config.h revision a1503b00f863a48a517939a42d512f9cfe77f79c
1/* $Id: config.h,v 1.34 2001/07/16 15:54:23 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  3.5
6 *
7 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28/*
29 * Tunable configuration parameters.
30 */
31
32
33
34#ifndef CONFIG_H
35#define CONFIG_H
36
37#ifdef HAVE_CONFIG_H
38#include "conf.h"
39#endif
40
41
42/*
43 * OpenGL implementation limits
44 */
45
46/* Maximum modelview matrix stack depth: */
47#define MAX_MODELVIEW_STACK_DEPTH 32
48
49/* Maximum projection matrix stack depth: */
50#define MAX_PROJECTION_STACK_DEPTH 32
51
52/* Maximum texture matrix stack depth: */
53#define MAX_TEXTURE_STACK_DEPTH 10
54
55/* Maximum color matrix stack depth: */
56#define MAX_COLOR_STACK_DEPTH 4
57
58/* Maximum attribute stack depth: */
59#define MAX_ATTRIB_STACK_DEPTH 16
60
61/* Maximum client attribute stack depth: */
62#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
63
64/* Maximum recursion depth of display list calls: */
65#define MAX_LIST_NESTING 64
66
67/* Maximum number of lights: */
68#define MAX_LIGHTS 8
69
70/* Maximum user-defined clipping planes: */
71#define MAX_CLIP_PLANES 6
72
73/* Maximum pixel map lookup table size: */
74#define MAX_PIXEL_MAP_TABLE 256
75
76/* Number of auxillary color buffers: */
77#define NUM_AUX_BUFFERS 0
78
79/* Maximum order (degree) of curves: */
80#ifdef AMIGA
81#   define MAX_EVAL_ORDER 12
82#else
83#   define MAX_EVAL_ORDER 30
84#endif
85
86/* Maximum Name stack depth */
87#define MAX_NAME_STACK_DEPTH 64
88
89/* Min and Max point sizes and granularity */
90#define MIN_POINT_SIZE 1.0
91#define MAX_POINT_SIZE 10.0
92#define POINT_SIZE_GRANULARITY 0.1
93
94/* Min and Max line widths and granularity */
95#define MIN_LINE_WIDTH 1.0
96#define MAX_LINE_WIDTH 10.0
97#define LINE_WIDTH_GRANULARITY 0.1
98
99/* Max texture palette / color table size */
100#define MAX_COLOR_TABLE_SIZE 256
101
102/* Number of 1D/2D texture mipmap levels */
103#define MAX_TEXTURE_LEVELS 12
104
105/* Number of 3D texture mipmap levels */
106#define MAX_3D_TEXTURE_LEVELS 8
107
108/* Number of cube texture mipmap levels */
109#define MAX_CUBE_TEXTURE_LEVELS 12
110
111/* Number of texture units - GL_ARB_multitexture */
112#define MAX_TEXTURE_UNITS 8
113
114/* Maximum viewport/image size: */
115#define MAX_WIDTH 2048
116#define MAX_HEIGHT 2048
117
118/* Maxmimum size for CVA.  May be overridden by the drivers.  */
119#define MAX_ARRAY_LOCK_SIZE 3000
120
121/* Subpixel precision for antialiasing, window coordinate snapping */
122#define SUB_PIXEL_BITS 4
123
124/* Size of histogram tables */
125#define HISTOGRAM_TABLE_SIZE 256
126
127/* Max convolution filter sizes */
128#define MAX_CONVOLUTION_WIDTH 9
129#define MAX_CONVOLUTION_HEIGHT 9
130
131/* GL_ARB_texture_compression */
132#define MAX_COMPRESSED_TEXTURE_FORMATS 25
133
134/* GL_EXT_texture_filter_anisotropic */
135#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
136
137
138
139/*
140 * Mesa-specific parameters
141 */
142
143
144/*
145 * Bits per accumulation buffer color component:  8, 16 or 32
146 */
147#define ACCUM_BITS 16
148
149
150/*
151 * Bits per depth buffer value.  Any reasonable value up to 31 will
152 * work.  32 doesn't work because of integer overflow problems in the
153 * rasterizer code.
154 */
155#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
156#define DEFAULT_SOFTWARE_DEPTH_BITS 16
157#endif
158#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
159#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
160#else
161#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
162#endif
163
164
165
166/*
167 * Bits per stencil value:  8
168 */
169#define STENCIL_BITS 8
170
171
172/*
173 * Bits per color channel (must be 8 at this time!)
174 */
175#ifndef CHAN_BITS
176#define CHAN_BITS 8
177#endif
178
179
180/*
181 * Color channel component order
182 * (changes will almost certainly cause problems at this time)
183 */
184#define RCOMP 0
185#define GCOMP 1
186#define BCOMP 2
187#define ACOMP 3
188
189
190#endif /* CONFIG_H */
191