texcompress.c revision a1661dc8957a35899d653e9fffd97f166c56be56
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.1
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33#include "glheader.h"
34#include "imports.h"
35#include "colormac.h"
36#include "formats.h"
37#include "mfeatures.h"
38#include "mtypes.h"
39#include "texcompress.h"
40#include "texcompress_fxt1.h"
41#include "texcompress_rgtc.h"
42#include "texcompress_s3tc.h"
43#include "swrast/s_context.h"
44
45
46/**
47 * Get the GL base format of a specified GL compressed texture format
48 *
49 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
50 *
51 *     "Compressed Internal Format      Base Internal Format    Type
52 *     ---------------------------     --------------------    ---------
53 *     COMPRESSED_ALPHA                ALPHA                   Generic
54 *     COMPRESSED_LUMINANCE            LUMINANCE               Generic
55 *     COMPRESSED_LUMINANCE_ALPHA      LUMINANCE_ALPHA         Generic
56 *     COMPRESSED_INTENSITY            INTENSITY               Generic
57 *     COMPRESSED_RED                  RED                     Generic
58 *     COMPRESSED_RG                   RG                      Generic
59 *     COMPRESSED_RGB                  RGB                     Generic
60 *     COMPRESSED_RGBA                 RGBA                    Generic
61 *     COMPRESSED_SRGB                 RGB                     Generic
62 *     COMPRESSED_SRGB_ALPHA           RGBA                    Generic
63 *     COMPRESSED_SLUMINANCE           LUMINANCE               Generic
64 *     COMPRESSED_SLUMINANCE_ALPHA     LUMINANCE_ALPHA         Generic
65 *     COMPRESSED_RED_RGTC1            RED                     Specific
66 *     COMPRESSED_SIGNED_RED_RGTC1     RED                     Specific
67 *     COMPRESSED_RG_RGTC2             RG                      Specific
68 *     COMPRESSED_SIGNED_RG_RGTC2      RG                      Specific"
69 *
70 * \return
71 * The base format of \c format if \c format is a compressed format (either
72 * generic or specific.  Otherwise 0 is returned.
73 */
74GLenum
75_mesa_gl_compressed_format_base_format(GLenum format)
76{
77   switch (format) {
78   case GL_COMPRESSED_RED:
79   case GL_COMPRESSED_RED_RGTC1:
80   case GL_COMPRESSED_SIGNED_RED_RGTC1:
81      return GL_RED;
82
83   case GL_COMPRESSED_RG:
84   case GL_COMPRESSED_RG_RGTC2:
85   case GL_COMPRESSED_SIGNED_RG_RGTC2:
86      return GL_RG;
87
88   case GL_COMPRESSED_RGB:
89   case GL_COMPRESSED_SRGB:
90   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
91   case GL_COMPRESSED_RGB_FXT1_3DFX:
92   case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
93      return GL_RGB;
94
95   case GL_COMPRESSED_RGBA:
96   case GL_COMPRESSED_SRGB_ALPHA:
97   case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
98   case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
99   case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
100   case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
101   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
102   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
103   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
104   case GL_COMPRESSED_RGBA_FXT1_3DFX:
105   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
106   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
107   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
108      return GL_RGBA;
109
110   case GL_COMPRESSED_ALPHA:
111      return GL_ALPHA;
112
113   case GL_COMPRESSED_LUMINANCE:
114   case GL_COMPRESSED_SLUMINANCE:
115   case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
116   case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
117      return GL_LUMINANCE;
118
119   case GL_COMPRESSED_LUMINANCE_ALPHA:
120   case GL_COMPRESSED_SLUMINANCE_ALPHA:
121   case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
122   case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
123   case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
124      return GL_LUMINANCE_ALPHA;
125
126   case GL_COMPRESSED_INTENSITY:
127      return GL_INTENSITY;
128
129   default:
130      return 0;
131   }
132}
133
134/**
135 * Return list of (and count of) all specific texture compression
136 * formats that are supported.
137 *
138 * Some formats are \b not returned by this function.  The
139 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
140 * "suitable for general-purpose usage."  All texture compression extensions
141 * have taken this to mean either linear RGB or linear RGBA.
142 *
143 * The GL_ARB_texture_compress_rgtc spec says:
144 *
145 *    "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
146 *        GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
147 *
148 *        RESOLVED:  No.
149 *
150 *        The OpenGL 2.1 specification says "The only values returned
151 *        by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
152 *        corresponding to formats suitable for general-purpose usage.
153 *        The renderer will not enumerate formats with restrictions that
154 *        need to be specifically understood prior to use."
