draw_private.h revision 38d1191f4133dc427fccdbaec61bef33201c2dcc
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * Private data structures, etc for the draw module. 30 */ 31 32 33/** 34 * Authors: 35 * Keith Whitwell <keith@tungstengraphics.com> 36 * Brian Paul 37 */ 38 39 40#ifndef DRAW_PRIVATE_H 41#define DRAW_PRIVATE_H 42 43 44#include "pipe/p_state.h" 45#include "pipe/p_defines.h" 46 47#include "tgsi/tgsi_scan.h" 48 49#ifdef HAVE_LLVM 50struct draw_llvm; 51struct gallivm_state; 52#endif 53 54 55/** Sum of frustum planes and user-defined planes */ 56#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES) 57 58 59struct pipe_context; 60struct draw_vertex_shader; 61struct draw_context; 62struct draw_stage; 63struct vbuf_render; 64struct tgsi_exec_machine; 65struct tgsi_sampler; 66struct draw_pt_front_end; 67 68 69/** 70 * Basic vertex info. 71 * Carry some useful information around with the vertices in the prim pipe. 72 */ 73struct vertex_header { 74 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES; 75 unsigned edgeflag:1; 76 unsigned have_clipdist:1; 77 unsigned vertex_id:16; 78 79 float clip[4]; 80 float pre_clip_pos[4]; 81 82 /* This will probably become float (*data)[4] soon: 83 */ 84 float data[][4]; 85}; 86 87/* NOTE: It should match vertex_id size above */ 88#define UNDEFINED_VERTEX_ID 0xffff 89 90 91/* maximum number of shader variants we can cache */ 92#define DRAW_MAX_SHADER_VARIANTS 128 93 94/** 95 * Private context for the drawing module. 96 */ 97struct draw_context 98{ 99 struct pipe_context *pipe; 100 101 /** Drawing/primitive pipeline stages */ 102 struct { 103 struct draw_stage *first; /**< one of the following */ 104 105 struct draw_stage *validate; 106 107 /* stages (in logical order) */ 108 struct draw_stage *flatshade; 109 struct draw_stage *clip; 110 struct draw_stage *cull; 111 struct draw_stage *twoside; 112 struct draw_stage *offset; 113 struct draw_stage *unfilled; 114 struct draw_stage *stipple; 115 struct draw_stage *aapoint; 116 struct draw_stage *aaline; 117 struct draw_stage *pstipple; 118 struct draw_stage *wide_line; 119 struct draw_stage *wide_point; 120 struct draw_stage *rasterize; 121 122 float wide_point_threshold; /**< convert pnts to tris if larger than this */ 123 float wide_line_threshold; /**< convert lines to tris if wider than this */ 124 boolean wide_point_sprites; /**< convert points to tris for sprite mode */ 125 boolean line_stipple; /**< do line stipple? */ 126 boolean point_sprite; /**< convert points to quads for sprites? */ 127 128 /* Temporary storage while the pipeline is being run: 129 */ 130 char *verts; 131 unsigned vertex_stride; 132 unsigned vertex_count; 133 } pipeline; 134 135 136 struct vbuf_render *render; 137 138 /* Support prototype passthrough path: 139 */ 140 struct { 141 /* Current active frontend */ 142 struct draw_pt_front_end *frontend; 143 unsigned prim; 144 unsigned opt; 145 unsigned eltSize; /* saved eltSize for flushing */ 146 147 struct { 148 struct draw_pt_middle_end *fetch_emit; 149 struct draw_pt_middle_end *fetch_shade_emit; 150 struct draw_pt_middle_end *general; 151 struct draw_pt_middle_end *llvm; 152 } middle; 153 154 struct { 155 struct draw_pt_front_end *vsplit; 156 } front; 157 158 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 159 unsigned nr_vertex_buffers; 160 161 /* 162 * This is the largest legal index value for the current set of 163 * bound vertex buffers. Regardless of any other consideration, 164 * all vertex lookups need to be clamped to 0..max_index to 165 * prevent out-of-bound access. 