execution.cc revision d0582a6c46733687d045e4188a1bcd0123c758a1
1// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#include <stdlib.h>
29
30#include "v8.h"
31
32#include "api.h"
33#include "codegen-inl.h"
34#include "debug.h"
35#include "simulator.h"
36#include "v8threads.h"
37
38namespace v8 {
39namespace internal {
40
41
42static Handle<Object> Invoke(bool construct,
43                             Handle<JSFunction> func,
44                             Handle<Object> receiver,
45                             int argc,
46                             Object*** args,
47                             bool* has_pending_exception) {
48  // Make sure we have a real function, not a boilerplate function.
49  ASSERT(!func->IsBoilerplate());
50
51  // Entering JavaScript.
52  VMState state(JS);
53
54  // Placeholder for return value.
55  Object* value = reinterpret_cast<Object*>(kZapValue);
56
57  typedef Object* (*JSEntryFunction)(
58    byte* entry,
59    Object* function,
60    Object* receiver,
61    int argc,
62    Object*** args);
63
64  Handle<Code> code;
65  if (construct) {
66    JSConstructEntryStub stub;
67    code = stub.GetCode();
68  } else {
69    JSEntryStub stub;
70    code = stub.GetCode();
71  }
72
73  // Convert calls on global objects to be calls on the global
74  // receiver instead to avoid having a 'this' pointer which refers
75  // directly to a global object.
76  if (receiver->IsGlobalObject()) {
77    Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
78    receiver = Handle<JSObject>(global->global_receiver());
79  }
80
81  {
82    // Save and restore context around invocation and block the
83    // allocation of handles without explicit handle scopes.
84    SaveContext save;
85    NoHandleAllocation na;
86    JSEntryFunction entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
87
88    // Call the function through the right JS entry stub.
89    byte* entry_address= func->code()->entry();
90    JSFunction* function = *func;
91    Object* receiver_pointer = *receiver;
92    value = CALL_GENERATED_CODE(entry, entry_address, function,
93                                receiver_pointer, argc, args);
94  }
95
96#ifdef DEBUG
97  value->Verify();
98#endif
99
100  // Update the pending exception flag and return the value.
101  *has_pending_exception = value->IsException();
102  ASSERT(*has_pending_exception == Top::has_pending_exception());
103  if (*has_pending_exception) {
104    Top::ReportPendingMessages();
105    return Handle<Object>();
106  } else {
107    Top::clear_pending_message();
108  }
109
110  return Handle<Object>(value);
111}
112
113
114Handle<Object> Execution::Call(Handle<JSFunction> func,
115                               Handle<Object> receiver,
116                               int argc,
117                               Object*** args,
118                               bool* pending_exception) {
119  return Invoke(false, func, receiver, argc, args, pending_exception);
120}
121
122
123Handle<Object> Execution::New(Handle<JSFunction> func, int argc,
124                              Object*** args, bool* pending_exception) {
125  return Invoke(true, func, Top::global(), argc, args, pending_exception);
126}
127
128
129Handle<Object> Execution::TryCall(Handle<JSFunction> func,
130                                  Handle<Object> receiver,
131                                  int argc,
132                                  Object*** args,
133                                  bool* caught_exception) {
134  // Enter a try-block while executing the JavaScript code. To avoid
135  // duplicate error printing it must be non-verbose.  Also, to avoid
136  // creating message objects during stack overflow we shouldn't
137  // capture messages.
138  v8::TryCatch catcher;
139  catcher.SetVerbose(false);
140  catcher.SetCaptureMessage(false);
141
142  Handle<Object> result = Invoke(false, func, receiver, argc, args,
143                                 caught_exception);
144
145  if (*caught_exception) {
146    ASSERT(catcher.HasCaught());
147    ASSERT(Top::has_pending_exception());
148    ASSERT(Top::external_caught_exception());
149    if (Top::pending_exception() == Heap::termination_exception()) {
150      result = Factory::termination_exception();
151    } else {
152      result = v8::Utils::OpenHandle(*catcher.Exception());
153    }
154    Top::OptionalRescheduleException(true);
155  }
156
157  ASSERT(!Top::has_pending_exception());
158  ASSERT(!Top::external_caught_exception());
159  return result;
160}
161
162
163Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) {
164  ASSERT(!object->IsJSFunction());
165
166  // If you return a function from here, it will be called when an
167  // attempt is made to call the given object as a function.
168
169  // Regular expressions can be called as functions in both Firefox
170  // and Safari so we allow it too.
171  if (object->IsJSRegExp()) {
172    Handle<String> exec = Factory::exec_symbol();
173    return Handle<Object>(object->GetProperty(*exec));
174  }
175
176  // Objects created through the API can have an instance-call handler
177  // that should be used when calling the object as a function.
