draw_private.h revision 38d1191f4133dc427fccdbaec61bef33201c2dcc
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * Private data structures, etc for the draw module.
30 */
31
32
33/**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40#ifndef DRAW_PRIVATE_H
41#define DRAW_PRIVATE_H
42
43
44#include "pipe/p_state.h"
45#include "pipe/p_defines.h"
46
47#include "tgsi/tgsi_scan.h"
48
49#ifdef HAVE_LLVM
50struct draw_llvm;
51struct gallivm_state;
52#endif
53
54
55/** Sum of frustum planes and user-defined planes */
56#define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
57
58
59struct pipe_context;
60struct draw_vertex_shader;
61struct draw_context;
62struct draw_stage;
63struct vbuf_render;
64struct tgsi_exec_machine;
65struct tgsi_sampler;
66struct draw_pt_front_end;
67
68
69/**
70 * Basic vertex info.
71 * Carry some useful information around with the vertices in the prim pipe.
72 */
73struct vertex_header {
74   unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
75   unsigned edgeflag:1;
76   unsigned have_clipdist:1;
77   unsigned vertex_id:16;
78
79   float clip[4];
80   float pre_clip_pos[4];
81
82   /* This will probably become float (*data)[4] soon:
83    */
84   float data[][4];
85};
86
87/* NOTE: It should match vertex_id size above */
88#define UNDEFINED_VERTEX_ID 0xffff
89
90
91/* maximum number of shader variants we can cache */
92#define DRAW_MAX_SHADER_VARIANTS 128
93
94/**
95 * Private context for the drawing module.
96 */
97struct draw_context
98{
99   struct pipe_context *pipe;
100
101   /** Drawing/primitive pipeline stages */
102   struct {
103      struct draw_stage *first;  /**< one of the following */
104
105      struct draw_stage *validate;
106
107      /* stages (in logical order) */
108      struct draw_stage *flatshade;
109      struct draw_stage *clip;
110      struct draw_stage *cull;
111      struct draw_stage *twoside;
112      struct draw_stage *offset;
113      struct draw_stage *unfilled;
114      struct draw_stage *stipple;
115      struct draw_stage *aapoint;
116      struct draw_stage *aaline;
117      struct draw_stage *pstipple;
118      struct draw_stage *wide_line;
119      struct draw_stage *wide_point;
120      struct draw_stage *rasterize;
121
122      float wide_point_threshold; /**< convert pnts to tris if larger than this */
123      float wide_line_threshold;  /**< convert lines to tris if wider than this */
124      boolean wide_point_sprites; /**< convert points to tris for sprite mode */
125      boolean line_stipple;       /**< do line stipple? */
126      boolean point_sprite;       /**< convert points to quads for sprites? */
127
128      /* Temporary storage while the pipeline is being run:
129       */
130      char *verts;
131      unsigned vertex_stride;
132      unsigned vertex_count;
133   } pipeline;
134
135
136   struct vbuf_render *render;
137
138   /* Support prototype passthrough path:
139    */
140   struct {
141      /* Current active frontend */
142      struct draw_pt_front_end *frontend;
143      unsigned prim;
144      unsigned opt;
145      unsigned eltSize; /* saved eltSize for flushing */
146
147      struct {
148         struct draw_pt_middle_end *fetch_emit;
149         struct draw_pt_middle_end *fetch_shade_emit;
150         struct draw_pt_middle_end *general;
151         struct draw_pt_middle_end *llvm;
152      } middle;
153
154      struct {
155         struct draw_pt_front_end *vsplit;
156      } front;
157
158      struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
159      unsigned nr_vertex_buffers;
160
161      /*
162       * This is the largest legal index value for the current set of
163       * bound vertex buffers.  Regardless of any other consideration,
164       * all vertex lookups need to be clamped to 0..max_index to
165       * prevent out-of-bound access.