166 */ 167 unsigned max_index; 168 169 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 170 unsigned nr_vertex_elements; 171 172 /* user-space vertex data, buffers */ 173 struct { 174 /** vertex element/index buffer (ex: glDrawElements) */ 175 const void *elts; 176 /** bytes per index (0, 1, 2 or 4) */ 177 unsigned eltSizeIB; 178 unsigned eltSize; 179 int eltBias; 180 unsigned min_index; 181 unsigned max_index; 182 183 /** vertex arrays */ 184 const void *vbuffer[PIPE_MAX_ATTRIBS]; 185 186 /** constant buffers (for vertex/geometry shader) */ 187 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 188 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 189 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS]; 190 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS]; 191 192 /* pointer to planes */ 193 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4]; 194 } user; 195 196 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ 197 boolean no_fse; /* disable FSE even when it is correct */ 198 } pt; 199 200 struct { 201 boolean bypass_clip_xy; 202 boolean bypass_clip_z; 203 boolean guard_band_xy; 204 } driver; 205 206 boolean quads_always_flatshade_last; 207 208 boolean flushing; /**< debugging/sanity */ 209 boolean suspend_flushing; /**< internally set */ 210 211 /* Flags set if API requires clipping in these planes and the 212 * driver doesn't indicate that it can do it for us. 213 */ 214 boolean clip_xy; 215 boolean clip_z; 216 boolean clip_user; 217 boolean guard_band_xy; 218 219 boolean force_passthrough; /**< never clip or shade */ 220 221 boolean dump_vs; 222 223 double mrd; /**< minimum resolvable depth value, for polygon offset */ 224 225 /** Current rasterizer state given to us by the driver */ 226 const struct pipe_rasterizer_state *rasterizer; 227 /** Driver CSO handle for the current rasterizer state */ 228 void *rast_handle; 229 230 /** Rasterizer CSOs without culling/stipple/etc */ 231 void *rasterizer_no_cull[2][2]; 232 233 struct pipe_viewport_state viewport; 234 boolean identity_viewport; 235 236 /** Vertex shader state */ 237 struct { 238 struct draw_vertex_shader *vertex_shader; 239 uint num_vs_outputs; /**< convenience, from vertex_shader */ 240 uint position_output; 241 uint edgeflag_output; 242 uint clipvertex_output; 243 uint clipdistance_output[2]; 244 245 /** Fields for TGSI interpreter / execution */ 246 struct { 247 struct tgsi_exec_machine *machine; 248 249 struct tgsi_sampler **samplers; 250 uint num_samplers; 251 } tgsi; 252 253 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS]; 254 255 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS]; 256 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS]; 257 258 259 struct translate *fetch; 260 struct translate_cache *fetch_cache; 261 struct translate *emit; 262 struct translate_cache *emit_cache; 263 } vs; 264 265 /** Geometry shader state */ 266 struct { 267 struct draw_geometry_shader *geometry_shader; 268 uint num_gs_outputs; /**< convenience, from geometry_shader */ 269 uint position_output; 270 271 /** Fields for TGSI interpreter / execution */ 272 struct { 273 struct tgsi_exec_machine *machine; 274 275 struct tgsi_sampler **samplers; 276 uint num_samplers; 277 } tgsi; 278 279 } gs; 280 281 /** Fragment shader state */ 282 struct { 283 struct draw_fragment_shader *fragment_shader; 284 } fs; 285 286 /** Stream output (vertex feedback) state */ 287 struct { 288 struct pipe_stream_output_info state; 289 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]; 290 uint num_targets; 291 } so; 292 293 /* Clip derived state: 294 */ 295 float plane[DRAW_TOTAL_CLIP_PLANES][4]; 296 297 /* If a prim stage introduces new vertex attributes, they'll be stored here 298 */ 299 struct { 300 uint num; 301 uint semantic_name[10]; 302 uint semantic_index[10]; 303 uint slot[10]; 304 } extra_shader_outputs; 305 306 unsigned instance_id; 307 308#ifdef HAVE_LLVM 309 struct draw_llvm *llvm; 310#endif 311 312 /** Texture sampler and sampler view state. 313 * Note that we have arrays indexed by shader type. At this time 314 * we only handle vertex and geometry shaders in the draw module, but 315 * there may be more in the future (ex: hull and tessellation). 