st_cb_drawpixels.c revision fc3d564daeacdbd76b97de2ffc10e15931a18c7a
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Brian Paul
31  */
32
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/bufferobj.h"
36#include "main/macros.h"
37#include "main/texformat.h"
38#include "main/state.h"
39#include "shader/program.h"
40#include "shader/prog_parameter.h"
41#include "shader/prog_print.h"
42
43#include "st_context.h"
44#include "st_atom.h"
45#include "st_atom_constbuf.h"
46#include "st_draw.h"
47#include "st_program.h"
48#include "st_cb_drawpixels.h"
49#include "st_cb_readpixels.h"
50#include "st_cb_fbo.h"
51#include "st_cb_texture.h"
52#include "st_draw.h"
53#include "st_format.h"
54#include "st_mesa_to_tgsi.h"
55#include "st_texture.h"
56#include "st_inlines.h"
57
58#include "pipe/p_context.h"
59#include "pipe/p_defines.h"
60#include "pipe/p_inlines.h"
61#include "util/u_tile.h"
62#include "util/u_draw_quad.h"
63#include "util/u_math.h"
64#include "shader/prog_instruction.h"
65#include "cso_cache/cso_context.h"
66
67
68/**
69 * Check if the given program is:
70 * 0: MOVE result.color, fragment.color;
71 * 1: END;
72 */
73static GLboolean
74is_passthrough_program(const struct gl_fragment_program *prog)
75{
76   if (prog->Base.NumInstructions == 2) {
77      const struct prog_instruction *inst = prog->Base.Instructions;
78      if (inst[0].Opcode == OPCODE_MOV &&
79          inst[1].Opcode == OPCODE_END &&
80          inst[0].DstReg.File == PROGRAM_OUTPUT &&
81          inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
82          inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
83          inst[0].SrcReg[0].File == PROGRAM_INPUT &&
84          inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
85          inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
86         return GL_TRUE;
87      }
88   }
89   return GL_FALSE;
90}
91
92
93
94/**
95 * Make fragment shader for glDraw/CopyPixels.  This shader is made
96 * by combining the pixel transfer shader with the user-defined shader.
97 */
98static struct st_fragment_program *
99combined_drawpix_fragment_program(GLcontext *ctx)
100{
101   struct st_context *st = ctx->st;
102   struct st_fragment_program *stfp;
103
104   if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
105       && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
106      /* the pixel tranfer program has not changed and the user-defined
107       * program has not changed, so re-use the combined program.
108       */
109      stfp = st->pixel_xfer.combined_prog;
110   }
111   else {
112      /* Concatenate the pixel transfer program with the current user-
113       * defined program.
114       */
115      if (is_passthrough_program(&st->fp->Base)) {
116         stfp = (struct st_fragment_program *)
117            _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
118      }
119      else {
120#if 0
121         printf("Base program:\n");
122         _mesa_print_program(&st->fp->Base.Base);
123         printf("DrawPix program:\n");
124         _mesa_print_program(&st->pixel_xfer.program->Base.Base);
125#endif
126         stfp = (struct st_fragment_program *)
127            _mesa_combine_programs(ctx,
128                                   &st->pixel_xfer.program->Base.Base,
129                                   &st->fp->Base.Base);
130      }
131
132#if 0
133      {
134         struct gl_program *p = &stfp->Base.Base;
135         printf("Combined DrawPixels program:\n");
136         _mesa_print_program(p);
137         printf("InputsRead: 0x%x\n", p->InputsRead);
138         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
139         _mesa_print_parameter_list(p->Parameters);
140      }
141#endif
142
143      /* translate to TGSI tokens */
144      st_translate_fragment_program(st, stfp, NULL);
145
146      /* save new program, update serial numbers */
147      st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
148      st->pixel_xfer.user_prog_sn = st->fp->serialNo;
149      st->pixel_xfer.combined_prog_sn = stfp->serialNo;
150      /* can't reference new program directly, already have a reference on it */
151      st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
152      st->pixel_xfer.combined_prog = stfp;
153   }
154
155   /* Ideally we'd have updated the pipe constants during the normal
156    * st/atom mechanism.  But we can't since this is specific to glDrawPixels.
