draw_pipe_aaline.c revision c173eb990a20611ac47c1727e1fb11d7fd3aa0c4
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * AA line stage:  AA lines are converted to texture mapped triangles.
30 *
31 * Authors:  Brian Paul
32 */
33
34
35#include "pipe/p_context.h"
36#include "pipe/p_defines.h"
37#include "pipe/p_shader_tokens.h"
38
39#include "util/u_format.h"
40#include "util/u_math.h"
41#include "util/u_memory.h"
42
43#include "tgsi/tgsi_transform.h"
44#include "tgsi/tgsi_dump.h"
45
46#include "draw_context.h"
47#include "draw_private.h"
48#include "draw_pipe.h"
49
50
51/**
52 * Max texture level for the alpha texture used for antialiasing
53 */
54#define MAX_TEXTURE_LEVEL  5   /* 32 x 32 */
55
56
57/**
58 * Subclass of pipe_shader_state to carry extra fragment shader info.
59 */
60struct aaline_fragment_shader
61{
62   struct pipe_shader_state state;
63   void *driver_fs;
64   void *aaline_fs;
65   uint sampler_unit;
66   int generic_attrib;  /**< texcoord/generic used for texture */
67};
68
69
70/**
71 * Subclass of draw_stage
72 */
73struct aaline_stage
74{
75   struct draw_stage stage;
76
77   float half_line_width;
78
79   /** For AA lines, this is the vertex attrib slot for the new texcoords */
80   uint tex_slot;
81   /** position, not necessarily output zero */
82   uint pos_slot;
83
84   void *sampler_cso;
85   struct pipe_texture *texture;
86   uint num_samplers;
87   uint num_textures;
88
89
90   /*
91    * Currently bound state
92    */
93   struct aaline_fragment_shader *fs;
94   struct {
95      void *sampler[PIPE_MAX_SAMPLERS];
96      struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
97   } state;
98
99   /*
100    * Driver interface/override functions
101    */
102   void * (*driver_create_fs_state)(struct pipe_context *,
103                                    const struct pipe_shader_state *);
104   void (*driver_bind_fs_state)(struct pipe_context *, void *);
105   void (*driver_delete_fs_state)(struct pipe_context *, void *);
106
107   void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
108                                      void **);
109   void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
110                                       struct pipe_texture **);
111
112   struct pipe_context *pipe;
113};
114
115
116
117/**
118 * Subclass of tgsi_transform_context, used for transforming the
119 * user's fragment shader to add the special AA instructions.
120 */
121struct aa_transform_context {
122   struct tgsi_transform_context base;
123   uint tempsUsed;  /**< bitmask */
124   int colorOutput; /**< which output is the primary color */
125   uint samplersUsed;  /**< bitfield of samplers used */
126   int freeSampler;  /** an available sampler for the pstipple */
127   int maxInput, maxGeneric;  /**< max input index found */
128   int colorTemp, texTemp;  /**< temp registers */
129   boolean firstInstruction;
130};
131
132
133/**
134 * TGSI declaration transform callback.
135 * Look for a free sampler, a free input attrib, and two free temp regs.
136 */
137static void
138aa_transform_decl(struct tgsi_transform_context *ctx,
139                  struct tgsi_full_declaration *decl)
140{
141   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
142
143   if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
144       decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
145       decl->Semantic.Index == 0) {
146      aactx->colorOutput = decl->Range.First;
147   }
148   else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
149      uint i;
150      for (i = decl->Range.First;
151           i <= decl->Range.Last; i++) {
152         aactx->samplersUsed |= 1 << i;
153      }
154   }
155   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
156      if ((int) decl->Range.Last > aactx->maxInput)
157         aactx->maxInput = decl->Range.Last;
158      if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
159           (int) decl->Semantic.Index > aactx->maxGeneric) {
160         aactx->maxGeneric = decl->Semantic.Index;
161      }
162   }
163   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
164      uint i;
165      for (i = decl->Range.First;
166           i <= decl->Range.Last; i++) {
167         aactx->tempsUsed |= (1 << i);
168      }
169   }
170
171   ctx->emit_declaration(ctx, decl);
172}
173
174
175/**
176 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
177 */
178static int
179free_bit(uint bitfield)
180{
181   return ffs(~bitfield) - 1;
182}
183
184
185/**
186 * TGSI instruction transform callback.