155 *
156 *        Compressed textures with just red or red-green components are
157 *        not general-purpose so should not be returned by these queries
158 *        because they have restrictions.
159 *
160 *        Applications that seek to use the RGTC formats should do so
161 *        by looking for this extension's name in the string returned by
162 *        glGetString(GL_EXTENSIONS) rather than
163 *        what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
164 *        GL_COMPRESSED_TEXTURE_FORMATS return."
165 *
166 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
167 * spec.
168 *
169 * The GL_EXT_texture_rRGB spec says:
170 *
171 *    "22) Should the new COMPRESSED_SRGB_* formats be listed in an
172 *        implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
173 *
174 *        RESOLVED:  No.  Section 3.8.1 says formats listed by
175 *        GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
176 *        usage."  The non-linear distribution of red, green, and
177 *        blue for these sRGB compressed formats makes them not really
178 *        general-purpose."
179 *
180 * The GL_EXT_texture_compression_latc spec says:
181 *
182 *    "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
183 *        GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
184 *
185 *        RESOLVED:  No.
186 *
187 *        The OpenGL 2.1 specification says "The only values returned
188 *        by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
189 *        corresponding to formats suitable for general-purpose usage.
190 *        The renderer will not enumerate formats with restrictions that
191 *        need to be specifically understood prior to use."
192 *
193 *        Historically, OpenGL implementation have advertised the RGB and
194 *        RGBA versions of the S3TC extensions compressed format tokens
195 *        through this mechanism.
196 *
197 *        The specification is not sufficiently clear about what "suitable
198 *        for general-purpose usage" means.  Historically that seems to mean
199 *        unsigned RGB or unsigned RGBA.  The DXT1 format supporting alpha
200 *        (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
201 *        least for NVIDIA drivers) because the alpha is always 1.0 expect
202 *        when it is 0.0 when RGB is required to be black.  NVIDIA's even
203 *        limits itself to true linear RGB or RGBA formats, specifically
204 *        not including EXT_texture_sRGB's sRGB S3TC compressed formats.
205 *
206 *        Adding luminance and luminance-alpha texture formats (and
207 *        certainly signed versions of luminance and luminance-alpha
208 *        formats!) invites potential comptaibility problems with old
209 *        applications using this mechanism since old applications are
210 *        unlikely to expect non-RGB or non-RGBA formats to be advertised
211 *        through this mechanism.  However no specific misinteractions
212 *        with old applications is known.
213 *
214 *        Applications that seek to use the LATC formats should do so
215 *        by looking for this extension's name in the string returned by
216 *        glGetString(GL_EXTENSIONS) rather than
217 *        what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
218 *        GL_COMPRESSED_TEXTURE_FORMATS return."
219 *
220 * There is no formal spec for GL_ATI_texture_compression_3dc.  Since the
221 * formats added by this extension are luminance-alpha formats, it is
222 * reasonable to expect them to follow the same rules as
223 * GL_EXT_texture_compression_latc.  At the very least, Catalyst 11.6 does not
224 * expose the 3dc formats through this mechanism.
225 *
226 * \param ctx  the GL context
227 * \param formats  the resulting format list (may be NULL).
228 *
229 * \return number of formats.
230 */
231GLuint
232_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
233{
234   GLuint n = 0;
235   if (ctx->Extensions.TDFX_texture_compression_FXT1) {
236      if (formats) {
237         formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
238         formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
239      }
240      else {
241         n += 2;
242      }
243   }
244
245   if (ctx->Extensions.EXT_texture_compression_s3tc) {
246      if (formats) {
247         formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
248         formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
249         formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
250      }
251      else {
252         n += 3;
253      }
254   }
255   if (ctx->Extensions.S3_s3tc) {
256      if (formats) {
257         formats[n++] = GL_RGB_S3TC;
258         formats[n++] = GL_RGB4_S3TC;
259         formats[n++] = GL_RGBA_S3TC;
260         formats[n++] = GL_RGBA4_S3TC;
261      }
262      else {
263         n += 4;
264      }
265   }
266
267#if FEATURE_ES1 || FEATURE_ES2
268   if (formats) {
269      formats[n++] = GL_PALETTE4_RGB8_OES;
270      formats[n++] = GL_PALETTE4_RGBA8_OES;
271      formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
272      formats[n++] = GL_PALETTE4_RGBA4_OES;
273      formats[n++] = GL_PALETTE4_RGB5_A1_OES;
274      formats[n++] = GL_PALETTE8_RGB8_OES;
275      formats[n++] = GL_PALETTE8_RGBA8_OES;
276      formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
277      formats[n++] = GL_PALETTE8_RGBA4_OES;
278      formats[n++] = GL_PALETTE8_RGB5_A1_OES;
279   }
280   else {
281      n += 10;
282   }
283#endif
284
285   return n;
286}
287
288
289/**
290 * Convert a compressed MESA_FORMAT_x to a GLenum.