157    */
158   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
159
160   return stfp;
161}
162
163
164/**
165 * Create fragment shader that does a TEX() instruction to get a Z
166 * value, then writes to FRAG_RESULT_DEPTH.
167 * Pass fragment color through as-is.
168 */
169static struct st_fragment_program *
170make_fragment_shader_z(struct st_context *st)
171{
172   GLcontext *ctx = st->ctx;
173   struct gl_program *p;
174   GLuint ic = 0;
175
176   if (st->drawpix.z_shader) {
177      return st->drawpix.z_shader;
178   }
179
180   /*
181    * Create shader now
182    */
183   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
184   if (!p)
185      return NULL;
186
187   p->NumInstructions = 3;
188
189   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
190   if (!p->Instructions) {
191      ctx->Driver.DeleteProgram(ctx, p);
192      return NULL;
193   }
194   _mesa_init_instructions(p->Instructions, p->NumInstructions);
195
196   /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
197   p->Instructions[ic].Opcode = OPCODE_TEX;
198   p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
199   p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
200   p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
201   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
202   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
203   p->Instructions[ic].TexSrcUnit = 0;
204   p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
205   ic++;
206
207   /* MOV result.color, fragment.color */
208   p->Instructions[ic].Opcode = OPCODE_MOV;
209   p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
210   p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
211   p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
212   p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
213   ic++;
214
215   /* END; */
216   p->Instructions[ic++].Opcode = OPCODE_END;
217
218   assert(ic == p->NumInstructions);
219
220   p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
221   p->OutputsWritten = (1 << FRAG_RESULT_COLOR) | (1 << FRAG_RESULT_DEPTH);
222   p->SamplersUsed = 0x1;  /* sampler 0 (bit 0) is used */
223
224   st->drawpix.z_shader = (struct st_fragment_program *) p;
225   st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
226
227   return st->drawpix.z_shader;
228}
229
230
231
232/**
233 * Create a simple vertex shader that just passes through the
234 * vertex position and texcoord (and optionally, color).
235 */
236static struct st_vertex_program *
237st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
238{
239   GLcontext *ctx = st->ctx;
240   struct st_vertex_program *stvp;
241   struct gl_program *p;
242   GLuint ic = 0;
243
244   if (st->drawpix.vert_shaders[passColor])
245      return st->drawpix.vert_shaders[passColor];
246
247   /*
248    * Create shader now
249    */
250   p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
251   if (!p)
252      return NULL;
253
254   if (passColor)
255      p->NumInstructions = 4;
256   else
257      p->NumInstructions = 3;
258
259   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
260   if (!p->Instructions) {
261      ctx->Driver.DeleteProgram(ctx, p);
262      return NULL;
263   }
264   _mesa_init_instructions(p->Instructions, p->NumInstructions);
265   /* MOV result.pos, vertex.pos; */
266   p->Instructions[0].Opcode = OPCODE_MOV;
267   p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
268   p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
269   p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
270   p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
271   /* MOV result.texcoord0, vertex.texcoord0; */
272   p->Instructions[1].Opcode = OPCODE_MOV;
273   p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
274   p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
275   p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
276   p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
277   ic = 2;
278   if (passColor) {
279      /* MOV result.color0, vertex.color0; */
280      p->Instructions[ic].Opcode = OPCODE_MOV;
281      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
282      p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
283      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
284      p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
285      ic++;
286   }
287
288   /* END; */
289   p->Instructions[ic].Opcode = OPCODE_END;
290   ic++;
291
292   assert(ic == p->NumInstructions);
293
294   p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
295   p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
296                        (1 << VERT_RESULT_HPOS));
297   if (passColor) {
298      p->InputsRead |= VERT_BIT_COLOR0;
299      p->OutputsWritten |= (1 << VERT_RESULT_COL0);
300   }
301
302   stvp = (struct st_vertex_program *) p;
303   st_translate_vertex_program(st, stvp, NULL, NULL, NULL);
304
305   st->drawpix.vert_shaders[passColor] = stvp;
306
307   return stvp;
308}
309
310
311static GLenum
312_mesa_base_format(GLenum format)
313{
314   switch (format) {
315   case GL_DEPTH_COMPONENT:
316      return GL_DEPTH_COMPONENT;
317   case GL_DEPTH_STENCIL:
318      return GL_DEPTH_STENCIL;
319   case GL_STENCIL_INDEX:
320      return GL_STENCIL_INDEX;
321   default:
322      return GL_RGBA;
323   }
324}
325
326
327/**
328 * Make texture containing an image for glDrawPixels image.
