r600_blit.c revision 5a17d8318ec2c20bf86275044dc8f715105a88e7
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#include "r600_pipe.h"
24#include "util/u_surface.h"
25#include "util/u_blitter.h"
26#include "util/u_format.h"
27
28enum r600_blitter_op /* bitmask */
29{
30	R600_SAVE_TEXTURES      = 1,
31	R600_SAVE_FRAMEBUFFER   = 2,
32	R600_DISABLE_RENDER_COND = 4,
33
34	R600_CLEAR         = 0,
35
36	R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38	R600_COPY          = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39			     R600_DISABLE_RENDER_COND,
40
41	R600_DECOMPRESS    = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42};
43
44static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45{
46	struct r600_context *rctx = (struct r600_context *)ctx;
47
48	r600_suspend_nontimer_queries(rctx);
49
50	util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
51	util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
52	if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
53		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
54	}
55	util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
56	util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
57	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
58	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59	if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
60		util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
61	}
62	util_blitter_save_vertex_buffers(rctx->blitter,
63					 rctx->nr_vertex_buffers,
64					 rctx->vertex_buffer);
65	util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
66				     (struct pipe_stream_output_target**)rctx->so_targets);
67
68	if (op & R600_SAVE_FRAMEBUFFER)
69		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
70
71	if (op & R600_SAVE_TEXTURES) {
72		util_blitter_save_fragment_sampler_states(
73			rctx->blitter, rctx->ps_samplers.n_samplers,
74			(void**)rctx->ps_samplers.samplers);
75
76		util_blitter_save_fragment_sampler_views(
77			rctx->blitter, rctx->ps_samplers.n_views,
78			(struct pipe_sampler_view**)rctx->ps_samplers.views);
79	}
80
81	if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
82		rctx->saved_render_cond = rctx->current_render_cond;
83		rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
84		rctx->context.render_condition(&rctx->context, NULL, 0);
85	}
86
87}
88
89static void r600_blitter_end(struct pipe_context *ctx)
90{
91	struct r600_context *rctx = (struct r600_context *)ctx;
92	if (rctx->saved_render_cond) {
93		rctx->context.render_condition(&rctx->context,
94					       rctx->saved_render_cond,
95					       rctx->saved_render_cond_mode);
96		rctx->saved_render_cond = NULL;
97	}
98	r600_resume_nontimer_queries(rctx);
99}
100
101static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
102{
103	switch (r->target) {
104	case PIPE_TEXTURE_CUBE:
105		return 6 - 1;
106	case PIPE_TEXTURE_3D:
107		return u_minify(r->depth0, level) - 1;
108	case PIPE_TEXTURE_1D_ARRAY:
109	case PIPE_TEXTURE_2D_ARRAY:
110		return r->array_size - 1;
111	default:
112		return 0;
113	}
114}
115
116void r600_blit_uncompress_depth(struct pipe_context *ctx,
117		struct r600_resource_texture *texture,
118		struct r600_resource_texture *staging,
119		unsigned first_level, unsigned last_level,
120		unsigned first_layer, unsigned last_layer)
121{
122	struct r600_context *rctx = (struct r600_context *)ctx;
123	unsigned layer, level, checked_last_layer, max_layer;
124	float depth = 1.0f;
125	struct r600_resource_texture *flushed_depth_texture = staging ?
126			staging : texture->flushed_depth_texture;
127
128	if (!staging && !texture->dirty_db_mask)
129		return;
130
131	if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
132	    rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
133		depth = 0.0f;
134
135	if (rctx->chip_class <= R700 &&
136	    !rctx->db_misc_state.flush_depthstencil_through_cb) {
137		/* Enable decompression in DB_RENDER_CONTROL */
138		rctx->db_misc_state.flush_depthstencil_through_cb = true;
139		r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
140	}
141
142	for (level = first_level; level <= last_level; level++) {
143		if (!staging && !(texture->dirty_db_mask & (1 << level)))
144			continue;
145
146		/* The smaller the mipmap level, the less layers there are
147		 * as far as 3D textures are concerned. */
148		max_layer = u_max_layer(&texture->resource.b.b, level);
149		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
150
151		for (layer = first_layer; layer <= checked_last_layer; layer++) {
152			struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
153
154			surf_tmpl.format = texture->real_format;
155			surf_tmpl.u.tex.level = level;
156			surf_tmpl.u.tex.first_layer = layer;
157			surf_tmpl.u.tex.last_layer = layer;
158			surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
159
160			zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
161
162			surf_tmpl.format = flushed_depth_texture->real_format;
163			surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
164			cbsurf = ctx->create_surface(ctx,
165					(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
166
167			r600_blitter_begin(ctx, R600_DECOMPRESS);
168			util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
169			r600_blitter_end(ctx);
170
171			pipe_surface_reference(&zsurf, NULL);
172			pipe_surface_reference(&cbsurf, NULL);
173		}
174
175		/* The texture will always be dirty if some layers aren't flushed.
