st_cb_drawpixels.c revision c9ed86a96483063f3d6789ed16645a3dca77d726
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "shader/program.h"
39#include "shader/prog_parameter.h"
40#include "shader/prog_print.h"
41
42#include "st_context.h"
43#include "st_atom.h"
44#include "st_atom_constbuf.h"
45#include "st_draw.h"
46#include "st_program.h"
47#include "st_cb_drawpixels.h"
48#include "st_cb_readpixels.h"
49#include "st_cb_fbo.h"
50#include "st_cb_texture.h"
51#include "st_draw.h"
52#include "st_format.h"
53#include "st_mesa_to_tgsi.h"
54#include "st_texture.h"
55#include "pipe/p_context.h"
56#include "pipe/p_defines.h"
57#include "pipe/p_inlines.h"
58#include "util/p_tile.h"
59#include "util/u_draw_quad.h"
60#include "shader/prog_instruction.h"
61#include "cso_cache/cso_context.h"
62
63
64/**
65 * Check if the given program is:
66 * 0: MOVE result.color, fragment.color;
67 * 1: END;
68 */
69static GLboolean
70is_passthrough_program(const struct gl_fragment_program *prog)
71{
72   if (prog->Base.NumInstructions == 2) {
73      const struct prog_instruction *inst = prog->Base.Instructions;
74      if (inst[0].Opcode == OPCODE_MOV &&
75          inst[1].Opcode == OPCODE_END &&
76          inst[0].DstReg.File == PROGRAM_OUTPUT &&
77          inst[0].DstReg.Index == FRAG_RESULT_COLR &&
78          inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
79          inst[0].SrcReg[0].File == PROGRAM_INPUT &&
80          inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
81          inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
82         return GL_TRUE;
83      }
84   }
85   return GL_FALSE;
86}
87
88
89
90/**
91 * Make fragment shader for glDraw/CopyPixels.  This shader is made
92 * by combining the pixel transfer shader with the user-defined shader.
93 */
94static struct st_fragment_program *
95combined_drawpix_fragment_program(GLcontext *ctx)
96{
97   struct st_context *st = ctx->st;
98   struct st_fragment_program *stfp;
99
100   if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
101       && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
102      /* the pixel tranfer program has not changed and the user-defined
103       * program has not changed, so re-use the combined program.
104       */
105      stfp = st->pixel_xfer.combined_prog;
106   }
107   else {
108      /* Concatenate the pixel transfer program with the current user-
109       * defined program.
110       */
111      if (is_passthrough_program(&st->fp->Base)) {
112         stfp = (struct st_fragment_program *)
113            _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
114      }
115      else {
116#if 0
117         printf("Base program:\n");
118         _mesa_print_program(&st->fp->Base.Base);
119         printf("DrawPix program:\n");
120         _mesa_print_program(&st->pixel_xfer.program->Base.Base);
121#endif
122         stfp = (struct st_fragment_program *)
123            _mesa_combine_programs(ctx,
124                                   &st->pixel_xfer.program->Base.Base,
125                                   &st->fp->Base.Base);
126      }
127
128#if 0
129      {
130         struct gl_program *p = &stfp->Base.Base;
131         printf("Combined DrawPixels program:\n");
132         _mesa_print_program(p);
133         printf("InputsRead: 0x%x\n", p->InputsRead);
134         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
135         _mesa_print_parameter_list(p->Parameters);
136      }
137#endif
138
139      /* translate to TGSI tokens */
140      st_translate_fragment_program(st, stfp, NULL);
141
142      /* save new program, update serial numbers */
143      st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
144      st->pixel_xfer.user_prog_sn = st->fp->serialNo;
145      st->pixel_xfer.combined_prog_sn = stfp->serialNo;
146      st->pixel_xfer.combined_prog = stfp;
147   }
148
149   /* Ideally we'd have updated the pipe constants during the normal
150    * st/atom mechanism.  But we can't since this is specific to glDrawPixels.
151    */
152   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
153
154   return stfp;
155}
156
157
158/**
159 * Create fragment shader that does a TEX() instruction to get a Z
160 * value, then writes to FRAG_RESULT_DEPR.
161 * Pass fragment color through as-is.