329 * If 'pixels' is NULL, leave the texture image data undefined.
330 */
331static struct pipe_texture *
332make_texture(struct st_context *st,
333	     GLsizei width, GLsizei height, GLenum format, GLenum type,
334	     const struct gl_pixelstore_attrib *unpack,
335	     const GLvoid *pixels)
336{
337   GLcontext *ctx = st->ctx;
338   struct pipe_context *pipe = st->pipe;
339   struct pipe_screen *screen = pipe->screen;
340   const struct gl_texture_format *mformat;
341   struct pipe_texture *pt;
342   enum pipe_format pipeFormat;
343   GLuint cpp;
344   GLenum baseFormat;
345   int ptw, pth;
346
347   baseFormat = _mesa_base_format(format);
348
349   mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
350   assert(mformat);
351
352   pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
353   assert(pipeFormat);
354   cpp = st_sizeof_format(pipeFormat);
355
356   pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
357   if (!pixels)
358      return NULL;
359
360   /* Need to use POT texture? */
361   ptw = width;
362   pth = height;
363   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
364      int l2pt, maxSize;
365
366      l2pt = util_logbase2(width);
367      if (1<<l2pt != width) {
368         ptw = 1<<(l2pt+1);
369      }
370      l2pt = util_logbase2(height);
371      if (1<<l2pt != height) {
372         pth = 1<<(l2pt+1);
373      }
374
375      /* Check against maximum texture size */
376      maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
377      assert(ptw <= maxSize);
378      assert(pth <= maxSize);
379   }
380
381   pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, ptw, pth, 1,
382                          PIPE_TEXTURE_USAGE_SAMPLER);
383   if (!pt) {
384      _mesa_unmap_drawpix_pbo(ctx, unpack);
385      return NULL;
386   }
387
388   {
389      struct pipe_transfer *transfer;
390      static const GLuint dstImageOffsets = 0;
391      GLboolean success;
392      GLubyte *dest;
393      const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
394
395      /* we'll do pixel transfer in a fragment shader */
396      ctx->_ImageTransferState = 0x0;
397
398      transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0,
399					      PIPE_TRANSFER_WRITE, 0, 0,
400					      width, height);
401
402      /* map texture transfer */
403      dest = screen->transfer_map(screen, transfer);
404
405      /* Put image into texture transfer.
406       * Note that the image is actually going to be upside down in
407       * the texture.  We deal with that with texcoords.
408       */
409      success = mformat->StoreImage(ctx, 2,           /* dims */
410                                    baseFormat,       /* baseInternalFormat */
411                                    mformat,          /* gl_texture_format */
412                                    dest,             /* dest */
413                                    0, 0, 0,          /* dstX/Y/Zoffset */
414                                    transfer->stride, /* dstRowStride, bytes */
415                                    &dstImageOffsets, /* dstImageOffsets */
416                                    width, height, 1, /* size */
417                                    format, type,     /* src format/type */
418                                    pixels,           /* data source */
419                                    unpack);
420
421      /* unmap */
422      screen->transfer_unmap(screen, transfer);
423      screen->tex_transfer_destroy(transfer);
424
425      assert(success);
426
427      /* restore */
428      ctx->_ImageTransferState = imageTransferStateSave;
429   }
430
431   _mesa_unmap_drawpix_pbo(ctx, unpack);
432
433   return pt;
434}
435
436
437/**
438 * Draw quad with texcoords and optional color.
439 * Coords are window coords with y=0=bottom.
