tri-instanced.c revision 136ff67ce8a626e628dd76aeb7feba8cf9436cd7
1/*
2 * Test draw instancing.
3 */
4
5#include <stdio.h>
6#include <string.h>
7
8#include "state_tracker/graw.h"
9#include "pipe/p_screen.h"
10#include "pipe/p_context.h"
11#include "pipe/p_state.h"
12#include "pipe/p_defines.h"
13
14#include "util/u_memory.h"      /* Offset() */
15#include "util/u_draw_quad.h"
16
17
18enum pipe_format formats[] = {
19   PIPE_FORMAT_R8G8B8A8_UNORM,
20   PIPE_FORMAT_B8G8R8A8_UNORM,
21   PIPE_FORMAT_NONE
22};
23
24static const int WIDTH = 300;
25static const int HEIGHT = 300;
26
27static struct pipe_screen *screen = NULL;
28static struct pipe_context *ctx = NULL;
29static struct pipe_surface *surf = NULL;
30static void *window = NULL;
31
32struct vertex {
33   float position[4];
34   float color[4];
35};
36
37
38static int draw_elements = 0;
39
40
41/**
42 * Vertex data.
43 * Each vertex has three attributes: position, color and translation.
44 * The translation attribute is a per-instance attribute.  See
45 * "instance_divisor" below.
46 */
47static struct vertex vertices[4] =
48{
49   {
50      { 0.0f, -0.3f, 0.0f, 1.0f },  /* pos */
51      { 1.0f, 0.0f, 0.0f, 1.0f }    /* color */
52   },
53   {
54      { -0.2f, 0.3f, 0.0f, 1.0f },
55      { 0.0f, 1.0f, 0.0f, 1.0f }
56   },
57   {
58      { 0.2f, 0.3f, 0.0f, 1.0f },
59      { 0.0f, 0.0f, 1.0f, 1.0f }
60   }
61};
62
63
64#define NUM_INST 5
65
66static float inst_data[NUM_INST][4] =
67{
68   { -0.50f, 0.4f, 0.0f, 0.0f },
69   { -0.25f, 0.1f, 0.0f, 0.0f },
70   { 0.00f, 0.2f, 0.0f, 0.0f },
71   { 0.25f, 0.1f, 0.0f, 0.0f },
72   { 0.50f, 0.3f, 0.0f, 0.0f }
73};
74
75
76static ushort indices[3] = { 0, 2, 1 };
77
78
79static void set_viewport( float x, float y,
80                          float width, float height,
81                          float near, float far)
82{
83   float z = far;
84   float half_width = (float)width / 2.0f;
85   float half_height = (float)height / 2.0f;
86   float half_depth = ((float)far - (float)near) / 2.0f;
87   struct pipe_viewport_state vp;
88
89   vp.scale[0] = half_width;
90   vp.scale[1] = half_height;
91   vp.scale[2] = half_depth;
92   vp.scale[3] = 1.0f;
93
94   vp.translate[0] = half_width + x;
95   vp.translate[1] = half_height + y;
96   vp.translate[2] = half_depth + z;
97   vp.translate[3] = 0.0f;
98
99   ctx->set_viewport_state( ctx, &vp );
100}
101
102
103static void set_vertices( void )
104{
105   struct pipe_vertex_element ve[3];
106   struct pipe_vertex_buffer vbuf[2];
107   struct pipe_index_buffer ibuf;
108   void *handle;
109
110   memset(ve, 0, sizeof ve);
111
112   /* pos */
113   ve[0].src_offset = Offset(struct vertex, position);
114   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
115   ve[0].vertex_buffer_index = 0;
116
117   /* color */
118   ve[1].src_offset = Offset(struct vertex, color);
119   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
120   ve[1].vertex_buffer_index = 0;
121
122   /* per-instance info */
123   ve[2].src_offset = 0;
124   ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
125   ve[2].vertex_buffer_index = 1;
126   ve[2].instance_divisor = 1;
127
128   handle = ctx->create_vertex_elements_state(ctx, 3, ve);
129   ctx->bind_vertex_elements_state(ctx, handle);
130
131
132   /* vertex data */
133   vbuf[0].stride = sizeof( struct vertex );
134   vbuf[0].max_index = sizeof(vertices) / vbuf[0].stride;
135   vbuf[0].buffer_offset = 0;
136   vbuf[0].buffer = screen->user_buffer_create(screen,
137                                               vertices,
138                                               sizeof(vertices),
139                                               PIPE_BIND_VERTEX_BUFFER);
140
141   /* instance data */
142   vbuf[1].stride = sizeof( inst_data[0] );
143   vbuf[1].max_index = sizeof(inst_data) / vbuf[1].stride;
144   vbuf[1].buffer_offset = 0;
145   vbuf[1].buffer = screen->user_buffer_create(screen,
146                                               inst_data,
147                                               sizeof(inst_data),
148                                               PIPE_BIND_VERTEX_BUFFER);
149
150
151   ctx->set_vertex_buffers(ctx, 2, vbuf);
152
153   /* index data */
154   ibuf.buffer = screen->user_buffer_create(screen,
155                                            indices,
156                                            sizeof(indices),
157                                            PIPE_BIND_VERTEX_BUFFER);
158   ibuf.offset = 0;
159   ibuf.index_size = 2;
160
161   ctx->set_index_buffer(ctx, &ibuf);
162
163}
164
165static void set_vertex_shader( void )
166{
167   void *handle;
168   const char *text =
169      "VERT\n"
170      "DCL IN[0]\n"
171      "DCL IN[1]\n"