162 */
163static struct st_fragment_program *
164make_fragment_shader_z(struct st_context *st)
165{
166   GLcontext *ctx = st->ctx;
167   /* only make programs once and re-use */
168   static struct st_fragment_program *stfp = NULL;
169   struct gl_program *p;
170   GLuint ic = 0;
171
172   if (stfp)
173      return stfp;
174
175   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
176   if (!p)
177      return NULL;
178
179   p->NumInstructions = 3;
180
181   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
182   if (!p->Instructions) {
183      ctx->Driver.DeleteProgram(ctx, p);
184      return NULL;
185   }
186   _mesa_init_instructions(p->Instructions, p->NumInstructions);
187
188   /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
189   p->Instructions[ic].Opcode = OPCODE_TEX;
190   p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
191   p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR;
192   p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
193   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
194   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
195   p->Instructions[ic].TexSrcUnit = 0;
196   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
197   ic++;
198
199   /* MOV result.color, fragment.color */
200   p->Instructions[ic].Opcode = OPCODE_MOV;
201   p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
202   p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
203   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
204   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
205   ic++;
206
207   /* END; */
208   p->Instructions[ic++].Opcode = OPCODE_END;
209
210   assert(ic == p->NumInstructions);
211
212   p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
213   p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR);
214   p->SamplersUsed = 0x1;  /* sampler 0 (bit 0) is used */
215
216   stfp = (struct st_fragment_program *) p;
217   st_translate_fragment_program(st, stfp, NULL);
218
219   return stfp;
220}
221
222
223
224/**
225 * Create a simple vertex shader that just passes through the
226 * vertex position and texcoord (and optionally, color).
227 */
228static struct st_vertex_program *
229st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
230{
231   /* only make programs once and re-use */
232   static struct st_vertex_program *progs[2] = { NULL, NULL };
233   GLcontext *ctx = st->ctx;
234   struct st_vertex_program *stvp;
235   struct gl_program *p;
236   GLuint ic = 0;
237
238   if (progs[passColor])
239      return progs[passColor];
240
241   p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
242   if (!p)
243      return NULL;
244
245   if (passColor)
246      p->NumInstructions = 4;
247   else
248      p->NumInstructions = 3;
249
250   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
251   if (!p->Instructions) {
252      ctx->Driver.DeleteProgram(ctx, p);
253      return NULL;
254   }
255   _mesa_init_instructions(p->Instructions, p->NumInstructions);
256   /* MOV result.pos, vertex.pos; */
257   p->Instructions[0].Opcode = OPCODE_MOV;
258   p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
259   p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
260   p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
261   p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
262   /* MOV result.texcoord0, vertex.texcoord0; */
263   p->Instructions[1].Opcode = OPCODE_MOV;
264   p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
265   p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
266   p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
267   p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
268   ic = 2;
269   if (passColor) {
270      /* MOV result.color0, vertex.color0; */
271      p->Instructions[ic].Opcode = OPCODE_MOV;
272      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
273      p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
274      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
275      p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
276      ic++;
277   }
278
279   /* END; */
280   p->Instructions[ic].Opcode = OPCODE_END;
281   ic++;
282
283   assert(ic == p->NumInstructions);
284
285   p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
286   p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
287                        (1 << VERT_RESULT_HPOS));
288   if (passColor) {
289      p->InputsRead |= VERT_BIT_COLOR0;
290      p->OutputsWritten |= (1 << VERT_RESULT_COL0);
291   }
292
293   stvp = (struct st_vertex_program *) p;
294   st_translate_vertex_program(st, stvp, NULL);
295
296   progs[passColor] = stvp;
297
298   return stvp;
299}
300
301
302static GLenum
303_mesa_base_format(GLenum format)
304{
305   switch (format) {
306   case GL_DEPTH_COMPONENT:
307      return GL_DEPTH_COMPONENT;
308   case GL_STENCIL_INDEX:
309      return GL_STENCIL_INDEX;
310   default:
311      return GL_RGBA;
312   }
313}
314
315
316/**
317 * Make texture containing an image for glDrawPixels image.
318 * If 'pixels' is NULL, leave the texture image data undefined.
