xm_dd.c revision b1d0ac64ab2e8285fd8a1f6b52f86a967162ae35
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.3 4 * 5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "glxheader.h" 27#include "bufferobj.h" 28#include "buffers.h" 29#include "context.h" 30#include "colormac.h" 31#include "depth.h" 32#include "drawpix.h" 33#include "extensions.h" 34#include "framebuffer.h" 35#include "macros.h" 36#include "image.h" 37#include "imports.h" 38#include "mtypes.h" 39#include "state.h" 40#include "texobj.h" 41#include "teximage.h" 42#include "texstore.h" 43#include "texformat.h" 44#include "xmesaP.h" 45#include "array_cache/acache.h" 46#include "swrast/swrast.h" 47#include "swrast/s_context.h" 48#include "swrast_setup/swrast_setup.h" 49#include "tnl/tnl.h" 50#include "tnl/t_context.h" 51 52#ifdef XFree86Server 53#include <GL/glxtokens.h> 54#endif 55 56 57 58/* 59 * Dithering kernels and lookup tables. 60 */ 61 62const int xmesa_kernel8[DITH_DY * DITH_DX] = { 63 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC, 64 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC, 65 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC, 66 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC, 67}; 68 69const short xmesa_HPCR_DRGB[3][2][16] = { 70 { 71 { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8}, 72 {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9} 73 }, 74 { 75 {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1}, 76 { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0} 77 }, 78 { 79 { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8}, 80 { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10} 81 } 82}; 83 84const int xmesa_kernel1[16] = { 85 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */ 86 6*47, 2*47, 14*47, 8*47, 87 10*47, 1*47, 5*47, 11*47, 88 7*47, 13*47, 3*47, 15*47 89}; 90 91 92/* 93 * Return the size (width, height) of the X window for the given GLframebuffer. 94 * Output: width - width of buffer in pixels. 95 * height - height of buffer in pixels. 96 */ 97static void 98get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) 99{ 100 /* We can do this cast because the first field in the XMesaBuffer 101 * struct is a GLframebuffer struct. If this weren't true, we'd 102 * need a pointer from the GLframebuffer to the XMesaBuffer. 103 */ 104 const XMesaBuffer xmBuffer = (XMesaBuffer) buffer; 105 unsigned int winwidth, winheight; 106#ifdef XFree86Server 107 /* XFree86 GLX renderer */ 108 winwidth = MIN2(xmBuffer->frontxrb->pixmap->width, MAX_WIDTH); 109 winheight = MIN2(xmBuffer->frontxrb->pixmap->height, MAX_HEIGHT); 110#else 111 Window root; 112 int winx, winy; 113 unsigned int bw, d; 114 115 _glthread_LOCK_MUTEX(_xmesa_lock); 116 XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */ 117 XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontxrb->pixmap, &root, 118 &winx, &winy, &winwidth, &winheight, &bw, &d ); 119 _glthread_UNLOCK_MUTEX(_xmesa_lock); 120#endif 121 122 *width = winwidth; 123 *height = winheight; 124} 125 126 127static void 128finish_or_flush( GLcontext *ctx ) 129{ 130#ifdef XFree86Server 131 /* NOT_NEEDED */ 132#else 133 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 134 if (xmesa) { 135 _glthread_LOCK_MUTEX(_xmesa_lock); 136 XSync( xmesa->display, False ); 137 _glthread_UNLOCK_MUTEX(_xmesa_lock); 138 } 139#endif 140} 141 142 143 144/** 145 * This chooses the color buffer for reading and writing spans, points, 146 * lines, and triangles. 147 * Remember that a GLframebuffer has several distinct color buffers: 148 * front/left, front/right, back/left, back/right and aux buffers. 149 * The bufferBit specifies which one to use. 150 */ 151void 152xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) 153{ 154#if 000 155 /* We can make this cast since the XMesaBuffer wraps GLframebuffer. 156 * GLframebuffer is the first member in a XMesaBuffer struct. 157 */ 158 XMesaBuffer target = (XMesaBuffer) buffer; 159 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 160 161#if NEW_RENDERBUFFER 162 if (buffer->Name != 0) 163 return; 164#endif 165 166 /* This assignment tells the span/point/line/triangle functions 167 * which XMesaBuffer to use. 168 */ 169 /* xmesa->xm_buffer = target;*/ 170 171 /* 172 * Now determine front vs back color buffer. 173 */ 174 if (bufferBit == BUFFER_BIT_FRONT_LEFT) { 175 target->buffer = target->frontxrb->pixmap; 176 printf("set get/put!