r600_blit.c revision 68c54abb2cfd12a031829e78d721b2480d0c8cc4
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#include <util/u_surface.h>
24#include <util/u_blitter.h>
25#include <util/u_format.h>
26#include "r600_pipe.h"
27
28enum r600_blitter_op /* bitmask */
29{
30	R600_SAVE_TEXTURES      = 1,
31	R600_SAVE_FRAMEBUFFER   = 2,
32	R600_DISABLE_RENDER_COND = 4,
33
34	R600_CLEAR         = 0,
35
36	R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38	R600_COPY          = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39			     R600_DISABLE_RENDER_COND,
40
41	R600_DECOMPRESS    = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42};
43
44static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45{
46	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
47
48	rctx->blit = true;
49	r600_context_queries_suspend(&rctx->ctx);
50
51	util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
52	util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
53	if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
54		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
55	}
56	util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
57	util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
58	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
59	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
60	if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
61		util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
62	}
63	if (rctx->states[R600_PIPE_STATE_CLIP]) {
64		util_blitter_save_clip(rctx->blitter, &rctx->clip);
65	}
66	util_blitter_save_vertex_buffers(rctx->blitter,
67					 rctx->vbuf_mgr->nr_vertex_buffers,
68					 rctx->vbuf_mgr->vertex_buffer);
69
70	if (op & R600_SAVE_FRAMEBUFFER)
71		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
72
73	if (op & R600_SAVE_TEXTURES) {
74		util_blitter_save_fragment_sampler_states(
75			rctx->blitter, rctx->ps_samplers.n_samplers,
76			(void**)rctx->ps_samplers.samplers);
77
78		util_blitter_save_fragment_sampler_views(
79			rctx->blitter, rctx->ps_samplers.n_views,
80			(struct pipe_sampler_view**)rctx->ps_samplers.views);
81	}
82
83	if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
84		rctx->saved_render_cond = rctx->current_render_cond;
85		rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
86		rctx->context.render_condition(&rctx->context, NULL, 0);
87	}
88
89}
90
91static void r600_blitter_end(struct pipe_context *ctx)
92{
93	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
94	if (rctx->saved_render_cond) {
95		rctx->context.render_condition(&rctx->context,
96					       rctx->saved_render_cond,
97					       rctx->saved_render_cond_mode);
98		rctx->saved_render_cond = NULL;
99	}
100	r600_context_queries_resume(&rctx->ctx, FALSE);
101	rctx->blit = false;
102}
103
104void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
105{
106	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
107	struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
108	int level = 0;
109	float depth = 1.0f;
110
111	if (!texture->dirty_db)
112		return;
113
114	surf_tmpl.format = texture->real_format;
115	surf_tmpl.u.tex.level = level;
116	surf_tmpl.u.tex.first_layer = 0;
117	surf_tmpl.u.tex.last_layer = 0;
118	surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
119
120	zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
121
122	surf_tmpl.format = texture->flushed_depth_texture->real_format;
123	surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
124	cbsurf = ctx->create_surface(ctx,
125			(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
126
127	if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
128	    rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
129		depth = 0.0f;
130
131	r600_blitter_begin(ctx, R600_DECOMPRESS);
132	util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
133	r600_blitter_end(ctx);
134
135	pipe_surface_reference(&zsurf, NULL);
136	pipe_surface_reference(&cbsurf, NULL);
137
138	texture->dirty_db = FALSE;
139}
140
141void r600_flush_depth_textures(struct r600_pipe_context *rctx)
142{
143	unsigned int i;
144
145	/* FIXME: This handles fragment shader textures only. */
146
147	for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
148		struct r600_pipe_sampler_view *view;
149		struct r600_resource_texture *tex;
150
151		view = rctx->ps_samplers.views[i];
152		if (!view) continue;
153
154		tex = (struct r600_resource_texture *)view->base.texture;
155		if (!tex->depth)
156			continue;
157
158		if (tex->is_flushing_texture)
159			continue;
160
161		r600_blit_uncompress_depth(&rctx->context, tex);
162	}
163
164	/* also check CB here */
165	for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
166		struct r600_resource_texture *tex;
167		tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
168
169		if (!tex->depth)
170			continue;
171
172		if (tex->is_flushing_texture)
173			continue;
174
175		r600_blit_uncompress_depth(&rctx->context, tex);
176	}
177}
178
179static void r600_clear(struct pipe_context *ctx, unsigned buffers,
180			const float *rgba, double depth, unsigned stencil)
181{
182	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
183	struct pipe_framebuffer_state *fb = &rctx->framebuffer;
184
185	r600_blitter_begin(ctx, R600_CLEAR);
186	util_blitter_clear(rctx->blitter, fb->width, fb->height,
187				fb->nr_cbufs, buffers, rgba, depth,
188				stencil);
189	r600_blitter_end(ctx);
190}
191
192static void r600_clear_render_target(struct pipe_context *ctx,
193				     struct pipe_surface *dst,
194				     const float *rgba,