319 */
320static struct pipe_texture *
321make_texture(struct st_context *st,
322	     GLsizei width, GLsizei height, GLenum format, GLenum type,
323	     const struct gl_pixelstore_attrib *unpack,
324	     const GLvoid *pixels)
325{
326   GLcontext *ctx = st->ctx;
327   struct pipe_context *pipe = st->pipe;
328   struct pipe_screen *screen = pipe->screen;
329   const struct gl_texture_format *mformat;
330   struct pipe_texture *pt;
331   enum pipe_format pipeFormat;
332   GLuint cpp;
333   GLenum baseFormat;
334
335   baseFormat = _mesa_base_format(format);
336
337   mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
338   assert(mformat);
339
340   pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
341   assert(pipeFormat);
342   cpp = st_sizeof_format(pipeFormat);
343
344   pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
345   if (!pixels)
346      return NULL;
347
348   pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
349			  1, 0);
350   if (!pt) {
351      _mesa_unmap_drawpix_pbo(ctx, unpack);
352      return NULL;
353   }
354
355   {
356      struct pipe_surface *surface;
357      static const GLuint dstImageOffsets = 0;
358      GLboolean success;
359      GLubyte *dest;
360      const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
361
362      /* we'll do pixel transfer in a fragment shader */
363      ctx->_ImageTransferState = 0x0;
364
365      surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
366                                        PIPE_BUFFER_USAGE_CPU_WRITE);
367
368      /* map texture surface */
369      dest = screen->surface_map(screen, surface,
370                                 PIPE_BUFFER_USAGE_CPU_WRITE);
371
372      /* Put image into texture surface.
373       * Note that the image is actually going to be upside down in
374       * the texture.  We deal with that with texcoords.
375       */
376      success = mformat->StoreImage(ctx, 2,           /* dims */
377                                    baseFormat,       /* baseInternalFormat */
378                                    mformat,          /* gl_texture_format */
379                                    dest,             /* dest */
380                                    0, 0, 0,          /* dstX/Y/Zoffset */
381                                    surface->pitch * cpp, /* dstRowStride, bytes */
382                                    &dstImageOffsets, /* dstImageOffsets */
383                                    width, height, 1, /* size */
384                                    format, type,     /* src format/type */
385                                    pixels,           /* data source */
386                                    unpack);
387
388      /* unmap */
389      screen->surface_unmap(screen, surface);
390      pipe_surface_reference(&surface, NULL);
391
392      assert(success);
393
394      /* restore */
395      ctx->_ImageTransferState = imageTransferStateSave;
396   }
397
398   _mesa_unmap_drawpix_pbo(ctx, unpack);
399
400   return pt;
401}
402
403
404/**
405 * Draw quad with texcoords and optional color.
406 * Coords are window coords with y=0=bottom.
407 * \param color  may be null
408 * \param invertTex  if true, flip texcoords vertically
409 */
410static void
411draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
412          GLfloat x1, GLfloat y1, const GLfloat *color,
413          GLboolean invertTex)
414{
415   struct st_context *st = ctx->st;
416   struct pipe_context *pipe = ctx->st->pipe;
417   GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
418
419   /* setup vertex data */
420   {
421      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
422      const GLfloat fb_width = fb->Width;
423      const GLfloat fb_height = fb->Height;
424      const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
425      const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
426      const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
427      const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
428      const GLfloat sLeft = 0.0F, sRight = 1.0F;
429      const GLfloat tTop = invertTex, tBot = 1.0 - tTop;
430      GLuint tex, i;
431
432      /* upper-left */
433      verts[0][0][0] = clip_x0;    /* v[0].attr[0].x */
434      verts[0][0][1] = clip_y0;    /* v[0].attr[0].y */
435
436      /* upper-right */
437      verts[1][0][0] = clip_x1;
438      verts[1][0][1] = clip_y0;
439
440      /* lower-right */
441      verts[2][0][0] = clip_x1;
442      verts[2][0][1] = clip_y1;
443
444      /* lower-left */
445      verts[3][0][0] = clip_x0;
446      verts[3][0][1] = clip_y1;
447
448      tex = color ? 2 : 1;
449      verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
450      verts[0][tex][1] = tTop;  /* v[0].attr[tex].t */
451      verts[1][tex][0] = sRight;
452      verts[1][tex][1] = tTop;
453      verts[2][tex][0] = sRight;