166       */
167      unsigned max_index;
168
169      struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
170      unsigned nr_vertex_elements;
171
172      /* user-space vertex data, buffers */
173      struct {
174         /** vertex element/index buffer (ex: glDrawElements) */
175         const void *elts;
176         /** bytes per index (0, 1, 2 or 4) */
177         unsigned eltSizeIB;
178         unsigned eltSize;
179         int eltBias;
180         unsigned min_index;
181         unsigned max_index;
182
183         /** vertex arrays */
184         const void *vbuffer[PIPE_MAX_ATTRIBS];
185
186         /** constant buffers (for vertex/geometry shader) */
187         const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
188         unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
189         const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
190         unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
191
192         /* pointer to planes */
193         float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
194      } user;
195
196      boolean test_fse;         /* enable FSE even though its not correct (eg for softpipe) */
197      boolean no_fse;           /* disable FSE even when it is correct */
198   } pt;
199
200   struct {
201      boolean bypass_clip_xy;
202      boolean bypass_clip_z;
203      boolean guard_band_xy;
204   } driver;
205
206   boolean quads_always_flatshade_last;
207
208   boolean flushing;         /**< debugging/sanity */
209   boolean suspend_flushing; /**< internally set */
210
211   /* Flags set if API requires clipping in these planes and the
212    * driver doesn't indicate that it can do it for us.
213    */
214   boolean clip_xy;
215   boolean clip_z;
216   boolean clip_user;
217   boolean guard_band_xy;
218
219   boolean force_passthrough; /**< never clip or shade */
220
221   boolean dump_vs;
222
223   double mrd;  /**< minimum resolvable depth value, for polygon offset */
224
225   /** Current rasterizer state given to us by the driver */
226   const struct pipe_rasterizer_state *rasterizer;
227   /** Driver CSO handle for the current rasterizer state */
228   void *rast_handle;
229
230   /** Rasterizer CSOs without culling/stipple/etc */
231   void *rasterizer_no_cull[2][2];
232
233   struct pipe_viewport_state viewport;
234   boolean identity_viewport;
235
236   /** Vertex shader state */
237   struct {
238      struct draw_vertex_shader *vertex_shader;
239      uint num_vs_outputs;  /**< convenience, from vertex_shader */
240      uint position_output;
241      uint edgeflag_output;
242      uint clipvertex_output;
243      uint clipdistance_output[2];
244
245      /** Fields for TGSI interpreter / execution */
246      struct {
247         struct tgsi_exec_machine *machine;
248
249         struct tgsi_sampler **samplers;
250         uint num_samplers;
251      } tgsi;
252
253      const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
254
255      const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
256      unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
257
258
259      struct translate *fetch;
260      struct translate_cache *fetch_cache;
261      struct translate *emit;
262      struct translate_cache *emit_cache;
263   } vs;
264
265   /** Geometry shader state */
266   struct {
267      struct draw_geometry_shader *geometry_shader;
268      uint num_gs_outputs;  /**< convenience, from geometry_shader */
269      uint position_output;
270
271      /** Fields for TGSI interpreter / execution */
272      struct {
273         struct tgsi_exec_machine *machine;
274
275         struct tgsi_sampler **samplers;
276         uint num_samplers;
277      } tgsi;
278
279   } gs;
280
281   /** Fragment shader state */
282   struct {
283      struct draw_fragment_shader *fragment_shader;
284   } fs;
285
286   /** Stream output (vertex feedback) state */
287   struct {
288      struct pipe_stream_output_info state;
289      struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
290      uint num_targets;
291   } so;
292
293   /* Clip derived state:
294    */
295   float plane[DRAW_TOTAL_CLIP_PLANES][4];
296
297   /* If a prim stage introduces new vertex attributes, they'll be stored here
298    */
299   struct {
300      uint num;
301      uint semantic_name[10];
302      uint semantic_index[10];
303      uint slot[10];
304   } extra_shader_outputs;
305
306   unsigned instance_id;
307
308#ifdef HAVE_LLVM
309   struct draw_llvm *llvm;
310#endif
311
312   /** Texture sampler and sampler view state.
313    * Note that we have arrays indexed by shader type.  At this time
314    * we only handle vertex and geometry shaders in the draw module, but
315    * there may be more in the future (ex: hull and tessellation).