440 * \param color  may be null
441 * \param invertTex  if true, flip texcoords vertically
442 */
443static void
444draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
445          GLfloat x1, GLfloat y1, const GLfloat *color,
446          GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
447{
448   struct st_context *st = ctx->st;
449   struct pipe_context *pipe = ctx->st->pipe;
450   GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
451
452   /* setup vertex data */
453   {
454      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
455      const GLfloat fb_width = (GLfloat) fb->Width;
456      const GLfloat fb_height = (GLfloat) fb->Height;
457      const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
458      const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
459      const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
460      const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
461      const GLfloat sLeft = 0.0f, sRight = maxXcoord;
462      const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
463      const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
464      GLuint tex, i;
465
466      /* upper-left */
467      verts[0][0][0] = clip_x0;    /* v[0].attr[0].x */
468      verts[0][0][1] = clip_y0;    /* v[0].attr[0].y */
469
470      /* upper-right */
471      verts[1][0][0] = clip_x1;
472      verts[1][0][1] = clip_y0;
473
474      /* lower-right */
475      verts[2][0][0] = clip_x1;
476      verts[2][0][1] = clip_y1;
477
478      /* lower-left */
479      verts[3][0][0] = clip_x0;
480      verts[3][0][1] = clip_y1;
481
482      tex = color ? 2 : 1;
483      verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
484      verts[0][tex][1] = tTop;  /* v[0].attr[tex].t */
485      verts[1][tex][0] = sRight;
486      verts[1][tex][1] = tTop;
487      verts[2][tex][0] = sRight;
488      verts[2][tex][1] = tBot;
489      verts[3][tex][0] = sLeft;
490      verts[3][tex][1] = tBot;
491
492      /* same for all verts: */
493      if (color) {
494         for (i = 0; i < 4; i++) {
495            verts[i][0][2] = z;   /*Z*/
496            verts[i][0][3] = 1.0f; /*W*/
497            verts[i][1][0] = color[0];
498            verts[i][1][1] = color[1];
499            verts[i][1][2] = color[2];
500            verts[i][1][3] = color[3];
501            verts[i][2][2] = 0.0f; /*R*/
502            verts[i][2][3] = 1.0f; /*Q*/
503         }
504      }
505      else {
506         for (i = 0; i < 4; i++) {
507            verts[i][0][2] = z;   /*Z*/
508            verts[i][0][3] = 1.0f; /*W*/
509            verts[i][1][2] = 0.0f; /*R*/
510            verts[i][1][3] = 1.0f; /*Q*/
511         }
512      }
513   }
514
515   {
516      struct pipe_buffer *buf;
517
518      /* allocate/load buffer object with vertex data */
519      buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
520                               sizeof(verts));
521      st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts);
522
523      util_draw_vertex_buffer(pipe, buf, 0,
524                              PIPE_PRIM_QUADS,
525                              4,  /* verts */
526                              3); /* attribs/vert */
527      pipe_buffer_reference(&buf, NULL);
528   }
529}
530
531
532
533static void
534draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
535                   GLsizei width, GLsizei height,
536                   GLfloat zoomX, GLfloat zoomY,
537                   struct pipe_texture *pt,
538                   struct st_vertex_program *stvp,
539                   struct st_fragment_program *stfp,
540                   const GLfloat *color,
541                   GLboolean invertTex)
542{
543   struct st_context *st = ctx->st;
544   struct pipe_context *pipe = ctx->st->pipe;
545   struct cso_context *cso = ctx->st->cso_context;
546   GLfloat x0, y0, x1, y1;
547   GLsizei maxSize;
548
549   /* limit checks */
550   /* XXX if DrawPixels image is larger than max texture size, break
551    * it up into chunks.