291 */
292gl_format
293_mesa_glenum_to_compressed_format(GLenum format)
294{
295   switch (format) {
296   case GL_COMPRESSED_RGB_FXT1_3DFX:
297      return MESA_FORMAT_RGB_FXT1;
298   case GL_COMPRESSED_RGBA_FXT1_3DFX:
299      return MESA_FORMAT_RGBA_FXT1;
300
301   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
302   case GL_RGB_S3TC:
303      return MESA_FORMAT_RGB_DXT1;
304   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
305   case GL_RGB4_S3TC:
306      return MESA_FORMAT_RGBA_DXT1;
307   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
308   case GL_RGBA_S3TC:
309      return MESA_FORMAT_RGBA_DXT3;
310   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
311   case GL_RGBA4_S3TC:
312      return MESA_FORMAT_RGBA_DXT5;
313
314   case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
315      return MESA_FORMAT_SRGB_DXT1;
316   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
317      return MESA_FORMAT_SRGBA_DXT1;
318   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
319      return MESA_FORMAT_SRGBA_DXT3;
320   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
321      return MESA_FORMAT_SRGBA_DXT5;
322
323   case GL_COMPRESSED_RED_RGTC1:
324      return MESA_FORMAT_RED_RGTC1;
325   case GL_COMPRESSED_SIGNED_RED_RGTC1:
326      return MESA_FORMAT_SIGNED_RED_RGTC1;
327   case GL_COMPRESSED_RG_RGTC2:
328      return MESA_FORMAT_RG_RGTC2;
329   case GL_COMPRESSED_SIGNED_RG_RGTC2:
330      return MESA_FORMAT_SIGNED_RG_RGTC2;
331
332   case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
333      return MESA_FORMAT_L_LATC1;
334   case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
335      return MESA_FORMAT_SIGNED_L_LATC1;
336   case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
337   case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
338      return MESA_FORMAT_LA_LATC2;
339   case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
340      return MESA_FORMAT_SIGNED_LA_LATC2;
341
342   default:
343      return MESA_FORMAT_NONE;
344   }
345}
346
347
348/**
349 * Given a compressed MESA_FORMAT_x value, return the corresponding
350 * GLenum for that format.
351 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
352 * which must return the specific texture format used when the user might
353 * have originally specified a generic compressed format in their
354 * glTexImage2D() call.
355 * For non-compressed textures, we always return the user-specified
356 * internal format unchanged.
357 */
358GLenum
359_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
360{
361   switch (mesaFormat) {
362#if FEATURE_texture_fxt1
363   case MESA_FORMAT_RGB_FXT1:
364      return GL_COMPRESSED_RGB_FXT1_3DFX;
365   case MESA_FORMAT_RGBA_FXT1:
366      return GL_COMPRESSED_RGBA_FXT1_3DFX;
367#endif
368#if FEATURE_texture_s3tc
369   case MESA_FORMAT_RGB_DXT1:
370      return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
371   case MESA_FORMAT_RGBA_DXT1:
372      return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
373   case MESA_FORMAT_RGBA_DXT3:
374      return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
375   case MESA_FORMAT_RGBA_DXT5:
376      return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
377#if FEATURE_EXT_texture_sRGB
378   case MESA_FORMAT_SRGB_DXT1:
379      return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
380   case MESA_FORMAT_SRGBA_DXT1:
381      return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
382   case MESA_FORMAT_SRGBA_DXT3:
383      return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
384   case MESA_FORMAT_SRGBA_DXT5:
385      return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
386#endif
387#endif
388
389   case MESA_FORMAT_RED_RGTC1:
390      return GL_COMPRESSED_RED_RGTC1;
391   case MESA_FORMAT_SIGNED_RED_RGTC1:
392      return GL_COMPRESSED_SIGNED_RED_RGTC1;
393   case MESA_FORMAT_RG_RGTC2:
394      return GL_COMPRESSED_RG_RGTC2;
395   case MESA_FORMAT_SIGNED_RG_RGTC2:
396      return GL_COMPRESSED_SIGNED_RG_RGTC2;
397
398   case MESA_FORMAT_L_LATC1:
399      return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
400   case MESA_FORMAT_SIGNED_L_LATC1:
401      return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
402   case MESA_FORMAT_LA_LATC2:
403      return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
404   case MESA_FORMAT_SIGNED_LA_LATC2:
405      return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
406
407   default:
408      _mesa_problem(ctx, "Unexpected mesa texture format in"
409                    " _mesa_compressed_format_to_glenum()");
410      return 0;
411   }
412}
413
414
415/*
416 * Return the address of the pixel at (col, row, img) in a
417 * compressed texture image.
