aafs->state = *fs;
794
795   /* pass-through */
796   aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
797
798   return aafs;
799}
800
801
802static void
803aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
804{
805   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
806   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
807
808   /* save current */
809   aaline->fs = aafs;
810   /* pass-through */
811   aaline->driver_bind_fs_state(aaline->pipe,
812                                (aafs ? aafs->driver_fs : NULL));
813}
814
815
816static void
817aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
818{
819   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
820   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
821   /* pass-through */
822   aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
823
824   if (aafs->aaline_fs)
825      aaline->driver_delete_fs_state(aaline->pipe, aafs->aaline_fs);
826
827   FREE(aafs);
828}
829
830
831static void
832aaline_bind_sampler_states(struct pipe_context *pipe,
833                           unsigned num, void **sampler)
834{
835   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
836
837   /* save current */
838   memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
839   aaline->num_samplers = num;
840
841   /* pass-through */
842   aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
843}
844
845
846static void
847aaline_set_sampler_textures(struct pipe_context *pipe,
848                            unsigned num, struct pipe_texture **texture)
849{
850   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
851   uint i;
852
853   /* save current */
854   for (i = 0; i < num; i++) {
855      pipe_texture_reference(&aaline->state.texture[i], texture[i]);
856   }
857   for ( ; i < PIPE_MAX_SAMPLERS; i++) {
858      pipe_texture_reference(&aaline->state.texture[i], NULL);
859   }
860   aaline->num_textures = num;
861
862   /* pass-through */
863   aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
864}
865
866
867/**
868 * Called by drivers that want to install this AA line prim stage
869 * into the draw module's pipeline.  This will not be used if the
870 * hardware has native support for AA lines.
871 */
872boolean
873draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
874{
875   struct aaline_stage *aaline;
876
877   pipe->draw = (void *) draw;
878
879   /*
880    * Create / install AA line drawing / prim stage
881    */
882   aaline = draw_aaline_stage( draw );
883   if (!aaline)
884      goto fail;
885
886   aaline->pipe = pipe;
887
888   /* create special texture, sampler state */
889   if (!aaline_create_texture(aaline))
890      goto fail;
891
892   if (!aaline_create_sampler(aaline))
893      goto fail;
894
895   /* save original driver functions */
896   aaline->driver_create_fs_state = pipe->create_fs_state;
897   aaline->driver_bind_fs_state = pipe->bind_fs_state;
898   aaline->driver_delete_fs_state = pipe->delete_fs_state;
899
900   aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
901   aaline->driver_set_sampler_textures = pipe->set_sampler_textures;
902
903   /* override the driver's functions */
904   pipe->create_fs_state = aaline_create_fs_state;
905   pipe->bind_fs_state = aaline_bind_fs_state;
906   pipe->delete_fs_state = aaline_delete_fs_state;
907
908   pipe->bind_sampler_states = aaline_bind_sampler_states;
909   pipe->set_sampler_textures = aaline_set_sampler_textures;
910
911   /* Install once everything is known to be OK:
912    */
913   draw->pipeline.aaline = &aaline->stage;
914
915   return TRUE;
916
917 fail:
918   if (aaline)
919      aaline->stage.destroy( &aaline->stage );
920
921   return FALSE;
922}
923