172      "DCL IN[2]\n"
173      "DCL OUT[0], POSITION\n"
174      "DCL OUT[1], COLOR\n"
175      "  0: MOV OUT[1], IN[1]\n"
176      "  1: ADD OUT[0], IN[0], IN[2]\n"  /* add instance pos to vertex pos */
177      "  2: END\n";
178
179   handle = graw_parse_vertex_shader(ctx, text);
180   ctx->bind_vs_state(ctx, handle);
181}
182
183static void set_fragment_shader( void )
184{
185   void *handle;
186   const char *text =
187      "FRAG\n"
188      "DCL IN[0], COLOR, LINEAR\n"
189      "DCL OUT[0], COLOR\n"
190      "  0: MOV OUT[0], IN[0]\n"
191      "  1: END\n";
192
193   handle = graw_parse_fragment_shader(ctx, text);
194   ctx->bind_fs_state(ctx, handle);
195}
196
197
198static void draw( void )
199{
200   float clear_color[4] = {1,0,1,1};
201   struct pipe_draw_info info;
202
203   ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
204
205   util_draw_init_info(&info);
206   info.indexed = (draw_elements != 0);
207   info.mode = PIPE_PRIM_TRIANGLES;
208   info.start = 0;
209   info.count = 3;
210   /* draw NUM_INST triangles */
211   info.instance_count = NUM_INST;
212
213   ctx->draw_vbo(ctx, &info);
214
215   ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
216
217   graw_save_surface_to_file(ctx, surf, NULL);
218
219   screen->flush_frontbuffer(screen, surf, window);
220}
221
222
223static void init( void )
224{
225   struct pipe_framebuffer_state fb;
226   struct pipe_resource *tex, templat;
227   int i;
228
229   /* It's hard to say whether window or screen should be created
230    * first.  Different environments would prefer one or the other.
231    *
232    * Also, no easy way of querying supported formats if the screen
233    * cannot be created first.
234    */
235   for (i = 0;
236        window == NULL && formats[i] != PIPE_FORMAT_NONE;
237        i++) {
238
239      screen = graw_create_window_and_screen(0,0,300,300,
240                                             formats[i],
241                                             &window);
242   }
243
244   ctx = screen->context_create(screen, NULL);
245   if (ctx == NULL)
246      exit(3);
247
248   templat.target = PIPE_TEXTURE_2D;
249   templat.format = formats[i];
250   templat.width0 = WIDTH;
251   templat.height0 = HEIGHT;
252   templat.depth0 = 1;
253   templat.last_level = 0;
254   templat.nr_samples = 1;
255   templat.bind = (PIPE_BIND_RENDER_TARGET |
256                   PIPE_BIND_DISPLAY_TARGET);
257
258   tex = screen->resource_create(screen,
259                                 &templat);
260   if (tex == NULL)
261      exit(4);
262
263   surf = screen->get_tex_surface(screen, tex, 0, 0, 0,
264                                  PIPE_BIND_RENDER_TARGET |
265                                  PIPE_BIND_DISPLAY_TARGET);
266   if (surf == NULL)
267      exit(5);
268
269   memset(&fb, 0, sizeof fb);
270   fb.nr_cbufs = 1;
271   fb.width = WIDTH;
272   fb.height = HEIGHT;
273   fb.cbufs[0] = surf;
274
275   ctx->set_framebuffer_state(ctx, &fb);
276
277   {
278      struct pipe_blend_state blend;
279      void *handle;
280      memset(&blend, 0, sizeof blend);
281      blend.rt[0].colormask = PIPE_MASK_RGBA;
282      handle = ctx->create_blend_state(ctx, &blend);
283      ctx->bind_blend_state(ctx, handle);
284   }
285
286   {
287      struct pipe_depth_stencil_alpha_state depthstencil;
288      void *handle;
289      memset(&depthstencil, 0, sizeof depthstencil);
290      handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
291      ctx->bind_depth_stencil_alpha_state(ctx, handle);
292   }
293
294   {
295      struct pipe_rasterizer_state rasterizer;
296      void *handle;
297      memset(&rasterizer, 0, sizeof rasterizer);
298      rasterizer.cull_face = PIPE_FACE_NONE;
299      rasterizer.gl_rasterization_rules = 1;
300      handle = ctx->create_rasterizer_state(ctx, &rasterizer);
301      ctx->bind_rasterizer_state(ctx, handle);
302   }
303
304   set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
305   set_vertices();
306   set_vertex_shader();
307   set_fragment_shader();
308}
309
310
311static void options(int argc, char *argv[])
312{
313   int i;
314
315   for (i = 1; i < argc;) {
316      if (graw_parse_args(&i, argc, argv)) {
317         continue;
318      }
319      if (strcmp(argv[i], "-e") == 0) {
320         draw_elements = 1;
321         i++;
322      }
323      else {
324         i++;
325      }
326   }
327   if (draw_elements)
328      printf("Using pipe_context::draw_elements_instanced()\n");
329   else
330      printf("Using pipe_context::draw_arrays_instanced()\n");
331}
332
333
334int main( int argc, char *argv[] )
335{
336   options(argc, argv);
337
338   init();
339
340   graw_set_display_func( draw );
341   graw_main_loop();
342   return 0;
343}
344