tri-instanced.c revision 136ff67ce8a626e628dd76aeb7feba8cf9436cd7
1/* 2 * Test draw instancing. 3 */ 4 5#include <stdio.h> 6#include <string.h> 7 8#include "state_tracker/graw.h" 9#include "pipe/p_screen.h" 10#include "pipe/p_context.h" 11#include "pipe/p_state.h" 12#include "pipe/p_defines.h" 13 14#include "util/u_memory.h" /* Offset() */ 15#include "util/u_draw_quad.h" 16 17 18enum pipe_format formats[] = { 19 PIPE_FORMAT_R8G8B8A8_UNORM, 20 PIPE_FORMAT_B8G8R8A8_UNORM, 21 PIPE_FORMAT_NONE 22}; 23 24static const int WIDTH = 300; 25static const int HEIGHT = 300; 26 27static struct pipe_screen *screen = NULL; 28static struct pipe_context *ctx = NULL; 29static struct pipe_surface *surf = NULL; 30static void *window = NULL; 31 32struct vertex { 33 float position[4]; 34 float color[4]; 35}; 36 37 38static int draw_elements = 0; 39 40 41/** 42 * Vertex data. 43 * Each vertex has three attributes: position, color and translation. 44 * The translation attribute is a per-instance attribute. See 45 * "instance_divisor" below. 46 */ 47static struct vertex vertices[4] = 48{ 49 { 50 { 0.0f, -0.3f, 0.0f, 1.0f }, /* pos */ 51 { 1.0f, 0.0f, 0.0f, 1.0f } /* color */ 52 }, 53 { 54 { -0.2f, 0.3f, 0.0f, 1.0f }, 55 { 0.0f, 1.0f, 0.0f, 1.0f } 56 }, 57 { 58 { 0.2f, 0.3f, 0.0f, 1.0f }, 59 { 0.0f, 0.0f, 1.0f, 1.0f } 60 } 61}; 62 63 64#define NUM_INST 5 65 66static float inst_data[NUM_INST][4] = 67{ 68 { -0.50f, 0.4f, 0.0f, 0.0f }, 69 { -0.25f, 0.1f, 0.0f, 0.0f }, 70 { 0.00f, 0.2f, 0.0f, 0.0f }, 71 { 0.25f, 0.1f, 0.0f, 0.0f }, 72 { 0.50f, 0.3f, 0.0f, 0.0f } 73}; 74 75 76static ushort indices[3] = { 0, 2, 1 }; 77 78 79static void set_viewport( float x, float y, 80 float width, float height, 81 float near, float far) 82{ 83 float z = far; 84 float half_width = (float)width / 2.0f; 85 float half_height = (float)height / 2.0f; 86 float half_depth = ((float)far - (float)near) / 2.0f; 87 struct pipe_viewport_state vp; 88 89 vp.scale[0] = half_width; 90 vp.scale[1] = half_height; 91 vp.scale[2] = half_depth; 92 vp.scale[3] = 1.0f; 93 94 vp.translate[0] = half_width + x; 95 vp.translate[1] = half_height + y; 96 vp.translate[2] = half_depth + z; 97 vp.translate[3] = 0.0f; 98 99 ctx->set_viewport_state( ctx, &vp ); 100} 101 102 103static void set_vertices( void ) 104{ 105 struct pipe_vertex_element ve[3]; 106 struct pipe_vertex_buffer vbuf[2]; 107 struct pipe_index_buffer ibuf; 108 void *handle; 109 110 memset(ve, 0, sizeof ve); 111 112 /* pos */ 113 ve[0].src_offset = Offset(struct vertex, position); 114 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 115 ve[0].vertex_buffer_index = 0; 116 117 /* color */ 118 ve[1].src_offset = Offset(struct vertex, color); 119 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 120 ve[1].vertex_buffer_index = 0; 121 122 /* per-instance info */ 123 ve[2].src_offset = 0; 124 ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 125 ve[2].vertex_buffer_index = 1; 126 ve[2].instance_divisor = 1; 127 128 handle = ctx->create_vertex_elements_state(ctx, 3, ve); 129 ctx->bind_vertex_elements_state(ctx, handle); 130 131 132 /* vertex data */ 133 vbuf[0].stride = sizeof( struct vertex ); 134 vbuf[0].max_index = sizeof(vertices) / vbuf[0].stride; 135 vbuf[0].buffer_offset = 0; 136 vbuf[0].buffer = screen->user_buffer_create(screen, 137 vertices, 138 sizeof(vertices), 139 PIPE_BIND_VERTEX_BUFFER); 140 141 /* instance data */ 142 vbuf[1].stride = sizeof( inst_data[0] ); 143 vbuf[1].max_index = sizeof(inst_data) / vbuf[1].stride; 144 vbuf[1].buffer_offset = 0; 145 vbuf[1].buffer = screen->user_buffer_create(screen, 146 inst_data, 147 sizeof(inst_data), 148 PIPE_BIND_VERTEX_BUFFER); 149 150 151 ctx->set_vertex_buffers(ctx, 2, vbuf); 152 153 /* index data */ 154 ibuf.buffer = screen->user_buffer_create(screen, 155 indices, 156 sizeof(indices), 157 PIPE_BIND_VERTEX_BUFFER); 158 ibuf.offset = 0; 159 ibuf.index_size = 2; 160 161 ctx->set_index_buffer(ctx, &ibuf); 162 163} 164 165static void set_vertex_shader( void ) 166{ 167 void *handle; 168 const char *text = 169 "VERT\n" 170 "DCL IN[0]\n" 171 "DCL IN[1]\n" 172 "DCL IN[2]\n" 173 "DCL