\n"); 177 xmesa_update_span_funcs(ctx); 178 } 179 else if (bufferBit == BUFFER_BIT_BACK_LEFT) { 180 ASSERT(target->db_state); 181 if (target->backxrb->pixmap) { 182 /* back buffer is a pixmap */ 183 target->buffer = (XMesaDrawable) target->backxrb->pixmap; 184 } 185 else if (target->backimage) { 186 /* back buffer is an XImage */ 187 target->buffer = None; 188 } 189 else { 190 /* No back buffer!!!! Must be out of memory, use front buffer */ 191 target->buffer = target->frontxrb->pixmap; 192 } 193 printf("set get/put!\n"); 194 xmesa_update_span_funcs(ctx); 195 } 196 else if (bufferBit & (BUFFER_BIT_AUX0 | BUFFER_BIT_AUX1 | BUFFER_BIT_AUX2 | BUFFER_BIT_AUX3)) { 197 /*_swrast_use_aux_buffer(ctx, buffer, bufferBit);*/ 198 } 199 else { 200 _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c"); 201 return; 202 } 203#endif 204} 205 206 207 208static void 209clear_index( GLcontext *ctx, GLuint index ) 210{ 211 if (ctx->DrawBuffer->Name == 0) { 212 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 213 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 214 xmesa->clearpixel = (unsigned long) index; 215 XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index ); 216 } 217} 218 219 220static void 221clear_color( GLcontext *ctx, const GLfloat color[4] ) 222{ 223 if (ctx->DrawBuffer->Name == 0) { 224 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 225 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 226 227 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); 228 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); 229 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); 230 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); 231 xmesa->clearpixel = xmesa_color_to_pixel( ctx, 232 xmesa->clearcolor[0], 233 xmesa->clearcolor[1], 234 xmesa->clearcolor[2], 235 xmesa->clearcolor[3], 236 xmesa->xm_visual->undithered_pf ); 237 _glthread_LOCK_MUTEX(_xmesa_lock); 238 XMesaSetForeground( xmesa->display, xmbuf->cleargc, 239 xmesa->clearpixel ); 240 _glthread_UNLOCK_MUTEX(_xmesa_lock); 241 } 242} 243 244 245 246/* Set index mask ala glIndexMask */ 247static void 248index_mask( GLcontext *ctx, GLuint mask ) 249{ 250 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 251 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 252 /* not sure this conditional is really needed */ 253 if (xmbuf->backxrb && xmbuf->backxrb->pixmap) { 254 unsigned long m; 255 if (mask==0xffffffff) { 256 m = ((unsigned long)~0L); 257 } 258 else { 259 m = (unsigned long) mask; 260 } 261 XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); 262 XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); 263 } 264} 265 266 267/* Implements glColorMask() */ 268static void 269color_mask(GLcontext *ctx, 270 GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) 271{ 272 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 273 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 274 const int xclass = xmesa->xm_visual->mesa_visual.visualType; 275 (void) amask; 276 277 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 278 unsigned long m; 279 if (rmask && gmask && bmask) { 280 m = ((unsigned long)~0L); 281 } 282 else { 283 m = 0; 284 if (rmask) m |= GET_REDMASK(xmesa->xm_visual); 285 if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); 286 if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); 287 } 288 XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); 289 XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m ); 290 } 291} 292 293 294 295/**********************************************************************/ 296/*** glClear implementations ***/ 297/**********************************************************************/ 298 299 300/** 301 * Clear the front or back color buffer, if it's implemented with a pixmap. 302 */ 303static void 304clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all, 305 GLint x, GLint y, GLint width, GLint height) 306{ 307 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 308 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 309 310 assert(xmbuf); 311 assert(xrb->pixmap); 312 assert(xmesa); 313 assert(xmesa->display); 314 assert(xrb->pixmap); 315 assert(xmbuf->cleargc); 316 317 if (all) { 318 XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, 319 0, 0, xrb->Base.Width + 1, xrb->Base.Height + 1 ); 320 } 321 else { 322 XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, 323 x, xrb->Base.Height - y - height, 324 width, height ); 325 } 326} 327 328 329static void 330clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, 331 GLboolean all, GLint x, GLint y, GLint width, GLint height ) 332{ 333 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 334 335 if (all) { 336 const size_t n = xrb->ximage->bytes_per_line * xrb->Base.Height; 337 MEMSET( xrb->ximage->data, xmesa->clearpixel, n ); 338 } 339 else { 340 GLint i; 341 for (i=0;i<height;i++) { 342 GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i); 343 MEMSET( ptr, xmesa->clearpixel, width ); 344 } 345 } 346} 347 348 349static void 350clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, 351 GLboolean all, GLint x, GLint y, GLint width, GLint height ) 352{ 353 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 354 355 if (all) { 356 GLint i, c16 = (xrb->ximage->bytes_per_line>>4)<<4; 357 GLubyte *ptr = (GLubyte *) xrb->ximage->data; 358 for (i = 0; i < xrb->Base.Height; i++) { 359 GLint j; 360 GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; 361 if (i&1) { 362 sptr += 16; 363 } 364 for (j=0; j<c16; j+=16) { 365 ptr[0] = sptr[0]; 366 ptr[1] = sptr[1]; 367 ptr[2] = sptr[2]; 368 ptr[3] = sptr[3]; 369 ptr[4] = sptr[4]; 370 ptr[5] = sptr[5]; 371 ptr[6] = sptr[6]; 372 ptr[7] = sptr[7]; 373 ptr[8] = sptr[8]; 374 ptr[9] = sptr[9]; 375 ptr[10] = sptr[10]; 376 ptr[11] = sptr[11]; 377 ptr[12] = sptr[12]; 378 ptr[13] = sptr[13]; 379 ptr[14] = sptr[14]; 380 ptr[15] = sptr[15]; 381 ptr += 16; 382 } 383 for (; j < xrb->ximage->bytes_per_line; j++) { 384 *ptr = sptr[j&15]; 385 ptr++; 386 } 387 } 388 } 389 else { 390 GLint i; 391 for (i=y; i<y+height; i++) { 392 GLubyte *ptr = PIXEL_ADDR1( xrb, x, i ); 393 int j; 394 const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; 395 if (i&1) { 396 sptr += 16; 397 } 398 for (j=x; j<x+width; j++) { 399 *ptr = sptr[j&15]; 400 ptr++; 401 } 402 } 403 } 404} 405 406 407static void 408clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, 409 GLboolean all, GLint x, GLint y, GLint width, GLint height) 410{ 411 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 412 register GLuint pixel = (GLuint) xmesa->clearpixel; 413 414 if (xmesa->swapbytes) { 415 pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); 416 } 417 418 if (all) { 419 GLuint *ptr4 = (GLuint *) xrb->ximage->data; 420 if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) { 421 /* low and high bytes are equal so use memset() */ 422 const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height; 423 MEMSET( ptr4, pixel & 0xff, n ); 424 } 425 else { 426 const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height / 4; 427 GLuint i; 428 pixel = pixel | (pixel<<16); 429 for (i = 0; i < n; i++) { 430 ptr4[i] = pixel; 431 } 432 ptr4 += n; 433 /* might be one last GLushort to set */ 434 if ((xrb->ximage->bytes_per_line * xrb->Base.Height) & 0x2) 435 *(GLushort *)ptr4 = pixel & 0xffff; 436 } 437 } 438 else { 439 GLint i, j; 440 for (j=0;j<height;j++) { 441 GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j); 442 for (i=0;i<width;i++) { 443 *ptr2++ = pixel; 444 } 445 } 446 } 447} 448 449 450/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */ 451static void 452clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, 453 GLboolean all, GLint x, GLint y, GLint width, GLint height) 454{ 455 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 456 const GLubyte r = xmesa->clearcolor[0]; 457 const GLubyte g = xmesa->clearcolor[1]; 458 const GLubyte b = xmesa->clearcolor[2]; 459 460 if (all) { 461 if (r == g && g == b) { 462 /* same value for all three components (gray) */ 463 const GLint w3 = xrb->Base.Width * 3; 464 const GLint h = xrb->Base.Height; 465 GLint i; 466 for (i = 0; i < h; i++) { 467 bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); 468 MEMSET(ptr3, r, w3); 469 } 470 } 471 else { 472 /* the usual case */ 473 const GLint w = xrb->Base.Width; 474 const GLint h = xrb->Base.Height; 475 GLint i, j; 476 for (i = 0; i < h; i++) { 477 bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i); 478 for (j = 0; j < w; j++) { 479 ptr3->r = r; 480 ptr3->g = g; 481 ptr3->b = b; 482 ptr3++; 483 } 484 } 485 } 486 } 487 else { 488 /* only clear subrect of color buffer */ 489 if (r == g && g == b) { 490 /* same value for all three components (gray) */ 491 GLint j; 492 for (j=0;j<height;j++) { 493 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); 494 MEMSET(ptr3, r, 3 * width); 495 } 496 } 497 else { 498 /* non-gray clear color */ 499 GLint i, j; 500 for (j = 0; j < height; j++) { 501 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); 502 for (i = 0; i < width; i++) { 503 ptr3->r = r; 504 ptr3->g = g; 505 ptr3->b = b; 506 ptr3++; 507 } 508 } 509 } 510 } 511} 512 513 514static void 515clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, 516 GLboolean all, GLint x, GLint y, GLint width, GLint height) 517{ 518 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 519 register GLuint pixel = (GLuint) xmesa->clearpixel; 520 521 if (xmesa->swapbytes) { 522 pixel = ((pixel >> 24) & 0x000000ff) 