p_defines.h revision 3b2bc4ac5b63429738687fd296180149b54e67a4
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef PIPE_DEFINES_H 29#define PIPE_DEFINES_H 30 31#include "p_compiler.h" 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37/** 38 * Gallium error codes. 39 * 40 * - A zero value always means success. 41 * - A negative value always means failure. 42 * - The meaning of a positive value is function dependent. 43 */ 44enum pipe_error { 45 PIPE_OK = 0, 46 PIPE_ERROR = -1, /**< Generic error */ 47 PIPE_ERROR_BAD_INPUT = -2, 48 PIPE_ERROR_OUT_OF_MEMORY = -3, 49 PIPE_ERROR_RETRY = -4 50 /* TODO */ 51}; 52 53 54#define PIPE_BLENDFACTOR_ONE 0x1 55#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 56#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 57#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 58#define PIPE_BLENDFACTOR_DST_COLOR 0x5 59#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 60#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 61#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 62#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 63#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A 64#define PIPE_BLENDFACTOR_ZERO 0x11 65#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 66#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 67#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 68#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 69#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 70#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 71#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 72#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A 73 74#define PIPE_BLEND_ADD 0 75#define PIPE_BLEND_SUBTRACT 1 76#define PIPE_BLEND_REVERSE_SUBTRACT 2 77#define PIPE_BLEND_MIN 3 78#define PIPE_BLEND_MAX 4 79 80#define PIPE_LOGICOP_CLEAR 0 81#define PIPE_LOGICOP_NOR 1 82#define PIPE_LOGICOP_AND_INVERTED 2 83#define PIPE_LOGICOP_COPY_INVERTED 3 84#define PIPE_LOGICOP_AND_REVERSE 4 85#define PIPE_LOGICOP_INVERT 5 86#define PIPE_LOGICOP_XOR 6 87#define PIPE_LOGICOP_NAND 7 88#define PIPE_LOGICOP_AND 8 89#define PIPE_LOGICOP_EQUIV 9 90#define PIPE_LOGICOP_NOOP 10 91#define PIPE_LOGICOP_OR_INVERTED 11 92#define PIPE_LOGICOP_COPY 12 93#define PIPE_LOGICOP_OR_REVERSE 13 94#define PIPE_LOGICOP_OR 14 95#define PIPE_LOGICOP_SET 15 96 97#define PIPE_MASK_R 0x1 98#define PIPE_MASK_G 0x2 99#define PIPE_MASK_B 0x4 100#define PIPE_MASK_A 0x8 101#define PIPE_MASK_RGBA 0xf 102 103 104/** 105 * Inequality functions. Used for depth test, stencil compare, alpha 106 * test, shadow compare, etc. 107 */ 108#define PIPE_FUNC_NEVER 0 109#define PIPE_FUNC_LESS 1 110#define PIPE_FUNC_EQUAL 2 111#define PIPE_FUNC_LEQUAL 3 112#define PIPE_FUNC_GREATER 4 113#define PIPE_FUNC_NOTEQUAL 5 114#define PIPE_FUNC_GEQUAL 6 115#define PIPE_FUNC_ALWAYS 7 116 117/** Polygon fill mode */ 118#define PIPE_POLYGON_MODE_FILL 0 119#define PIPE_POLYGON_MODE_LINE 1 120#define PIPE_POLYGON_MODE_POINT 2 121 122/** Polygon face specification, eg for culling */ 123#define PIPE_FACE_NONE 0 124#define PIPE_FACE_FRONT 1 125#define PIPE_FACE_BACK 2 126#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK) 127 128/** Stencil ops */ 129#define PIPE_STENCIL_OP_KEEP 0 130#define PIPE_STENCIL_OP_ZERO 1 131#define PIPE_STENCIL_OP_REPLACE 2 132#define PIPE_STENCIL_OP_INCR 3 133#define PIPE_STENCIL_OP_DECR 4 134#define PIPE_STENCIL_OP_INCR_WRAP 5 135#define PIPE_STENCIL_OP_DECR_WRAP 6 136#define PIPE_STENCIL_OP_INVERT 7 137 138/** Texture types. 