intel_context.h revision 7d99ddcb2bb09f1f54d91e6e20e42d217a5bccdf
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef INTELCONTEXT_INC 29#define INTELCONTEXT_INC 30 31 32 33#include "main/mtypes.h" 34#include "main/mm.h" 35#include "texmem.h" 36#include "drm.h" 37#include "intel_bufmgr.h" 38 39#include "intel_screen.h" 40#include "intel_tex_obj.h" 41#include "i915_drm.h" 42#include "tnl/t_vertex.h" 43 44#define TAG(x) intel##x 45#include "tnl_dd/t_dd_vertex.h" 46#undef TAG 47 48#define DV_PF_555 (1<<8) 49#define DV_PF_565 (2<<8) 50#define DV_PF_8888 (3<<8) 51 52struct intel_region; 53struct intel_context; 54 55typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, 56 intelVertex *, intelVertex *); 57typedef void (*intel_line_func) (struct intel_context *, intelVertex *, 58 intelVertex *); 59typedef void (*intel_point_func) (struct intel_context *, intelVertex *); 60 61#define INTEL_FALLBACK_DRAW_BUFFER 0x1 62#define INTEL_FALLBACK_READ_BUFFER 0x2 63#define INTEL_FALLBACK_DEPTH_BUFFER 0x4 64#define INTEL_FALLBACK_STENCIL_BUFFER 0x8 65#define INTEL_FALLBACK_USER 0x10 66#define INTEL_FALLBACK_RENDERMODE 0x20 67#define INTEL_FALLBACK_TEXTURE 0x40 68 69extern void intelFallback(struct intel_context *intel, GLuint bit, 70 GLboolean mode); 71#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) 72 73 74#define INTEL_WRITE_PART 0x1 75#define INTEL_WRITE_FULL 0x2 76#define INTEL_READ 0x4 77 78#define INTEL_MAX_FIXUP 64 79 80struct intel_context 81{ 82 GLcontext ctx; /* the parent class */ 83 84 struct 85 { 86 void (*destroy) (struct intel_context * intel); 87 void (*emit_state) (struct intel_context * intel); 88 void (*finish_batch) (struct intel_context * intel); 89 void (*new_batch) (struct intel_context * intel); 90 void (*emit_invarient_state) (struct intel_context * intel); 91 void (*note_fence) (struct intel_context *intel, GLuint fence); 92 void (*note_unlock) (struct intel_context *intel); 93 void (*update_texture_state) (struct intel_context * intel); 94 95 void (*render_start) (struct intel_context * intel); 96 void (*render_prevalidate) (struct intel_context * intel); 97 void (*set_draw_region) (struct intel_context * intel, 98 struct intel_region * draw_regions[], 99 struct intel_region * depth_region, 100 GLuint num_regions); 101 102 GLuint (*flush_cmd) (void); 103 void (*emit_flush) (struct intel_context *intel, GLuint unused); 104 105 void (*reduced_primitive_state) (struct intel_context * intel, 106 GLenum rprim); 107 108 GLboolean (*check_vertex_size) (struct intel_context * intel, 109 GLuint expected); 110 void (*invalidate_state) (struct intel_context *intel, 111 GLuint new_state); 112 113 114 /* Metaops: 115 */ 116 void (*install_meta_state) (struct intel_context * intel); 117 void (*leave_meta_state) (struct intel_context * intel); 118 119 void (*meta_draw_region) (struct intel_context * intel, 120 struct intel_region * draw_region, 121 struct intel_region * depth_region); 122 123 void (*meta_draw_quad)(struct intel_context *intel, 124 GLfloat x0, GLfloat x1, 125 GLfloat y0, GLfloat y1, 126 GLfloat z, 127 GLuint color, /* ARGB32 */ 128 GLfloat s0, GLfloat s1, 129 GLfloat t0, GLfloat t1); 130 131 void (*meta_color_mask) (struct intel_context * intel, GLboolean); 132 133 void (*meta_stencil_replace) (struct intel_context * intel, 134 GLuint mask, GLuint clear); 135 136 void (*meta_depth_replace) (struct intel_context * intel); 137 138 void (*meta_texture_blend_replace) (struct intel_context * intel); 139 140 