418 * \param col, row, img - image position (3D), should be a multiple of the
419 *                        format's block size.
420 * \param format - compressed image format
421 * \param width - image width (stride) in pixels
422 * \param image - the image address
423 * \return address of pixel at (row, col, img)
424 */
425GLubyte *
426_mesa_compressed_image_address(GLint col, GLint row, GLint img,
427                               gl_format mesaFormat,
428                               GLsizei width, const GLubyte *image)
429{
430   /* XXX only 2D images implemented, not 3D */
431   const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
432   GLuint bw, bh;
433   GLint offset;
434
435   _mesa_get_format_block_size(mesaFormat, &bw, &bh);
436
437   ASSERT(col % bw == 0);
438   ASSERT(row % bh == 0);
439
440   offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
441   offset *= blockSize;
442
443   return (GLubyte *) image + offset;
444}
445
446
447/**
448 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
449 */
450void
451_mesa_decompress_image(gl_format format, GLuint width, GLuint height,
452                       const GLubyte *src, GLint srcRowStride,
453                       GLfloat *dest)
454{
455   void (*fetch)(const struct swrast_texture_image *texImage,
456                 GLint i, GLint j, GLint k, GLfloat *texel);
457   struct swrast_texture_image texImage;  /* dummy teximage */
458   GLuint i, j;
459
460   /* setup dummy texture image info */
461   memset(&texImage, 0, sizeof(texImage));
462   texImage.Base.Data = (void *) src;
463   texImage.Base.RowStride = srcRowStride;
464
465   switch (format) {
466   /* DXT formats */
467   case MESA_FORMAT_RGB_DXT1:
468      fetch = _mesa_fetch_texel_2d_f_rgb_dxt1;
469      break;
470   case MESA_FORMAT_RGBA_DXT1:
471      fetch = _mesa_fetch_texel_2d_f_rgba_dxt1;
472      break;
473   case MESA_FORMAT_RGBA_DXT3:
474      fetch = _mesa_fetch_texel_2d_f_rgba_dxt3;
475      break;
476   case MESA_FORMAT_RGBA_DXT5:
477      fetch = _mesa_fetch_texel_2d_f_rgba_dxt5;
478      break;
479
480   /* FXT1 formats */
481   case MESA_FORMAT_RGB_FXT1:
482      fetch = _mesa_fetch_texel_2d_f_rgb_fxt1;
483      break;
484   case MESA_FORMAT_RGBA_FXT1:
485      fetch = _mesa_fetch_texel_2d_f_rgba_fxt1;
486      break;
487
488   /* Red/RG formats */
489   case MESA_FORMAT_RED_RGTC1:
490      fetch = _mesa_fetch_texel_2d_f_red_rgtc1;
491      break;
492   case MESA_FORMAT_SIGNED_RED_RGTC1:
493      fetch = _mesa_fetch_texel_2d_f_signed_red_rgtc1;
494      break;
495   case MESA_FORMAT_RG_RGTC2:
496      fetch = _mesa_fetch_texel_2d_f_rg_rgtc2;
497      break;
498   case MESA_FORMAT_SIGNED_RG_RGTC2:
499      fetch = _mesa_fetch_texel_2d_f_signed_rg_rgtc2;
500      break;
501
502   /* L/LA formats */
503   case MESA_FORMAT_L_LATC1:
504      fetch = _mesa_fetch_texel_2d_f_l_latc1;
505      break;
506   case MESA_FORMAT_SIGNED_L_LATC1:
507      fetch = _mesa_fetch_texel_2d_f_signed_l_latc1;
508      break;
509   case MESA_FORMAT_LA_LATC2:
510      fetch = _mesa_fetch_texel_2d_f_la_latc2;
511      break;
512   case MESA_FORMAT_SIGNED_LA_LATC2:
513      fetch = _mesa_fetch_texel_2d_f_signed_la_latc2;
514      break;
515
516   default:
517      _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
518      return;
519   }
520
521   for (j = 0; j < height; j++) {
522      for (i = 0; i < width; i++) {
523         fetch(&texImage, i, j, 0, dest);
524         dest += 4;
525      }
526   }
527}
528