fbobject.c revision 8829e063aa87ade63c49d3df27a7edd0c63cf160
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/* 28 * GL_EXT/ARB_framebuffer_object extensions 29 * 30 * Authors: 31 * Brian Paul 32 */ 33 34 35#include "buffers.h" 36#include "context.h" 37#include "enums.h" 38#include "fbobject.h" 39#include "formats.h" 40#include "framebuffer.h" 41#include "hash.h" 42#include "macros.h" 43#include "renderbuffer.h" 44#include "state.h" 45#include "teximage.h" 46#include "texobj.h" 47 48 49/** Set this to 1 to help debug FBO incompleteness problems */ 50#define DEBUG_FBO 0 51 52/** Set this to 1 to debug/log glBlitFramebuffer() calls */ 53#define DEBUG_BLIT 0 54 55 56/** 57 * Notes: 58 * 59 * None of the GL_EXT_framebuffer_object functions are compiled into 60 * display lists. 61 */ 62 63 64 65/* 66 * When glGenRender/FramebuffersEXT() is called we insert pointers to 67 * these placeholder objects into the hash table. 68 * Later, when the object ID is first bound, we replace the placeholder 69 * with the real frame/renderbuffer. 70 */ 71static struct gl_framebuffer DummyFramebuffer; 72static struct gl_renderbuffer DummyRenderbuffer; 73 74 75#define IS_CUBE_FACE(TARGET) \ 76 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \ 77 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) 78 79 80static void 81delete_dummy_renderbuffer(struct gl_renderbuffer *rb) 82{ 83 /* no op */ 84} 85 86static void 87delete_dummy_framebuffer(struct gl_framebuffer *fb) 88{ 89 /* no op */ 90} 91 92 93void 94_mesa_init_fbobjects(GLcontext *ctx) 95{ 96 DummyFramebuffer.Delete = delete_dummy_framebuffer; 97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer; 98} 99 100 101/** 102 * Helper routine for getting a gl_renderbuffer. 103 */ 104struct gl_renderbuffer * 105_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id) 106{ 107 struct gl_renderbuffer *rb; 108 109 if (id == 0) 110 return NULL; 111 112 rb = (struct gl_renderbuffer *) 113 _mesa_HashLookup(ctx->Shared->RenderBuffers, id); 114 return rb; 115} 116 117 118/** 119 * Helper routine for getting a gl_framebuffer. 120 */ 121struct gl_framebuffer * 122_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id) 123{ 124 struct gl_framebuffer *fb; 125 126 if (id == 0) 127 return NULL; 128 129 fb = (struct gl_framebuffer *) 130 _mesa_HashLookup(ctx->Shared->FrameBuffers, id); 131 return fb; 132} 133 134 135/** 136 * Mark the given framebuffer as invalid. This will force the 137 * test for framebuffer completeness to be done before the framebuffer 138 * is used. 139 */ 140static void 141invalidate_framebuffer(struct gl_framebuffer *fb) 142{ 143 fb->_Status = 0; /* "indeterminate" */ 144} 145 146 147/** 148 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding 149 * gl_renderbuffer_attachment object. 150 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to 151 * the depth buffer attachment point. 152 */ 153struct gl_renderbuffer_attachment * 154_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, 155 GLenum attachment) 156{ 157 GLuint i; 158 159 switch (attachment) { 160 case GL_COLOR_ATTACHMENT0_EXT: 161 case GL_COLOR_ATTACHMENT1_EXT: 162 case GL_COLOR_ATTACHMENT2_EXT: 163 case GL_COLOR_ATTACHMENT3_EXT: 164 case GL_COLOR_ATTACHMENT4_EXT: 165 case GL_COLOR_ATTACHMENT5_EXT: 166 case GL_COLOR_ATTACHMENT6_EXT: 167 case GL_COLOR_ATTACHMENT7_EXT: 168 case GL_COLOR_ATTACHMENT8_EXT: 169 case GL_COLOR_ATTACHMENT9_EXT: 170 case GL_COLOR_ATTACHMENT10_EXT: 171 case GL_COLOR_ATTACHMENT11_EXT: 172 case GL_COLOR_ATTACHMENT12_EXT: 173 case GL_COLOR_ATTACHMENT13_EXT: 174 case GL_COLOR_ATTACHMENT14_EXT: 175 case GL_COLOR_ATTACHMENT15_EXT: 176 i = attachment - GL_COLOR_ATTACHMENT0_EXT; 177 if (i >= ctx->Const.MaxColorAttachments) { 178 return NULL; 179 } 180 return &fb->Attachment[BUFFER_COLOR0 + i]; 181 case GL_DEPTH_STENCIL_ATTACHMENT: 182 /* fall-through */ 183 case GL_DEPTH_BUFFER: 184 /* fall-through / new in GL 3.0 */ 185 case GL_DEPTH_ATTACHMENT_EXT: 186 return &fb->Attachment[BUFFER_DEPTH]; 187 case GL_STENCIL_BUFFER: 188 /* fall-through / new in GL 3.0 */ 189 case GL_STENCIL_ATTACHMENT_EXT: 190 return &fb->Attachment[BUFFER_STENCIL]; 191 default: 192 return NULL; 193 } 194} 195 196 197/** 198 * Remove any texture or renderbuffer attached to the given attachment 199 * point. Update reference counts, etc. 200 */ 201void 202_mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att) 203{ 204 if (att->Type == GL_TEXTURE) { 205 ASSERT(att->Texture); 206 if (ctx->Driver.FinishRenderTexture) { 207 /* tell driver that we're done rendering to this texture. */ 208 ctx->Driver.FinishRenderTexture(ctx, att); 209 } 210 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 211 ASSERT(!att->Texture); 212 } 213 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { 214 ASSERT(!att->Texture); 215 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ 216 ASSERT(!att->Renderbuffer); 217 } 218 att->Type = GL_NONE; 219 att->Complete = GL_TRUE; 220} 221 222 223/** 224 * Bind a texture object to an attachment point. 225 * The previous binding, if any, will be removed first. 226 */ 227void 228_mesa_set_texture_attachment(GLcontext *ctx, 229 struct gl_framebuffer *fb, 230 struct gl_renderbuffer_attachment *att, 231 struct gl_texture_object *texObj, 232 GLenum texTarget, GLuint level, GLuint zoffset) 233{ 234 if (att->Texture == texObj) { 235 /* re-attaching same texture */ 236 ASSERT(att->Type == GL_TEXTURE); 237 if (ctx->Driver.FinishRenderTexture) 238 ctx->Driver.FinishRenderTexture(ctx, att); 239 } 240 else { 241 /* new attachment */ 242 if (ctx->Driver.FinishRenderTexture && att->Texture) 243 ctx->Driver.FinishRenderTexture(ctx, att); 244 _mesa_remove_attachment(ctx, att); 245 att->Type = GL_TEXTURE; 246 assert(!att->Texture); 247 _mesa_reference_texobj(&att->Texture, texObj); 248 } 249 250 /* always update these fields */ 251 att->TextureLevel = level; 252 att->CubeMapFace = _mesa_tex_target_to_face(texTarget); 253 att->Zoffset = zoffset; 254 att->Complete = GL_FALSE; 255 256 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) { 257 ctx->Driver.RenderTexture(ctx, fb, att); 258 } 259 260 invalidate_framebuffer(fb); 261} 262 263 264/** 265 * Bind a renderbuffer to an attachment point. 266 * The previous binding, if any, will be removed first. 267 */ 268void 269_mesa_set_renderbuffer_attachment(GLcontext *ctx, 270 struct gl_renderbuffer_attachment *att, 271 struct gl_renderbuffer *rb) 272{ 273 /* XXX check if re-doing same attachment, exit early */ 274 _mesa_remove_attachment(ctx, att); 275 att->Type = GL_RENDERBUFFER_EXT; 276 att->Texture = NULL; /* just to be safe */ 277 att->Complete = GL_FALSE; 278 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 279} 280 281 282/** 283 * Fallback for ctx->Driver.FramebufferRenderbuffer() 284 * Attach a renderbuffer object to a framebuffer object. 285 */ 286void 287_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, 288 GLenum attachment, struct gl_renderbuffer *rb) 289{ 290 struct gl_renderbuffer_attachment *att; 291 292 _glthread_LOCK_MUTEX(fb->Mutex); 293 294 att = _mesa_get_attachment(ctx, fb, attachment); 295 ASSERT(att); 296 if (rb) { 297 _mesa_set_renderbuffer_attachment(ctx, att, rb); 298 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 299 /* do stencil attachment here (depth already done above) */ 300 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); 301 assert(att); 302 _mesa_set_renderbuffer_attachment(ctx, att, rb); 303 } 304 } 305 else { 306 _mesa_remove_attachment(ctx, att); 307 } 308 309 invalidate_framebuffer(fb); 310 311 _glthread_UNLOCK_MUTEX(fb->Mutex); 312} 313 314 315/** 316 * For debug only. 317 */ 318static void 319att_incomplete(const char *msg) 320{ 321#if DEBUG_FBO 322 _mesa_debug(NULL, "attachment incomplete: %s\n", msg); 323#else 324 (void) msg; 325#endif 326} 327 328 329/** 330 * For debug only. 331 */ 332static void 333fbo_incomplete(const char *msg, int index) 334{ 335#if DEBUG_FBO 336 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); 337#else 338 (void) msg; 339 (void) index; 340#endif 341} 342 343 344 345 346/** 347 * Test if an attachment point is complete and update its Complete field. 