1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkRTree.h" 9#include "SkTSort.h" 10 11static inline uint32_t get_area(const SkIRect& rect); 12static inline uint32_t get_overlap(const SkIRect& rect1, const SkIRect& rect2); 13static inline uint32_t get_margin(const SkIRect& rect); 14static inline uint32_t get_area_increase(const SkIRect& rect1, SkIRect rect2); 15static inline void join_no_empty_check(const SkIRect& joinWith, SkIRect* out); 16 17/////////////////////////////////////////////////////////////////////////////////////////////////// 18 19SkRTree* SkRTree::Create(int minChildren, int maxChildren, SkScalar aspectRatio, 20 bool sortWhenBulkLoading) { 21 if (minChildren < maxChildren && (maxChildren + 1) / 2 >= minChildren && 22 minChildren > 0 && maxChildren < static_cast<int>(SK_MaxU16)) { 23 return new SkRTree(minChildren, maxChildren, aspectRatio, sortWhenBulkLoading); 24 } 25 return NULL; 26} 27 28SkRTree::SkRTree(int minChildren, int maxChildren, SkScalar aspectRatio, 29 bool sortWhenBulkLoading) 30 : fMinChildren(minChildren) 31 , fMaxChildren(maxChildren) 32 , fNodeSize(sizeof(Node) + sizeof(Branch) * maxChildren) 33 , fCount(0) 34 , fNodes(fNodeSize * 256) 35 , fAspectRatio(aspectRatio) 36 , fSortWhenBulkLoading(sortWhenBulkLoading) { 37 SkASSERT(minChildren < maxChildren && minChildren > 0 && maxChildren < 38 static_cast<int>(SK_MaxU16)); 39 SkASSERT((maxChildren + 1) / 2 >= minChildren); 40 this->validate(); 41} 42 43SkRTree::~SkRTree() { 44 this->clear(); 45} 46 47void SkRTree::insert(void* data, const SkIRect& bounds, bool defer) { 48 this->validate(); 49 if (bounds.isEmpty()) { 50 SkASSERT(false); 51 return; 52 } 53 Branch newBranch; 54 newBranch.fBounds = bounds; 55 newBranch.fChild.data = data; 56 if (this->isEmpty()) { 57 // since a bulk-load into an existing tree is as of yet unimplemented (and arguably not 58 // of vital importance right now), we only batch up inserts if the tree is empty. 59 if (defer) { 60 fDeferredInserts.push(newBranch); 61 return; 62 } else { 63 fRoot.fChild.subtree = allocateNode(0); 64 fRoot.fChild.subtree->fNumChildren = 0; 65 } 66 } 67 68 Branch* newSibling = insert(fRoot.fChild.subtree, &newBranch); 69 fRoot.fBounds = this->computeBounds(fRoot.fChild.subtree); 70 71 if (NULL != newSibling) { 72 Node* oldRoot = fRoot.fChild.subtree; 73 Node* newRoot = this->allocateNode(oldRoot->fLevel + 1); 74 newRoot->fNumChildren = 2; 75 *newRoot->child(0) = fRoot; 76 *newRoot->child(1) = *newSibling; 77 fRoot.fChild.subtree = newRoot; 78 fRoot.fBounds = this->computeBounds(fRoot.fChild.subtree); 79 } 80 81 ++fCount; 82 this->validate(); 83} 84 85void SkRTree::flushDeferredInserts() { 86 this->validate(); 87 if (this->isEmpty() && fDeferredInserts.count() > 0) { 88 fCount = fDeferredInserts.count(); 89 if (1 == fCount) { 90 fRoot.fChild.subtree = allocateNode(0); 91 fRoot.fChild.subtree->fNumChildren = 0; 92 this->insert(fRoot.fChild.subtree, &fDeferredInserts[0]); 93 fRoot.fBounds = fDeferredInserts[0].fBounds; 94 } else { 95 fRoot = this->bulkLoad(&fDeferredInserts); 96 } 97 } else { 98 // TODO: some algorithm for bulk loading into an already populated tree 99 SkASSERT(0 == fDeferredInserts.count()); 100 } 101 fDeferredInserts.rewind(); 102 this->validate(); 103} 104 