187 * Replace writes to result.color w/ a temp reg.
188 * Upon END instruction, insert texture sampling code for antialiasing.
189 */
190static void
191aa_transform_inst(struct tgsi_transform_context *ctx,
192                  struct tgsi_full_instruction *inst)
193{
194   struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
195
196   if (aactx->firstInstruction) {
197      /* emit our new declarations before the first instruction */
198
199      struct tgsi_full_declaration decl;
200      uint i;
201
202      /* find free sampler */
203      aactx->freeSampler = free_bit(aactx->samplersUsed);
204      if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
205         aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
206
207      /* find two free temp regs */
208      for (i = 0; i < 32; i++) {
209         if ((aactx->tempsUsed & (1 << i)) == 0) {
210            /* found a free temp */
211            if (aactx->colorTemp < 0)
212               aactx->colorTemp  = i;
213            else if (aactx->texTemp < 0)
214               aactx->texTemp  = i;
215            else
216               break;
217         }
218      }
219      assert(aactx->colorTemp >= 0);
220      assert(aactx->texTemp >= 0);
221
222      /* declare new generic input/texcoord */
223      decl = tgsi_default_full_declaration();
224      decl.Declaration.File = TGSI_FILE_INPUT;
225      /* XXX this could be linear... */
226      decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
227      decl.Declaration.Semantic = 1;
228      decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
229      decl.Semantic.Index = aactx->maxGeneric + 1;
230      decl.Range.First =
231      decl.Range.Last = aactx->maxInput + 1;
232      ctx->emit_declaration(ctx, &decl);
233
234      /* declare new sampler */
235      decl = tgsi_default_full_declaration();
236      decl.Declaration.File = TGSI_FILE_SAMPLER;
237      decl.Range.First =
238      decl.Range.Last = aactx->freeSampler;
239      ctx->emit_declaration(ctx, &decl);
240
241      /* declare new temp regs */
242      decl = tgsi_default_full_declaration();
243      decl.Declaration.File = TGSI_FILE_TEMPORARY;
244      decl.Range.First =
245      decl.Range.Last = aactx->texTemp;
246      ctx->emit_declaration(ctx, &decl);
247
248      decl = tgsi_default_full_declaration();
249      decl.Declaration.File = TGSI_FILE_TEMPORARY;
250      decl.Range.First =
251      decl.Range.Last = aactx->colorTemp;
252      ctx->emit_declaration(ctx, &decl);
253
254      aactx->firstInstruction = FALSE;
255   }
256
257   if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
258       aactx->colorOutput != -1) {
259      struct tgsi_full_instruction newInst;
260
261      /* TEX */
262      newInst = tgsi_default_full_instruction();
263      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
264      newInst.Instruction.NumDstRegs = 1;
265      newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
266      newInst.Dst[0].Register.Index = aactx->texTemp;
267      newInst.Instruction.NumSrcRegs = 2;
268      newInst.Instruction.Texture = TRUE;
269      newInst.Texture.Texture = TGSI_TEXTURE_2D;
270      newInst.Src[0].Register.File = TGSI_FILE_INPUT;
271      newInst.Src[0].Register.Index = aactx->maxInput + 1;
272      newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
273      newInst.Src[1].Register.Index = aactx->freeSampler;
274
275      ctx->emit_instruction(ctx, &newInst);
276
277      /* MOV rgb */
278      newInst = tgsi_default_full_instruction();
279      newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
280      newInst.Instruction.NumDstRegs = 1;
281      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