552    */
553   maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
554   assert(width <= maxSize);
555   assert(height <= maxSize);
556
557   cso_save_rasterizer(cso);
558   cso_save_viewport(cso);
559   cso_save_samplers(cso);
560   cso_save_sampler_textures(cso);
561   cso_save_fragment_shader(cso);
562   cso_save_vertex_shader(cso);
563
564   /* rasterizer state: just scissor */
565   {
566      struct pipe_rasterizer_state rasterizer;
567      memset(&rasterizer, 0, sizeof(rasterizer));
568      rasterizer.gl_rasterization_rules = 1;
569      rasterizer.scissor = ctx->Scissor.Enabled;
570      cso_set_rasterizer(cso, &rasterizer);
571   }
572
573   /* fragment shader state: TEX lookup program */
574   cso_set_fragment_shader_handle(cso, stfp->driver_shader);
575
576   /* vertex shader state: position + texcoord pass-through */
577   cso_set_vertex_shader_handle(cso, stvp->driver_shader);
578
579
580   /* texture sampling state: */
581   {
582      struct pipe_sampler_state sampler;
583      memset(&sampler, 0, sizeof(sampler));
584      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
585      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
586      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
587      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
588      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
589      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
590      sampler.normalized_coords = 1;
591
592      cso_single_sampler(cso, 0, &sampler);
593      if (st->pixel_xfer.pixelmap_enabled) {
594         cso_single_sampler(cso, 1, &sampler);
595      }
596      cso_single_sampler_done(cso);
597   }
598
599   /* viewport state: viewport matching window dims */
600   {
601      const float width = (float) ctx->DrawBuffer->Width;
602      const float height = (float) ctx->DrawBuffer->Height;
603      struct pipe_viewport_state vp;
604      vp.scale[0] =  0.5f * width;
605      vp.scale[1] = -0.5f * height;
606      vp.scale[2] = 1.0f;
607      vp.scale[3] = 1.0f;
608      vp.translate[0] = 0.5f * width;
609      vp.translate[1] = 0.5f * height;
610      vp.translate[2] = 0.0f;
611      vp.translate[3] = 0.0f;
612      cso_set_viewport(cso, &vp);
613   }
614
615   /* texture state: */
616   if (st->pixel_xfer.pixelmap_enabled) {
617      struct pipe_texture *textures[2];
618      textures[0] = pt;
619      textures[1] = st->pixel_xfer.pixelmap_texture;
620      pipe->set_sampler_textures(pipe, 2, textures);
621   }
622   else {
623      pipe->set_sampler_textures(pipe, 1, &pt);
624   }
625
626   /* Compute window coords (y=0=bottom) with pixel zoom.
627    * Recall that these coords are transformed by the current
628    * vertex shader and viewport transformation.
629    */
630   x0 = (GLfloat) x;
631   x1 = x + width * ctx->Pixel.ZoomX;
632   y0 = (GLfloat) y;
633   y1 = y + height * ctx->Pixel.ZoomY;
634
635   draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
636	     (GLfloat) width / pt->width[0],
637	     (GLfloat) height / pt->height[0]);
638
639   /* restore state */
640   cso_restore_rasterizer(cso);
641   cso_restore_viewport(cso);
642   cso_restore_samplers(cso);
643   cso_restore_sampler_textures(cso);
644   cso_restore_fragment_shader(cso);
645   cso_restore_vertex_shader(cso);
646}
647
648
649static void
650draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
651                    GLsizei width, GLsizei height, GLenum format, GLenum type,
652                    const struct gl_pixelstore_attrib *unpack,
653                    const GLvoid *pixels)
654{
655   struct st_context *st = ctx->st;
656   struct pipe_context *pipe = st->pipe;
657   struct pipe_screen *screen = pipe->screen;
658   struct st_renderbuffer *strb;
659   enum pipe_transfer_usage usage;
660   struct pipe_transfer *pt;
661   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
662   GLint skipPixels;
663   ubyte *stmap;
664
665   strb = st_renderbuffer(ctx->DrawBuffer->
666                          Attachment[BUFFER_STENCIL].Renderbuffer);
667
668   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
669      y = ctx->DrawBuffer->Height - y - height;
670   }
671
672   if(format != GL_DEPTH_STENCIL &&
673      pf_get_component_bits( strb->format, PIPE_FORMAT_COMP_Z ) != 0)
674      usage = PIPE_TRANSFER_READ_WRITE;
675   else
676      usage = PIPE_TRANSFER_WRITE;
677
678   pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0,
679				       usage, x, y,
680				       width, height);
681
682   stmap = screen->transfer_map(screen, pt);
683
684   pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
685   assert(pixels);
686
687   /* if width > MAX_WIDTH, have to process image in chunks */
688   skipPixels = 0;
689   while (skipPixels < width) {
690      const GLint spanX = skipPixels;
691      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
692      GLint row;
693      for (row = 0; row < height; row++) {
694         GLubyte sValues[MAX_WIDTH];
695         GLuint zValues[MAX_WIDTH];