454      verts[2][tex][1] = tBot;
455      verts[3][tex][0] = sLeft;
456      verts[3][tex][1] = tBot;
457
458      /* same for all verts: */
459      if (color) {
460         for (i = 0; i < 4; i++) {
461            verts[i][0][2] = z;   /*Z*/
462            verts[i][0][3] = 1.0; /*W*/
463            verts[i][1][0] = color[0];
464            verts[i][1][1] = color[1];
465            verts[i][1][2] = color[2];
466            verts[i][1][3] = color[3];
467            verts[i][2][2] = 0.0; /*R*/
468            verts[i][2][3] = 1.0; /*Q*/
469         }
470      }
471      else {
472         for (i = 0; i < 4; i++) {
473            verts[i][0][2] = z;   /*Z*/
474            verts[i][0][3] = 1.0; /*W*/
475            verts[i][1][2] = 0.0; /*R*/
476            verts[i][1][3] = 1.0; /*Q*/
477         }
478      }
479   }
480
481   {
482      struct pipe_buffer *buf;
483      ubyte *map;
484
485      /* allocate/load buffer object with vertex data */
486      buf = pipe_buffer_create(pipe,32, PIPE_BUFFER_USAGE_VERTEX,
487                               sizeof(verts));
488      map = pipe_buffer_map(pipe, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
489      memcpy(map, verts, sizeof(verts));
490      pipe_buffer_unmap(pipe, buf);
491
492      util_draw_vertex_buffer(pipe, buf,
493                              PIPE_PRIM_QUADS,
494                              4,  /* verts */
495                              3); /* attribs/vert */
496
497      pipe_buffer_destroy(pipe, buf);
498   }
499}
500
501
502
503static void
504draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
505                   GLsizei width, GLsizei height,
506                   GLfloat zoomX, GLfloat zoomY,
507                   struct pipe_texture *pt,
508                   struct st_vertex_program *stvp,
509                   struct st_fragment_program *stfp,
510                   const GLfloat *color,
511                   GLboolean invertTex)
512{
513   struct st_context *st = ctx->st;
514   struct pipe_context *pipe = ctx->st->pipe;
515   struct cso_context *cso = ctx->st->cso_context;
516   GLfloat x0, y0, x1, y1;
517   GLuint maxSize;
518
519   /* limit checks */
520   /* XXX if DrawPixels image is larger than max texture size, break
521    * it up into chunks.
522    */
523   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
524   assert(width <= maxSize);
525   assert(height <= maxSize);
526
527   cso_save_rasterizer(cso);
528   cso_save_viewport(cso);
529   cso_save_samplers(cso);
530   cso_save_sampler_textures(cso);
531   cso_save_fragment_shader(cso);
532   cso_save_vertex_shader(cso);
533
534   /* rasterizer state: just scissor */
535   {
536      struct pipe_rasterizer_state rasterizer;
537      memset(&rasterizer, 0, sizeof(rasterizer));
538      rasterizer.gl_rasterization_rules = 1;
539      rasterizer.scissor = ctx->Scissor.Enabled;
540      cso_set_rasterizer(cso, &rasterizer);
541   }
542
543   /* fragment shader state: TEX lookup program */
544   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
545
546   /* vertex shader state: position + texcoord pass-through */
547   cso_set_vertex_shader_handle(cso, stvp->driver_shader);
548
549
550   /* texture sampling state: */
551   {
552      struct pipe_sampler_state sampler;
553      memset(&sampler, 0, sizeof(sampler));
554      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
555      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
556      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
557      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
558      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
559      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
560      sampler.normalized_coords = 1;
561
562      cso_single_sampler(cso, 0, &sampler);
563      if (st->pixel_xfer.pixelmap_enabled) {
564         cso_single_sampler(cso, 1, &sampler);
565      }
566      cso_single_sampler_done(cso);
567   }
568
569   /* viewport state: viewport matching window dims */
570   {
571      const float width = ctx->DrawBuffer->Width;
572      const float height = ctx->DrawBuffer->Height;
573      struct pipe_viewport_state vp;
574      vp.scale[0] =  0.5 * width;
575      vp.scale[1] = -0.5 * height;
576      vp.scale[2] = 1.0;
577      vp.scale[3] = 1.0;
578      vp.translate[0] = 0.5 * width;
579      vp.translate[1] = 0.5 * height;
580      vp.translate[2] = 0.0;
581      vp.translate[3] = 0.0;
582      cso_set_viewport(cso, &vp);
583   }
584
585   /* texture state: */
586   if (st->pixel_xfer.pixelmap_enabled) {
587      struct pipe_texture *textures[2];
588      textures[0] = pt;
589      textures[1] = st->pixel_xfer.pixelmap_texture;
590      pipe->set_sampler_textures(pipe, 2, textures);
591   }
592   else {
593      pipe->set_sampler_textures(pipe, 1, &pt);
594   }
595
596   /* Compute window coords (y=0=bottom) with pixel zoom.