523 | ((pixel >> 8) & 0x0000ff00) 524 | ((pixel << 8) & 0x00ff0000) 525 | ((pixel << 24) & 0xff000000); 526 } 527 528 if (all) { 529 const GLuint n = xrb->Base.Width * xrb->Base.Height; 530 GLuint *ptr4 = (GLuint *) xrb->ximage->data; 531 if (pixel == 0) { 532 _mesa_memset(ptr4, pixel, 4 * n); 533 } 534 else { 535 GLuint i; 536 for (i = 0; i < n; i++) 537 ptr4[i] = pixel; 538 } 539 } 540 else { 541 GLint i, j; 542 for (j = 0; j < height; j++) { 543 GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j); 544 for (i = 0; i < width; i++) { 545 ptr4[i] = pixel; 546 } 547 } 548 } 549} 550 551 552static void 553clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, 554 GLboolean all, GLint x, GLint y, GLint width, GLint height) 555{ 556 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 557 XMesaImage *img = xrb->ximage; 558 GLint i, j; 559 560 /* We can ignore 'all' here - x, y, width, height are always right */ 561 (void) all; 562 563 /* TODO: optimize this */ 564 y = YFLIP(xrb, y); 565 for (j = 0; j < height; j++) { 566 for (i = 0; i < width; i++) { 567 XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel); 568 } 569 } 570} 571 572 573 574static void 575clear_buffers( GLcontext *ctx, GLbitfield mask, 576 GLboolean all, GLint x, GLint y, GLint width, GLint height ) 577{ 578 if (ctx->DrawBuffer->Name == 0) { 579 /* this is a window system framebuffer */ 580 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; 581 XMesaBuffer b = (XMesaBuffer) ctx->DrawBuffer; 582 583 /* we can't handle color or index masking */ 584 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { 585 if (mask & BUFFER_BIT_FRONT_LEFT) { 586 /* clear front color buffer */ 587 if (b->frontxrb == (struct xmesa_renderbuffer *) 588 ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer) { 589 /* renderbuffer is not wrapped - great! */ 590 b->frontxrb->clearFunc(ctx, b->frontxrb, all, x, y, 591 width, height); 592 mask &= ~BUFFER_BIT_FRONT_LEFT; 593 } 594 else { 595 /* we can't directly clear an alpha-wrapped color buffer */ 596 } 597 } 598 if (mask & BUFFER_BIT_BACK_LEFT) { 599 /* clear back color buffer */ 600 if (b->backxrb == (struct xmesa_renderbuffer *) 601 ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer) { 602 /* renderbuffer is not wrapped - great! */ 603 b->backxrb->clearFunc(ctx, b->backxrb, all, x, y, 604 width, height); 605 mask &= ~BUFFER_BIT_BACK_LEFT; 606 } 607 } 608 } 609 } 610 if (mask) 611 _swrast_Clear( ctx, mask, all, x, y, width, height ); 612} 613 614 615/** 616 * Called by ctx->Driver.ResizeBuffers() 617 * Resize the front/back colorbuffers to match the latest window size. 618 */ 619void 620xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer, 621 GLuint width, GLuint height) 622{ 623 /* We can do this cast because the first field in the XMesaBuffer 624 * struct is a GLframebuffer struct. If this weren't true, we'd 625 * need a pointer from the GLframebuffer to the XMesaBuffer. 626 */ 627 XMesaBuffer xmBuffer = (XMesaBuffer) buffer; 628 629 xmesa_alloc_back_buffer(xmBuffer, width, height); 630 631#if NEW_RENDERBUFFER 632 _mesa_resize_framebuffer(ctx, buffer, width, height); 633#endif 634} 635 636 637#ifndef XFree86Server 638/* XXX this was never tested in the Xserver environment */ 639 640/** 641 * This function implements glDrawPixels() with an XPutImage call when 642 * drawing to the front buffer (X Window drawable). 643 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format. 644 */ 645static void 646xmesa_DrawPixels_8R8G8B( GLcontext *ctx, 647 GLint x, GLint y, GLsizei width, GLsizei height, 648 GLenum format, GLenum type, 649 const struct gl_pixelstore_attrib *unpack, 650 const GLvoid *pixels ) 651{ 652 struct xmesa_renderbuffer *xrb 653 = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]; 654 655 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 656 const SWcontext *swrast = SWRAST_CONTEXT( ctx ); 657 XMesaDisplay *dpy = xmesa->xm_visual->display; 658 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 659 const XMesaGC gc = xmbuf->gc; 660 661 ASSERT(dpy); 662 ASSERT(gc); 663 ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B); 664 ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B); 665 666 if (swrast->NewState) 667 _swrast_validate_derived( ctx ); 668 669 if (xrb->pixmap && 670 format == GL_BGRA && 671 type == GL_UNSIGNED_BYTE && 672 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ 673 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ 674 ctx->Pixel.ZoomX == 1.0 && /* no zooming */ 675 ctx->Pixel.ZoomY == 1.0) { 676 int dstX = x; 677 int dstY = y; 678 int w = width; 679 int h = height; 680 int srcX = unpack->SkipPixels; 681 int srcY = unpack->SkipRows; 682 int rowLength = unpack->RowLength ? unpack->RowLength : width; 683 684 if (unpack->BufferObj->Name) { 685 /* unpack from PBO */ 686 GLubyte *buf; 687 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, 688 format, type, pixels)) { 689 _mesa_error(ctx, GL_INVALID_OPERATION, 690 "glDrawPixels(invalid PBO access)"); 691 return; 692 } 693 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, 694 GL_PIXEL_UNPACK_BUFFER_EXT, 695 GL_READ_ONLY_ARB, 696 unpack->BufferObj); 697 if (!buf) { 698 /* buffer is already mapped - that's an error */ 699 _mesa_error(ctx, GL_INVALID_OPERATION, 700 "glDrawPixels(PBO is mapped)"); 701 return; 702 } 703 pixels = ADD_POINTERS(buf, pixels); 704 } 705 706 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { 707 /* This is a little tricky since all coordinates up to now have 708 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom 709 * so we have to carefully compute the Y coordinates/addresses here. 710 */ 711 XMesaImage ximage; 712 MEMSET(&ximage, 0, sizeof(XMesaImage)); 713 ximage.width = width; 714 ximage.height = height; 715 ximage.format = ZPixmap; 716 ximage.data = (char *) pixels 717 + ((srcY + h - 1) * rowLength + srcX) * 4; 718 ximage.byte_order = LSBFirst; 719 ximage.bitmap_unit = 32; 720 ximage.bitmap_bit_order = LSBFirst; 721 ximage.bitmap_pad = 32; 722 ximage.depth = 24; 723 ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */ 724 ximage.bits_per_pixel = 32; 725 /* it seems we don't need to set the ximage.red/green/blue_mask fields */ 726 /* flip Y axis for dest position */ 727 dstY = YFLIP(xrb, dstY) - h + 1; 728 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h); 729 } 730 731 if (unpack->BufferObj->Name) { 732 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, 733 unpack->BufferObj); 734 } 735 } 736 else { 737 /* software fallback */ 738 _swrast_DrawPixels(ctx, x, y, width, height, 739 format, type, unpack, pixels); 740 } 741} 742 743 744 745/** 746 * This function implements glDrawPixels() with an XPutImage call when 747 * drawing to the front buffer (X Window drawable). The image format 748 * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to 749 * match the PF_5R6G5B pixel format. 750 */ 751static void 752xmesa_DrawPixels_5R6G5B( GLcontext *ctx, 753 GLint x, GLint y, GLsizei width, GLsizei height, 754 GLenum format, GLenum type, 755 const struct gl_pixelstore_attrib *unpack, 756 const GLvoid *pixels ) 757{ 758 struct xmesa_renderbuffer *xrb 759 = (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0]; 760 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 761 const SWcontext *swrast = SWRAST_CONTEXT( ctx ); 762 XMesaDisplay *dpy = xmesa->xm_visual->display; 763 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 764 const XMesaGC gc = xmbuf->gc; 765 766 ASSERT(dpy); 767 ASSERT(gc); 768 ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B); 769 770 if (swrast->NewState) 771 _swrast_validate_derived( ctx ); 772 773 if (xrb->pixmap && 774 format == GL_RGB && 775 type == GL_UNSIGNED_SHORT_5_6_5 && 776 !ctx->Color.DitherFlag && /* no dithering */ 777 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ 778 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ 779 ctx->Pixel.ZoomX == 1.0 && /* no zooming */ 780 ctx->Pixel.ZoomY == 1.0) { 781 int dstX = x; 782 int dstY = y; 783 int w = width; 784 int h = height; 785 int srcX = unpack->SkipPixels; 786 int srcY = unpack->SkipRows; 787 int rowLength = unpack->RowLength ? unpack->RowLength : width; 788 789 if (unpack->BufferObj->Name) { 790 /* unpack from PBO */ 791 GLubyte *buf; 792 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, 793 format, type, pixels)) { 794 _mesa_error(ctx, GL_INVALID_OPERATION, 795 "glDrawPixels(invalid PBO access)"); 796 return; 797 } 798 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, 799 GL_PIXEL_UNPACK_BUFFER_EXT, 800 GL_READ_ONLY_ARB, 801 unpack->BufferObj); 802 if (!buf) { 803 /* buffer is already mapped - that's an error */ 804 _mesa_error(ctx, GL_INVALID_OPERATION, 805 "glDrawPixels(PBO is mapped)"); 806 return; 807 } 808 pixels = ADD_POINTERS(buf, pixels); 809 } 810 811 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { 812 /* This is a little tricky since all coordinates up to now have 813 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom 814 * so we have to carefully compute the Y coordinates/addresses here. 815 */ 816 XMesaImage ximage; 817 MEMSET(&ximage, 0, sizeof(XMesaImage)); 818 ximage.width = width; 819 ximage.height = height; 820 ximage.format = ZPixmap; 821 ximage.data = (char *) pixels 822 + ((srcY + h - 