void (*meta_no_stencil_write) (struct intel_context * intel); 141 void (*meta_no_depth_write) (struct intel_context * intel); 142 void (*meta_no_texture) (struct intel_context * intel); 143 144 void (*meta_import_pixel_state) (struct intel_context * intel); 145 void (*meta_frame_buffer_texture) (struct intel_context *intel, 146 GLint xoff, GLint yoff); 147 148 GLboolean(*meta_tex_rect_source) (struct intel_context * intel, 149 dri_bo * buffer, 150 GLuint offset, 151 GLuint pitch, 152 GLuint height, 153 GLenum format, GLenum type); 154 155 void (*assert_not_dirty) (struct intel_context *intel); 156 157 void (*debug_batch)(struct intel_context *intel); 158 } vtbl; 159 160 GLint refcount; 161 GLuint Fallback; 162 GLuint NewGLState; 163 164 dri_bufmgr *bufmgr; 165 unsigned int maxBatchSize; 166 167 struct intel_region *front_region; 168 struct intel_region *back_region; 169 struct intel_region *third_region; 170 struct intel_region *depth_region; 171 172 /** 173 * This value indicates that the kernel memory manager is being used 174 * instead of the fake client-side memory manager. 175 */ 176 GLboolean ttm; 177 178 struct intel_batchbuffer *batch; 179 GLboolean no_batch_wrap; 180 unsigned batch_id; 181 182 struct 183 { 184 GLuint id; 185 uint32_t primitive; /**< Current hardware primitive type */ 186 void (*flush) (struct intel_context *); 187 dri_bo *vb_bo; 188 uint8_t *vb; 189 unsigned int start_offset; /**< Byte offset of primitive sequence */ 190 unsigned int current_offset; /**< Byte offset of next vertex */ 191 unsigned int count; /**< Number of vertices in current primitive */ 192 } prim; 193 194 GLuint stats_wm; 195 GLboolean locked; 196 char *prevLockFile; 197 int prevLockLine; 198 199 GLubyte clear_chan[4]; 200 GLuint ClearColor565; 201 GLuint ClearColor8888; 202 203 /* Offsets of fields within the current vertex: 204 */ 205 GLuint coloroffset; 206 GLuint specoffset; 207 GLuint wpos_offset; 208 GLuint wpos_size; 209 210 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 211 GLuint vertex_attr_count; 212 213 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ 214 215 GLboolean hw_stencil; 216 GLboolean hw_stipple; 217 GLboolean depth_buffer_is_float; 218 GLboolean no_rast; 219 GLboolean strict_conformance; 220 221 /* State for intelvb.c and inteltris.c. 222 */ 223 GLuint RenderIndex; 224 GLmatrix ViewportMatrix; 225 GLenum render_primitive; 226 GLenum reduced_primitive; 227 GLuint vertex_size; 228 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ 229 230 /* Fallback rasterization functions 231 */ 232 intel_point_func draw_point; 233 intel_line_func draw_line; 234 intel_tri_func draw_tri; 235 236 /* These refer to the current drawing buffer: 237 */ 238 int drawX, drawY; /**< origin of drawing area within region */ 239 GLuint numClipRects; /**< cliprects for drawing */ 240 drm_clip_rect_t *pClipRects; 241 struct gl_texture_object *frame_buffer_texobj; 242 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ 243 244 int perf_boxes; 245 246 GLuint do_usleeps; 247 int do_irqs; 248 GLuint irqsEmitted; 249 250 GLboolean scissor; 251 drm_clip_rect_t draw_rect; 252 drm_clip_rect_t scissor_rect; 253 254 drm_context_t hHWContext; 255 drmLock *driHwLock; 256 int driFd; 257 258 __DRIcontextPrivate *driContext; 259 __DRIdrawablePrivate *driDrawable; 260 __DRIdrawablePrivate *driReadDrawable; 261 __DRIscreenPrivate *driScreen; 262 intelScreenPrivate *intelScreen; 263 volatile struct drm_i915_sarea *sarea; 264 265 GLuint lastStamp; 