348 * \param format if GL_COLOR, this is a color attachment point, 349 * if GL_DEPTH, this is a depth component attachment point, 350 * if GL_STENCIL, this is a stencil component attachment point. 351 */ 352static void 353test_attachment_completeness(const GLcontext *ctx, GLenum format, 354 struct gl_renderbuffer_attachment *att) 355{ 356 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); 357 358 /* assume complete */ 359 att->Complete = GL_TRUE; 360 361 /* Look for reasons why the attachment might be incomplete */ 362 if (att->Type == GL_TEXTURE) { 363 const struct gl_texture_object *texObj = att->Texture; 364 struct gl_texture_image *texImage; 365 GLenum baseFormat; 366 367 if (!texObj) { 368 att_incomplete("no texobj"); 369 att->Complete = GL_FALSE; 370 return; 371 } 372 373 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; 374 if (!texImage) { 375 att_incomplete("no teximage"); 376 att->Complete = GL_FALSE; 377 return; 378 } 379 if (texImage->Width < 1 || texImage->Height < 1) { 380 att_incomplete("teximage width/height=0"); 381 printf("texobj = %u\n", texObj->Name); 382 printf("level = %d\n", att->TextureLevel); 383 att->Complete = GL_FALSE; 384 return; 385 } 386 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { 387 att_incomplete("bad z offset"); 388 att->Complete = GL_FALSE; 389 return; 390 } 391 392 baseFormat = _mesa_get_format_base_format(texImage->TexFormat); 393 394 if (format == GL_COLOR) { 395 if (baseFormat != GL_RGB && 396 baseFormat != GL_RGBA) { 397 att_incomplete("bad format"); 398 att->Complete = GL_FALSE; 399 return; 400 } 401 if (_mesa_is_format_compressed(texImage->TexFormat)) { 402 att_incomplete("compressed internalformat"); 403 att->Complete = GL_FALSE; 404 return; 405 } 406 } 407 else if (format == GL_DEPTH) { 408 if (baseFormat == GL_DEPTH_COMPONENT) { 409 /* OK */ 410 } 411 else if (ctx->Extensions.EXT_packed_depth_stencil && 412 ctx->Extensions.ARB_depth_texture && 413 baseFormat == GL_DEPTH_STENCIL_EXT) { 414 /* OK */ 415 } 416 else { 417 att->Complete = GL_FALSE; 418 att_incomplete("bad depth format"); 419 return; 420 } 421 } 422 else { 423 ASSERT(format == GL_STENCIL); 424 if (ctx->Extensions.EXT_packed_depth_stencil && 425 ctx->Extensions.ARB_depth_texture && 426 baseFormat == GL_DEPTH_STENCIL_EXT) { 427 /* OK */ 428 } 429 else { 430 /* no such thing as stencil-only textures */ 431 att_incomplete("illegal stencil texture"); 432 att->Complete = GL_FALSE; 433 return; 434 } 435 } 436 } 437 else if (att->Type == GL_RENDERBUFFER_EXT) { 438 const GLenum baseFormat = 439 _mesa_get_format_base_format(att->Renderbuffer->Format); 440 441 ASSERT(att->Renderbuffer); 442 if (!att->Renderbuffer->InternalFormat || 443 att->Renderbuffer->Width < 1 || 444 att->Renderbuffer->Height < 1) { 445 att_incomplete("0x0 renderbuffer"); 446 att->Complete = GL_FALSE; 447 return; 448 } 449 if (format == GL_COLOR) { 450 if (baseFormat != GL_RGB && 451 baseFormat != GL_RGBA) { 452 att_incomplete("bad renderbuffer color format"); 453 att->Complete = GL_FALSE; 454 return; 455 } 456 } 457 else if (format == GL_DEPTH) { 458 if (baseFormat == GL_DEPTH_COMPONENT) { 459 /* OK */ 460 } 461 else if (ctx->Extensions.EXT_packed_depth_stencil && 462 baseFormat == GL_DEPTH_STENCIL_EXT) { 463 /* OK */ 464 } 465 else { 466 att_incomplete("bad renderbuffer depth format"); 467 att->Complete = GL_FALSE; 468 return; 469 } 470 } 471 else { 472 assert(format == GL_STENCIL); 473 if (baseFormat == GL_STENCIL_INDEX) { 474 /* OK */ 475 } 476 else if (ctx->Extensions.EXT_packed_depth_stencil && 477 baseFormat == GL_DEPTH_STENCIL_EXT) { 478 /* OK */ 479 } 480 else { 481 att->Complete = GL_FALSE; 482 att_incomplete("bad renderbuffer stencil format"); 483 return; 484 } 485 } 486 } 487 else { 488 ASSERT(att->Type == GL_NONE); 489 /* complete */ 490 return; 491 } 492} 493 494 495/** 496 * Test if the given framebuffer object is complete and update its 497 * Status field with the results. 498 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the 499 * driver to make hardware-specific validation/completeness checks. 500 * Also update the framebuffer's Width and Height fields if the 501 * framebuffer is complete. 502 */ 503void 504_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) 505{ 506 GLuint numImages; 507 GLenum intFormat = GL_NONE; /* color buffers' internal format */ 508 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; 509 GLint numSamples = -1; 510 GLint i; 511 GLuint j; 512 513 assert(fb->Name != 0); 514 515 numImages = 0; 516 fb->Width = 0; 517 fb->Height = 0; 518 519 /* Start at -2 to more easily loop over all attachment points. 520 * -2: depth buffer 521 * -1: stencil buffer 522 * >=0: color buffer 523 */ 524 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { 525 struct gl_renderbuffer_attachment *att; 526 GLenum f; 527 528 /* 529 * XXX for ARB_fbo, only check color buffers that are named by 530 * GL_READ_BUFFER and GL_DRAW_BUFFERi. 531 */ 532 533 /* check for attachment completeness 534 */ 535 if (i == -2) { 536 att = &fb->Attachment[BUFFER_DEPTH]; 537 test_attachment_completeness(ctx, GL_DEPTH, att); 538 if (!att->Complete) { 539 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 540 fbo_incomplete("depth attachment incomplete", -1); 541 return; 542 } 543 } 544 else if (i == -1) { 545 att = &fb->Attachment[BUFFER_STENCIL]; 546 test_attachment_completeness(ctx, GL_STENCIL, att); 547 if (!att->Complete) { 548 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 549 fbo_incomplete("stencil attachment incomplete", -1); 550 return; 551 } 552 } 553 else { 554 att = &fb->Attachment[BUFFER_COLOR0 + i]; 555 test_attachment_completeness(ctx, GL_COLOR, att); 556 if (!att->Complete) { 557 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; 558 fbo_incomplete("color attachment incomplete", i); 559 return; 560 } 561 } 562 563 /* get width, height, format of the renderbuffer/texture 564 */ 565 if (att->Type == GL_TEXTURE) { 566 const struct gl_texture_image *texImg 567 = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 568 minWidth = MIN2(minWidth, texImg->Width); 569 maxWidth = MAX2(maxWidth, texImg->Width); 570 minHeight = MIN2(minHeight, texImg->Height); 571 maxHeight = MAX2(maxHeight, texImg->Height); 572 f = texImg->_BaseFormat; 573 numImages++; 574 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT 575 && f != GL_DEPTH_STENCIL_EXT) { 576 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; 577 fbo_incomplete("texture attachment incomplete", -1); 578 return; 579 } 580 } 581 else if (att->Type == GL_RENDERBUFFER_EXT) { 582 minWidth = MIN2(minWidth, att->Renderbuffer->Width); 583 maxWidth = MAX2(minWidth, att->Renderbuffer->Width); 584 minHeight = MIN2(minHeight, att->Renderbuffer->Height); 585 maxHeight = MAX2(minHeight, att->Renderbuffer->Height); 586 f = att->Renderbuffer->InternalFormat; 587 numImages++; 588 } 589 else { 590 assert(att->Type == GL_NONE); 591 continue; 592 } 593 594 if (numSamples < 0) { 595 /* first buffer */ 596 numSamples = att->Renderbuffer->NumSamples; 597 } 598 599 /* Error-check width, height, format, samples 600 */ 601 if (numImages == 1) { 602 /* save format, num samples */ 603 if (i >= 0) { 604 intFormat = f; 605 } 606 } 607 else { 608 if (!ctx->Extensions.ARB_framebuffer_object) { 609 /* check