SkLuaCanvas.cpp revision 779bf8a99dc7f03e5c43b26d4b85d7920ce89aee
1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkLuaCanvas.h" 9#include "SkLua.h" 10 11extern "C" { 12 #include "lua.h" 13 #include "lauxlib.h" 14} 15 16class AutoCallLua : public SkLua { 17public: 18 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) { 19 lua_getglobal(L, func); 20 if (!lua_isfunction(L, -1)) { 21 int t = lua_type(L, -1); 22 SkDebugf("--- expected function %d\n", t); 23 } 24 25 lua_newtable(L); 26 this->pushString(verb, "verb"); 27 } 28 29 ~AutoCallLua() { 30 lua_State* L = this->get(); 31 if (lua_pcall(L, 1, 0, 0) != LUA_OK) { 32 SkDebugf("lua err: %s\n", lua_tostring(L, -1)); 33 } 34 lua_settop(L, -1); 35 } 36 37private: 38 typedef SkLua INHERITED; 39}; 40 41#define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb) 42 43/////////////////////////////////////////////////////////////////////////////// 44 45void SkLuaCanvas::pushThis() { 46 SkLua(fL).pushCanvas(this); 47} 48 49/////////////////////////////////////////////////////////////////////////////// 50 51static SkBitmap make_bm(int width, int height) { 52 SkBitmap bm; 53 bm.setConfig(SkBitmap::kNo_Config, width, height); 54 return bm; 55} 56 57SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) 58 : INHERITED(make_bm(width, height)) 59 , fL(L) 60 , fFunc(func) { 61} 62 63SkLuaCanvas::~SkLuaCanvas() {} 64 65int SkLuaCanvas::save(SaveFlags flags) { 66 AUTO_LUA("save"); 67 return this->INHERITED::save(flags); 68} 69 70int SkLuaCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, 71 SaveFlags flags) { 72 AUTO_LUA("saveLayer"); 73 if (bounds) { 74 lua.pushRect(*bounds, "bounds"); 75 } 76 if (paint) { 77 lua.pushPaint(*paint, "paint"); 78 } 79 return this->INHERITED::save(flags); 80} 81 82void SkLuaCanvas::restore() { 83 AUTO_LUA("restore"); 84 this->INHERITED::restore(); 85} 86 87bool SkLuaCanvas::translate(SkScalar dx, SkScalar dy) { 88 AUTO_LUA("translate"); 89 lua.pushScalar(dx, "dx"); 90 lua.pushScalar(dy, "dy"); 91 return this->INHERITED::translate(dx, dy); 92} 93 94bool SkLuaCanvas::scale(SkScalar sx, SkScalar sy) { 95 AUTO_LUA("scale"); 96 lua.pushScalar(sx, "sx"); 97 lua.pushScalar(sy, "sy"); 98 return this->INHERITED::scale(sx, sy); 99} 100 101bool SkLuaCanvas::rotate(SkScalar degrees) { 102 AUTO_LUA("rotate"); 103 lua.pushScalar(degrees, "degrees"); 104 return this->INHERITED::rotate(degrees); 105} 106 107bool SkLuaCanvas::skew(SkScalar kx, SkScalar ky) { 108 AUTO_LUA("skew"); 109 lua.pushScalar(kx, "kx"); 110 lua.pushScalar(ky, "ky"); 111 return this->INHERITED::skew(kx, ky); 112} 113 114bool SkLuaCanvas::concat(const SkMatrix& matrix) { 115 AUTO_LUA("concat"); 116 return this->INHERITED::concat(matrix); 117} 118 119void SkLuaCanvas::setMatrix(const SkMatrix& matrix) { 120 this->INHERITED::setMatrix(matrix); 121} 122 123bool SkLuaCanvas::clipRect(const SkRect& r, SkRegion::Op op, bool doAA) { 124 AUTO_LUA("clipRect"); 125 lua.pushRect(r, "rect"); 126 lua.pushBool(doAA, "aa"); 127 return this->INHERITED::clipRect(r, op, doAA); 128} 129 130bool SkLuaCanvas::clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { 131 AUTO_LUA("clipRRect"); 132 lua.pushRRect(rrect, "rrect"); 133 lua.pushBool(doAA, "aa"); 134 return this->INHERITED::clipRRect(rrect, op, doAA); 135} 136 137bool SkLuaCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { 138 AUTO_LUA("clipPath"); 139 lua.pushPath(path, "path"); 140 