316 */ 317 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 318 unsigned num_sampler_views[PIPE_SHADER_TYPES]; 319 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; 320 unsigned num_samplers[PIPE_SHADER_TYPES]; 321 322 void *driver_private; 323}; 324 325 326struct draw_fetch_info { 327 boolean linear; 328 unsigned start; 329 const unsigned *elts; 330 unsigned count; 331}; 332 333struct draw_vertex_info { 334 struct vertex_header *verts; 335 unsigned vertex_size; 336 unsigned stride; 337 unsigned count; 338}; 339 340/* these flags are set if the primitive is a segment of a larger one */ 341#define DRAW_SPLIT_BEFORE 0x1 342#define DRAW_SPLIT_AFTER 0x2 343 344struct draw_prim_info { 345 boolean linear; 346 unsigned start; 347 348 const ushort *elts; 349 unsigned count; 350 351 unsigned prim; 352 unsigned flags; 353 unsigned *primitive_lengths; 354 unsigned primitive_count; 355}; 356 357 358/******************************************************************************* 359 * Draw common initialization code 360 */ 361boolean draw_init(struct draw_context *draw); 362 363/******************************************************************************* 364 * Vertex shader code: 365 */ 366boolean draw_vs_init( struct draw_context *draw ); 367void draw_vs_destroy( struct draw_context *draw ); 368 369void draw_vs_set_viewport( struct draw_context *, 370 const struct pipe_viewport_state * ); 371 372void 373draw_vs_set_constants(struct draw_context *, 374 unsigned slot, 375 const void *constants, 376 unsigned size); 377 378 379 380/******************************************************************************* 381 * Geometry shading code: 382 */ 383boolean draw_gs_init( struct draw_context *draw ); 384 385void 386draw_gs_set_constants(struct draw_context *, 387 unsigned slot, 388 const void *constants, 389 unsigned size); 390 391void draw_gs_destroy( struct draw_context *draw ); 392 393/******************************************************************************* 394 * Common shading code: 395 */ 396uint draw_current_shader_outputs(const struct draw_context *draw); 397uint draw_current_shader_position_output(const struct draw_context *draw); 398uint draw_current_shader_clipvertex_output(const struct draw_context *draw); 399uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index); 400int draw_alloc_extra_vertex_attrib(struct draw_context *draw, 401 uint semantic_name, uint semantic_index); 402void draw_remove_extra_vertex_attribs(struct draw_context *draw); 403 404 405/******************************************************************************* 406 * Vertex processing (was passthrough) code: 407 */ 408boolean draw_pt_init( struct draw_context *draw ); 409void draw_pt_destroy( struct draw_context *draw ); 410void draw_pt_reset_vertex_ids( struct draw_context *draw ); 411void draw_pt_flush( struct draw_context *draw, unsigned flags ); 412 413 414/******************************************************************************* 415 * Primitive processing (pipeline) code: 416 */ 417 418boolean draw_pipeline_init( struct draw_context *draw ); 419void draw_pipeline_destroy( struct draw_context *draw ); 420 421 422 423 424 425/* 426 * These flags are used by the pipeline when unfilled and/or line stipple modes 427 * are operational. 428 */ 429#define DRAW_PIPE_EDGE_FLAG_0 0x1 430#define DRAW_PIPE_EDGE_FLAG_1 0x2 431#define DRAW_PIPE_EDGE_FLAG_2 0x4 432#define DRAW_PIPE_EDGE_FLAG_ALL 0x7 433#define DRAW_PIPE_RESET_STIPPLE 0x8 434 435void draw_pipeline_run( struct draw_context *draw, 436 const struct draw_vertex_info *vert, 437 const struct draw_prim_info *prim); 438 439void draw_pipeline_run_linear( struct draw_context *draw, 440 const struct draw_vertex_info *vert, 441 const struct draw_prim_info *prim); 442 443 444 445 446void draw_pipeline_flush( struct draw_context *draw, 447 unsigned flags ); 448 449 450 451/******************************************************************************* 452 * Flushing 453 */ 454 455#define DRAW_FLUSH_STATE_CHANGE 0x8 456#define DRAW_FLUSH_BACKEND 0x10 457 458 459void draw_do_flush( struct draw_context *draw, unsigned flags ); 460 461 462 463void * 464draw_get_rasterizer_no_cull( struct draw_context *draw, 465 boolean scissor, 466 boolean flatshade ); 467 468 469#endif /* DRAW_PRIVATE_H */ 470