OUT[0], POSITION\n" 174 "DCL OUT[1], COLOR\n" 175 " 0: MOV OUT[1], IN[1]\n" 176 " 1: ADD OUT[0], IN[0], IN[2]\n" /* add instance pos to vertex pos */ 177 " 2: END\n"; 178 179 handle = graw_parse_vertex_shader(ctx, text); 180 ctx->bind_vs_state(ctx, handle); 181} 182 183static void set_fragment_shader( void ) 184{ 185 void *handle; 186 const char *text = 187 "FRAG\n" 188 "DCL IN[0], COLOR, LINEAR\n" 189 "DCL OUT[0], COLOR\n" 190 " 0: MOV OUT[0], IN[0]\n" 191 " 1: END\n"; 192 193 handle = graw_parse_fragment_shader(ctx, text); 194 ctx->bind_fs_state(ctx, handle); 195} 196 197 198static void draw( void ) 199{ 200 float clear_color[4] = {1,0,1,1}; 201 struct pipe_draw_info info; 202 203 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); 204 205 util_draw_init_info(&info); 206 info.indexed = (draw_elements != 0); 207 info.mode = PIPE_PRIM_TRIANGLES; 208 info.start = 0; 209 info.count = 3; 210 /* draw NUM_INST triangles */ 211 info.instance_count = NUM_INST; 212 213 ctx->draw_vbo(ctx, &info); 214 215 ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); 216 217 graw_save_surface_to_file(ctx, surf, NULL); 218 219 screen->flush_frontbuffer(screen, surf, window); 220} 221 222 223static void init( void ) 224{ 225 struct pipe_framebuffer_state fb; 226 struct pipe_resource *tex, templat; 227 int i; 228 229 /* It's hard to say whether window or screen should be created 230 * first. Different environments would prefer one or the other. 231 * 232 * Also, no easy way of querying supported formats if the screen 233 * cannot be created first. 234 */ 235 for (i = 0; 236 window == NULL && formats[i] != PIPE_FORMAT_NONE; 237 i++) { 238 239 screen = graw_create_window_and_screen(0,0,300,300, 240 formats[i], 241 &window); 242 } 243 244 ctx = screen->context_create(screen, NULL); 245 if (ctx == NULL) 246 exit(3); 247 248 templat.target = PIPE_TEXTURE_2D; 249 templat.format = formats[i]; 250 templat.width0 = WIDTH; 251 templat.height0 = HEIGHT; 252 templat.depth0 = 1; 253 templat.last_level = 0; 254 templat.nr_samples = 1; 255 templat.bind = (PIPE_BIND_RENDER_TARGET | 256 PIPE_BIND_DISPLAY_TARGET); 257 258 tex = screen->resource_create(screen, 259 &templat); 260 if (tex == NULL) 261 exit(4); 262 263 surf = screen->get_tex_surface(screen, tex, 0, 0, 0, 264 PIPE_BIND_RENDER_TARGET | 265 PIPE_BIND_DISPLAY_TARGET); 266 if (surf == NULL) 267 exit(5); 268 269 memset(&fb, 0, sizeof fb); 270 fb.nr_cbufs = 1; 271 fb.width = WIDTH; 272 fb.height = HEIGHT; 273 fb.cbufs[0] = surf; 274 275 ctx->set_framebuffer_state(ctx, &fb); 276 277 { 278 struct pipe_blend_state blend; 279 void *handle; 280 memset(&blend, 0, sizeof blend); 281 blend.rt[0].colormask = PIPE_MASK_RGBA; 282 handle = ctx->create_blend_state(ctx, &blend); 283 ctx->bind_blend_state(ctx, handle); 284 } 285 286 { 287 struct pipe_depth_stencil_alpha_state depthstencil; 288 void *handle; 289 memset(&depthstencil, 0, sizeof depthstencil); 290 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 291 ctx->bind_depth_stencil_alpha_state(ctx, handle); 292 } 293 294 { 295 struct pipe_rasterizer_state rasterizer; 296 void *handle; 297 memset(&rasterizer, 0, sizeof rasterizer); 298 rasterizer.cull_face = PIPE_FACE_NONE; 299 rasterizer.gl_rasterization_rules = 1; 300 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 301 ctx->bind_rasterizer_state(ctx, handle); 302 } 303 304 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 305 set_vertices(); 306 set_vertex_shader(); 307 set_fragment_shader(); 308} 309 310 311static void options(int argc, char *argv[]) 312{ 313 int i; 314 315 for (i = 1; i < argc;) { 316 if (graw_parse_args(&i, argc, argv)) { 317 continue; 318 } 319 if (strcmp(argv[i], "-e") == 0) { 320 draw_elements = 1; 321 i++; 322 } 323 else { 324 i++; 325 } 326 } 327 if (draw_elements) 328 printf("Using pipe_context::draw_elements_instanced()\n"); 329 else 330 printf("Using pipe_context::draw_arrays_instanced()\n"); 331} 332 333 334int main( int argc, char *argv[] ) 335{ 336 options(argc, argv); 337 338 init(); 339 340 graw_set_display_func( draw ); 341 graw_main_loop(); 342 return 0; 343} 344