282      newInst.Dst[0].Register.Index = aactx->colorOutput;
283      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
284      newInst.Instruction.NumSrcRegs = 1;
285      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
286      newInst.Src[0].Register.Index = aactx->colorTemp;
287      ctx->emit_instruction(ctx, &newInst);
288
289      /* MUL alpha */
290      newInst = tgsi_default_full_instruction();
291      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
292      newInst.Instruction.NumDstRegs = 1;
293      newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
294      newInst.Dst[0].Register.Index = aactx->colorOutput;
295      newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
296      newInst.Instruction.NumSrcRegs = 2;
297      newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
298      newInst.Src[0].Register.Index = aactx->colorTemp;
299      newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
300      newInst.Src[1].Register.Index = aactx->texTemp;
301      ctx->emit_instruction(ctx, &newInst);
302
303      /* END */
304      newInst = tgsi_default_full_instruction();
305      newInst.Instruction.Opcode = TGSI_OPCODE_END;
306      newInst.Instruction.NumDstRegs = 0;
307      newInst.Instruction.NumSrcRegs = 0;
308      ctx->emit_instruction(ctx, &newInst);
309   }
310   else {
311      /* Not an END instruction.
312       * Look for writes to result.color and replace with colorTemp reg.
313       */
314      uint i;
315
316      for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
317         struct tgsi_full_dst_register *dst = &inst->Dst[i];
318         if (dst->Register.File == TGSI_FILE_OUTPUT &&
319             dst->Register.Index == aactx->colorOutput) {
320            dst->Register.File = TGSI_FILE_TEMPORARY;
321            dst->Register.Index = aactx->colorTemp;
322         }
323      }
324
325      ctx->emit_instruction(ctx, inst);
326   }
327}
328
329
330/**
331 * Generate the frag shader we'll use for drawing AA lines.
332 * This will be the user's shader plus some texture/modulate instructions.
333 */
334static boolean
335generate_aaline_fs(struct aaline_stage *aaline)
336{
337   const struct pipe_shader_state *orig_fs = &aaline->fs->state;
338   struct pipe_shader_state aaline_fs;
339   struct aa_transform_context transform;
340
341#define MAX 1000
342
343   aaline_fs = *orig_fs; /* copy to init */
344   aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
345   if (aaline_fs.tokens == NULL)
346      return FALSE;
347
348   memset(&transform, 0, sizeof(transform));
349   transform.colorOutput = -1;
350   transform.maxInput = -1;
351   transform.maxGeneric = -1;
352   transform.colorTemp = -1;
353   transform.texTemp = -1;
354   transform.firstInstruction = TRUE;
355   transform.base.transform_instruction = aa_transform_inst;
356   transform.base.transform_declaration = aa_transform_decl;
357
358   tgsi_transform_shader(orig_fs->tokens,
359                         (struct tgsi_token *) aaline_fs.tokens,
360                         MAX, &transform.base);
361
362#if 0 /* DEBUG */
363   tgsi_dump(orig_fs->tokens, 0);
364   tgsi_dump(aaline_fs.tokens, 0);
365#endif
366
367   aaline->fs->sampler_unit = transform.freeSampler;
368
369   aaline->fs->aaline_fs
370      = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
371   if (aaline->fs->aaline_fs == NULL)
372      goto fail;
373
374   aaline->fs->generic_attrib = transform.maxGeneric + 1;
375   FREE((void *)aaline_fs.tokens);
376   return TRUE;
377
378fail:
379   FREE((void *)aaline_fs.tokens);
380   return FALSE;
381}
382
383
384/**
385 * Create the texture map we'll use for antialiasing the lines.
