p_defines.h revision 94c73d1bb9037a1eead1d5174f218b15852b52d7
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef PIPE_DEFINES_H 29#define PIPE_DEFINES_H 30 31#include "p_format.h" 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37#define PIPE_BLENDFACTOR_ONE 0x1 38#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 39#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 40#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 41#define PIPE_BLENDFACTOR_DST_COLOR 0x5 42#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 43#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 44#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 45#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 46#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A 47#define PIPE_BLENDFACTOR_ZERO 0x11 48#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 49#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 50#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 51#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 52#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 53#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 54#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 55#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A 56 57#define PIPE_BLEND_ADD 0 58#define PIPE_BLEND_SUBTRACT 1 59#define PIPE_BLEND_REVERSE_SUBTRACT 2 60#define PIPE_BLEND_MIN 3 61#define PIPE_BLEND_MAX 4 62 63#define PIPE_LOGICOP_CLEAR 0 64#define PIPE_LOGICOP_NOR 1 65#define PIPE_LOGICOP_AND_INVERTED 2 66#define PIPE_LOGICOP_COPY_INVERTED 3 67#define PIPE_LOGICOP_AND_REVERSE 4 68#define PIPE_LOGICOP_INVERT 5 69#define PIPE_LOGICOP_XOR 6 70#define PIPE_LOGICOP_NAND 7 71#define PIPE_LOGICOP_AND 8 72#define PIPE_LOGICOP_EQUIV 9 73#define PIPE_LOGICOP_NOOP 10 74#define PIPE_LOGICOP_OR_INVERTED 11 75#define PIPE_LOGICOP_COPY 12 76#define PIPE_LOGICOP_OR_REVERSE 13 77#define PIPE_LOGICOP_OR 14 78#define PIPE_LOGICOP_SET 15 79 80#define PIPE_MASK_R 0x1 81#define PIPE_MASK_G 0x2 82#define PIPE_MASK_B 0x4 83#define PIPE_MASK_A 0x8 84#define PIPE_MASK_RGBA 0xf 85 86 87/** 88 * Inequality functions. Used for depth test, stencil compare, alpha 89 * test, shadow compare, etc. 90 */ 91#define PIPE_FUNC_NEVER 0 92#define PIPE_FUNC_LESS 1 93#define PIPE_FUNC_EQUAL 2 94#define PIPE_FUNC_LEQUAL 3 95#define PIPE_FUNC_GREATER 4 96#define PIPE_FUNC_NOTEQUAL 5 97#define PIPE_FUNC_GEQUAL 6 98#define PIPE_FUNC_ALWAYS 7 99 100/** Polygon fill mode */ 101#define PIPE_POLYGON_MODE_FILL 0 102#define PIPE_POLYGON_MODE_LINE 1 103#define PIPE_POLYGON_MODE_POINT 2 104 105/** Polygon front/back window, also for culling */ 106#define PIPE_WINDING_NONE 0 107#define PIPE_WINDING_CW 1 108#define PIPE_WINDING_CCW 2 109#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW) 110 111/** Stencil ops */ 112#define PIPE_STENCIL_OP_KEEP 0 113#define PIPE_STENCIL_OP_ZERO 1 114#define PIPE_STENCIL_OP_REPLACE 2 115#define PIPE_STENCIL_OP_INCR 3 116#define PIPE_STENCIL_OP_DECR 4 117#define PIPE_STENCIL_OP_INCR_WRAP 5 118#define PIPE_STENCIL_OP_DECR_WRAP 6 119#define PIPE_STENCIL_OP_INVERT 7 120 121/** Texture types */ 122enum pipe_texture_target { 123 PIPE_TEXTURE_1D = 0, 124 PIPE_TEXTURE_2D = 1, 125 PIPE_TEXTURE_3D = 2, 126 PIPE_TEXTURE_CUBE = 3 127}; 128 129#define PIPE_TEX_FACE_POS_X 0 130#define PIPE_TEX_FACE_NEG_X 1 131#define PIPE_TEX_FACE_POS_Y 2 132#define PIPE_TEX_FACE_NEG_Y 3 133#define PIPE_TEX_FACE_POS_Z 4 134#define PIPE_TEX_FACE_NEG_Z 5 135 136#define PIPE_TEX_WRAP_REPEAT 0 137#define PIPE_TEX_WRAP_CLAMP 1 138#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 139#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 140#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 141#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 142#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 