597    * Recall that these coords are transformed by the current
598    * vertex shader and viewport transformation.
599    */
600   x0 = x;
601   x1 = x + width * ctx->Pixel.ZoomX;
602   y0 = y;
603   y1 = y + height * ctx->Pixel.ZoomY;
604   draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
605
606   /* restore state */
607   cso_restore_rasterizer(cso);
608   cso_restore_viewport(cso);
609   cso_restore_samplers(cso);
610   cso_restore_sampler_textures(cso);
611   cso_restore_fragment_shader(cso);
612   cso_restore_vertex_shader(cso);
613}
614
615
616/**
617 * Check if a GL format/type combination is a match to the given pipe format.
618 * XXX probably move this to a re-usable place.
619 */
620static GLboolean
621compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat)
622{
623   static const GLuint one = 1;
624   GLubyte littleEndian = *((GLubyte *) &one);
625
626   if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
627       format == GL_RGBA &&
628       type == GL_UNSIGNED_BYTE &&
629       !littleEndian) {
630      return GL_TRUE;
631   }
632   else if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
633            format == GL_ABGR_EXT &&
634            type == GL_UNSIGNED_BYTE &&
635            littleEndian) {
636      return GL_TRUE;
637   }
638   else if (pipeFormat == PIPE_FORMAT_A8R8G8B8_UNORM &&
639            format == GL_BGRA &&
640            type == GL_UNSIGNED_BYTE &&
641            littleEndian) {
642      return GL_TRUE;
643   }
644   else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
645            format == GL_RGB &&
646            type == GL_UNSIGNED_SHORT_5_6_5) {
647      /* endian don't care */
648      return GL_TRUE;
649   }
650   else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
651            format == GL_BGR &&
652            type == GL_UNSIGNED_SHORT_5_6_5_REV) {
653      /* endian don't care */
654      return GL_TRUE;
655   }
656   else if (pipeFormat == PIPE_FORMAT_S8_UNORM &&
657            format == GL_STENCIL_INDEX &&
658            type == GL_UNSIGNED_BYTE) {
659      return GL_TRUE;
660   }
661   else if (pipeFormat == PIPE_FORMAT_Z32_UNORM &&
662            format == GL_DEPTH_COMPONENT &&
663            type == GL_UNSIGNED_INT) {
664      return GL_TRUE;
665   }
666   /* XXX add more cases */
667   else {
668      return GL_FALSE;
669   }
670}
671
672
673/**
674 * Check if any per-fragment ops are enabled.
675 * XXX probably move this to a re-usable place.
676 */
677static GLboolean
678any_fragment_ops(const struct st_context *st)
679{
680   if (st->state.depth_stencil.alpha.enabled ||
681       st->state.depth_stencil.depth.enabled ||
682       st->state.blend.blend_enable ||
683       st->state.blend.logicop_enable)
684      /* XXX more checks */
685      return GL_TRUE;
686   else
687      return GL_FALSE;
688}
689
690
691/**
692 * Check if any pixel transfer ops are enabled.
693 * XXX probably move this to a re-usable place.
694 */
695static GLboolean
696any_pixel_transfer_ops(const struct st_context *st)
697{
698   if (st->ctx->Pixel.RedScale != 1.0 ||
699       st->ctx->Pixel.RedBias != 0.0 ||
700       st->ctx->Pixel.GreenScale != 1.0 ||
701       st->ctx->Pixel.GreenBias != 0.0 ||
702       st->ctx->Pixel.BlueScale != 1.0 ||
703       st->ctx->Pixel.BlueBias != 0.0 ||
704       st->ctx->Pixel.AlphaScale != 1.0 ||
705       st->ctx->Pixel.AlphaBias != 0.0 ||
706       st->ctx->Pixel.MapColorFlag)
707      /* XXX more checks */
708      return GL_TRUE;
709   else
710      return GL_FALSE;
711}
712
713
714/**
715 * Draw image with a blit, or other non-textured quad method.