386 */
387static boolean
388aaline_create_texture(struct aaline_stage *aaline)
389{
390   struct pipe_context *pipe = aaline->pipe;
391   struct pipe_screen *screen = pipe->screen;
392   struct pipe_texture texTemp;
393   uint level;
394
395   memset(&texTemp, 0, sizeof(texTemp));
396   texTemp.target = PIPE_TEXTURE_2D;
397   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
398   texTemp.last_level = MAX_TEXTURE_LEVEL;
399   texTemp.width0 = 1 << MAX_TEXTURE_LEVEL;
400   texTemp.height0 = 1 << MAX_TEXTURE_LEVEL;
401   texTemp.depth0 = 1;
402
403   aaline->texture = screen->texture_create(screen, &texTemp);
404   if (!aaline->texture)
405      return FALSE;
406
407   /* Fill in mipmap images.
408    * Basically each level is solid opaque, except for the outermost
409    * texels which are zero.  Special case the 1x1 and 2x2 levels.
410    */
411   for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
412      struct pipe_transfer *transfer;
413      const uint size = u_minify(aaline->texture->width0, level);
414      ubyte *data;
415      uint i, j;
416
417      assert(aaline->texture->width0 == aaline->texture->height0);
418
419      /* This texture is new, no need to flush.
420       */
421      transfer = screen->get_tex_transfer(screen, aaline->texture, 0, level, 0,
422                                         PIPE_TRANSFER_WRITE, 0, 0, size, size);
423      data = screen->transfer_map(screen, transfer);
424      if (data == NULL)
425         return FALSE;
426
427      for (i = 0; i < size; i++) {
428         for (j = 0; j < size; j++) {
429            ubyte d;
430            if (size == 1) {
431               d = 255;
432            }
433            else if (size == 2) {
434               d = 200; /* tuneable */
435            }
436            else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
437               d = 0;
438            }
439            else {
440               d = 255;
441            }
442            data[i * transfer->stride + j] = d;
443         }
444      }
445
446      /* unmap */
447      screen->transfer_unmap(screen, transfer);
448      screen->tex_transfer_destroy(transfer);
449   }
450   return TRUE;
451}
452
453
454/**
455 * Create the sampler CSO that'll be used for antialiasing.
456 * By using a mipmapped texture, we don't have to generate a different
457 * texture image for each line size.
458 */
459static boolean
460aaline_create_sampler(struct aaline_stage *aaline)
461{
462   struct pipe_sampler_state sampler;
463   struct pipe_context *pipe = aaline->pipe;
464
465   memset(&sampler, 0, sizeof(sampler));
466   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
467   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
468   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
469   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
470   sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
471   sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
472   sampler.normalized_coords = 1;
473   sampler.min_lod = 0.0f;
474   sampler.max_lod = MAX_TEXTURE_LEVEL;
475
476   aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
477   if (aaline->sampler_cso == NULL)
478      return FALSE;
479
480   return TRUE;
481}
482
483
484/**
485 * When we're about to draw our first AA line in a batch, this function is
486 * called to tell the driver to bind our modified fragment shader.
487 */
488static boolean
489bind_aaline_fragment_shader(struct aaline_stage *aaline)
490{
491   struct draw_context *draw = aaline->stage.draw;
492
493   if (!aaline->fs->aaline_fs &&
494       !generate_aaline_fs(aaline))
495      return FALSE;
496
497   draw->suspend_flushing = TRUE;
498   aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
499   draw->suspend_flushing = FALSE;
500
501   return TRUE;
502}
503
504
505
506static INLINE struct aaline_stage *
507aaline_stage( struct draw_stage *stage )
508{
509   return (struct aaline_stage *) stage;
510}
511
512
513/**
514 * Draw a wide line by drawing a quad, using geometry which will
515 * fullfill GL's antialiased line requirements.
