r600_blit.c revision 330b6c85c961b32f704ce8ec7dbf8cb7fc0b80a8
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#include "r600_pipe.h"
24#include "util/u_surface.h"
25#include "util/u_blitter.h"
26#include "util/u_format.h"
27
28enum r600_blitter_op /* bitmask */
29{
30	R600_SAVE_TEXTURES      = 1,
31	R600_SAVE_FRAMEBUFFER   = 2,
32	R600_DISABLE_RENDER_COND = 4,
33
34	R600_CLEAR         = 0,
35
36	R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38	R600_COPY          = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39			     R600_DISABLE_RENDER_COND,
40
41	R600_DECOMPRESS    = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42};
43
44static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45{
46	struct r600_context *rctx = (struct r600_context *)ctx;
47
48	r600_suspend_nontimer_queries(rctx);
49
50	util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
51	util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
52	if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
53		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
54	}
55	util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
56	util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
57	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
58	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59	if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
60		util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
61	}
62	util_blitter_save_vertex_buffers(rctx->blitter,
63					 rctx->vbuf_mgr->nr_vertex_buffers,
64					 rctx->vbuf_mgr->vertex_buffer);
65	util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
66				     (struct pipe_stream_output_target**)rctx->so_targets);
67
68	if (op & R600_SAVE_FRAMEBUFFER)
69		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
70
71	if (op & R600_SAVE_TEXTURES) {
72		util_blitter_save_fragment_sampler_states(
73			rctx->blitter, rctx->ps_samplers.n_samplers,
74			(void**)rctx->ps_samplers.samplers);
75
76		util_blitter_save_fragment_sampler_views(
77			rctx->blitter, rctx->ps_samplers.n_views,
78			(struct pipe_sampler_view**)rctx->ps_samplers.views);
79	}
80
81	if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
82		rctx->saved_render_cond = rctx->current_render_cond;
83		rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
84		rctx->context.render_condition(&rctx->context, NULL, 0);
85	}
86
87}
88
89static void r600_blitter_end(struct pipe_context *ctx)
90{
91	struct r600_context *rctx = (struct r600_context *)ctx;
92	if (rctx->saved_render_cond) {
93		rctx->context.render_condition(&rctx->context,
94					       rctx->saved_render_cond,
95					       rctx->saved_render_cond_mode);
96		rctx->saved_render_cond = NULL;
97	}
98	r600_resume_nontimer_queries(rctx);
99}
100
101static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
102{
103	switch (r->target) {
104	case PIPE_TEXTURE_CUBE:
105		return 6;
106	case PIPE_TEXTURE_3D:
107		return u_minify(r->depth0, level);
108	case PIPE_TEXTURE_1D_ARRAY:
109		return r->array_size;
110	case PIPE_TEXTURE_2D_ARRAY:
111		return r->array_size;
112	default:
113		return 1;
114	}
115}
116
117void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
118{
119	struct r600_context *rctx = (struct r600_context *)ctx;
120	unsigned layer, level;
121	float depth = 1.0f;
122
123	if (!texture->dirty_db)
124		return;
125
126	if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
127	    rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
128		depth = 0.0f;
129
130	for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
131		unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
132
133		for (layer = 0; layer < num_layers; layer++) {
134			struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
135
136			surf_tmpl.format = texture->real_format;
137			surf_tmpl.u.tex.level = level;
138			surf_tmpl.u.tex.first_layer = layer;
139			surf_tmpl.u.tex.last_layer = layer;
140			surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
141
142			zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
143
144			surf_tmpl.format = texture->flushed_depth_texture->real_format;
145			surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
146			cbsurf = ctx->create_surface(ctx,
147					(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
148
149			r600_blitter_begin(ctx, R600_DECOMPRESS);
150			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
151			r600_blitter_end(ctx);
152
153			pipe_surface_reference(&zsurf, NULL);
154			pipe_surface_reference(&cbsurf, NULL);
155		}
156	}
157
158	texture->dirty_db = FALSE;
159}
160
161void r600_flush_depth_textures(struct r600_context *rctx)
162{
163	unsigned int i;
164
165	/* XXX: This handles fragment shader textures only. */
166
167	for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
168		struct r600_pipe_sampler_view *view;
169		struct r600_resource_texture *tex;
170
171		view = rctx->ps_samplers.views[i];
172		if (!view) continue;
173
174		tex = (struct r600_resource_texture *)view->base.texture;
175		if (!tex->is_depth)
176			continue;
177
178		if (tex->is_flushing_texture)
179			continue;
180
181		r600_blit_uncompress_depth(&rctx->context, tex);
182	}
183
184	/* also check CB here */
185	for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
186		struct r600_resource_texture *tex;
187		tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
188
189		if (!tex->is_depth)
190			continue;
191
192		if (tex->is_flushing_texture)
193			continue;
194
195		r600_blit_uncompress_depth(&rctx->context, tex);
196	}
197}
198
199static void r600_clear(struct pipe_context *ctx, unsigned buffers,
200		       const union pipe_color_union *color,
201		       double depth, unsigned stencil)
202{
203	struct r600_context *rctx = (struct r600_context *)ctx;
204	struct pipe_framebuffer_state *fb = &rctx->framebuffer;
205
206	r600_blitter_begin(ctx, R600_CLEAR);
207	util_blitter_clear(rctx->blitter, fb->width, fb->height,
208			   fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
209			   color, depth, stencil);
210	r600_blitter_end(ctx);
211}
212
213static void r600_clear_render_target(struct pipe_context *ctx,
214				     struct pipe_surface *dst,
215				     const union pipe_color_union *color,
216				     unsigned dstx, unsigned dsty,