266 267 GLboolean no_hw; 268 269 /** 270 * Configuration cache 271 */ 272 driOptionCache optionCache; 273 274 /* Last seen width/height of the screen */ 275 int width; 276 int height; 277 278 int64_t swap_ust; 279 int64_t swap_missed_ust; 280 281 GLuint swap_count; 282 GLuint swap_missed_count; 283}; 284 285/* These are functions now: 286 */ 287void LOCK_HARDWARE( struct intel_context *intel ); 288void UNLOCK_HARDWARE( struct intel_context *intel ); 289 290extern char *__progname; 291 292 293#define SUBPIXEL_X 0.125 294#define SUBPIXEL_Y 0.125 295 296#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) 297#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) 298 299#define INTEL_FIREVERTICES(intel) \ 300do { \ 301 if ((intel)->prim.flush) \ 302 (intel)->prim.flush(intel); \ 303} while (0) 304 305/* ================================================================ 306 * Color packing: 307 */ 308 309#define INTEL_PACKCOLOR4444(r,g,b,a) \ 310 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) 311 312#define INTEL_PACKCOLOR1555(r,g,b,a) \ 313 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ 314 ((a) ? 0x8000 : 0)) 315 316#define INTEL_PACKCOLOR565(r,g,b) \ 317 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) 318 319#define INTEL_PACKCOLOR8888(r,g,b,a) \ 320 ((a<<24) | (r<<16) | (g<<8) | b) 321 322#define INTEL_PACKCOLOR(format, r, g, b, a) \ 323(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ 324 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ 325 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ 326 0))) 327 328/* ================================================================ 329 * From linux kernel i386 header files, copes with odd sizes better 330 * than COPY_DWORDS would: 331 * XXX Put this in src/mesa/main/imports.h ??? 332 */ 333#if defined(i386) || defined(__i386__) 334static INLINE void * __memcpy(void * to, const void * from, size_t n) 335{ 336 int d0, d1, d2; 337 __asm__ __volatile__( 338 "rep ; movsl\n\t" 339 "testb $2,%b4\n\t" 340 "je 1f\n\t" 341 "movsw\n" 342 "1:\ttestb $1,%b4\n\t" 343 "je 2f\n\t" 344 "movsb\n" 345 "2:" 346 : "=&c" (d0), "=&D" (d1), "=&S" (d2) 347 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) 348 : "memory"); 349 return (to); 350} 351#else 352#define __memcpy(a,b,c) memcpy(a,b,c) 353#endif 354 355 356/* ================================================================ 357 * Debugging: 358 */ 359extern int INTEL_DEBUG; 360 361#define DEBUG_TEXTURE 0x1 362#define DEBUG_STATE 0x2 363#define DEBUG_IOCTL 0x4 364#define DEBUG_BLIT 0x8 365#define DEBUG_MIPTREE 0x10 366#define DEBUG_FALLBACKS 0x20 367#define DEBUG_VERBOSE 0x40 368#define DEBUG_BATCH 0x80 369#define DEBUG_PIXEL 0x100 370#define DEBUG_BUFMGR 0x200 371#define DEBUG_REGION 0x400 372#define DEBUG_FBO 0x800 373#define DEBUG_LOCK 0x1000 374#define DEBUG_SYNC 0x2000 375#define DEBUG_PRIMS 0x4000 376#define DEBUG_VERTS 0x8000 377#define DEBUG_DRI 0x10000 378#define DEBUG_DMA 0x20000 379#define DEBUG_SANITY 0x40000 380#define DEBUG_SLEEP 0x80000 381#define DEBUG_STATS 0x100000 382#define DEBUG_TILE 0x200000 383#define DEBUG_SINGLE_THREAD 0x400000 384#define DEBUG_WM 0x800000 385#define DEBUG_URB 0x1000000 386#define DEBUG_VS 0x2000000 387 388#define DBG(...) do { \ 389 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \ 390 _mesa_printf(__VA_ARGS__); \ 391} while(0) 392 393#define PCI_CHIP_845_G 0x2562 394#define PCI_CHIP_I830_M 0x3577 395#define PCI_CHIP_I855_GM 0x3582 396#define PCI_CHIP_I865_G 0x2572 