516 */
517static void
518aaline_line(struct draw_stage *stage, struct prim_header *header)
519{
520   const struct aaline_stage *aaline = aaline_stage(stage);
521   const float half_width = aaline->half_line_width;
522   struct prim_header tri;
523   struct vertex_header *v[8];
524   uint texPos = aaline->tex_slot;
525   uint posPos = aaline->pos_slot;
526   float *pos, *tex;
527   float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
528   float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
529   double a = atan2(dy, dx);
530   float c_a = (float) cos(a), s_a = (float) sin(a);
531   uint i;
532
533   /* XXX the ends of lines aren't quite perfect yet, but probably passable */
534   dx = 0.5F * half_width;
535   dy = half_width;
536
537   /* allocate/dup new verts */
538   for (i = 0; i < 8; i++) {
539      v[i] = dup_vert(stage, header->v[i/4], i);
540   }
541
542   /*
543    * Quad strip for line from v0 to v1 (*=endpoints):
544    *
545    *  1   3                     5   7
546    *  +---+---------------------+---+
547    *  |                             |
548    *  | *v0                     v1* |
549    *  |                             |
550    *  +---+---------------------+---+
551    *  0   2                     4   6
552    */
553
554   /* new verts */
555   pos = v[0]->data[posPos];
556   pos[0] += (-dx * c_a -  dy * s_a);
557   pos[1] += (-dx * s_a +  dy * c_a);
558
559   pos = v[1]->data[posPos];
560   pos[0] += (-dx * c_a - -dy * s_a);
561   pos[1] += (-dx * s_a + -dy * c_a);
562
563   pos = v[2]->data[posPos];
564   pos[0] += ( dx * c_a -  dy * s_a);
565   pos[1] += ( dx * s_a +  dy * c_a);
566
567   pos = v[3]->data[posPos];
568   pos[0] += ( dx * c_a - -dy * s_a);
569   pos[1] += ( dx * s_a + -dy * c_a);
570
571   pos = v[4]->data[posPos];
572   pos[0] += (-dx * c_a -  dy * s_a);
573   pos[1] += (-dx * s_a +  dy * c_a);
574
575   pos = v[5]->data[posPos];
576   pos[0] += (-dx * c_a - -dy * s_a);
577   pos[1] += (-dx * s_a + -dy * c_a);
578
579   pos = v[6]->data[posPos];
580   pos[0] += ( dx * c_a -  dy * s_a);
581   pos[1] += ( dx * s_a +  dy * c_a);
582
583   pos = v[7]->data[posPos];
584   pos[0] += ( dx * c_a - -dy * s_a);
585   pos[1] += ( dx * s_a + -dy * c_a);
586
587   /* new texcoords */
588   tex = v[0]->data[texPos];
589   ASSIGN_4V(tex, 0, 0, 0, 1);
590
591   tex = v[1]->data[texPos];
592   ASSIGN_4V(tex, 0, 1, 0, 1);
593
594   tex = v[2]->data[texPos];
595   ASSIGN_4V(tex, .5, 0, 0, 1);
596
597   tex = v[3]->data[texPos];
598   ASSIGN_4V(tex, .5, 1, 0, 1);
599
600   tex = v[4]->data[texPos];
601   ASSIGN_4V(tex, .5, 0, 0, 1);
602
603   tex = v[5]->data[texPos];
604   ASSIGN_4V(tex, .5, 1, 0, 1);
605
606   tex = v[6]->data[texPos];
607   ASSIGN_4V(tex, 1, 0, 0, 1);
608
609   tex = v[7]->data[texPos];
610   ASSIGN_4V(tex, 1, 1, 0, 1);
611
612   /* emit 6 tris for the quad strip */
613   tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
614   stage->next->tri( stage->next, &tri );
615
616   tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
617   stage->next->tri( stage->next, &tri );
618
619   tri.v[0] = v[4];  tri.v[1] = v[3];  tri.v[2] = v[2];
620   stage->next->tri( stage->next, &tri );
621
622   tri.v[0] = v[5];  tri.v[1] = v[3];  tri.v[2] = v[4];
623   stage->next->tri( stage->next, &tri );
624
625   tri.v[0] = v[6];  tri.v[1] = v[5];  tri.v[2] = v[4];
626   stage->next->tri( stage->next, &tri );
627
628   tri.v[0] = v[7];  tri.v[1] = v[5];  tri.v[2] = v[6];
629   stage->next->tri( stage->next, &tri );
630}
631
632
633static void
634aaline_first_line(struct draw_stage *stage, struct prim_header *header)
635{
636   auto struct aaline_stage *aaline = aaline_stage(stage);
637   struct draw_context *draw = stage->draw;
638   struct pipe_context *pipe = aaline->pipe;
639   uint num_samplers;
640
641   assert(draw->rasterizer->line_smooth);
642
643   if (draw->rasterizer->line_width <= 3.0)
644      aaline->half_line_width = 1.5f;
645   else
646      aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
647
648   /*