716 */
717static void
718draw_blit(struct st_context *st,
719          GLsizei width, GLsizei height,
720          GLenum format, GLenum type, const GLvoid *pixels)
721{
722
723
724}
725
726
727static void
728draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
729                    GLsizei width, GLsizei height, GLenum type,
730                    const struct gl_pixelstore_attrib *unpack,
731                    const GLvoid *pixels)
732{
733   struct st_context *st = ctx->st;
734   struct pipe_context *pipe = st->pipe;
735   struct pipe_screen *screen = pipe->screen;
736   struct pipe_surface *ps = st->state.framebuffer.zsbuf;
737   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
738   GLint skipPixels;
739   ubyte *stmap;
740
741   pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
742
743   /* map the stencil buffer */
744   stmap = screen->surface_map(screen, ps,
745                               PIPE_BUFFER_USAGE_CPU_WRITE);
746
747   /* if width > MAX_WIDTH, have to process image in chunks */
748   skipPixels = 0;
749   while (skipPixels < width) {
750      const GLint spanX = x + skipPixels;
751      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
752      GLint row;
753      for (row = 0; row < height; row++) {
754         GLint spanY = y + row;
755         GLubyte values[MAX_WIDTH];
756         GLenum destType = GL_UNSIGNED_BYTE;
757         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
758                                                      width, height,
759                                                      GL_COLOR_INDEX, type,
760                                                      row, skipPixels);
761         _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
762                                   type, source, unpack,
763                                   ctx->_ImageTransferState);
764         if (zoom) {
765            /*
766            _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
767                                              spanX, spanY, values);
768            */
769         }
770         else {
771            if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
772               spanY = ctx->DrawBuffer->Height - spanY - 1;
773            }
774
775            switch (ps->format) {
776            case PIPE_FORMAT_U_S8:
777               {
778                  ubyte *dest = stmap + spanY * ps->pitch + spanX;
779                  memcpy(dest, values, spanWidth);
780               }
781               break;
782            case PIPE_FORMAT_S8Z24_UNORM:
783               {
784                  uint *dest = (uint *) stmap + spanY * ps->pitch + spanX;
785                  GLint k;
786                  for (k = 0; k < spanWidth; k++) {
787                     uint p = dest[k];
788                     p = (p & 0xffffff) | (values[k] << 24);
789                     dest[k] = p;
790                  }
791               }
792               break;
793            default:
794               assert(0);
795            }
796         }
797      }
798      skipPixels += spanWidth;
799   }
800
801   /* unmap the stencil buffer */
802   screen->surface_unmap(screen, ps);
803}
804
805
806/**
807 * Called via ctx->Driver.DrawPixels()
808 */
809static void
810st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
811              GLenum format, GLenum type,
812              const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
813{
814   struct st_fragment_program *stfp;
815   struct st_vertex_program *stvp;
816   struct st_context *st = ctx->st;
817   struct pipe_surface *ps;
818   GLuint bufferFormat;
819   const GLfloat *color;
820
821   if (format == GL_STENCIL_INDEX) {
822      draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
823      return;
824   }
825
826   st_validate_state(st);
827
828   if (format == GL_DEPTH_COMPONENT) {
829      ps = st->state.framebuffer.zsbuf;
830      stfp = make_fragment_shader_z(ctx->st);
831      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
832      color = ctx->Current.RasterColor;
833   }
834   else if (format == GL_STENCIL_INDEX) {
835      ps = st->state.framebuffer.zsbuf;
836      /* XXX special case - can't use texture map */
837      color = NULL;
838   }
839   else {
840      ps = st->state.framebuffer.cbufs[0];
841      stfp = combined_drawpix_fragment_program(ctx);
842      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
843      color = NULL;
844   }
845
846   bufferFormat = ps->format;
847
848   if (1/*any_fragment_ops(st) ||
849       any_pixel_transfer_ops(st) ||
850       !compatible_formats(format, type, ps->format)*/) {
851      /* textured quad */
852      struct pipe_texture *pt
853         = make_texture(ctx->st, width, height, format, type, unpack, pixels);
854      if (pt) {
855         draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
856                            width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
857                            pt, stvp, stfp, color, GL_FALSE);
858         pipe_texture_reference(&pt, NULL);
859      }
860   }
861   else {
862      /* blit */
863      draw_blit(st, width, height, format, type, pixels);
864   }
865}
866
867
868
869static void
870copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
871                    GLsizei width, GLsizei height,
872                    GLint dstx, GLint dsty)
873{
874   struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
875   struct pipe_screen *screen = ctx->st->pipe->screen;
876   struct pipe_surface *psDraw = rbDraw->surface;