105void SkRTree::search(const SkIRect& query, SkTDArray<void*>* results) { 106 this->validate(); 107 if (0 != fDeferredInserts.count()) { 108 this->flushDeferredInserts(); 109 } 110 if (!this->isEmpty() && SkIRect::IntersectsNoEmptyCheck(fRoot.fBounds, query)) { 111 this->search(fRoot.fChild.subtree, query, results); 112 } 113 this->validate(); 114} 115 116void SkRTree::clear() { 117 this->validate(); 118 fNodes.reset(); 119 fDeferredInserts.rewind(); 120 fCount = 0; 121 this->validate(); 122} 123 124SkRTree::Node* SkRTree::allocateNode(uint16_t level) { 125 Node* out = static_cast<Node*>(fNodes.allocThrow(fNodeSize)); 126 out->fNumChildren = 0; 127 out->fLevel = level; 128 return out; 129} 130 131SkRTree::Branch* SkRTree::insert(Node* root, Branch* branch, uint16_t level) { 132 Branch* toInsert = branch; 133 if (root->fLevel != level) { 134 int childIndex = this->chooseSubtree(root, branch); 135 toInsert = this->insert(root->child(childIndex)->fChild.subtree, branch, level); 136 root->child(childIndex)->fBounds = this->computeBounds( 137 root->child(childIndex)->fChild.subtree); 138 } 139 if (NULL != toInsert) { 140 if (root->fNumChildren == fMaxChildren) { 141 // handle overflow by splitting. TODO: opportunistic reinsertion 142 143 // decide on a distribution to divide with 144 Node* newSibling = this->allocateNode(root->fLevel); 145 Branch* toDivide = SkNEW_ARRAY(Branch, fMaxChildren + 1); 146 for (int i = 0; i < fMaxChildren; ++i) { 147 toDivide[i] = *root->child(i); 148 } 149 toDivide[fMaxChildren] = *toInsert; 150 int splitIndex = this->distributeChildren(toDivide); 151 152 // divide up the branches 153 root->fNumChildren = splitIndex; 154 newSibling->fNumChildren = fMaxChildren + 1 - splitIndex; 155 for (int i = 0; i < splitIndex; ++i) { 156 *root->child(i) = toDivide[i]; 157 } 158 for (int i = splitIndex; i < fMaxChildren + 1; ++i) { 159 *newSibling->child(i - splitIndex) = toDivide[i]; 160 } 161 SkDELETE_ARRAY(toDivide); 162 163 // pass the new sibling branch up to the parent 164 branch->fChild.subtree = newSibling; 165 branch->fBounds = this->computeBounds(newSibling); 166 return branch; 167 } else { 168 *root->child(root->fNumChildren) = *toInsert; 169 ++root->fNumChildren; 170 return NULL; 171 } 172 } 173 return NULL; 174} 175 176int SkRTree::chooseSubtree(Node* root, Branch* branch) { 177 SkASSERT(!root->isLeaf()); 178 if (1 < root->fLevel) { 179 // root's child pointers do not point to leaves, so minimize area increase 180 int32_t minAreaIncrease = SK_MaxS32; 181 int32_t minArea = SK_MaxS32; 182 int32_t bestSubtree = -1; 183 for (int i = 0; i < root->fNumChildren; ++i) { 184 const SkIRect& subtreeBounds = root->child(i)->fBounds; 185 int32_t areaIncrease = get_area_increase(subtreeBounds, branch->fBounds); 186 // break ties in favor of subtree with smallest area 187 if (areaIncrease < minAreaIncrease || (areaIncrease == minAreaIncrease && 188 static_cast<int32_t>(get_area(subtreeBounds)) < minArea)) { 189 minAreaIncrease = areaIncrease; 190 minArea = get_area(subtreeBounds); 191 bestSubtree = i; 192 } 193 } 194 SkASSERT(-1 != bestSubtree); 195 return bestSubtree; 196 } else if (1 == root->fLevel) { 197 // root's child pointers do point to leaves, so minimize overlap increase 198 int32_t minOverlapIncrease = SK_MaxS32; 199 int32_t minAreaIncrease = SK_MaxS32; 200 int32_t bestSubtree = -1; 201 for (int32_t i = 0; i < root->fNumChildren; ++i) { 202 const SkIRect& subtreeBounds = root->child(i)->fBounds; 203 SkIRect expandedBounds = subtreeBounds; 204 join_no_empty_check(branch->fBounds, &expandedBounds); 205 int32_t overlap = 0; 206 for (int32_t j = 0; j < root->fNumChildren; ++j) { 207 if (j == i) continue; 208 // Note: this would be more correct if we subtracted the original pre-expanded 209 // overlap, but computing overlaps is expensive and omitting it doesn't seem to 210 // hurt query performance. See get_overlap_increase() 211 overlap += get_overlap(expandedBounds, root->child(j)->fBounds); 212 } 213 // break ties with lowest area increase 214 if (overlap < minOverlapIncrease || (overlap == minOverlapIncrease && 215 static_cast<int32_t>(get_area_increase(branch->fBounds, subtreeBounds)) < 216 minAreaIncrease)) { 217 minOverlapIncrease = overlap; 218 minAreaIncrease = get_area_increase(branch->fBounds, subtreeBounds); 219 bestSubtree = i; 220 } 221 } 222 return bestSubtree; 223 } else { 224 SkASSERT(false); 225 return 0; 226 } 227} 228 229SkIRect SkRTree::computeBounds(Node* n) { 230 SkIRect r = n->child(0)->fBounds; 231 for (int i = 1; i < n->fNumChildren; ++i) { 232 join_no_empty_check(n->child(i)->fBounds, &r); 233 } 234 return r; 235} 236 237int SkRTree::distributeChildren(Branch* children) { 238 // We have two sides to sort by on each of two axes: 239 const static SortSide sorts[2][2] = { 240 {&SkIRect::fLeft, &SkIRect::fRight}, 241 {&SkIRect::fTop, &SkIRect::fBottom} 242 }; 243 244 // We want to choose an axis to split on, then a distribution along that axis; we'll need 245 // three pieces of info: the split axis, the side to sort by on that axis, and the index 246 // to split the sorted array on. 247 int32_t sortSide = -1; 248 int32_t k = -1; 249 int32_t axis = -1; 250 int32_t bestS = SK_MaxS32; 251 252 // Evaluate each axis, we want the min summed margin-value (s) over all distributions 253 for (int i = 0; i < 2; ++i) { 254 int32_t minOverlap = SK_MaxS32; 255 int32_t minArea = SK_MaxS32; 256 int32_t axisBestK = 0; 257 int32_t axisBestSide = 0; 258 int32_t s = 0; 259 260 // Evaluate each sort 261 for (int j = 0; j < 2; ++j) { 262 SkTQSort(children, children + fMaxChildren, RectLessThan(sorts[i][j])); 263 264 // Evaluate each split index 265 for (int32_t k = 1; k <= fMaxChildren - 2 * fMinChildren + 2; ++k) { 266 SkIRect r1 = children[0].fBounds; 267 SkIRect r2 = children[fMinChildren + k - 1].fBounds; 268 for (int32_t l = 1; l < fMinChildren - 1 + k; ++l) { 269 join_no_empty_check(children[l].fBounds, &r1); 270 } 271 for (int32_t l = fMinChildren + k; l < fMaxChildren + 1; ++l) { 272 join_no_empty_check(children[l].fBounds, &r2); 273 } 274 275 int32_t area = get_area(r1) + get_area(r2); 276 int32_t overlap = get_overlap(r1, r2); 277 s += get_margin(r1) + get_margin(r2); 278 279 if (overlap < minOverlap || (overlap == minOverlap && area < minArea)) { 280 minOverlap = overlap; 281 minArea = area; 282 axisBestSide = j; 283 axisBestK = k; 284 } 285 } 286 } 287 288 if (s < bestS) { 289 bestS = s; 290 axis = i; 291 sortSide = axisBestSide; 292 k = axisBestK; 293 } 294 } 295 296 // replicate the sort of the winning distribution, (we can skip this if the last 297 // sort ended up being best) 298 if (!