649    * Bind (generate) our fragprog, sampler and texture
650    */
651   if (!bind_aaline_fragment_shader(aaline)) {
652      stage->line = draw_pipe_passthrough_line;
653      stage->line(stage, header);
654      return;
655   }
656
657   /* update vertex attrib info */
658   aaline->tex_slot = draw_current_shader_outputs(draw);
659   aaline->pos_slot = draw_current_shader_position_output(draw);;
660
661   /* advertise the extra post-transformed vertex attribute */
662   draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
663   draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib;
664   draw->extra_shader_outputs.slot = aaline->tex_slot;
665
666   /* how many samplers? */
667   /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
668   num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
669   num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
670
671   aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
672   pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
673                          aaline->texture);
674
675   draw->suspend_flushing = TRUE;
676   aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
677   aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
678   draw->suspend_flushing = FALSE;
679
680   /* now really draw first line */
681   stage->line = aaline_line;
682   stage->line(stage, header);
683}
684
685
686static void
687aaline_flush(struct draw_stage *stage, unsigned flags)
688{
689   struct draw_context *draw = stage->draw;
690   struct aaline_stage *aaline = aaline_stage(stage);
691   struct pipe_context *pipe = aaline->pipe;
692
693   stage->line = aaline_first_line;
694   stage->next->flush( stage->next, flags );
695
696   /* restore original frag shader, texture, sampler state */
697   draw->suspend_flushing = TRUE;
698   aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
699   aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
700                                      aaline->state.sampler);
701   aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
702                                       aaline->state.texture);
703   draw->suspend_flushing = FALSE;
704
705   draw->extra_shader_outputs.slot = 0;
706}
707
708
709static void
710aaline_reset_stipple_counter(struct draw_stage *stage)
711{
712   stage->next->reset_stipple_counter( stage->next );
713}
714
715
716static void
717aaline_destroy(struct draw_stage *stage)
718{
719   struct aaline_stage *aaline = aaline_stage(stage);
720   uint i;
721
722   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
723      pipe_texture_reference(&aaline->state.texture[i], NULL);
724   }
725
726   if (aaline->sampler_cso)
727      aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
728
729   if (aaline->texture)
730      pipe_texture_reference(&aaline->texture, NULL);
731
732   draw_free_temp_verts( stage );
733
734   FREE( stage );
735}
736
737
738static struct aaline_stage *
739draw_aaline_stage(struct draw_context *draw)
740{
741   struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
742   if (aaline == NULL)
743      return NULL;
744
745   if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
746      goto fail;
747
748   aaline->stage.draw = draw;
749   aaline->stage.name = "aaline";
750   aaline->stage.next = NULL;
751   aaline->stage.point = draw_pipe_passthrough_point;
752   aaline->stage.line = aaline_first_line;
753   aaline->stage.tri = draw_pipe_passthrough_tri;
754   aaline->stage.flush = aaline_flush;
755   aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
756   aaline->stage.destroy = aaline_destroy;
757
758   return aaline;
759
760 fail:
761   if (aaline)
762      aaline_destroy(&aaline->stage);
763
764   return NULL;
765}
766
767
768static struct aaline_stage *
769aaline_stage_from_pipe(struct pipe_context *pipe)
770{
771   struct draw_context *draw = (struct draw_context *) pipe->draw;
772   return aaline_stage(draw->pipeline.aaline);
773}
774
775
776/**
777 * This function overrides the driver's create_fs_state() function and
778 * will typically be called by the state tracker.