139 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */ 140enum pipe_texture_target { 141 PIPE_BUFFER = 0, 142 PIPE_TEXTURE_1D = 1, 143 PIPE_TEXTURE_2D = 2, 144 PIPE_TEXTURE_3D = 3, 145 PIPE_TEXTURE_CUBE = 4, 146 PIPE_TEXTURE_RECT = 5, 147 PIPE_TEXTURE_1D_ARRAY = 6, 148 PIPE_TEXTURE_2D_ARRAY = 7, 149 PIPE_MAX_TEXTURE_TYPES 150}; 151 152#define PIPE_TEX_FACE_POS_X 0 153#define PIPE_TEX_FACE_NEG_X 1 154#define PIPE_TEX_FACE_POS_Y 2 155#define PIPE_TEX_FACE_NEG_Y 3 156#define PIPE_TEX_FACE_POS_Z 4 157#define PIPE_TEX_FACE_NEG_Z 5 158#define PIPE_TEX_FACE_MAX 6 159 160#define PIPE_TEX_WRAP_REPEAT 0 161#define PIPE_TEX_WRAP_CLAMP 1 162#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 163#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 164#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 165#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 166#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 167#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 168 169/* Between mipmaps, ie mipfilter 170 */ 171#define PIPE_TEX_MIPFILTER_NEAREST 0 172#define PIPE_TEX_MIPFILTER_LINEAR 1 173#define PIPE_TEX_MIPFILTER_NONE 2 174 175/* Within a mipmap, ie min/mag filter 176 */ 177#define PIPE_TEX_FILTER_NEAREST 0 178#define PIPE_TEX_FILTER_LINEAR 1 179 180#define PIPE_TEX_COMPARE_NONE 0 181#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 182 183/** 184 * Clear buffer bits 185 */ 186/** All color buffers currently bound */ 187#define PIPE_CLEAR_COLOR (1 << 0) 188#define PIPE_CLEAR_DEPTH (1 << 1) 189#define PIPE_CLEAR_STENCIL (1 << 2) 190/** Depth/stencil combined */ 191#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL) 192 193/** 194 * Transfer object usage flags 195 */ 196enum pipe_transfer_usage { 197 /** 198 * Resource contents read back (or accessed directly) at transfer 199 * create time. 200 */ 201 PIPE_TRANSFER_READ = (1 << 0), 202 203 /** 204 * Resource contents will be written back at transfer_destroy 205 * time (or modified as a result of being accessed directly). 206 */ 207 PIPE_TRANSFER_WRITE = (1 << 1), 208 209 /** 210 * Read/modify/write 211 */ 212 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, 213 214 /** 215 * The transfer should map the texture storage directly. The driver may 216 * return NULL if that isn't possible, and the state tracker needs to cope 217 * with that and use an alternative path without this flag. 218 * 219 * E.g. the state tracker could have a simpler path which maps textures and 220 * does read/modify/write cycles on them directly, and a more complicated 221 * path which uses minimal read and write transfers. 222 */ 223 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2), 224 225 /** 226 * Discards the memory within the mapped region. 227 * 228 * It should not be used with PIPE_TRANSFER_READ. 229 * 230 * See also: 231 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. 232 */ 233 PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */ 234 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8), 235 236 /** 237 * Fail if the resource cannot be mapped immediately. 238 * 239 * See also: 240 * - Direct3D's D3DLOCK_DONOTWAIT flag. 241 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. 242 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. 243 */ 244 PIPE_TRANSFER_DONTBLOCK = (1 << 9), 245 246 /** 247 * Do not attempt to synchronize pending operations on the resource when mapping. 248 * 249 * It should not be used with PIPE_TRANSFER_READ. 250 * 251 * See also: 252 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. 253 * - Direct3D's D3DLOCK_NOOVERWRITE flag. 254 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. 255 */ 256 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10), 257 PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */ 258 259 /** 260 * Written ranges will be notified later with 261 * pipe_context::transfer_flush_region. 262 * 263 * It should not be used with PIPE_TRANSFER_READ. 264 * 265 * See also: 266 * - pipe_context::transfer_flush_region 267 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. 268 */ 269 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11), 270 271 /** 272 * Discards all memory backing the resource. 