877   ubyte *drawMap;
878   ubyte *buffer;
879   int i;
880
881   buffer = malloc(width * height * sizeof(ubyte));
882   if (!buffer) {
883      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
884      return;
885   }
886
887   /* this will do stencil pixel transfer ops */
888   st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
889                          &ctx->DefaultPacking, buffer);
890
891   /* map the stencil buffer */
892   drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE);
893
894   /* draw */
895   /* XXX PixelZoom not handled yet */
896   for (i = 0; i < height; i++) {
897      ubyte *dst;
898      const ubyte *src;
899      int y;
900
901      y = dsty + i;
902
903      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
904         y = ctx->DrawBuffer->Height - y - 1;
905      }
906
907      dst = drawMap + (y * psDraw->pitch + dstx) * psDraw->cpp;
908      src = buffer + i * width;
909
910      switch (psDraw->format) {
911      case PIPE_FORMAT_S8Z24_UNORM:
912         {
913            uint *dst4 = (uint *) dst;
914            int j;
915            for (j = 0; j < width; j++) {
916               *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
917               dst4++;
918            }
919         }
920         break;
921      case PIPE_FORMAT_U_S8:
922         memcpy(dst, src, width);
923         break;
924      default:
925         assert(0);
926      }
927   }
928
929   free(buffer);
930
931   /* unmap the stencil buffer */
932   screen->surface_unmap(screen, psDraw);
933}
934
935
936static void
937st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
938              GLsizei width, GLsizei height,
939              GLint dstx, GLint dsty, GLenum type)
940{
941   struct st_context *st = ctx->st;
942   struct pipe_context *pipe = st->pipe;
943   struct pipe_screen *screen = pipe->screen;
944   struct st_renderbuffer *rbRead;
945   struct st_vertex_program *stvp;
946   struct st_fragment_program *stfp;
947   struct pipe_surface *psRead;
948   struct pipe_surface *psTex;
949   struct pipe_texture *pt;
950   GLfloat *color;
951   enum pipe_format srcFormat, texFormat;
952
953   /* make sure rendering has completed */
954   pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
955
956   st_validate_state(st);
957
958   if (type == GL_STENCIL) {
959      /* can't use texturing to do stencil */
960      copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
961      return;
962   }
963
964   if (type == GL_COLOR) {
965      rbRead = st_get_color_read_renderbuffer(ctx);
966      color = NULL;
967      stfp = combined_drawpix_fragment_program(ctx);
968      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
969   }
970   else {
971      assert(type == GL_DEPTH);
972      rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
973      color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
974      stfp = make_fragment_shader_z(ctx->st);
975      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
976   }
977
978   psRead = rbRead->surface;
979   srcFormat = psRead->format;
980
981   if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE)) {
982      texFormat = srcFormat;
983   }
984   else {
985      /* srcFormat can't be used as a texture format */
986      if (type == GL_DEPTH) {
987         texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE);
988         assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
989      }
990      else {
991         /* todo */
992         assert(0);
993      }
994   }
995
996   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
997                          width, height, 1, 0);
998   if (!pt)
999      return;
1000
1001   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1002      srcy = ctx->DrawBuffer->Height - srcy - height;
1003   }
1004
1005   if (srcFormat == texFormat) {
1006      psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1007                                      PIPE_BUFFER_USAGE_GPU_WRITE );
1008
1009      /* copy source framebuffer surface into mipmap/texture */
1010      pipe->surface_copy(pipe,
1011                         FALSE,
1012			 psTex, /* dest */
1013			 0, 0, /* destx/y */
1014			 psRead,
1015			 srcx, srcy, width, height);
1016   }
1017   else {
1018      psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1019                                      PIPE_BUFFER_USAGE_CPU_WRITE );
1020
1021      if (type == GL_COLOR) {
1022         /* alternate path using get/put_tile() */
1023         GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1024
1025         pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
1026         pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
1027
1028         free(buf);
1029      }
1030      else {
1031         /* GL_DEPTH */
1032         GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1033         pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
1034         pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
1035         free(buf);
1036      }
1037   }
1038
1039   /* draw textured quad */
1040   draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1041                      width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1042                      pt, stvp, stfp, color, GL_TRUE);
1043
1044   pipe_surface_reference(&psTex, NULL);
1045   pipe_texture_reference(&pt, NULL);
1046}
1047
1048
1049
1050void st_init_drawpixels_functions(struct dd_function_table *functions)
1051{
1052   functions->DrawPixels = st_DrawPixels;
1053   functions->CopyPixels = st_CopyPixels;
1054}
1055