that width, height, format are same */ 610 if (minWidth != maxWidth || minHeight != maxHeight) { 611 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; 612 fbo_incomplete("width or height mismatch", -1); 613 return; 614 } 615 /* check that all color buffer have same format */ 616 if (intFormat != GL_NONE && f != intFormat) { 617 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; 618 fbo_incomplete("format mismatch", -1); 619 return; 620 } 621 } 622 if (att->Renderbuffer && 623 att->Renderbuffer->NumSamples != numSamples) { 624 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; 625 fbo_incomplete("inconsistant number of samples", i); 626 return; 627 } 628 629 } 630 } 631 632#ifndef FEATURE_OES_framebuffer_object 633 /* Check that all DrawBuffers are present */ 634 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { 635 if (fb->ColorDrawBuffer[j] != GL_NONE) { 636 const struct gl_renderbuffer_attachment *att 637 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); 638 assert(att); 639 if (att->Type == GL_NONE) { 640 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; 641 fbo_incomplete("missing drawbuffer", j); 642 return; 643 } 644 } 645 } 646 647 /* Check that the ReadBuffer is present */ 648 if (fb->ColorReadBuffer != GL_NONE) { 649 const struct gl_renderbuffer_attachment *att 650 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer); 651 assert(att); 652 if (att->Type == GL_NONE) { 653 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; 654 fbo_incomplete("missing readbuffer", -1); 655 return; 656 } 657 } 658#else 659 (void) j; 660#endif 661 662 if (numImages == 0) { 663 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; 664 fbo_incomplete("no attachments", -1); 665 return; 666 } 667 668 /* Provisionally set status = COMPLETE ... */ 669 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; 670 671 /* ... but the driver may say the FB is incomplete. 672 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED 673 * if anything. 674 */ 675 if (ctx->Driver.ValidateFramebuffer) { 676 ctx->Driver.ValidateFramebuffer(ctx, fb); 677 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 678 fbo_incomplete("driver marked FBO as incomplete", -1); 679 } 680 } 681 682 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { 683 /* 684 * Note that if ARB_framebuffer_object is supported and the attached 685 * renderbuffers/textures are different sizes, the framebuffer 686 * width/height will be set to the smallest width/height. 687 */ 688 fb->Width = minWidth; 689 fb->Height = minHeight; 690 691 /* finally, update the visual info for the framebuffer */ 692 _mesa_update_framebuffer_visual(fb); 693 } 694} 695 696 697GLboolean GLAPIENTRY 698_mesa_IsRenderbufferEXT(GLuint renderbuffer) 699{ 700 GET_CURRENT_CONTEXT(ctx); 701 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 702 if (renderbuffer) { 703 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 704 if (rb != NULL && rb != &DummyRenderbuffer) 705 return GL_TRUE; 706 } 707 return GL_FALSE; 708} 709 710 711void GLAPIENTRY 712_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) 713{ 714 struct gl_renderbuffer *newRb; 715 GET_CURRENT_CONTEXT(ctx); 716 717 ASSERT_OUTSIDE_BEGIN_END(ctx); 718 719 if (target != GL_RENDERBUFFER_EXT) { 720 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); 721 return; 722 } 723 724 /* No need to flush here since the render buffer binding has no 725 * effect on rendering state. 726 */ 727 728 if (renderbuffer) { 729 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 730 if (newRb == &DummyRenderbuffer) { 731 /* ID was reserved, but no real renderbuffer object made yet */ 732 newRb = NULL; 733 } 734 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) { 735 /* All RB IDs must be Gen'd */ 736 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); 737 return; 738 } 739 740 if (!newRb) { 741 /* create new renderbuffer object */ 742 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); 743 if (!newRb) { 744 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); 745 return; 746 } 747 ASSERT(newRb->AllocStorage); 748 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); 749 newRb->RefCount = 1; /* referenced by hash table */ 750 } 751 } 752 else { 753 newRb = NULL; 754 } 755 756 ASSERT(newRb != &DummyRenderbuffer); 757 758 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); 759} 760 761 762/** 763 * If the given renderbuffer is anywhere attached to the framebuffer, detach 764 * the renderbuffer. 765 * This is used when a renderbuffer object is deleted. 766 * The spec calls for unbinding. 767 */ 768static void 769detach_renderbuffer(GLcontext *ctx, 770 struct gl_framebuffer *fb, 771 struct gl_renderbuffer *rb) 772{ 773 GLuint i; 774 for (i = 0; i < BUFFER_COUNT; i++) { 775 if (fb->Attachment[i].Renderbuffer == rb) { 776 _mesa_remove_attachment(ctx, &fb->Attachment[i]); 777 } 778 } 779 invalidate_framebuffer(fb); 780} 781 782 783void GLAPIENTRY 784_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) 785{ 786 GLint i; 787 GET_CURRENT_CONTEXT(ctx); 788 789 ASSERT_OUTSIDE_BEGIN_END(ctx); 790 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 791 792 for (i = 0; i < n; i++) { 793 if (renderbuffers[i] > 0) { 794 struct gl_renderbuffer *rb; 795 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); 796 if (rb) { 797 /* check if deleting currently bound renderbuffer object */ 798 if (rb == ctx->CurrentRenderbuffer) { 799 /* bind default */ 800 ASSERT(rb->RefCount >= 2); 801 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); 802 } 803 804 if (ctx->DrawBuffer->Name) { 805 detach_renderbuffer(ctx, ctx->DrawBuffer, rb); 806 } 807 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) { 808 detach_renderbuffer(ctx, ctx->ReadBuffer, rb); 809 } 810 811 /* Remove from hash table immediately, to free the ID. 812 * But the object will not be freed until it's no longer 813 * referenced anywhere else. 814 */ 815 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); 816 817 if (rb != &DummyRenderbuffer) { 818 /* no longer referenced by hash table */ 819 _mesa_reference_renderbuffer(&rb, NULL); 820 } 821 } 822 } 823 } 824} 825 826 827void GLAPIENTRY 828_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) 829{ 830 GET_CURRENT_CONTEXT(ctx); 831 GLuint first; 832 GLint i; 833 834 ASSERT_OUTSIDE_BEGIN_END(ctx); 835 836 if (n < 0) { 837 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); 838 return; 839 } 840 841 if (!renderbuffers) 842 return; 843 844 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); 845 846 for (i = 0; i < n; i++) { 847 GLuint name = first + i; 848 renderbuffers[i] = name; 849 /* insert dummy placeholder into hash table */ 850 _glthread_LOCK_MUTEX(ctx->Shared->Mutex); 851 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); 852 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); 853 } 854} 855 856 857/** 858 * Given an internal format token for a render buffer, return the 859 * corresponding base format. 860 * This is very similar to _mesa_base_tex_format() but the set of valid 861 * internal formats is somewhat different. 862 * 863 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT 864 * GL_DEPTH_STENCIL_EXT or zero if error. 