696         GLenum destType = GL_UNSIGNED_BYTE;
697         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
698                                                      width, height,
699                                                      format, type,
700                                                      row, skipPixels);
701         _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
702                                   type, source, unpack,
703                                   ctx->_ImageTransferState);
704
705         if (format == GL_DEPTH_STENCIL) {
706            _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
707                                    (1 << 24) - 1, type, source, unpack);
708         }
709
710         if (zoom) {
711            _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
712                          "zoom not complete");
713         }
714
715         {
716            GLint spanY;
717
718            if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
719               spanY = height - row - 1;
720            }
721            else {
722               spanY = row;
723            }
724
725            /* now pack the stencil (and Z) values in the dest format */
726            switch (pt->format) {
727            case PIPE_FORMAT_S8_UNORM:
728               {
729                  ubyte *dest = stmap + spanY * pt->stride + spanX;
730                  assert(usage == PIPE_TRANSFER_WRITE);
731                  memcpy(dest, sValues, spanWidth);
732               }
733               break;
734            case PIPE_FORMAT_S8Z24_UNORM:
735               if (format == GL_DEPTH_STENCIL) {
736                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
737                  GLint k;
738                  assert(usage == PIPE_TRANSFER_WRITE);
739                  for (k = 0; k < spanWidth; k++) {
740                     dest[k] = zValues[k] | (sValues[k] << 24);
741                  }
742               }
743               else {
744                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
745                  GLint k;
746                  assert(usage == PIPE_TRANSFER_READ_WRITE);
747                  for (k = 0; k < spanWidth; k++) {
748                     dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
749                  }
750               }
751               break;
752            case PIPE_FORMAT_Z24S8_UNORM:
753               if (format == GL_DEPTH_STENCIL) {
754                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
755                  GLint k;
756                  assert(usage == PIPE_TRANSFER_WRITE);
757                  for (k = 0; k < spanWidth; k++) {
758                     dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
759                  }
760               }
761               else {
762                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
763                  GLint k;
764                  assert(usage == PIPE_TRANSFER_READ_WRITE);
765                  for (k = 0; k < spanWidth; k++) {
766                     dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
767                  }
768               }
769               break;
770            default:
771               assert(0);
772            }
773         }
774      }
775      skipPixels += spanWidth;
776   }
777
778   _mesa_unmap_drawpix_pbo(ctx, unpack);
779
780   /* unmap the stencil buffer */
781   screen->transfer_unmap(screen, pt);
782   screen->tex_transfer_destroy(pt);
783}
784
785
786/**
787 * Called via ctx->Driver.DrawPixels()
788 */
789static void
790st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
791              GLenum format, GLenum type,
792              const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
793{
794   struct st_fragment_program *stfp;
795   struct st_vertex_program *stvp;
796   struct st_context *st = ctx->st;
797   struct pipe_surface *ps;
798   const GLfloat *color;
799
800   if (format == GL_STENCIL_INDEX ||
801       format == GL_DEPTH_STENCIL) {
802      draw_stencil_pixels(ctx, x, y, width, height, format, type,
803                          unpack, pixels);
804      return;
805   }
806
807   _mesa_set_vp_override( ctx, TRUE );
808   _mesa_update_state( ctx );
809
810   st_validate_state(st);
811
812   if (format == GL_DEPTH_COMPONENT) {
813      ps = st->state.framebuffer.zsbuf;
814      stfp = make_fragment_shader_z(ctx->st);
815      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
816      color = ctx->Current.RasterColor;
817   }
818   else {
819      ps = st->state.framebuffer.cbufs[0];
820      stfp = combined_drawpix_fragment_program(ctx);
821      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
822      color = NULL;
823   }
824
825   /* draw with textured quad */
826   {
827      struct pipe_texture *pt
828         = make_texture(ctx->st, width, height, format, type, unpack, pixels);
829      if (pt) {
830         draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