1) * rowLength + srcX) * 2; 823 ximage.byte_order = LSBFirst; 824 ximage.bitmap_unit = 16; 825 ximage.bitmap_bit_order = LSBFirst; 826 ximage.bitmap_pad = 16; 827 ximage.depth = 16; 828 ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */ 829 ximage.bits_per_pixel = 16; 830 /* it seems we don't need to set the ximage.red/green/blue_mask fields */ 831 /* flip Y axis for dest position */ 832 dstY = YFLIP(xrb, dstY) - h + 1; 833 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h); 834 } 835 836 if (unpack->BufferObj->Name) { 837 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, 838 unpack->BufferObj); 839 } 840 } 841 else { 842 /* software fallback */ 843 _swrast_DrawPixels(ctx, x, y, width, height, 844 format, type, unpack, pixels); 845 } 846} 847 848 849 850/** 851 * Implement glCopyPixels for the front color buffer (or back buffer Pixmap) 852 * for the color buffer. Don't support zooming, pixel transfer, etc. 853 * We do support copying from one window to another, ala glXMakeCurrentRead. 854 */ 855static void 856xmesa_CopyPixels( GLcontext *ctx, 857 GLint srcx, GLint srcy, GLsizei width, GLsizei height, 858 GLint destx, GLint desty, GLenum type ) 859{ 860 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 861 const SWcontext *swrast = SWRAST_CONTEXT( ctx ); 862 XMesaDisplay *dpy = xmesa->xm_visual->display; 863 const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc; 864 struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *) 865 ctx->ReadBuffer->_ColorReadBuffer; 866 struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *) 867 ctx->DrawBuffer->_ColorDrawBuffers[0][0]; 868 869 ASSERT(dpy); 870 ASSERT(gc); 871 872 if (swrast->NewState) 873 _swrast_validate_derived( ctx ); 874 875 if (ctx->Color.DrawBuffer[0] == GL_FRONT && 876 ctx->Pixel.ReadBuffer == GL_FRONT && 877 srcXrb->pixmap && 878 dstXrb->pixmap && 879 type == GL_COLOR && 880 (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ 881 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ 882 ctx->Pixel.ZoomX == 1.0 && /* no zooming */ 883 ctx->Pixel.ZoomY == 1.0) { 884 /* Note: we don't do any special clipping work here. We could, 885 * but X will do it for us. 886 */ 887 srcy = YFLIP(srcXrb, srcy) - height + 1; 888 desty = YFLIP(dstXrb, desty) - height + 1; 889 XCopyArea(dpy, srcXrb->pixmap, dstXrb->pixmap, gc, 890 srcx, srcy, width, height, destx, desty); 891 } 892 else { 893 _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type ); 894 } 895} 896#endif /* XFree86Server */ 897 898 899 900/* 901 * Every driver should implement a GetString function in order to 902 * return a meaningful GL_RENDERER string. 903 */ 904static const GLubyte * 905get_string( GLcontext *ctx, GLenum name ) 906{ 907 (void) ctx; 908 switch (name) { 909 case GL_RENDERER: 910#ifdef XFree86Server 911 return (const GLubyte *) "Mesa GLX Indirect"; 912#else 913 return (const GLubyte *) "Mesa X11"; 914#endif 915 case GL_VENDOR: 916#ifdef XFree86Server 917 return (const GLubyte *) "Mesa project: www.mesa3d.org"; 918#else 919 return NULL; 920#endif 921 default: 922 return NULL; 923 } 924} 925 926 927/* 928 * We implement the glEnable function only because we care about 929 * dither enable/disable. 930 */ 931static void 932enable( GLcontext *ctx, GLenum pname, GLboolean state ) 933{ 934 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 935 936 switch (pname) { 937 case GL_DITHER: 938 if (state) 939 xmesa->pixelformat = xmesa->xm_visual->dithered_pf; 940 else 941 xmesa->pixelformat = xmesa->xm_visual->undithered_pf; 942 break; 943 default: 944 ; /* silence compiler warning */ 945 } 946} 947 948 949static void 950clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] ) 951{ 952 int i; 953 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 954 955 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); 956 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); 957 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); 958 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); 959 960 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { 961 /* black is black */ 962 MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 , 963 sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern)); 964 } 965 else { 966 /* build clear pattern */ 967 for (i=0; i<16; i++) { 968 xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] = 969 DITHER_HPCR(i, 0, 970 xmesa->clearcolor[0], 971 xmesa->clearcolor[1], 972 xmesa->clearcolor[2]); 973 xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] = 974 DITHER_HPCR(i, 1, 975 xmesa->clearcolor[0], 976 xmesa->clearcolor[1], 977 xmesa->clearcolor[2]); 978 } 979 } 980} 