865 * 866 * XXX in the future when we support red-only and red-green formats 867 * we'll also return GL_RED and GL_RG. 868 */ 869GLenum 870_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat) 871{ 872 switch (internalFormat) { 873 case GL_RGB: 874 case GL_R3_G3_B2: 875 case GL_RGB4: 876 case GL_RGB5: 877 case GL_RGB8: 878 case GL_RGB10: 879 case GL_RGB12: 880 case GL_RGB16: 881 return GL_RGB; 882 case GL_RGBA: 883 case GL_RGBA2: 884 case GL_RGBA4: 885 case GL_RGB5_A1: 886 case GL_RGBA8: 887 case GL_RGB10_A2: 888 case GL_RGBA12: 889 case GL_RGBA16: 890 return GL_RGBA; 891 case GL_STENCIL_INDEX: 892 case GL_STENCIL_INDEX1_EXT: 893 case GL_STENCIL_INDEX4_EXT: 894 case GL_STENCIL_INDEX8_EXT: 895 case GL_STENCIL_INDEX16_EXT: 896 return GL_STENCIL_INDEX; 897 case GL_DEPTH_COMPONENT: 898 case GL_DEPTH_COMPONENT16: 899 case GL_DEPTH_COMPONENT24: 900 case GL_DEPTH_COMPONENT32: 901 return GL_DEPTH_COMPONENT; 902 case GL_DEPTH_STENCIL_EXT: 903 case GL_DEPTH24_STENCIL8_EXT: 904 if (ctx->Extensions.EXT_packed_depth_stencil) 905 return GL_DEPTH_STENCIL_EXT; 906 else 907 return 0; 908 /* XXX add floating point formats eventually */ 909 default: 910 return 0; 911 } 912} 913 914 915/** sentinal value, see below */ 916#define NO_SAMPLES 1000 917 918 919/** 920 * Helper function used by _mesa_RenderbufferStorageEXT() and 921 * _mesa_RenderbufferStorageMultisample(). 922 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). 923 */ 924static void 925renderbuffer_storage(GLenum target, GLenum internalFormat, 926 GLsizei width, GLsizei height, GLsizei samples) 927{ 928 const char *func = samples == NO_SAMPLES ? 929 "glRenderbufferStorage" : "RenderbufferStorageMultisample"; 930 struct gl_renderbuffer *rb; 931 GLenum baseFormat; 932 GET_CURRENT_CONTEXT(ctx); 933 934 ASSERT_OUTSIDE_BEGIN_END(ctx); 935 936 if (target != GL_RENDERBUFFER_EXT) { 937 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); 938 return; 939 } 940 941 baseFormat = _mesa_base_fbo_format(ctx, internalFormat); 942 if (baseFormat == 0) { 943 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); 944 return; 945 } 946 947 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { 948 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); 949 return; 950 } 951 952 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { 953 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); 954 return; 955 } 956 957 if (samples == NO_SAMPLES) { 958 /* NumSamples == 0 indicates non-multisampling */ 959 samples = 0; 960 } 961 else if (samples > (GLsizei) ctx->Const.MaxSamples) { 962 /* note: driver may choose to use more samples than what's requested */ 963 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); 964 return; 965 } 966 967 rb = ctx->CurrentRenderbuffer; 968 if (!rb) { 969 _mesa_error(ctx, GL_INVALID_OPERATION, func); 970 return; 971 } 972 973 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 974 975 if (rb->InternalFormat == internalFormat && 976 rb->Width == (GLuint) width && 977 rb->Height == (GLuint) height) { 978 /* no change in allocation needed */ 979 return; 980 } 981 982 /* These MUST get set by the AllocStorage func */ 983 rb->Format = MESA_FORMAT_NONE; 984 rb->NumSamples = samples; 985 986 /* Now allocate the storage */ 987 ASSERT(rb->AllocStorage); 988 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { 989 /* No error - check/set fields now */ 990 assert(rb->Format != MESA_FORMAT_NONE); 991 assert(rb->Width == (GLuint) width); 992 assert(rb->Height == (GLuint) height); 993 rb->InternalFormat = internalFormat; 994 rb->_BaseFormat = baseFormat; 995 assert(rb->_BaseFormat != 0); 996 } 997 else { 998 /* Probably ran out of memory - clear the fields */ 999 rb->Width = 0; 1000 rb->Height = 0; 1001 rb->Format = MESA_FORMAT_NONE; 1002 rb->InternalFormat = GL_NONE; 1003 rb->_BaseFormat = GL_NONE; 1004 rb->NumSamples = 0; 1005 } 1006 1007 /* 1008 test_framebuffer_completeness(ctx, fb); 1009 */ 1010 /* XXX if this renderbuffer is attached anywhere, invalidate attachment 1011 * points??? 1012 */ 1013} 1014 1015#if FEATURE_OES_EGL_image 1016void GLAPIENTRY 1017_mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) 1018{ 1019 struct gl_renderbuffer *rb; 1020 GET_CURRENT_CONTEXT(ctx); 1021 ASSERT_OUTSIDE_BEGIN_END(ctx); 1022 1023 if (target != GL_RENDERBUFFER) { 1024 _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES"); 1025 return; 1026 } 1027 1028 rb = ctx->CurrentRenderbuffer; 1029 if (!rb) { 1030 _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES"); 1031 return; 1032 } 1033 1034 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1035 1036 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); 1037} 1038#endif 1039 1040/** 1041 * Helper function for _mesa_GetRenderbufferParameterivEXT() and 1042 * _mesa_GetFramebufferAttachmentParameterivEXT() 1043 * We have to be careful to respect the base format. For example, if a 1044 * renderbuffer/texture was created with internalFormat=GL_RGB but the 1045 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE 1046 * we need to return zero. 1047 */ 1048static GLint 1049get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) 1050{ 1051 switch (pname) { 1052 case GL_RENDERBUFFER_RED_SIZE_EXT: 1053 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 1054 case GL_RENDERBUFFER_GREEN_SIZE_EXT: 1055 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 1056 case GL_RENDERBUFFER_BLUE_SIZE_EXT: 1057 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 1058 if (baseFormat == GL_RGB || baseFormat == GL_RGBA) 1059 return _mesa_get_format_bits(format, pname); 1060 else 1061 return 0; 1062 case GL_RENDERBUFFER_ALPHA_SIZE_EXT: 1063 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 1064 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA) 1065 return _mesa_get_format_bits(format, pname); 1066 else 1067 return 0; 1068 case GL_RENDERBUFFER_DEPTH_SIZE_EXT: 1069 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 1070 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) 1071 return _mesa_get_format_bits(format, pname); 1072 else 1073 return 0; 1074 case GL_RENDERBUFFER_STENCIL_SIZE_EXT: 1075 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 1076 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) 1077 return _mesa_get_format_bits(format, pname); 1078 else 1079 return 0; 1080 default: 1081 return 0; 1082 } 1083} 1084 1085 1086 1087void GLAPIENTRY 1088_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, 1089 GLsizei width, GLsizei height) 1090{ 1091 /* GL_ARB_fbo says calling this function is equivalent to calling 1092 * glRenderbufferStorageMultisample() with samples=0. We pass in 1093 * a token value here just for error reporting purposes. 1094 */ 1095 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); 1096} 1097 1098 1099void GLAPIENTRY 1100_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, 1101 GLenum internalFormat, 1102 GLsizei width, GLsizei height) 1103{ 1104 renderbuffer_storage(target, internalFormat, width, height, samples); 1105} 1106 1107 1108 1109void GLAPIENTRY 1110_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) 1111{ 1112 struct gl_renderbuffer *rb; 1113 GET_CURRENT_CONTEXT(ctx); 1114 1115 ASSERT_OUTSIDE_BEGIN_END(ctx); 1116 1117 if (target != GL_RENDERBUFFER_EXT) { 1118 _mesa_error(ctx, GL_INVALID_ENUM, 1119 "glGetRenderbufferParameterivEXT(target)"); 1120 return; 1121 } 1122 1123 rb = ctx->CurrentRenderbuffer; 1124 if (!rb) { 1125 _mesa_error(ctx, GL_INVALID_OPERATION, 1126 "glGetRenderbufferParameterivEXT"); 1127 return; 1128 } 1129 1130 /* No need to flush here since we're just quering state which is 1131 * not effected by rendering. 