176		 * I don't think this case can occur though. */
177		if (!staging && first_layer == 0 && last_layer == max_layer) {
178			texture->dirty_db_mask &= ~(1 << level);
179		}
180	}
181
182	if (rctx->chip_class <= R700) {
183		/* Disable decompression in DB_RENDER_CONTROL */
184		rctx->db_misc_state.flush_depthstencil_through_cb = false;
185		r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
186	}
187}
188
189static void r600_flush_depth_textures(struct r600_context *rctx,
190				      struct r600_textures_info *textures)
191{
192	unsigned i;
193
194	for (i = 0; i < textures->n_views; ++i) {
195		struct pipe_sampler_view *view;
196		struct r600_resource_texture *tex;
197
198		view = &textures->views[i]->base;
199		if (!view) continue;
200
201		tex = (struct r600_resource_texture *)view->texture;
202		if (!tex->is_depth || tex->is_flushing_texture)
203			continue;
204
205		r600_blit_uncompress_depth(&rctx->context, tex, NULL,
206					   view->u.tex.first_level,
207					   view->u.tex.last_level,
208					   0,
209					   u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
210	}
211}
212
213void r600_flush_all_depth_textures(struct r600_context *rctx)
214{
215	unsigned i;
216
217	r600_flush_depth_textures(rctx, &rctx->ps_samplers);
218	r600_flush_depth_textures(rctx, &rctx->vs_samplers);
219
220	/* also check CB here */
221	for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
222		struct r600_resource_texture *tex;
223		struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
224		tex = (struct r600_resource_texture *)surf->texture;
225
226		if (!tex->is_depth || tex->is_flushing_texture)
227			continue;
228
229		r600_blit_uncompress_depth(&rctx->context, tex, NULL,
230					   surf->u.tex.level,
231					   surf->u.tex.level,
232					   surf->u.tex.first_layer,
233					   surf->u.tex.last_layer);
234	}
235}
236
237static void r600_clear(struct pipe_context *ctx, unsigned buffers,
238		       const union pipe_color_union *color,
239		       double depth, unsigned stencil)
240{
241	struct r600_context *rctx = (struct r600_context *)ctx;
242	struct pipe_framebuffer_state *fb = &rctx->framebuffer;
243
244	r600_blitter_begin(ctx, R600_CLEAR);
245	util_blitter_clear(rctx->blitter, fb->width, fb->height,
246			   fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
247			   color, depth, stencil);
248	r600_blitter_end(ctx);
249}
250
251static void r600_clear_render_target(struct pipe_context *ctx,
252				     struct pipe_surface *dst,
253				     const union pipe_color_union *color,
254				     unsigned dstx, unsigned dsty,
255				     unsigned width, unsigned height)
256{
257	struct r600_context *rctx = (struct r600_context *)ctx;
258
259	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
260	util_blitter_clear_render_target(rctx->blitter, dst, color,
261					 dstx, dsty, width, height);
262	r600_blitter_end(ctx);
263}
264
265static void r600_clear_depth_stencil(struct pipe_context *ctx,
266				     struct pipe_surface *dst,
267				     unsigned clear_flags,
268				     double depth,
269				     unsigned stencil,
270				     unsigned dstx, unsigned dsty,
271				     unsigned width, unsigned height)
272{
273	struct r600_context *rctx = (struct r600_context *)ctx;
274
275	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
276	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
277					 dstx, dsty, width, height);
278	r600_blitter_end(ctx);
279}
280
281struct texture_orig_info {
282	unsigned format;
283	unsigned width0;
284	unsigned height0;
285	unsigned npix_x;
286	unsigned npix_y;
287	unsigned npix0_x;
288	unsigned npix0_y;
289};
290
291static void r600_compressed_to_blittable(struct pipe_resource *tex,
292				   unsigned level,
293				   struct texture_orig_info *orig)
294{
295	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
296	unsigned pixsize = util_format_get_blocksize(rtex->real_format);
297	int new_format;
298	int new_height, new_width;
299
300	orig->format = tex->format;
301	orig->width0 = tex->width0;