831                            width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
832                            pt, stvp, stfp, color, GL_FALSE);
833         pipe_texture_reference(&pt, NULL);
834      }
835   }
836
837   _mesa_set_vp_override( ctx, FALSE );
838}
839
840
841
842static void
843copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
844                    GLsizei width, GLsizei height,
845                    GLint dstx, GLint dsty)
846{
847   struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
848   struct pipe_screen *screen = ctx->st->pipe->screen;
849   enum pipe_transfer_usage usage;
850   struct pipe_transfer *ptDraw;
851   ubyte *drawMap;
852   ubyte *buffer;
853   int i;
854
855   buffer = _mesa_malloc(width * height * sizeof(ubyte));
856   if (!buffer) {
857      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
858      return;
859   }
860
861   /* this will do stencil pixel transfer ops */
862   st_read_stencil_pixels(ctx, srcx, srcy, width, height,
863                          GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
864                          &ctx->DefaultPacking, buffer);
865
866   if(pf_get_component_bits( rbDraw->format, PIPE_FORMAT_COMP_Z ) != 0)
867      usage = PIPE_TRANSFER_READ_WRITE;
868   else
869      usage = PIPE_TRANSFER_WRITE;
870
871   ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx),
872					   rbDraw->texture, 0, 0, 0,
873					   usage, dstx, dsty,
874					   width, height);
875
876   assert(ptDraw->block.width == 1);
877   assert(ptDraw->block.height == 1);
878
879   /* map the stencil buffer */
880   drawMap = screen->transfer_map(screen, ptDraw);
881
882   /* draw */
883   /* XXX PixelZoom not handled yet */
884   for (i = 0; i < height; i++) {
885      ubyte *dst;
886      const ubyte *src;
887      int y;
888
889      y = i;
890
891      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
892         y = height - y - 1;
893      }
894
895      dst = drawMap + y * ptDraw->stride;
896      src = buffer + i * width;
897
898      switch (ptDraw->format) {
899      case PIPE_FORMAT_S8Z24_UNORM:
900         {
901            uint *dst4 = (uint *) dst;
902            int j;
903            assert(usage == PIPE_TRANSFER_READ_WRITE);
904            for (j = 0; j < width; j++) {
905               *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
906               dst4++;
907            }
908         }
909         break;
910      case PIPE_FORMAT_Z24S8_UNORM:
911         {
912            uint *dst4 = (uint *) dst;
913            int j;
914            assert(usage == PIPE_TRANSFER_READ_WRITE);
915            for (j = 0; j < width; j++) {
916               *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
917               dst4++;
918            }
919         }
920         break;
921      case PIPE_FORMAT_S8_UNORM:
922         assert(usage == PIPE_TRANSFER_WRITE);
923         memcpy(dst, src, width);
924         break;
925      default:
926         assert(0);
927      }
928   }
929
930   _mesa_free(buffer);
931
932   /* unmap the stencil buffer */
933   screen->transfer_unmap(screen, ptDraw);
934   screen->tex_transfer_destroy(ptDraw);
935}
936
937
938static void
939st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
940              GLsizei width, GLsizei height,
941              GLint dstx, GLint dsty, GLenum type)
942{
943   struct st_context *st = ctx->st;
944   struct pipe_context *pipe = st->pipe;
945   struct pipe_screen *screen = pipe->screen;
946   struct st_renderbuffer *rbRead;
947   struct st_vertex_program *stvp;
948   struct st_fragment_program *stfp;
949   struct pipe_texture *pt;
950   GLfloat *color;
951   enum pipe_format srcFormat, texFormat;
952   int ptw, pth;
953
954   pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
955
956   st_validate_state(st);
957
958   if (srcx < 0) {
959      width -= -srcx;
960      dstx += -srcx;
961      srcx = 0;
962   }
963
964   if (srcy < 0) {
965      height -= -srcy;
966      dsty += -srcy;
967      srcy = 0;
968   }
969
970   if (dstx < 0) {
971      width -= -dstx;
972      srcx += -dstx;
973      dstx = 0;
974   }
975
976   if (dsty < 0) {
977      height -= -dsty;
978      srcy += -dsty;
979      dsty = 0;
980   }
981
982   if (width < 0 || height < 0)
983      return;
984
985
986   if (type == GL_STENCIL) {
987      /* can't use texturing to do stencil */
988      copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
989      return;
990   }
991
992   if (type == GL_COLOR) {
993      rbRead = st_get_color_read_renderbuffer(ctx);
994      color = NULL;
995      stfp = combined_drawpix_fragment_program(ctx);
996      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
997   }
998   else {
999      assert(type == GL_DEPTH);
1000      rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1001      color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1002      stfp = make_fragment_shader_z(ctx->st);
1003      stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