1132 */ 1133 1134 switch (pname) { 1135 case GL_RENDERBUFFER_WIDTH_EXT: 1136 *params = rb->Width; 1137 return; 1138 case GL_RENDERBUFFER_HEIGHT_EXT: 1139 *params = rb->Height; 1140 return; 1141 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: 1142 *params = rb->InternalFormat; 1143 return; 1144 case GL_RENDERBUFFER_RED_SIZE_EXT: 1145 case GL_RENDERBUFFER_GREEN_SIZE_EXT: 1146 case GL_RENDERBUFFER_BLUE_SIZE_EXT: 1147 case GL_RENDERBUFFER_ALPHA_SIZE_EXT: 1148 case GL_RENDERBUFFER_DEPTH_SIZE_EXT: 1149 case GL_RENDERBUFFER_STENCIL_SIZE_EXT: 1150 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); 1151 break; 1152 case GL_RENDERBUFFER_SAMPLES: 1153 if (ctx->Extensions.ARB_framebuffer_object) { 1154 *params = rb->NumSamples; 1155 break; 1156 } 1157 /* fallthrough */ 1158 default: 1159 _mesa_error(ctx, GL_INVALID_ENUM, 1160 "glGetRenderbufferParameterivEXT(target)"); 1161 return; 1162 } 1163} 1164 1165 1166GLboolean GLAPIENTRY 1167_mesa_IsFramebufferEXT(GLuint framebuffer) 1168{ 1169 GET_CURRENT_CONTEXT(ctx); 1170 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 1171 if (framebuffer) { 1172 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); 1173 if (rb != NULL && rb != &DummyFramebuffer) 1174 return GL_TRUE; 1175 } 1176 return GL_FALSE; 1177} 1178 1179 1180/** 1181 * Check if any of the attachments of the given framebuffer are textures 1182 * (render to texture). Call ctx->Driver.RenderTexture() for such 1183 * attachments. 1184 */ 1185static void 1186check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) 1187{ 1188 GLuint i; 1189 ASSERT(ctx->Driver.RenderTexture); 1190 1191 if (fb->Name == 0) 1192 return; /* can't render to texture with winsys framebuffers */ 1193 1194 for (i = 0; i < BUFFER_COUNT; i++) { 1195 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 1196 struct gl_texture_object *texObj = att->Texture; 1197 if (texObj 1198 && texObj->Image[att->CubeMapFace][att->TextureLevel]) { 1199 ctx->Driver.RenderTexture(ctx, fb, att); 1200 } 1201 } 1202} 1203 1204 1205/** 1206 * Examine all the framebuffer's attachments to see if any are textures. 1207 * If so, call ctx->Driver.FinishRenderTexture() for each texture to 1208 * notify the device driver that the texture image may have changed. 1209 */ 1210static void 1211check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) 1212{ 1213 if (fb->Name == 0) 1214 return; /* can't render to texture with winsys framebuffers */ 1215 1216 if (ctx->Driver.FinishRenderTexture) { 1217 GLuint i; 1218 for (i = 0; i < BUFFER_COUNT; i++) { 1219 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 1220 if (att->Texture && att->Renderbuffer) { 1221 ctx->Driver.FinishRenderTexture(ctx, att); 1222 } 1223 } 1224 } 1225} 1226 1227 1228void GLAPIENTRY 1229_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) 1230{ 1231 struct gl_framebuffer *newDrawFb, *newReadFb; 1232 struct gl_framebuffer *oldDrawFb, *oldReadFb; 1233 GLboolean bindReadBuf, bindDrawBuf; 1234 GET_CURRENT_CONTEXT(ctx); 1235 1236#ifdef DEBUG 1237 if (ctx->Extensions.ARB_framebuffer_object) { 1238 ASSERT(ctx->Extensions.EXT_framebuffer_object); 1239 ASSERT(ctx->Extensions.EXT_framebuffer_blit); 1240 } 1241#endif 1242 1243 ASSERT_OUTSIDE_BEGIN_END(ctx); 1244 1245 if (!ctx->Extensions.EXT_framebuffer_object) { 1246 _mesa_error(ctx, GL_INVALID_OPERATION, 1247 "glBindFramebufferEXT(unsupported)"); 1248 return; 1249 } 1250 1251 switch (target) { 1252#if FEATURE_EXT_framebuffer_blit 1253 case GL_DRAW_FRAMEBUFFER_EXT: 1254 if (!ctx->Extensions.EXT_framebuffer_blit) { 1255 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); 1256 return; 1257 } 1258 bindDrawBuf = GL_TRUE; 1259 bindReadBuf = GL_FALSE; 1260 break; 1261 case GL_READ_FRAMEBUFFER_EXT: 1262 if (!ctx->Extensions.EXT_framebuffer_blit) { 1263 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); 1264 return; 1265 } 1266 bindDrawBuf = GL_FALSE; 1267 bindReadBuf = GL_TRUE; 1268 break; 1269#endif 1270 case GL_FRAMEBUFFER_EXT: 1271 bindDrawBuf = GL_TRUE; 1272 bindReadBuf = GL_TRUE; 1273 break; 1274 default: 1275 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); 1276 return; 1277 } 1278 1279 if (framebuffer) { 1280 /* Binding a user-created framebuffer object */ 1281 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); 1282 if (newDrawFb == &DummyFramebuffer) { 1283 /* ID was reserved, but no real framebuffer object made yet */ 1284 newDrawFb = NULL; 1285 } 1286 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { 1287 /* All FBO IDs must be Gen'd */ 1288 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); 1289 return; 1290 } 1291 1292 if (!newDrawFb) { 1293 /* create new framebuffer object */ 1294 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); 1295 if (!newDrawFb) { 1296 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); 1297 return; 1298 } 1299 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); 1300 } 1301 newReadFb = newDrawFb; 1302 } 1303 else { 1304 /* Binding the window system framebuffer (which was originally set 1305 * with MakeCurrent). 1306 */ 1307 newDrawFb = ctx->WinSysDrawBuffer; 1308 newReadFb = ctx->WinSysReadBuffer; 1309 } 1310 1311 ASSERT(newDrawFb); 1312 ASSERT(newDrawFb != &DummyFramebuffer); 1313 1314 /* save pointers to current/old framebuffers */ 1315 oldDrawFb = ctx->DrawBuffer; 1316 oldReadFb = ctx->ReadBuffer; 1317 1318 /* check if really changing bindings */ 1319 if (oldDrawFb == newDrawFb) 1320 bindDrawBuf = GL_FALSE; 1321 if (oldReadFb == newReadFb) 1322 bindReadBuf = GL_FALSE; 1323 1324 /* 1325 * OK, now bind the new Draw/Read framebuffers, if they're changing. 1326 * 1327 * We also check if we're beginning and/or ending render-to-texture. 1328 * When a framebuffer with texture attachments is unbound, call 1329 * ctx->Driver.FinishRenderTexture(). 1330 * When a framebuffer with texture attachments is bound, call 1331 * ctx->Driver.RenderTexture(). 1332 * 1333 * Note that if the ReadBuffer has texture attachments we don't consider 1334 * that a render-to-texture case. 1335 */ 1336 if (bindReadBuf) { 1337 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1338 1339 /* check if old readbuffer was render-to-texture */ 1340 check_end_texture_render(ctx, oldReadFb); 1341 1342 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); 1343 } 1344 1345 if (bindDrawBuf) { 1346 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1347 1348 /* check if old read/draw buffers were render-to-texture */ 1349 if (!bindReadBuf) 1350 check_end_texture_render(ctx, oldReadFb); 1351 1352 if (oldDrawFb != oldReadFb) 1353 check_end_texture_render(ctx, oldDrawFb); 1354 1355 /* check if newly bound framebuffer has any texture attachments */ 1356 check_begin_texture_render(ctx, newDrawFb); 1357 1358 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); 1359 } 1360 1361 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { 1362 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); 1363 } 1364} 1365 1366 1367void GLAPIENTRY 1368_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) 1369{ 1370 GLint i; 1371 GET_CURRENT_CONTEXT(ctx); 1372 1373 ASSERT_OUTSIDE_BEGIN_END(ctx); 1374 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1375 1376 for (i = 0; i < n; i++) { 1377 if (framebuffers[i] > 0) { 1378 struct gl_framebuffer *fb; 1379 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); 1380 if (fb) { 1381 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); 1382 1383 /* check if deleting currently bound framebuffer object */ 1384 if (ctx->Extensions.EXT_framebuffer_blit) { 1385 /* separate draw/read binding points */ 1386 if (fb == ctx->DrawBuffer) { 1387 /* bind default */ 1388 ASSERT(fb->RefCount >= 2); 1389 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); 1390 } 1391 if (fb == ctx->ReadBuffer) { 1392 /* bind default */ 1393 ASSERT(fb->RefCount >= 2); 1394 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); 1395 } 1396 } 1397 else { 1398 /* only one binding point for read/draw buffers */ 1399 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { 1400 /* bind default */ 1401 ASSERT(fb->RefCount >= 2); 1402 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); 1403 } 1404 } 1405 1406 /* remove from hash table immediately, to free the ID */ 1407 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); 1408 1409 if (fb != &DummyFramebuffer) { 1410 /* But the object will not be freed until it's no longer 1411 * bound in any context. 