273 * 274 * It should not be used with PIPE_TRANSFER_READ. 275 * 276 * This is equivalent to: 277 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT 278 * - BufferData(NULL) on a GL buffer 279 * - Direct3D's D3DLOCK_DISCARD flag. 280 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag. 281 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag 282 * - D3D10's D3D10_MAP_WRITE_DISCARD flag. 283 */ 284 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12) 285 286}; 287 288 289/* 290 * Resource binding flags -- state tracker must specify in advance all 291 * the ways a resource might be used. 292 */ 293#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */ 294#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */ 295#define PIPE_BIND_SAMPLER_VIEW (1 << 2) /* create_sampler_view */ 296#define PIPE_BIND_VERTEX_BUFFER (1 << 3) /* set_vertex_buffers */ 297#define PIPE_BIND_INDEX_BUFFER (1 << 4) /* draw_elements */ 298#define PIPE_BIND_CONSTANT_BUFFER (1 << 5) /* set_constant_buffer */ 299#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */ 300#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */ 301#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */ 302#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */ 303#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */ 304#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */ 305 306/* The first two flags above were previously part of the amorphous 307 * TEXTURE_USAGE, most of which are now descriptions of the ways a 308 * particular texture can be bound to the gallium pipeline. The two flags 309 * below do not fit within that and probably need to be migrated to some 310 * other place. 311 * 312 * It seems like scanout is used by the Xorg state tracker to ask for 313 * a texture suitable for actual scanout (hence the name), which 314 * implies extra layout constraints on some hardware. It may also 315 * have some special meaning regarding mouse cursor images. 316 * 317 * The shared flag is quite underspecified, but certainly isn't a 318 * binding flag - it seems more like a message to the winsys to create 319 * a shareable allocation. 320 */ 321#define PIPE_BIND_SCANOUT (1 << 14) /* */ 322#define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */ 323 324 325/* Flags for the driver about resource behaviour: 326 */ 327#define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */ 328#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */ 329#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */ 330 331/* Hint about the expected lifecycle of a resource. 332 */ 333#define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */ 334#define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */ 335#define PIPE_USAGE_STATIC 2 /* same as immutable?? */ 336#define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */ 337#define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */ 338#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */ 339 340 341/** 342 * Shaders 343 */ 344#define PIPE_SHADER_VERTEX 0 345#define PIPE_SHADER_FRAGMENT 1 346#define PIPE_SHADER_GEOMETRY 2 347#define PIPE_SHADER_TYPES 3 348 349 350/** 351 * Primitive types: 352 */ 353#define PIPE_PRIM_POINTS 0 354#define PIPE_PRIM_LINES 1 355#define PIPE_PRIM_LINE_LOOP 2 356#define PIPE_PRIM_LINE_STRIP 3 357#define PIPE_PRIM_TRIANGLES 4 358#define PIPE_PRIM_TRIANGLE_STRIP 5 359#define PIPE_PRIM_TRIANGLE_FAN 6 360#define PIPE_PRIM_QUADS 7 361#define PIPE_PRIM_QUAD_STRIP 8 362#define PIPE_PRIM_POLYGON 9 363#define PIPE_PRIM_LINES_ADJACENCY 10 364#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 365#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 366#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 367#define PIPE_PRIM_MAX 14 368 369 370/** 371 * Query object types 372 */ 373#define PIPE_QUERY_OCCLUSION_COUNTER 0 374#define PIPE_QUERY_PRIMITIVES_GENERATED 1 375#define PIPE_QUERY_PRIMITIVES_EMITTED 2 376#define PIPE_QUERY_TIME_ELAPSED 3 377#define PIPE_QUERY_SO_STATISTICS 5 378#define PIPE_QUERY_GPU_FINISHED 6 379#define PIPE_QUERY_TIMESTAMP_DISJOINT 7 380#define PIPE_QUERY_OCCLUSION_PREDICATE 8 381#define PIPE_QUERY_TYPES 9 382 383 384/** 385 * Conditional rendering modes 386 */ 387#define PIPE_RENDER_COND_WAIT 0 388#define PIPE_RENDER_COND_NO_WAIT 1 389#define PIPE_RENDER_COND_BY_REGION_WAIT 2 390#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 391 392 393/** 394 * Point sprite coord modes 395 */ 396#define PIPE_SPRITE_COORD_UPPER_LEFT 0 397#define PIPE_SPRITE_COORD_LOWER_LEFT 1 398 399 400/** 401 * Texture swizzles 402 */ 403#define PIPE_SWIZZLE_RED 0 404#define PIPE_SWIZZLE_GREEN 1 405#define PIPE_SWIZZLE_BLUE 2 406#define PIPE_SWIZZLE_ALPHA 3 407#define PIPE_SWIZZLE_ZERO 4 408#define PIPE_SWIZZLE_ONE 5 409 410 411#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull 412 413/** 414 * Implementation capabilities/limits which are queried through 415 * pipe_screen::get_param() and pipe_screen::get_paramf(). 