397#define PCI_CHIP_I915_G 0x2582 398#define PCI_CHIP_I915_GM 0x2592 399#define PCI_CHIP_I945_G 0x2772 400#define PCI_CHIP_I945_GM 0x27A2 401#define PCI_CHIP_I945_GME 0x27AE 402#define PCI_CHIP_G33_G 0x29C2 403#define PCI_CHIP_Q35_G 0x29B2 404#define PCI_CHIP_Q33_G 0x29D2 405 406 407/* ================================================================ 408 * intel_context.c: 409 */ 410 411extern GLboolean intelInitContext(struct intel_context *intel, 412 const __GLcontextModes * mesaVis, 413 __DRIcontextPrivate * driContextPriv, 414 void *sharedContextPrivate, 415 struct dd_function_table *functions); 416 417extern void intelGetLock(struct intel_context *intel, GLuint flags); 418 419extern void intelFinish(GLcontext * ctx); 420extern void intelFlush(GLcontext * ctx); 421 422extern void intelInitDriverFunctions(struct dd_function_table *functions); 423extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging); 424 425 426/* ================================================================ 427 * intel_state.c: 428 */ 429extern void intelInitStateFuncs(struct dd_function_table *functions); 430 431#define COMPAREFUNC_ALWAYS 0 432#define COMPAREFUNC_NEVER 0x1 433#define COMPAREFUNC_LESS 0x2 434#define COMPAREFUNC_EQUAL 0x3 435#define COMPAREFUNC_LEQUAL 0x4 436#define COMPAREFUNC_GREATER 0x5 437#define COMPAREFUNC_NOTEQUAL 0x6 438#define COMPAREFUNC_GEQUAL 0x7 439 440#define STENCILOP_KEEP 0 441#define STENCILOP_ZERO 0x1 442#define STENCILOP_REPLACE 0x2 443#define STENCILOP_INCRSAT 0x3 444#define STENCILOP_DECRSAT 0x4 445#define STENCILOP_INCR 0x5 446#define STENCILOP_DECR 0x6 447#define STENCILOP_INVERT 0x7 448 449#define LOGICOP_CLEAR 0 450#define LOGICOP_NOR 0x1 451#define LOGICOP_AND_INV 0x2 452#define LOGICOP_COPY_INV 0x3 453#define LOGICOP_AND_RVRSE 0x4 454#define LOGICOP_INV 0x5 455#define LOGICOP_XOR 0x6 456#define LOGICOP_NAND 0x7 457#define LOGICOP_AND 0x8 458#define LOGICOP_EQUIV 0x9 459#define LOGICOP_NOOP 0xa 460#define LOGICOP_OR_INV 0xb 461#define LOGICOP_COPY 0xc 462#define LOGICOP_OR_RVRSE 0xd 463#define LOGICOP_OR 0xe 464#define LOGICOP_SET 0xf 465 466#define BLENDFACT_ZERO 0x01 467#define BLENDFACT_ONE 0x02 468#define BLENDFACT_SRC_COLR 0x03 469#define BLENDFACT_INV_SRC_COLR 0x04 470#define BLENDFACT_SRC_ALPHA 0x05 471#define BLENDFACT_INV_SRC_ALPHA 0x06 472#define BLENDFACT_DST_ALPHA 0x07 473#define BLENDFACT_INV_DST_ALPHA 0x08 474#define BLENDFACT_DST_COLR 0x09 475#define BLENDFACT_INV_DST_COLR 0x0a 476#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b 477#define BLENDFACT_CONST_COLOR 0x0c 478#define BLENDFACT_INV_CONST_COLOR 0x0d 479#define BLENDFACT_CONST_ALPHA 0x0e 480#define BLENDFACT_INV_CONST_ALPHA 0x0f 481#define BLENDFACT_MASK 0x0f 482 483enum { 484 DRI_CONF_BO_REUSE_DISABLED, 485 DRI_CONF_BO_REUSE_ALL 486}; 487 488extern int intel_translate_shadow_compare_func(GLenum func); 489extern int intel_translate_compare_func(GLenum func); 490extern int intel_translate_stencil_op(GLenum op); 491extern int intel_translate_blend_factor(GLenum factor); 492extern int intel_translate_logic_op(GLenum opcode); 493 494void intel_update_renderbuffers(__DRIcontext *context, 495 __DRIdrawable *drawable); 496 497/*====================================================================== 498 * Inline conversion functions. 499 * These are better-typed than the macros used previously: 500 */ 501static INLINE struct intel_context * 502intel_context(GLcontext * ctx) 503{ 504 return (struct intel_context *) ctx; 505} 506 507#endif 508