1412 */ 1413 _mesa_reference_framebuffer(&fb, NULL); 1414 } 1415 } 1416 } 1417 } 1418} 1419 1420 1421void GLAPIENTRY 1422_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) 1423{ 1424 GET_CURRENT_CONTEXT(ctx); 1425 GLuint first; 1426 GLint i; 1427 1428 ASSERT_OUTSIDE_BEGIN_END(ctx); 1429 1430 if (n < 0) { 1431 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); 1432 return; 1433 } 1434 1435 if (!framebuffers) 1436 return; 1437 1438 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); 1439 1440 for (i = 0; i < n; i++) { 1441 GLuint name = first + i; 1442 framebuffers[i] = name; 1443 /* insert dummy placeholder into hash table */ 1444 _glthread_LOCK_MUTEX(ctx->Shared->Mutex); 1445 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); 1446 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); 1447 } 1448} 1449 1450 1451 1452GLenum GLAPIENTRY 1453_mesa_CheckFramebufferStatusEXT(GLenum target) 1454{ 1455 struct gl_framebuffer *buffer; 1456 GET_CURRENT_CONTEXT(ctx); 1457 1458 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); 1459 1460 switch (target) { 1461#if FEATURE_EXT_framebuffer_blit 1462 case GL_DRAW_FRAMEBUFFER_EXT: 1463 if (!ctx->Extensions.EXT_framebuffer_blit) { 1464 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); 1465 return 0; 1466 } 1467 buffer = ctx->DrawBuffer; 1468 break; 1469 case GL_READ_FRAMEBUFFER_EXT: 1470 if (!ctx->Extensions.EXT_framebuffer_blit) { 1471 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); 1472 return 0; 1473 } 1474 buffer = ctx->ReadBuffer; 1475 break; 1476#endif 1477 case GL_FRAMEBUFFER_EXT: 1478 buffer = ctx->DrawBuffer; 1479 break; 1480 default: 1481 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); 1482 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */ 1483 } 1484 1485 if (buffer->Name == 0) { 1486 /* The window system / default framebuffer is always complete */ 1487 return GL_FRAMEBUFFER_COMPLETE_EXT; 1488 } 1489 1490 /* No need to flush here */ 1491 1492 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { 1493 _mesa_test_framebuffer_completeness(ctx, buffer); 1494 } 1495 1496 return buffer->_Status; 1497} 1498 1499 1500 1501/** 1502 * Common code called by glFramebufferTexture1D/2D/3DEXT(). 1503 */ 1504static void 1505framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, 1506 GLenum attachment, GLenum textarget, GLuint texture, 1507 GLint level, GLint zoffset) 1508{ 1509 struct gl_renderbuffer_attachment *att; 1510 struct gl_texture_object *texObj = NULL; 1511 struct gl_framebuffer *fb; 1512 GLboolean error = GL_FALSE; 1513 1514 ASSERT_OUTSIDE_BEGIN_END(ctx); 1515 1516 switch (target) { 1517 case GL_READ_FRAMEBUFFER_EXT: 1518 error = !ctx->Extensions.EXT_framebuffer_blit; 1519 fb = ctx->ReadBuffer; 1520 break; 1521 case GL_DRAW_FRAMEBUFFER_EXT: 1522 error = !ctx->Extensions.EXT_framebuffer_blit; 1523 /* fall-through */ 1524 case GL_FRAMEBUFFER_EXT: 1525 fb = ctx->DrawBuffer; 1526 break; 1527 default: 1528 error = GL_TRUE; 1529 } 1530 1531 if (error) { 1532 _mesa_error(ctx, GL_INVALID_ENUM, 1533 "glFramebufferTexture%sEXT(target=0x%x)", caller, target); 1534 return; 1535 } 1536 1537 ASSERT(fb); 1538 1539 /* check framebuffer binding */ 1540 if (fb->Name == 0) { 1541 _mesa_error(ctx, GL_INVALID_OPERATION, 1542 "glFramebufferTexture%sEXT", caller); 1543 return; 1544 } 1545 1546 1547 /* The textarget, level, and zoffset parameters are only validated if 1548 * texture is non-zero. 1549 */ 1550 if (texture) { 1551 GLboolean err = GL_TRUE; 1552 1553 texObj = _mesa_lookup_texture(ctx, texture); 1554 if (texObj != NULL) { 1555 if (textarget == 0) { 1556 /* XXX what's the purpose of this? */ 1557 err = (texObj->Target != GL_TEXTURE_3D) && 1558 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && 1559 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); 1560 } 1561 else { 1562 err = (texObj->Target == GL_TEXTURE_CUBE_MAP) 1563 ? !IS_CUBE_FACE(textarget) 1564 : (texObj->Target != textarget); 1565 } 1566 } 1567 else { 1568 /* can't render to a non-existant texture */ 1569 _mesa_error(ctx, GL_INVALID_OPERATION, 1570 "glFramebufferTexture%sEXT(non existant texture)", 1571 caller); 1572 return; 1573 } 1574 1575 if (err) { 1576 _mesa_error(ctx, GL_INVALID_OPERATION, 1577 "glFramebufferTexture%sEXT(texture target mismatch)", 1578 caller); 1579 return; 1580 } 1581 1582 if (texObj->Target == GL_TEXTURE_3D) { 1583 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 1584 if (zoffset < 0 || zoffset >= maxSize) { 1585 _mesa_error(ctx, GL_INVALID_VALUE, 1586 "glFramebufferTexture%sEXT(zoffset)", caller); 1587 return; 1588 } 1589 } 1590 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || 1591 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { 1592 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { 1593 _mesa_error(ctx, GL_INVALID_VALUE, 1594 "glFramebufferTexture%sEXT(layer)", caller); 1595 return; 1596 } 1597 } 1598 1599 if ((level < 0) || 1600 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { 1601 _mesa_error(ctx, GL_INVALID_VALUE, 1602 "glFramebufferTexture%sEXT(level)", caller); 1603 return; 1604 } 1605 } 1606 1607 att = _mesa_get_attachment(ctx, fb, attachment); 1608 if (att == NULL) { 1609 _mesa_error(ctx, GL_INVALID_ENUM, 1610 "glFramebufferTexture%sEXT(attachment)", caller); 1611 return; 1612 } 1613 1614 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1615 1616 _glthread_LOCK_MUTEX(fb->Mutex); 1617 if (texObj) { 1618 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, 1619 level, zoffset); 1620 /* Set the render-to-texture flag. We'll check this flag in 1621 * glTexImage() and friends to determine if we need to revalidate 1622 * any FBOs that might be rendering into this texture. 1623 * This flag never gets cleared since it's non-trivial to determine 1624 * when all FBOs might be done rendering to this texture. That's OK 1625 * though since it's uncommon to render to a texture then repeatedly 1626 * call glTexImage() to change images in the texture. 1627 */ 1628 texObj->_RenderToTexture = GL_TRUE; 1629 } 1630 else { 1631 _mesa_remove_attachment(ctx, att); 1632 } 1633 1634 invalidate_framebuffer(fb); 1635 1636 _glthread_UNLOCK_MUTEX(fb->Mutex); 1637} 1638 1639 1640 1641void GLAPIENTRY 1642_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, 1643 GLenum textarget, GLuint texture, GLint level) 1644{ 1645 GET_CURRENT_CONTEXT(ctx); 1646 1647 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) { 1648 _mesa_error(ctx, GL_INVALID_ENUM, 1649 "glFramebufferTexture1DEXT(textarget)"); 1650 return; 1651 } 1652 1653 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, 1654 level, 0); 1655} 1656 1657 1658void GLAPIENTRY 1659_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, 1660 GLenum textarget, GLuint texture, GLint level) 1661{ 1662 GET_CURRENT_CONTEXT(ctx); 1663 1664 if ((texture != 0) && 1665 (textarget != GL_TEXTURE_2D) && 1666 (textarget != GL_TEXTURE_RECTANGLE_ARB) && 1667 (!IS_CUBE_FACE(textarget))) { 1668 _mesa_error(ctx, GL_INVALID_OPERATION, 1669 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget); 1670 return; 1671 } 1672 1673 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, 1674 level, 0); 1675} 1676 1677 1678void GLAPIENTRY 1679_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, 1680 GLenum textarget, GLuint texture, 1681 GLint level, GLint zoffset) 1682{ 1683 GET_CURRENT_CONTEXT(ctx); 1684 1685 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { 1686 _mesa_error(ctx, GL_INVALID_ENUM, 1687 "glFramebufferTexture3DEXT(textarget)"); 1688 return; 1689 } 1690 1691 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, 1692 level, zoffset); 