316    */
317   struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
318   unsigned num_sampler_views[PIPE_SHADER_TYPES];
319   const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
320   unsigned num_samplers[PIPE_SHADER_TYPES];
321
322   void *driver_private;
323};
324
325
326struct draw_fetch_info {
327   boolean linear;
328   unsigned start;
329   const unsigned *elts;
330   unsigned count;
331};
332
333struct draw_vertex_info {
334   struct vertex_header *verts;
335   unsigned vertex_size;
336   unsigned stride;
337   unsigned count;
338};
339
340/* these flags are set if the primitive is a segment of a larger one */
341#define DRAW_SPLIT_BEFORE 0x1
342#define DRAW_SPLIT_AFTER  0x2
343
344struct draw_prim_info {
345   boolean linear;
346   unsigned start;
347
348   const ushort *elts;
349   unsigned count;
350
351   unsigned prim;
352   unsigned flags;
353   unsigned *primitive_lengths;
354   unsigned primitive_count;
355};
356
357
358/*******************************************************************************
359 * Draw common initialization code
360 */
361boolean draw_init(struct draw_context *draw);
362
363/*******************************************************************************
364 * Vertex shader code:
365 */
366boolean draw_vs_init( struct draw_context *draw );
367void draw_vs_destroy( struct draw_context *draw );
368
369void draw_vs_set_viewport( struct draw_context *,
370                           const struct pipe_viewport_state * );
371
372void
373draw_vs_set_constants(struct draw_context *,
374                      unsigned slot,
375                      const void *constants,
376                      unsigned size);
377
378
379
380/*******************************************************************************
381 * Geometry shading code:
382 */
383boolean draw_gs_init( struct draw_context *draw );
384
385void
386draw_gs_set_constants(struct draw_context *,
387                      unsigned slot,
388                      const void *constants,
389                      unsigned size);
390
391void draw_gs_destroy( struct draw_context *draw );
392
393/*******************************************************************************
394 * Common shading code:
395 */
396uint draw_current_shader_outputs(const struct draw_context *draw);
397uint draw_current_shader_position_output(const struct draw_context *draw);
398uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
399uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
400int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
401                                   uint semantic_name, uint semantic_index);
402void draw_remove_extra_vertex_attribs(struct draw_context *draw);
403
404
405/*******************************************************************************
406 * Vertex processing (was passthrough) code:
407 */
408boolean draw_pt_init( struct draw_context *draw );
409void draw_pt_destroy( struct draw_context *draw );
410void draw_pt_reset_vertex_ids( struct draw_context *draw );
411void draw_pt_flush( struct draw_context *draw, unsigned flags );
412
413
414/*******************************************************************************
415 * Primitive processing (pipeline) code:
416 */
417
418boolean draw_pipeline_init( struct draw_context *draw );
419void draw_pipeline_destroy( struct draw_context *draw );
420
421
422
423
424
425/*
426 * These flags are used by the pipeline when unfilled and/or line stipple modes
427 * are operational.
428 */
429#define DRAW_PIPE_EDGE_FLAG_0   0x1
430#define DRAW_PIPE_EDGE_FLAG_1   0x2
431#define DRAW_PIPE_EDGE_FLAG_2   0x4
432#define DRAW_PIPE_EDGE_FLAG_ALL 0x7
433#define DRAW_PIPE_RESET_STIPPLE 0x8
434
435void draw_pipeline_run( struct draw_context *draw,
436                        const struct draw_vertex_info *vert,
437                        const struct draw_prim_info *prim);
438
439void draw_pipeline_run_linear( struct draw_context *draw,
440                               const struct draw_vertex_info *vert,
441                               const struct draw_prim_info *prim);
442
443
444
445
446void draw_pipeline_flush( struct draw_context *draw,
447                          unsigned flags );
448
449
450
451/*******************************************************************************
452 * Flushing
453 */
454
455#define DRAW_FLUSH_STATE_CHANGE              0x8
456#define DRAW_FLUSH_BACKEND                   0x10
457
458
459void draw_do_flush( struct draw_context *draw, unsigned flags );
460
461
462
463void *
464draw_get_rasterizer_no_cull( struct draw_context *draw,
465                             boolean scissor,
466                             boolean flatshade );
467
468
469#endif /* DRAW_PRIVATE_H */
470