416 */ 417enum pipe_cap { 418 PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0, 419 PIPE_CAP_NPOT_TEXTURES = 1, 420 PIPE_CAP_TWO_SIDED_STENCIL = 2, 421 PIPE_CAP_GLSL = 3, /* XXX need something better */ 422 PIPE_CAP_DUAL_SOURCE_BLEND = 4, 423 PIPE_CAP_ANISOTROPIC_FILTER = 5, 424 PIPE_CAP_POINT_SPRITE = 6, 425 PIPE_CAP_MAX_RENDER_TARGETS = 7, 426 PIPE_CAP_OCCLUSION_QUERY = 8, 427 PIPE_CAP_TIMER_QUERY = 9, 428 PIPE_CAP_TEXTURE_SHADOW_MAP = 10, 429 PIPE_CAP_TEXTURE_SWIZZLE = 11, 430 PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12, 431 PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13, 432 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14, 433 PIPE_CAP_MAX_LINE_WIDTH = 15, 434 PIPE_CAP_MAX_LINE_WIDTH_AA = 16, 435 PIPE_CAP_MAX_POINT_WIDTH = 17, 436 PIPE_CAP_MAX_POINT_WIDTH_AA = 18, 437 PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19, 438 PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20, 439 PIPE_CAP_GUARD_BAND_LEFT = 21, /*< float */ 440 PIPE_CAP_GUARD_BAND_TOP = 22, /*< float */ 441 PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */ 442 PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */ 443 PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25, 444 PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26, 445 PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27, 446 PIPE_CAP_BLEND_EQUATION_SEPARATE = 28, 447 PIPE_CAP_SM3 = 29, /*< Shader Model, supported */ 448 PIPE_CAP_STREAM_OUTPUT = 30, 449 PIPE_CAP_PRIMITIVE_RESTART = 31, 450 /** Maximum texture image units accessible from vertex and fragment shaders 451 * combined */ 452 PIPE_CAP_MAX_COMBINED_SAMPLERS = 32, 453 /** blend enables and write masks per rendertarget */ 454 PIPE_CAP_INDEP_BLEND_ENABLE = 33, 455 /** different blend funcs per rendertarget */ 456 PIPE_CAP_INDEP_BLEND_FUNC = 34, 457 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35, 458 PIPE_CAP_ARRAY_TEXTURES = 36, 459 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37, 460 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38, 461 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39, 462 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40, 463 PIPE_CAP_DEPTH_CLAMP = 41, 464 PIPE_CAP_SHADER_STENCIL_EXPORT = 42, 465 PIPE_CAP_TGSI_INSTANCEID = 43, 466 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44, 467 PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45, 468 PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46, 469}; 470 471/* Shader caps not specific to any single stage */ 472enum pipe_shader_cap 473{ 474 PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */ 475 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1, 476 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2, 477 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3, 478 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4, 479 PIPE_SHADER_CAP_MAX_INPUTS = 5, 480 PIPE_SHADER_CAP_MAX_CONSTS = 6, 481 PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7, 482 PIPE_SHADER_CAP_MAX_TEMPS = 8, 483 PIPE_SHADER_CAP_MAX_ADDRS = 9, 484 PIPE_SHADER_CAP_MAX_PREDS = 10, 485 /* boolean caps */ 486 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11, 487 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12, 488 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13, 489 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14, 490 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15, 491 PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */ 492}; 493 494 495/** 496 * Composite query types 497 */ 498struct pipe_query_data_so_statistics 499{ 500 uint64_t num_primitives_written; 501 uint64_t primitives_storage_needed; 502}; 503struct pipe_query_data_timestamp_disjoint 504{ 505 uint64_t frequency; 506 boolean disjoint; 507}; 508 509#ifdef __cplusplus 510} 511#endif 512 513#endif 514