(axis == 1 && sortSide == 1)) { 299 SkTQSort(children, children + fMaxChildren, RectLessThan(sorts[axis][sortSide])); 300 } 301 302 return fMinChildren - 1 + k; 303} 304 305void SkRTree::search(Node* root, const SkIRect query, SkTDArray<void*>* results) const { 306 for (int i = 0; i < root->fNumChildren; ++i) { 307 if (SkIRect::IntersectsNoEmptyCheck(root->child(i)->fBounds, query)) { 308 if (root->isLeaf()) { 309 results->push(root->child(i)->fChild.data); 310 } else { 311 this->search(root->child(i)->fChild.subtree, query, results); 312 } 313 } 314 } 315} 316 317SkRTree::Branch SkRTree::bulkLoad(SkTDArray<Branch>* branches, int level) { 318 if (branches->count() == 1) { 319 // Only one branch: it will be the root 320 Branch out = (*branches)[0]; 321 branches->rewind(); 322 return out; 323 } else { 324 // We sort the whole list by y coordinates, if we are told to do so. 325 // 326 // We expect Webkit / Blink to give us a reasonable x,y order. 327 // Avoiding this call resulted in a 17% win for recording with 328 // negligible difference in playback speed. 329 if (fSortWhenBulkLoading) { 330 SkTQSort(branches->begin(), branches->end() - 1, RectLessY()); 331 } 332 333 int numBranches = branches->count() / fMaxChildren; 334 int remainder = branches->count() % fMaxChildren; 335 int newBranches = 0; 336 337 if (0 != remainder) { 338 ++numBranches; 339 // If the remainder isn't enough to fill a node, we'll need to add fewer nodes to 340 // some other branches to make up for it 341 if (remainder >= fMinChildren) { 342 remainder = 0; 343 } else { 344 remainder = fMinChildren - remainder; 345 } 346 } 347 348 int numStrips = SkScalarCeil(SkScalarSqrt(SkIntToScalar(numBranches) * 349 SkScalarInvert(fAspectRatio))); 350 int numTiles = SkScalarCeil(SkIntToScalar(numBranches) / 351 SkIntToScalar(numStrips)); 352 int currentBranch = 0; 353 354 for (int i = 0; i < numStrips; ++i) { 355 // Once again, if we are told to do so, we sort by x. 356 if (fSortWhenBulkLoading) { 357 int begin = currentBranch; 358 int end = currentBranch + numTiles * fMaxChildren - SkMin32(remainder, 359 (fMaxChildren - fMinChildren) * numTiles); 360 if (end > branches->count()) { 361 end = branches->count(); 362 } 363 364 // Now we sort horizontal strips of rectangles by their x coords 365 SkTQSort(branches->begin() + begin, branches->begin() + end - 1, RectLessX()); 366 } 367 368 for (int j = 0; j < numTiles && currentBranch < branches->count(); ++j) { 369 int incrementBy = fMaxChildren; 370 if (remainder != 0) { 371 // if need be, omit some nodes to make up for remainder 372 if (remainder <= fMaxChildren - fMinChildren) { 373 incrementBy -= remainder; 374 remainder = 0; 375 } else { 376 incrementBy = fMinChildren; 377 remainder -= fMaxChildren - fMinChildren; 378 } 379 } 380 Node* n = allocateNode(level); 381 n->fNumChildren = 1; 382 *n->child(0) = (*branches)[currentBranch]; 383 Branch b; 384 b.fBounds = (*branches)[currentBranch].fBounds; 385 b.fChild.subtree = n; 386 ++currentBranch; 387 for (int k = 1; k < incrementBy && currentBranch < branches->count(); ++k) { 388 b.fBounds.join((*branches)[currentBranch].fBounds); 389 *n->child(k) = (*branches)[currentBranch]; 