981 982 983static void 984clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] ) 985{ 986 int i; 987 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 988 989 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); 990 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); 991 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); 992 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); 993 994 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { 995 /* black is black */ 996 for (i=0; i<16; i++) { 997 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0); 998 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0); 999 } 1000 } 1001 else { 1002 for (i=0; i<16; i++) { 1003 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 1004 DITHER_HPCR(i, 0, 1005 xmesa->clearcolor[0], 1006 xmesa->clearcolor[1], 1007 xmesa->clearcolor[2])); 1008 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 1009 DITHER_HPCR(i, 1, 1010 xmesa->clearcolor[0], 1011 xmesa->clearcolor[1], 1012 xmesa->clearcolor[2])); 1013 } 1014 } 1015 /* change tile pixmap content */ 1016 XMesaPutImage(xmesa->display, 1017 (XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap, 1018 XMESA_BUFFER(ctx->DrawBuffer)->cleargc, 1019 xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2); 1020} 1021 1022 1023/** 1024 * Called when the driver should update it's state, based on the new_state 1025 * flags. 1026 */ 1027void 1028xmesa_update_state( GLcontext *ctx, GLuint new_state ) 1029{ 1030 const XMesaContext xmesa = XMESA_CONTEXT(ctx); 1031 struct xmesa_renderbuffer *front_xrb, *back_xrb; 1032 1033 /* Propagate statechange information to swrast and swrast_setup 1034 * modules. The X11 driver has no internal GL-dependent state. 1035 */ 1036 _swrast_InvalidateState( ctx, new_state ); 1037 _ac_InvalidateState( ctx, new_state ); 1038 _tnl_InvalidateState( ctx, new_state ); 1039 _swsetup_InvalidateState( ctx, new_state ); 1040 1041 if (ctx->DrawBuffer->Name != 0) 1042 return; 1043 1044 front_xrb = XMESA_BUFFER(ctx->DrawBuffer)->frontxrb; 1045 if (front_xrb) { 1046 /* XXX check for relevant new_state flags */ 1047 xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat, 1048 xmesa->xm_visual->BitsPerPixel); 1049 /* setup pointers to front and back buffer clear functions */ 1050 front_xrb->clearFunc = clear_pixmap; 1051 } 1052 1053 back_xrb = XMESA_BUFFER(ctx->DrawBuffer)->backxrb; 1054 if (back_xrb) { 1055 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 1056 1057 /* XXX check for relevant new_state flags */ 1058 xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat, 1059 xmesa->xm_visual->BitsPerPixel); 1060 1061 if (xmbuf->backxrb->pixmap) { 1062 back_xrb->clearFunc = clear_pixmap; 1063 } 1064 else { 1065 switch (xmesa->xm_visual->BitsPerPixel) { 1066 case 8: 1067 if (xmesa->xm_visual->hpcr_clear_flag) { 1068 back_xrb->clearFunc = clear_HPCR_ximage; 1069 } 1070 else { 1071 back_xrb->clearFunc = clear_8bit_ximage; 1072 } 1073 break; 1074 case 16: 1075 back_xrb->clearFunc = clear_16bit_ximage; 1076 break; 1077 case 24: 1078 back_xrb->clearFunc = clear_24bit_ximage; 1079 break; 1080 case 32: 1081 back_xrb->clearFunc = clear_32bit_ximage; 1082 break; 1083 default: 1084 back_xrb->clearFunc = clear_nbit_ximage; 1085 break; 1086 } 1087 } 1088 } 1089 1090#if OLD_RENDERBUFFER && 0 1091 if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) { 1092 xmesa_update_span_funcs(ctx); 1093 } 1094#endif 1095 1096 if (xmesa->xm_visual->hpcr_clear_flag) { 1097 /* this depends on whether we're drawing to the front or back buffer */ 1098 /* XXX FIX THIS! */ 1099#if 0 1100 if (pixmap) { 1101 ctx->Driver.ClearColor = clear_color_HPCR_pixmap; 1102 } 1103 else { 1104 ctx->Driver.ClearColor = clear_color_HPCR_ximage; 1105 } 1106#else 1107 (void) clear_color_HPCR_pixmap; 1108 (void) clear_color_HPCR_ximage; 1109#endif 1110 } 1111} 1112 1113 1114 1115/** 1116 * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use 1117 * the _mesa_test_proxy_teximage() fallback function, but we're going to 1118 * special-case the 3D texture case to allow textures up to 512x512x32 1119 * texels. 