1693} 1694 1695 1696void GLAPIENTRY 1697_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, 1698 GLuint texture, GLint level, GLint layer) 1699{ 1700 GET_CURRENT_CONTEXT(ctx); 1701 1702 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, 1703 level, layer); 1704} 1705 1706 1707void GLAPIENTRY 1708_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, 1709 GLenum renderbufferTarget, 1710 GLuint renderbuffer) 1711{ 1712 struct gl_renderbuffer_attachment *att; 1713 struct gl_framebuffer *fb; 1714 struct gl_renderbuffer *rb; 1715 GET_CURRENT_CONTEXT(ctx); 1716 1717 ASSERT_OUTSIDE_BEGIN_END(ctx); 1718 1719 switch (target) { 1720#if FEATURE_EXT_framebuffer_blit 1721 case GL_DRAW_FRAMEBUFFER_EXT: 1722 if (!ctx->Extensions.EXT_framebuffer_blit) { 1723 _mesa_error(ctx, GL_INVALID_ENUM, 1724 "glFramebufferRenderbufferEXT(target)"); 1725 return; 1726 } 1727 fb = ctx->DrawBuffer; 1728 break; 1729 case GL_READ_FRAMEBUFFER_EXT: 1730 if (!ctx->Extensions.EXT_framebuffer_blit) { 1731 _mesa_error(ctx, GL_INVALID_ENUM, 1732 "glFramebufferRenderbufferEXT(target)"); 1733 return; 1734 } 1735 fb = ctx->ReadBuffer; 1736 break; 1737#endif 1738 case GL_FRAMEBUFFER_EXT: 1739 fb = ctx->DrawBuffer; 1740 break; 1741 default: 1742 _mesa_error(ctx, GL_INVALID_ENUM, 1743 "glFramebufferRenderbufferEXT(target)"); 1744 return; 1745 } 1746 1747 if (renderbufferTarget != GL_RENDERBUFFER_EXT) { 1748 _mesa_error(ctx, GL_INVALID_ENUM, 1749 "glFramebufferRenderbufferEXT(renderbufferTarget)"); 1750 return; 1751 } 1752 1753 if (fb->Name == 0) { 1754 /* Can't attach new renderbuffers to a window system framebuffer */ 1755 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); 1756 return; 1757 } 1758 1759 att = _mesa_get_attachment(ctx, fb, attachment); 1760 if (att == NULL) { 1761 _mesa_error(ctx, GL_INVALID_ENUM, 1762 "glFramebufferRenderbufferEXT(invalid attachment %s)", 1763 _mesa_lookup_enum_by_nr(attachment)); 1764 return; 1765 } 1766 1767 if (renderbuffer) { 1768 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); 1769 if (!rb) { 1770 _mesa_error(ctx, GL_INVALID_OPERATION, 1771 "glFramebufferRenderbufferEXT(non-existant" 1772 " renderbuffer %u)", renderbuffer); 1773 return; 1774 } 1775 } 1776 else { 1777 /* remove renderbuffer attachment */ 1778 rb = NULL; 1779 } 1780 1781 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 1782 /* make sure the renderbuffer is a depth/stencil format */ 1783 const GLenum baseFormat = 1784 _mesa_get_format_base_format(att->Renderbuffer->Format); 1785 if (baseFormat != GL_DEPTH_STENCIL) { 1786 _mesa_error(ctx, GL_INVALID_OPERATION, 1787 "glFramebufferRenderbufferEXT(renderbuffer" 1788 " is not DEPTH_STENCIL format)"); 1789 return; 1790 } 1791 } 1792 1793 1794 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1795 1796 assert(ctx->Driver.FramebufferRenderbuffer); 1797 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); 1798 1799 /* Some subsequent GL commands may depend on the framebuffer's visual 1800 * after the binding is updated. Update visual info now. 1801 */ 1802 _mesa_update_framebuffer_visual(fb); 1803} 1804 1805 1806void GLAPIENTRY 1807_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, 1808 GLenum pname, GLint *params) 1809{ 1810 const struct gl_renderbuffer_attachment *att; 1811 struct gl_framebuffer *buffer; 1812 GET_CURRENT_CONTEXT(ctx); 1813 1814 ASSERT_OUTSIDE_BEGIN_END(ctx); 1815 1816 switch (target) { 1817#if FEATURE_EXT_framebuffer_blit 1818 case GL_DRAW_FRAMEBUFFER_EXT: 1819 if (!ctx->Extensions.EXT_framebuffer_blit) { 1820 _mesa_error(ctx, GL_INVALID_ENUM, 1821 "glGetFramebufferAttachmentParameterivEXT(target)"); 1822 return; 1823 } 1824 buffer = ctx->DrawBuffer; 1825 break; 1826 case GL_READ_FRAMEBUFFER_EXT: 1827 if (!ctx->Extensions.EXT_framebuffer_blit) { 1828 _mesa_error(ctx, GL_INVALID_ENUM, 1829 "glGetFramebufferAttachmentParameterivEXT(target)"); 1830 return; 1831 } 1832 buffer = ctx->ReadBuffer; 1833 break; 1834#endif 1835 case GL_FRAMEBUFFER_EXT: 1836 buffer = ctx->DrawBuffer; 1837 break; 1838 default: 1839 _mesa_error(ctx, GL_INVALID_ENUM, 1840 "glGetFramebufferAttachmentParameterivEXT(target)"); 1841 return; 1842 } 1843 1844 if (buffer->Name == 0) { 1845 _mesa_error(ctx, GL_INVALID_OPERATION, 1846 "glGetFramebufferAttachmentParameterivEXT"); 1847 return; 1848 } 1849 1850 att = _mesa_get_attachment(ctx, buffer, attachment); 1851 if (att == NULL) { 1852 _mesa_error(ctx, GL_INVALID_ENUM, 1853 "glGetFramebufferAttachmentParameterivEXT(attachment)"); 1854 return; 1855 } 1856 1857 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { 1858 /* the depth and stencil attachments must point to the same buffer */ 1859 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; 1860 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); 1861 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); 1862 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { 1863 _mesa_error(ctx, GL_INVALID_OPERATION, 1864 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" 1865 " attachments differ)"); 1866 return; 1867 } 1868 } 1869 1870 /* No need to flush here */ 1871 1872 switch (pname) { 1873 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: 1874 *params = att->Type; 1875 return; 1876 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: 1877 if (att->Type == GL_RENDERBUFFER_EXT) { 1878 *params = att->Renderbuffer->Name; 1879 } 1880 else if (att->Type == GL_TEXTURE) { 1881 *params = att->Texture->Name; 1882 } 1883 else { 1884 _mesa_error(ctx, GL_INVALID_ENUM, 1885 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1886 } 1887 return; 1888 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: 1889 if (att->Type == GL_TEXTURE) { 1890 *params = att->TextureLevel; 1891 } 1892 else { 1893 _mesa_error(ctx, GL_INVALID_ENUM, 1894 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1895 } 1896 return; 1897 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: 1898 if (att->Type == GL_TEXTURE) { 1899 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { 1900 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; 1901 } 1902 else { 1903 *params = 0; 1904 } 1905 } 1906 else { 1907 _mesa_error(ctx, GL_INVALID_ENUM, 1908 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1909 } 1910 return; 1911 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: 1912 if (att->Type == GL_TEXTURE) { 1913 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { 1914 *params = att->Zoffset; 1915 } 1916 else { 1917 *params = 0; 1918 } 1919 } 1920 else { 1921 _mesa_error(ctx, GL_INVALID_ENUM, 1922 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1923 } 1924 return; 1925 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 1926 if (!ctx->Extensions.ARB_framebuffer_object) { 1927 _mesa_error(ctx, GL_INVALID_ENUM, 1928 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1929 } 1930 else { 1931 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); 1932 } 1933 return; 1934 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 1935 if (!ctx->Extensions.ARB_framebuffer_object) { 1936 _mesa_error(ctx, GL_INVALID_ENUM, 1937 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1938 return; 1939 } 1940 else { 1941 gl_format format = att->Renderbuffer->Format; 1942 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { 1943 /* special cases */ 1944 *params = GL_INDEX; 1945 } 1946 else { 1947 *params = _mesa_get_format_datatype(format); 1948 } 1949 } 1950 return; 1951 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 1952 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 1953 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 1954 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 1955 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 1956 