390 ++n->fNumChildren; 391 ++currentBranch; 392 } 393 (*branches)[newBranches] = b; 394 ++newBranches; 395 } 396 } 397 branches->setCount(newBranches); 398 return this->bulkLoad(branches, level + 1); 399 } 400} 401 402void SkRTree::validate() { 403#ifdef SK_DEBUG 404 if (this->isEmpty()) { 405 return; 406 } 407 SkASSERT(fCount == this->validateSubtree(fRoot.fChild.subtree, fRoot.fBounds, true)); 408#endif 409} 410 411int SkRTree::validateSubtree(Node* root, SkIRect bounds, bool isRoot) { 412 // make sure the pointer is pointing to a valid place 413 SkASSERT(fNodes.contains(static_cast<void*>(root))); 414 415 if (isRoot) { 416 // If the root of this subtree is the overall root, we have looser standards: 417 if (root->isLeaf()) { 418 SkASSERT(root->fNumChildren >= 1 && root->fNumChildren <= fMaxChildren); 419 } else { 420 SkASSERT(root->fNumChildren >= 2 && root->fNumChildren <= fMaxChildren); 421 } 422 } else { 423 SkASSERT(root->fNumChildren >= fMinChildren && root->fNumChildren <= fMaxChildren); 424 } 425 426 for (int i = 0; i < root->fNumChildren; ++i) { 427 SkASSERT(bounds.contains(root->child(i)->fBounds)); 428 } 429 430 if (root->isLeaf()) { 431 SkASSERT(0 == root->fLevel); 432 return root->fNumChildren; 433 } else { 434 int childCount = 0; 435 for (int i = 0; i < root->fNumChildren; ++i) { 436 SkASSERT(root->child(i)->fChild.subtree->fLevel == root->fLevel - 1); 437 childCount += this->validateSubtree(root->child(i)->fChild.subtree, 438 root->child(i)->fBounds); 439 } 440 return childCount; 441 } 442} 443 444void SkRTree::rewindInserts() { 445 SkASSERT(this->isEmpty()); // Currently only supports deferred inserts 446 while (!fDeferredInserts.isEmpty() && 447 fClient->shouldRewind(fDeferredInserts.top().fChild.data)) { 448 fDeferredInserts.pop(); 449 } 450} 451 452/////////////////////////////////////////////////////////////////////////////////////////////////// 453 454static inline uint32_t get_area(const SkIRect& rect) { 455 return rect.width() * rect.height(); 456} 457 458static inline uint32_t get_overlap(const SkIRect& rect1, const SkIRect& rect2) { 459 // I suspect there's a more efficient way of computing this... 460 return SkMax32(0, SkMin32(rect1.fRight, rect2.fRight) - SkMax32(rect1.fLeft, rect2.fLeft)) * 461 SkMax32(0, SkMin32(rect1.fBottom, rect2.fBottom) - SkMax32(rect1.fTop, rect2.fTop)); 462} 463 464// Get the margin (aka perimeter) 465static inline uint32_t get_margin(const SkIRect& rect) { 466 return 2 * (rect.width() + rect.height()); 467} 468 469static inline uint32_t get_area_increase(const SkIRect& rect1, SkIRect rect2) { 470 join_no_empty_check(rect1, &rect2); 471 return get_area(rect2) - get_area(rect1); 472} 473 474// Expand 'out' to include 'joinWith' 475static inline void join_no_empty_check(const SkIRect& joinWith, SkIRect* out) { 476 // since we check for empty bounds on insert, we know we'll never have empty rects 477 // and we can save the empty check that SkIRect::join requires 478 if (joinWith.fLeft < out->fLeft) { out->fLeft = joinWith.fLeft; } 479 if (joinWith.fTop < out->fTop) { out->fTop = joinWith.fTop; } 480 if (joinWith.fRight > out->fRight) { out->fRight = joinWith.fRight; } 481 if (joinWith.fBottom > out->fBottom) { out->fBottom = joinWith.fBottom; } 482} 483