1120 */ 1121static GLboolean 1122test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, 1123 GLint internalFormat, GLenum format, GLenum type, 1124 GLint width, GLint height, GLint depth, GLint border) 1125{ 1126 if (target == GL_PROXY_TEXTURE_3D) { 1127 /* special case for 3D textures */ 1128 if (width * height * depth > 512 * 512 * 64 || 1129 width < 2 * border || 1130 (!ctx->Extensions.ARB_texture_non_power_of_two && 1131 _mesa_bitcount(width - 2 * border) != 1) || 1132 height < 2 * border || 1133 (!ctx->Extensions.ARB_texture_non_power_of_two && 1134 _mesa_bitcount(height - 2 * border) != 1) || 1135 depth < 2 * border || 1136 (!ctx->Extensions.ARB_texture_non_power_of_two && 1137 _mesa_bitcount(depth - 2 * border) != 1)) { 1138 /* Bad size, or too many texels */ 1139 return GL_FALSE; 1140 } 1141 return GL_TRUE; 1142 } 1143 else { 1144 /* use the fallback routine for 1D, 2D, cube and rect targets */ 1145 return _mesa_test_proxy_teximage(ctx, target, level, internalFormat, 1146 format, type, width, height, depth, 1147 border); 1148 } 1149} 1150 1151 1152/** 1153 * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures! 1154 */ 1155static const struct gl_texture_format * 1156choose_tex_format( GLcontext *ctx, GLint internalFormat, 1157 GLenum format, GLenum type ) 1158{ 1159 switch (internalFormat) { 1160 case GL_COMPRESSED_RGB_ARB: 1161 return &_mesa_texformat_rgb; 1162 case GL_COMPRESSED_RGBA_ARB: 1163 return &_mesa_texformat_rgba; 1164 default: 1165 return _mesa_choose_tex_format(ctx, internalFormat, format, type); 1166 } 1167} 1168 1169 1170/** 1171 * Called by glViewport. 1172 * This is a good time for us to poll the current X window size and adjust 1173 * our renderbuffers to match the current window size. 1174 * Remember, we have no opportunity to respond to conventional 1175 * X Resize/StructureNotify events since the X driver has no event loop. 1176 * Thus, we poll. 1177 * Note that this trick isn't fool-proof. If the application never calls 1178 * glViewport, our notion of the current window size may be incorrect. 1179 */ 1180static void 1181xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 1182{ 1183#if 1 1184 struct gl_framebuffer *fb = ctx->WinSysDrawBuffer; 1185 GLuint newWidth, newHeight; 1186 1187 /* 1188 printf("%s before %d x %d\n", __FUNCTION__, fb->Width, fb->Height); 1189 */ 1190 1191 get_buffer_size(fb, &newWidth, &newHeight); 1192 if (newWidth != fb->Width || newHeight != fb->Height) { 1193 xmesa_resize_buffers(ctx, fb, newWidth, newHeight); 1194 ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ 1195 } 1196 /* 1197 printf("%s after %d x %d\n", __FUNCTION__, fb->Width, fb->Height); 1198 */ 1199#else 1200 /* This also works: */ 1201 _mesa_ResizeBuffersMESA(); 1202#endif 1203} 1204 1205 1206/** 1207 * Initialize the device driver function table with the functions 1208 * we implement in this driver. 1209 */ 1210void 1211xmesa_init_driver_functions( XMesaVisual xmvisual, 1212 struct dd_function_table *driver ) 1213{ 1214 driver->GetString = get_string; 1215 driver->UpdateState = xmesa_update_state; 1216 driver->GetBufferSize = get_buffer_size; 1217 driver->Flush = finish_or_flush; 1218 driver->Finish = finish_or_flush; 1219 driver->ClearIndex = clear_index; 1220 driver->ClearColor = clear_color; 1221 driver->IndexMask = index_mask; 1222 driver->ColorMask = color_mask; 1223 driver->Enable = enable; 1224 driver->Clear = clear_buffers; 1225 driver->ResizeBuffers = xmesa_resize_buffers; 1226 driver->Viewport = xmesa_viewport; 1227#ifndef XFree86Server 1228 driver->CopyPixels = xmesa_CopyPixels; 1229 if (xmvisual->undithered_pf == PF_8R8G8B && 1230 xmvisual->dithered_pf == PF_8R8G8B) { 1231 driver->DrawPixels = xmesa_DrawPixels_8R8G8B; 1232 } 1233 else if (xmvisual->undithered_pf == PF_5R6G5B) { 1234 driver->DrawPixels = xmesa_DrawPixels_5R6G5B; 1235 } 1236#endif 1237 driver->TestProxyTexImage = test_proxy_teximage; 1238#if SWTC 1239 driver->ChooseTextureFormat = choose_tex_format; 1240#else 1241 (void) choose_tex_format; 1242#endif 1243} 1244 1245 1246#define XMESA_NEW_POINT (_NEW_POINT | \ 1247 _NEW_RENDERMODE | \ 1248 _SWRAST_NEW_RASTERMASK) 1249 1250#define XMESA_NEW_LINE (_NEW_LINE | \ 1251 _NEW_TEXTURE | \ 1252 _NEW_LIGHT | \ 1253 _NEW_DEPTH | \ 1254 _NEW_RENDERMODE | \ 1255 _SWRAST_NEW_RASTERMASK) 1256 1257#define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \ 1258 _NEW_TEXTURE | \ 1259 _NEW_LIGHT | \ 1260 _NEW_DEPTH | \ 1261 _NEW_RENDERMODE | \ 1262 _SWRAST_NEW_RASTERMASK) 1263 1264 1265/* Extend the software rasterizer with our line/point/triangle 1266 * functions. 1267 */ 1268void xmesa_register_swrast_functions( GLcontext *ctx ) 1269{ 1270 SWcontext *swrast = SWRAST_CONTEXT( ctx ); 1271 struct swrast_device_driver *dd = _swrast_GetDeviceDriverReference(ctx); 1272 1273 dd->SetBuffer = xmesa_set_buffer; 1274 1275 swrast->choose_point = xmesa_choose_point; 1276 swrast->choose_line = xmesa_choose_line; 1277 swrast->choose_triangle = xmesa_choose_triangle; 1278 1279 swrast->invalidate_point |= XMESA_NEW_POINT; 1280 swrast->invalidate_line |= XMESA_NEW_LINE; 1281 swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE; 1282} 1283