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 1957 if (!ctx->Extensions.ARB_framebuffer_object) { 1958 _mesa_error(ctx, GL_INVALID_ENUM, 1959 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1960 } 1961 else if (att->Texture) { 1962 const struct gl_texture_image *texImage = 1963 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, 1964 att->TextureLevel); 1965 if (texImage) { 1966 *params = get_component_bits(pname, texImage->_BaseFormat, 1967 texImage->TexFormat); 1968 } 1969 else { 1970 *params = 0; 1971 } 1972 } 1973 else if (att->Renderbuffer) { 1974 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, 1975 att->Renderbuffer->Format); 1976 } 1977 else { 1978 *params = 0; 1979 } 1980 return; 1981 default: 1982 _mesa_error(ctx, GL_INVALID_ENUM, 1983 "glGetFramebufferAttachmentParameterivEXT(pname)"); 1984 return; 1985 } 1986} 1987 1988 1989void GLAPIENTRY 1990_mesa_GenerateMipmapEXT(GLenum target) 1991{ 1992 struct gl_texture_object *texObj; 1993 GET_CURRENT_CONTEXT(ctx); 1994 1995 ASSERT_OUTSIDE_BEGIN_END(ctx); 1996 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 1997 1998 switch (target) { 1999 case GL_TEXTURE_1D: 2000 case GL_TEXTURE_2D: 2001 case GL_TEXTURE_3D: 2002 case GL_TEXTURE_CUBE_MAP: 2003 /* OK, legal value */ 2004 break; 2005 default: 2006 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)"); 2007 return; 2008 } 2009 2010 texObj = _mesa_get_current_tex_object(ctx, target); 2011 2012 if (texObj->BaseLevel >= texObj->MaxLevel) { 2013 /* nothing to do */ 2014 return; 2015 } 2016 2017 _mesa_lock_texture(ctx, texObj); 2018 if (target == GL_TEXTURE_CUBE_MAP) { 2019 GLuint face; 2020 for (face = 0; face < 6; face++) 2021 ctx->Driver.GenerateMipmap(ctx, 2022 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, 2023 texObj); 2024 } 2025 else { 2026 ctx->Driver.GenerateMipmap(ctx, target, texObj); 2027 } 2028 _mesa_unlock_texture(ctx, texObj); 2029} 2030 2031 2032#if FEATURE_EXT_framebuffer_blit 2033 2034static const struct gl_renderbuffer_attachment * 2035find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb) 2036{ 2037 GLuint i; 2038 for (i = 0; i < Elements(fb->Attachment); i++) { 2039 if (fb->Attachment[i].Renderbuffer == rb) 2040 return &fb->Attachment[i]; 2041 } 2042 return NULL; 2043} 2044 2045 2046 2047/** 2048 * Blit rectangular region, optionally from one framebuffer to another. 2049 * 2050 * Note, if the src buffer is multisampled and the dest is not, this is 2051 * when the samples must be resolved to a single color. 2052 */ 2053void GLAPIENTRY 2054_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 2055 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 2056 GLbitfield mask, GLenum filter) 2057{ 2058 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | 2059 GL_DEPTH_BUFFER_BIT | 2060 GL_STENCIL_BUFFER_BIT); 2061 const struct gl_framebuffer *readFb, *drawFb; 2062 const struct gl_renderbuffer *colorReadRb, *colorDrawRb; 2063 GET_CURRENT_CONTEXT(ctx); 2064 2065 ASSERT_OUTSIDE_BEGIN_END(ctx); 2066 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 2067 2068 if (ctx->NewState) { 2069 _mesa_update_state(ctx); 2070 } 2071 2072 readFb = ctx->ReadBuffer; 2073 drawFb = ctx->DrawBuffer; 2074 2075 if (!readFb || !drawFb) { 2076 /* This will normally never happen but someday we may want to 2077 * support MakeCurrent() with no drawables. 2078 */ 2079 return; 2080 } 2081 2082 /* check for complete framebuffers */ 2083 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || 2084 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2085 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2086 "glBlitFramebufferEXT(incomplete draw/read buffers)"); 2087 return; 2088 } 2089 2090 if (filter != GL_NEAREST && filter != GL_LINEAR) { 2091 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); 2092 return; 2093 } 2094 2095 if (mask & ~legalMaskBits) { 2096 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); 2097 return; 2098 } 2099 2100 /* depth/stencil must be blitted with nearest filtering */ 2101 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) 2102 && filter != GL_NEAREST) { 2103 _mesa_error(ctx, GL_INVALID_OPERATION, 2104 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter"); 2105 return; 2106 } 2107 2108 /* get color read/draw renderbuffers */ 2109 if (mask & GL_COLOR_BUFFER_BIT) { 2110 colorReadRb = readFb->_ColorReadBuffer; 2111 colorDrawRb = drawFb->_ColorDrawBuffers[0]; 2112 } 2113 else { 2114 colorReadRb = colorDrawRb = NULL; 2115 } 2116 2117 if (mask & GL_STENCIL_BUFFER_BIT) { 2118 struct gl_renderbuffer *readRb = readFb->_StencilBuffer; 2119 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; 2120 if (!readRb || 2121 !drawRb || 2122 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != 2123 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { 2124 _mesa_error(ctx, GL_INVALID_OPERATION, 2125 "glBlitFramebufferEXT(stencil buffer size mismatch"); 2126 return; 2127 } 2128 } 2129 2130 if (mask & GL_DEPTH_BUFFER_BIT) { 2131 struct gl_renderbuffer *readRb = readFb->_DepthBuffer; 2132 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; 2133 if (!readRb || 2134 !drawRb || 2135 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != 2136 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { 2137 _mesa_error(ctx, GL_INVALID_OPERATION, 2138 "glBlitFramebufferEXT(depth buffer size mismatch"); 2139 return; 2140 } 2141 } 2142 2143 if (readFb->Visual.samples > 0 && 2144 drawFb->Visual.samples > 0 && 2145 readFb->Visual.samples != drawFb->Visual.samples) { 2146 _mesa_error(ctx, GL_INVALID_OPERATION, 2147 "glBlitFramebufferEXT(mismatched samples"); 2148 return; 2149 } 2150 2151 /* extra checks for multisample copies... */ 2152 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { 2153 /* src and dest region sizes must be the same */ 2154 if (srcX1 - srcX0 != dstX1 - dstX0 || 2155 srcY1 - srcY0 != dstY1 - dstY0) { 2156 _mesa_error(ctx, GL_INVALID_OPERATION, 2157 "glBlitFramebufferEXT(bad src/dst multisample region sizes"); 2158 return; 2159 } 2160 2161 /* color formats must match */ 2162 if (colorReadRb && 2163 colorDrawRb && 2164 colorReadRb->Format != colorDrawRb->Format) { 2165 _mesa_error(ctx, GL_INVALID_OPERATION, 2166 "glBlitFramebufferEXT(bad src/dst multisample pixel formats"); 2167 return; 2168 } 2169 } 2170 2171 if (!ctx->Extensions.EXT_framebuffer_blit) { 2172 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); 2173 return; 2174 } 2175 2176 /* Debug code */ 2177 if (DEBUG_BLIT) { 2178 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," 2179 " 0x%x, 0x%x)\n", 2180 srcX0, srcY0, srcX1, srcY1, 2181 dstX0, dstY0, dstX1, dstY1, 2182 mask, filter); 2183 if (colorReadRb) { 2184 const struct gl_renderbuffer_attachment *att; 2185 2186 att = find_attachment(readFb, colorReadRb); 2187 printf(" Src FBO %u RB %u (%dx%d) ", 2188 readFb->Name, colorReadRb->Name, 2189 colorReadRb->Width, colorReadRb->Height); 2190 if (att && att->Texture) { 2191 printf("Tex %u tgt 0x%x level %u face %u", 2192 att->Texture->Name, 2193 att->Texture->Target, 2194 att->TextureLevel, 2195 att->CubeMapFace); 2196 } 2197 printf("\n"); 2198 2199 att = find_attachment(drawFb, colorDrawRb); 2200 printf(" Dst FBO %u RB %u (%dx%d) ", 2201 drawFb->Name, colorDrawRb->Name, 2202 colorDrawRb->Width, colorDrawRb->Height); 2203 if (att && att->Texture) { 2204 printf("Tex %u tgt 0x%x level %u face %u", 2205 att->Texture->Name, 2206 att->Texture->Target, 2207 att->TextureLevel, 2208 att->CubeMapFace); 2209 } 2210 printf("\n"); 2211 } 2212 } 2213 2214 ASSERT(ctx->Driver.BlitFramebuffer); 2215 ctx->Driver.BlitFramebuffer(ctx, 2216 srcX0, srcY0, srcX1, srcY1, 2217 dstX0, dstY0, dstX1, dstY1, 2218 mask, filter); 2219} 2220#endif /* FEATURE_EXT_framebuffer_blit */ 2221