1004   }
1005
1006   srcFormat = rbRead->texture->format;
1007
1008   if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D,
1009                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
1010      texFormat = srcFormat;
1011   }
1012   else {
1013      /* srcFormat can't be used as a texture format */
1014      if (type == GL_DEPTH) {
1015         texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D,
1016                                      PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
1017         assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
1018      }
1019      else {
1020         /* default color format */
1021         texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D,
1022                                      PIPE_TEXTURE_USAGE_SAMPLER);
1023         assert(texFormat != PIPE_FORMAT_NONE);
1024      }
1025   }
1026
1027   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1028      srcy = ctx->DrawBuffer->Height - srcy - height;
1029
1030      if (srcy < 0) {
1031         height -= -srcy;
1032         srcy = 0;
1033      }
1034
1035      if (height < 0)
1036         return;
1037   }
1038
1039   /* Need to use POT texture? */
1040   ptw = width;
1041   pth = height;
1042   if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
1043      int l2pt, maxSize;
1044
1045      l2pt = util_logbase2(width);
1046      if (1<<l2pt != width) {
1047         ptw = 1<<(l2pt+1);
1048      }
1049      l2pt = util_logbase2(height);
1050      if (1<<l2pt != height) {
1051         pth = 1<<(l2pt+1);
1052      }
1053
1054      /* Check against maximum texture size */
1055      maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
1056      assert(ptw <= maxSize);
1057      assert(pth <= maxSize);
1058   }
1059
1060   pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
1061                          ptw, pth, 1,
1062                          PIPE_TEXTURE_USAGE_SAMPLER);
1063   if (!pt)
1064      return;
1065
1066
1067   if (srcFormat == texFormat) {
1068      /* copy source framebuffer surface into mipmap/texture */
1069      struct pipe_surface *psRead = screen->get_tex_surface(screen,
1070                                       rbRead->texture, 0, 0, 0,
1071                                       PIPE_BUFFER_USAGE_GPU_READ);
1072      struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
1073                                      PIPE_BUFFER_USAGE_GPU_WRITE );
1074      pipe->surface_copy(pipe,
1075			 psTex, /* dest */
1076			 0, 0, /* destx/y */
1077			 psRead,
1078			 srcx, srcy, width, height);
1079      pipe_surface_reference(&psRead, NULL);
1080      pipe_surface_reference(&psTex, NULL);
1081   }
1082   else {
1083      /* CPU-based fallback/conversion */
1084      struct pipe_transfer *ptRead =
1085         st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0,
1086					PIPE_TRANSFER_READ, srcx, srcy, width,
1087					height);
1088      struct pipe_transfer *ptTex;
1089      enum pipe_transfer_usage transfer_usage;
1090
1091      if (type == GL_DEPTH && pf_is_depth_and_stencil(pt->format))
1092         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1093      else
1094         transfer_usage = PIPE_TRANSFER_WRITE;
1095
1096      ptTex = st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, transfer_usage,
1097                                             0, 0, width, height);
1098
1099      if (type == GL_COLOR) {
1100         /* alternate path using get/put_tile() */
1101         GLfloat *buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
1102
1103         pipe_get_tile_rgba(ptRead, 0, 0, width, height, buf);
1104         pipe_put_tile_rgba(ptTex, 0, 0, width, height, buf);
1105
1106         _mesa_free(buf);
1107      }
1108      else {
1109         /* GL_DEPTH */
1110         GLuint *buf = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
1111         pipe_get_tile_z(ptRead, 0, 0, width, height, buf);
1112         pipe_put_tile_z(ptTex, 0, 0, width, height, buf);
1113         _mesa_free(buf);
1114      }
1115
1116      screen->tex_transfer_destroy(ptRead);
1117      screen->tex_transfer_destroy(ptTex);
1118   }
1119
1120   /* draw textured quad */
1121   draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1122                      width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1123                      pt, stvp, stfp, color, GL_TRUE);
1124
1125   pipe_texture_reference(&pt, NULL);
1126}
1127
1128
1129
1130void st_init_drawpixels_functions(struct dd_function_table *functions)
1131{
1132   functions->DrawPixels = st_DrawPixels;
1133   functions->CopyPixels = st_CopyPixels;
1134}
1135
1136
1137void
1138st_destroy_drawpix(struct st_context *st)
1139{
1140   st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
1141   st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1142   st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
1143   st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
1144}
1145