302	orig->height0 = tex->height0;
303	orig->npix0_x = rtex->surface.level[0].npix_x;
304	orig->npix0_y = rtex->surface.level[0].npix_y;
305	orig->npix_x = rtex->surface.level[level].npix_x;
306	orig->npix_y = rtex->surface.level[level].npix_y;
307
308	if (pixsize == 8)
309		new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
310	else
311		new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
312
313	new_width = util_format_get_nblocksx(tex->format, orig->width0);
314	new_height = util_format_get_nblocksy(tex->format, orig->height0);
315
316	tex->width0 = new_width;
317	tex->height0 = new_height;
318	tex->format = new_format;
319	rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
320	rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
321	rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
322	rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
323}
324
325static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
326					       unsigned level,
327					       struct texture_orig_info *orig)
328{
329	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
330
331	tex->format = orig->format;
332	tex->width0 = orig->width0;
333	tex->height0 = orig->height0;
334	rtex->surface.level[0].npix_x = orig->npix0_x;
335	rtex->surface.level[0].npix_y = orig->npix0_y;
336	rtex->surface.level[level].npix_x = orig->npix_x;
337	rtex->surface.level[level].npix_y = orig->npix_y;
338}
339
340static void r600_resource_copy_region(struct pipe_context *ctx,
341				      struct pipe_resource *dst,
342				      unsigned dst_level,
343				      unsigned dstx, unsigned dsty, unsigned dstz,
344				      struct pipe_resource *src,
345				      unsigned src_level,
346				      const struct pipe_box *src_box)
347{
348	struct r600_context *rctx = (struct r600_context *)ctx;
349	struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
350	struct texture_orig_info orig_info[2];
351	struct pipe_box sbox;
352	const struct pipe_box *psbox;
353	boolean restore_orig[2];
354
355	memset(orig_info, 0, sizeof(orig_info));
356
357	/* Fallback for buffers. */
358	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
359		util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
360                                          src, src_level, src_box);
361		return;
362	}
363
364	if (rsrc->is_depth && !rsrc->is_flushing_texture)
365		r600_texture_depth_flush(ctx, src, NULL,
366					 src_level, src_level,
367					 src_box->z, src_box->z + src_box->depth - 1);
368
369	restore_orig[0] = restore_orig[1] = FALSE;
370
371	if (util_format_is_compressed(src->format)) {
372		r600_compressed_to_blittable(src, src_level, &orig_info[0]);
373		restore_orig[0] = TRUE;
374		sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
375		sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
376		sbox.z = src_box->z;
377		sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
378		sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
379		sbox.depth = src_box->depth;
380		psbox=&sbox;
381	} else
382		psbox=src_box;
383
384	if (util_format_is_compressed(dst->format)) {
385		r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
386		restore_orig[1] = TRUE;
387		/* translate the dst box as well */
388		dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
389		dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
390	}
391
392	r600_blitter_begin(ctx, R600_COPY);
393	util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
394				  src, src_level, psbox, TRUE);
395	r600_blitter_end(ctx);
396
397	if (restore_orig[0])
398		r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
399
400	if (restore_orig[1])
401		r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
402}
403
404void r600_init_blit_functions(struct r600_context *rctx)
405{
406	rctx->context.clear = r600_clear;
407	rctx->context.clear_render_target = r600_clear_render_target;
408	rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
409	rctx->context.resource_copy_region = r600_resource_copy_region;
410}
411