143#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 144 145/* Between mipmaps, ie mipfilter 146 */ 147#define PIPE_TEX_MIPFILTER_NEAREST 0 148#define PIPE_TEX_MIPFILTER_LINEAR 1 149#define PIPE_TEX_MIPFILTER_NONE 2 150 151/* Within a mipmap, ie min/mag filter 152 */ 153#define PIPE_TEX_FILTER_NEAREST 0 154#define PIPE_TEX_FILTER_LINEAR 1 155/* #define PIPE_TEX_FILTER_ANISO 2 */ 156 157 158#define PIPE_TEX_COMPARE_NONE 0 159#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 160 161#define PIPE_TEX_FACE_POS_X 0 162#define PIPE_TEX_FACE_NEG_X 1 163#define PIPE_TEX_FACE_POS_Y 2 164#define PIPE_TEX_FACE_NEG_Y 3 165#define PIPE_TEX_FACE_POS_Z 4 166#define PIPE_TEX_FACE_NEG_Z 5 167#define PIPE_TEX_FACE_MAX 6 168 169/** 170 * Surfaces, textures, etc. (others may be added) 171 */ 172#define PIPE_TEXTURE 1 173#define PIPE_SURFACE 2 /**< user-created surfaces */ 174 175 176/** 177 * Surface status 178 */ 179#define PIPE_SURFACE_STATUS_UNDEFINED 0 180#define PIPE_SURFACE_STATUS_DEFINED 1 181#define PIPE_SURFACE_STATUS_CLEAR 2 182 183 184/** 185 * Buffer usage flags 186 */ 187#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0) 188#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1) 189#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2) 190#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3) 191#define PIPE_BUFFER_USAGE_PIXEL (1 << 4) 192#define PIPE_BUFFER_USAGE_VERTEX (1 << 5) 193#define PIPE_BUFFER_USAGE_INDEX (1 << 6) 194#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7) 195/** Pipe driver custam usage flags should be greater or equal to this value */ 196#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16) 197 198 199/** 200 * Flush types: 201 */ 202#define PIPE_FLUSH_RENDER_CACHE 0x1 203#define PIPE_FLUSH_TEXTURE_CACHE 0x2 204#define PIPE_FLUSH_WAIT 0x4 205#define PIPE_FLUSH_SWAPBUFFERS 0x8 206 207 208/** 209 * Shaders 210 */ 211#define PIPE_SHADER_VERTEX 0 212#define PIPE_SHADER_FRAGMENT 1 213#define PIPE_SHADER_TYPES 2 214 215 216/** 217 * Primitive types: 218 */ 219#define PIPE_PRIM_POINTS 0 220#define PIPE_PRIM_LINES 1 221#define PIPE_PRIM_LINE_LOOP 2 222#define PIPE_PRIM_LINE_STRIP 3 223#define PIPE_PRIM_TRIANGLES 4 224#define PIPE_PRIM_TRIANGLE_STRIP 5 225#define PIPE_PRIM_TRIANGLE_FAN 6 226#define PIPE_PRIM_QUADS 7 227#define PIPE_PRIM_QUAD_STRIP 8 228#define PIPE_PRIM_POLYGON 9 229 230 231/** 232 * Query object types 233 */ 234#define PIPE_QUERY_OCCLUSION_COUNTER 0 235#define PIPE_QUERY_PRIMITIVES_GENERATED 1 236#define PIPE_QUERY_PRIMITIVES_EMITTED 2 237#define PIPE_QUERY_TYPES 3 238 239 240/** 241 * Point sprite coord modes 242 */ 243#define PIPE_SPRITE_COORD_NONE 0 244#define PIPE_SPRITE_COORD_UPPER_LEFT 1 245#define PIPE_SPRITE_COORD_LOWER_LEFT 2 246 247 248/** 249 * Implementation capabilities/limits 250 * Passed to pipe->get_param() 251 * XXX this will need some fine tuning... 252 */ 253#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1 254#define PIPE_CAP_NPOT_TEXTURES 2 255#define PIPE_CAP_TWO_SIDED_STENCIL 3 256#define PIPE_CAP_GLSL 4 /* XXX need something better */ 257#define PIPE_CAP_S3TC 5 258#define PIPE_CAP_ANISOTROPIC_FILTER 6 259#define PIPE_CAP_POINT_SPRITE 7 260#define PIPE_CAP_MAX_RENDER_TARGETS 8 261#define PIPE_CAP_OCCLUSION_QUERY 9 262#define PIPE_CAP_TEXTURE_SHADOW_MAP 10 263#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11 264#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12 265#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13 266#define PIPE_CAP_MAX_LINE_WIDTH 14 267#define PIPE_CAP_MAX_LINE_WIDTH_AA 15 268#define PIPE_CAP_MAX_POINT_WIDTH 16 269#define PIPE_CAP_MAX_POINT_WIDTH_AA 17 270#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18 271#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19 272#define PIPE_CAP_BITMAP_TEXCOORD_BIAS 20 273 274#ifdef __cplusplus 275} 276#endif 277 278#endif 279