217				     unsigned width, unsigned height)
218{
219	struct r600_context *rctx = (struct r600_context *)ctx;
220
221	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
222	util_blitter_clear_render_target(rctx->blitter, dst, color,
223					 dstx, dsty, width, height);
224	r600_blitter_end(ctx);
225}
226
227static void r600_clear_depth_stencil(struct pipe_context *ctx,
228				     struct pipe_surface *dst,
229				     unsigned clear_flags,
230				     double depth,
231				     unsigned stencil,
232				     unsigned dstx, unsigned dsty,
233				     unsigned width, unsigned height)
234{
235	struct r600_context *rctx = (struct r600_context *)ctx;
236
237	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
238	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
239					 dstx, dsty, width, height);
240	r600_blitter_end(ctx);
241}
242
243
244
245/* Copy a block of pixels from one surface to another using HW. */
246static void r600_hw_copy_region(struct pipe_context *ctx,
247				struct pipe_resource *dst,
248				unsigned dst_level,
249				unsigned dstx, unsigned dsty, unsigned dstz,
250				struct pipe_resource *src,
251				unsigned src_level,
252				const struct pipe_box *src_box)
253{
254	struct r600_context *rctx = (struct r600_context *)ctx;
255
256	r600_blitter_begin(ctx, R600_COPY);
257	util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
258				  src, src_level, src_box, TRUE);
259	r600_blitter_end(ctx);
260}
261
262struct texture_orig_info {
263	unsigned format;
264	unsigned width0;
265	unsigned height0;
266	unsigned npix_x;
267	unsigned npix_y;
268	unsigned npix0_x;
269	unsigned npix0_y;
270};
271
272static void r600_compressed_to_blittable(struct pipe_resource *tex,
273				   unsigned level,
274				   struct texture_orig_info *orig)
275{
276	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
277	unsigned pixsize = util_format_get_blocksize(rtex->real_format);
278	int new_format;
279	int new_height, new_width;
280
281	orig->format = tex->format;
282	orig->width0 = tex->width0;
283	orig->height0 = tex->height0;
284	orig->npix0_x = rtex->surface.level[0].npix_x;
285	orig->npix0_y = rtex->surface.level[0].npix_y;
286	orig->npix_x = rtex->surface.level[level].npix_x;
287	orig->npix_y = rtex->surface.level[level].npix_y;
288
289	if (pixsize == 8)
290		new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
291	else
292		new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
293
294	new_width = util_format_get_nblocksx(tex->format, orig->width0);
295	new_height = util_format_get_nblocksy(tex->format, orig->height0);
296
297	tex->width0 = new_width;
298	tex->height0 = new_height;
299	tex->format = new_format;
300	rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
301	rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
302	rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
303	rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
304}
305
306static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
307					       unsigned level,
308					       struct texture_orig_info *orig)
309{
310	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
311
312	tex->format = orig->format;
313	tex->width0 = orig->width0;
314	tex->height0 = orig->height0;
315	rtex->surface.level[0].npix_x = orig->npix0_x;
316	rtex->surface.level[0].npix_y = orig->npix0_y;
317	rtex->surface.level[level].npix_x = orig->npix_x;
318	rtex->surface.level[level].npix_y = orig->npix_y;
319}
320
321static void r600_resource_copy_region(struct pipe_context *ctx,
322				      struct pipe_resource *dst,
323				      unsigned dst_level,
324				      unsigned dstx, unsigned dsty, unsigned dstz,
325				      struct pipe_resource *src,
326				      unsigned src_level,
327				      const struct pipe_box *src_box)
328{
329	struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
330	struct texture_orig_info orig_info[2];
331	struct pipe_box sbox;
332	const struct pipe_box *psbox;
333	boolean restore_orig[2];
334
335	memset(orig_info, 0, sizeof(orig_info));
336
337	/* Fallback for buffers. */
338	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
339		util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
340                                          src, src_level, src_box);
341		return;
342	}
343
344	if (rsrc->is_depth && !rsrc->is_flushing_texture)
345		r600_texture_depth_flush(ctx, src, FALSE);
346
347	restore_orig[0] = restore_orig[1] = FALSE;
348
349	if (util_format_is_compressed(src->format)) {
350		r600_compressed_to_blittable(src, src_level, &orig_info[0]);
351		restore_orig[0] = TRUE;
352		sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
353		sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
354		sbox.z = src_box->z;
355		sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
356		sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
357		sbox.depth = src_box->depth;
358		psbox=&sbox;
359	} else
360		psbox=src_box;
361
362	if (util_format_is_compressed(dst->format)) {
363		r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
364		restore_orig[1] = TRUE;
365		/* translate the dst box as well */
366		dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
367		dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
368	}
369
370	r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
371			    src, src_level, psbox);
372
373	if (restore_orig[0])
374		r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
375
376	if (restore_orig[1])
377		r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
378}
379
380void r600_init_blit_functions(struct r600_context *rctx)
381{
382	rctx->context.clear = r600_clear;
383	rctx->context.clear_render_target = r600_clear_render_target;
384	rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
385	rctx->context.resource_copy_region = r600_resource_copy_region;
386}
387
388void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
389{
390	struct pipe_box sbox;
391
392	sbox.x = sbox.y = sbox.z = 0;
393	sbox.width = texture->resource.b.b.b.width0;
394	sbox.height = texture->resource.b.b.b.height0;
395	/* XXX that might be wrong */
396	sbox.depth = 1;
397
398	r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
399			    0, 0, 0,
400			    (struct pipe_resource *)texture->flushed_depth_texture, 0,
401			    &sbox);
402}
403