779 */
780static void *
781aaline_create_fs_state(struct pipe_context *pipe,
782                       const struct pipe_shader_state *fs)
783{
784   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
785   struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
786   if (aafs == NULL)
787      return NULL;
788
789   aafs->state = *fs;
790
791   /* pass-through */
792   aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
793
794   return aafs;
795}
796
797
798static void
799aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
800{
801   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
802   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
803
804   /* save current */
805   aaline->fs = aafs;
806   /* pass-through */
807   aaline->driver_bind_fs_state(aaline->pipe,
808                                (aafs ? aafs->driver_fs : NULL));
809}
810
811
812static void
813aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
814{
815   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
816   struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
817   /* pass-through */
818   aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
819
820   if (aafs->aaline_fs)
821      aaline->driver_delete_fs_state(aaline->pipe, aafs->aaline_fs);
822
823   FREE(aafs);
824}
825
826
827static void
828aaline_bind_sampler_states(struct pipe_context *pipe,
829                           unsigned num, void **sampler)
830{
831   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
832
833   /* save current */
834   memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
835   aaline->num_samplers = num;
836
837   /* pass-through */
838   aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
839}
840
841
842static void
843aaline_set_sampler_textures(struct pipe_context *pipe,
844                            unsigned num, struct pipe_texture **texture)
845{
846   struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
847   uint i;
848
849   /* save current */
850   for (i = 0; i < num; i++) {
851      pipe_texture_reference(&aaline->state.texture[i], texture[i]);
852   }
853   for ( ; i < PIPE_MAX_SAMPLERS; i++) {
854      pipe_texture_reference(&aaline->state.texture[i], NULL);
855   }
856   aaline->num_textures = num;
857
858   /* pass-through */
859   aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
860}
861
862
863/**
864 * Called by drivers that want to install this AA line prim stage
865 * into the draw module's pipeline.  This will not be used if the
866 * hardware has native support for AA lines.
867 */
868boolean
869draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
870{
871   struct aaline_stage *aaline;
872
873   pipe->draw = (void *) draw;
874
875   /*
876    * Create / install AA line drawing / prim stage
877    */
878   aaline = draw_aaline_stage( draw );
879   if (!aaline)
880      goto fail;
881
882   aaline->pipe = pipe;
883
884   /* create special texture, sampler state */
885   if (!aaline_create_texture(aaline))
886      goto fail;
887
888   if (!aaline_create_sampler(aaline))
889      goto fail;
890
891   /* save original driver functions */
892   aaline->driver_create_fs_state = pipe->create_fs_state;
893   aaline->driver_bind_fs_state = pipe->bind_fs_state;
894   aaline->driver_delete_fs_state = pipe->delete_fs_state;
895
896   aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
897   aaline->driver_set_sampler_textures = pipe->set_fragment_sampler_textures;
898
899   /* override the driver's functions */
900   pipe->create_fs_state = aaline_create_fs_state;
901   pipe->bind_fs_state = aaline_bind_fs_state;
902   pipe->delete_fs_state = aaline_delete_fs_state;
903
904   pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
905   pipe->set_fragment_sampler_textures = aaline_set_sampler_textures;
906
907   /* Install once everything is known to be OK:
908    */
909   draw->pipeline.aaline = &aaline->stage;
910
911   return TRUE;
912
913 fail:
914   if (aaline)
915      aaline->stage.destroy( &aaline->stage );
916
917   return FALSE;
918}
919