lua.pushBool(doAA, "aa"); 141 return this->INHERITED::clipPath(path, op, doAA); 142} 143 144bool SkLuaCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { 145 AUTO_LUA("clipRegion"); 146 return this->INHERITED::clipRegion(deviceRgn, op); 147} 148 149void SkLuaCanvas::drawPaint(const SkPaint& paint) { 150 AUTO_LUA("drawPaint"); 151 lua.pushPaint(paint, "paint"); 152} 153 154void SkLuaCanvas::drawPoints(PointMode mode, size_t count, 155 const SkPoint pts[], const SkPaint& paint) { 156 AUTO_LUA("drawPoints"); 157 lua.pushPaint(paint, "paint"); 158} 159 160void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) { 161 AUTO_LUA("drawOval"); 162 lua.pushRect(rect, "rect"); 163 lua.pushPaint(paint, "paint"); 164} 165 166void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { 167 AUTO_LUA("drawRect"); 168 lua.pushRect(rect, "rect"); 169 lua.pushPaint(paint, "paint"); 170} 171 172void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { 173 AUTO_LUA("drawRRect"); 174 lua.pushRRect(rrect, "rrect"); 175 lua.pushPaint(paint, "paint"); 176} 177 178void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { 179 AUTO_LUA("drawPath"); 180 lua.pushPath(path, "path"); 181 lua.pushPaint(paint, "paint"); 182} 183 184void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, 185 const SkPaint* paint) { 186 AUTO_LUA("drawBitmap"); 187 if (paint) { 188 lua.pushPaint(*paint, "paint"); 189 } 190} 191 192void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, 193 const SkRect& dst, const SkPaint* paint) { 194 AUTO_LUA("drawBitmapRectToRect"); 195 if (paint) { 196 lua.pushPaint(*paint, "paint"); 197 } 198} 199 200void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, 201 const SkPaint* paint) { 202 AUTO_LUA("drawBitmapMatrix"); 203 if (paint) { 204 lua.pushPaint(*paint, "paint"); 205 } 206} 207 208void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, 209 const SkPaint* paint) { 210 AUTO_LUA("drawSprite"); 211 if (paint) { 212 lua.pushPaint(*paint, "paint"); 213 } 214} 215 216void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x, 217 SkScalar y, const SkPaint& paint) { 218 AUTO_LUA("drawText"); 219 lua.pushPaint(paint, "paint"); 220} 221 222void SkLuaCanvas::drawPosText(const void* text, size_t byteLength, 223 const SkPoint pos[], const SkPaint& paint) { 224 AUTO_LUA("drawPosText"); 225 lua.pushPaint(paint, "paint"); 226} 227 228void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength, 229 const SkScalar xpos[], SkScalar constY, 230 const SkPaint& paint) { 231 AUTO_LUA("drawPosTextH"); 232 lua.pushPaint(paint, "paint"); 233} 234 235void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength, 236 const SkPath& path, const SkMatrix* matrix, 237 const SkPaint& paint) { 238 AUTO_LUA("drawTextOnPath"); 239 lua.pushPath(path, "path"); 240 lua.pushPaint(paint, "paint"); 241} 242 243void SkLuaCanvas::drawPicture(SkPicture& picture) { 244 AUTO_LUA("drawPicture"); 245 // call through so we can see the nested picture ops 246 this->INHERITED::drawPicture(picture); 247} 248 249void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount, 250 const SkPoint vertices[], const SkPoint texs[], 251 const SkColor colors[], SkXfermode* xmode, 252 const uint16_t indices[], int indexCount, 253 const SkPaint& paint) { 254 AUTO_LUA("drawVertices"); 255 lua.pushPaint(paint, "paint"); 256} 257 258void SkLuaCanvas::drawData(const void* data, size_t length) { 259 AUTO_LUA("drawData"); 260} 261