195				     unsigned dstx, unsigned dsty,
196				     unsigned width, unsigned height)
197{
198	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
199
200	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
201	util_blitter_clear_render_target(rctx->blitter, dst, rgba,
202					 dstx, dsty, width, height);
203	r600_blitter_end(ctx);
204}
205
206static void r600_clear_depth_stencil(struct pipe_context *ctx,
207				     struct pipe_surface *dst,
208				     unsigned clear_flags,
209				     double depth,
210				     unsigned stencil,
211				     unsigned dstx, unsigned dsty,
212				     unsigned width, unsigned height)
213{
214	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
215
216	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
217	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
218					 dstx, dsty, width, height);
219	r600_blitter_end(ctx);
220}
221
222
223
224/* Copy a block of pixels from one surface to another using HW. */
225static void r600_hw_copy_region(struct pipe_context *ctx,
226				struct pipe_resource *dst,
227				unsigned dst_level,
228				unsigned dstx, unsigned dsty, unsigned dstz,
229				struct pipe_resource *src,
230				unsigned src_level,
231				const struct pipe_box *src_box)
232{
233	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
234
235	r600_blitter_begin(ctx, R600_COPY);
236	util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
237				  src, src_level, src_box, TRUE);
238	r600_blitter_end(ctx);
239}
240
241struct texture_orig_info {
242	unsigned format;
243	unsigned width0;
244	unsigned height0;
245};
246
247static void r600_compressed_to_blittable(struct pipe_resource *tex,
248				   unsigned level,
249				   struct texture_orig_info *orig)
250{
251	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
252	unsigned pixsize = util_format_get_blocksize(rtex->real_format);
253	int new_format;
254	int new_height, new_width;
255
256	orig->format = tex->format;
257	orig->width0 = tex->width0;
258	orig->height0 = tex->height0;
259
260	if (pixsize == 8)
261		new_format = PIPE_FORMAT_R16G16B16A16_UNORM; /* 64-bit block */
262	else
263		new_format = PIPE_FORMAT_R32G32B32A32_UNORM; /* 128-bit block */
264
265	new_width = util_format_get_nblocksx(tex->format, orig->width0);
266	new_height = util_format_get_nblocksy(tex->format, orig->height0);
267
268	rtex->force_int_type = true;
269	tex->width0 = new_width;
270	tex->height0 = new_height;
271	tex->format = new_format;
272}
273
274static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
275					 unsigned level,
276					 struct texture_orig_info *orig)
277{
278	struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
279	rtex->force_int_type = false;
280
281	tex->format = orig->format;
282	tex->width0 = orig->width0;
283	tex->height0 = orig->height0;
284}
285
286static void r600_resource_copy_region(struct pipe_context *ctx,
287				      struct pipe_resource *dst,
288				      unsigned dst_level,
289				      unsigned dstx, unsigned dsty, unsigned dstz,
290				      struct pipe_resource *src,
291				      unsigned src_level,
292				      const struct pipe_box *src_box)
293{
294	struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
295	struct texture_orig_info orig_info[2];
296	struct pipe_box sbox;
297	const struct pipe_box *psbox;
298	boolean restore_orig[2];
299
300	/* Fallback for buffers. */
301	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
302		util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
303                                          src, src_level, src_box);
304		return;
305	}
306
307	if (rsrc->depth && !rsrc->is_flushing_texture)
308		r600_texture_depth_flush(ctx, src, FALSE);
309
310	restore_orig[0] = restore_orig[1] = FALSE;
311
312	if (util_format_is_compressed(src->format)) {
313		r600_compressed_to_blittable(src, src_level, &orig_info[0]);
314		restore_orig[0] = TRUE;
315		sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
316		sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
317		sbox.z = src_box->z;
318		sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
319		sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
320		sbox.depth = src_box->depth;
321		psbox=&sbox;
322	} else
323		psbox=src_box;
324
325	if (util_format_is_compressed(dst->format)) {
326		r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
327		restore_orig[1] = TRUE;
328		/* translate the dst box as well */
329		dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
330		dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
331	}
332
333	r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
334			    src, src_level, psbox);
335
336	if (restore_orig[0])
337		r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
338
339	if (restore_orig[1])
340		r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
341}
342
343void r600_init_blit_functions(struct r600_pipe_context *rctx)
344{
345	rctx->context.clear = r600_clear;
346	rctx->context.clear_render_target = r600_clear_render_target;
347	rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
348	rctx->context.resource_copy_region = r600_resource_copy_region;
349}
350
351void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
352{
353	struct pipe_box sbox;
354
355	sbox.x = sbox.y = sbox.z = 0;
356	sbox.width = texture->resource.b.b.b.width0;
357	sbox.height = texture->resource.b.b.b.height0;
358	/* XXX that might be wrong */
359	sbox.depth = 1;
360
361	r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
362			    0, 0, 0,
363			    (struct pipe_resource *)texture->flushed_depth_texture, 0,
364			    &sbox);
365}
366