178  if (object->IsHeapObject() &&
179      HeapObject::cast(*object)->map()->has_instance_call_handler()) {
180    return Handle<JSFunction>(
181        Top::global_context()->call_as_function_delegate());
182  }
183
184  return Factory::undefined_value();
185}
186
187
188Handle<Object> Execution::GetConstructorDelegate(Handle<Object> object) {
189  ASSERT(!object->IsJSFunction());
190
191  // If you return a function from here, it will be called when an
192  // attempt is made to call the given object as a constructor.
193
194  // Objects created through the API can have an instance-call handler
195  // that should be used when calling the object as a function.
196  if (object->IsHeapObject() &&
197      HeapObject::cast(*object)->map()->has_instance_call_handler()) {
198    return Handle<JSFunction>(
199        Top::global_context()->call_as_constructor_delegate());
200  }
201
202  return Factory::undefined_value();
203}
204
205
206// Static state for stack guards.
207StackGuard::ThreadLocal StackGuard::thread_local_;
208
209
210bool StackGuard::IsStackOverflow() {
211  ExecutionAccess access;
212  return (thread_local_.jslimit_ != kInterruptLimit &&
213          thread_local_.climit_ != kInterruptLimit);
214}
215
216
217void StackGuard::EnableInterrupts() {
218  ExecutionAccess access;
219  if (IsSet(access)) {
220    set_limits(kInterruptLimit, access);
221  }
222}
223
224
225void StackGuard::SetStackLimit(uintptr_t limit) {
226  ExecutionAccess access;
227  // If the current limits are special (eg due to a pending interrupt) then
228  // leave them alone.
229  uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(limit);
230  if (thread_local_.jslimit_ == thread_local_.real_jslimit_) {
231    thread_local_.jslimit_ = jslimit;
232  }
233  if (thread_local_.climit_ == thread_local_.real_climit_) {
234    thread_local_.climit_ = limit;
235  }
236  thread_local_.real_climit_ = limit;
237  thread_local_.real_jslimit_ = jslimit;
238}
239
240
241void StackGuard::DisableInterrupts() {
242  ExecutionAccess access;
243  reset_limits(access);
244}
245
246
247bool StackGuard::IsSet(const ExecutionAccess& lock) {
248  return thread_local_.interrupt_flags_ != 0;
249}
250
251
252bool StackGuard::IsInterrupted() {
253  ExecutionAccess access;
254  return thread_local_.interrupt_flags_ & INTERRUPT;
255}
256
257
258void StackGuard::Interrupt() {
259  ExecutionAccess access;
260  thread_local_.interrupt_flags_ |= INTERRUPT;
261  set_limits(kInterruptLimit, access);
262}
263
264
265bool StackGuard::IsPreempted() {
266  ExecutionAccess access;
267  return thread_local_.interrupt_flags_ & PREEMPT;
268}
269
270
271void StackGuard::Preempt() {
272  ExecutionAccess access;
273  thread_local_.interrupt_flags_ |= PREEMPT;
274  set_limits(kInterruptLimit, access);
275}
276
277
278bool StackGuard::IsTerminateExecution() {
279  ExecutionAccess access;
280  return thread_local_.interrupt_flags_ & TERMINATE;
281}
282
283
284void StackGuard::TerminateExecution() {
285  ExecutionAccess access;
286  thread_local_.interrupt_flags_ |= TERMINATE;
287  set_limits(kInterruptLimit, access);
288}
289
290
291#ifdef ENABLE_DEBUGGER_SUPPORT
292bool StackGuard::IsDebugBreak() {
293  ExecutionAccess access;
294  return thread_local_.interrupt_flags_ & DEBUGBREAK;
295}
296
297
298void StackGuard::DebugBreak() {
299  ExecutionAccess access;
300  thread_local_.interrupt_flags_ |= DEBUGBREAK;
301  set_limits(kInterruptLimit, access);
302}
303
304
305bool StackGuard::IsDebugCommand() {
306  ExecutionAccess access;
307  return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
308}
309
310
311void StackGuard::DebugCommand() {
312  if (FLAG_debugger_auto_break) {
313    ExecutionAccess access;
314    thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
315    set_limits(kInterruptLimit, access);
316  }
317}
318#endif
319
320void StackGuard::Continue(InterruptFlag after_what) {
321  ExecutionAccess access;
322  thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
323  if (thread_local_.interrupt_flags_ == 0) {
324    reset_limits(access);
325  }
326}
327
328
329int StackGuard::ArchiveSpacePerThread() {
330  return sizeof(ThreadLocal);
331}
332
333
334char* StackGuard::ArchiveStackGuard(char* to) {
335  ExecutionAccess access;
336  memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
337  ThreadLocal blank;
338  thread_local_ = blank;
339  return to + sizeof(ThreadLocal);
340}
341
342
343char* StackGuard::RestoreStackGuard(char* from) {
344  ExecutionAccess access;
345  memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
346  Heap::SetStackLimits();
347  return from + sizeof(ThreadLocal);
348}
349
350
351static internal::Thread::LocalStorageKey stack_limit_key =
352    internal::Thread::CreateThreadLocalKey();
353
354
355void StackGuard::FreeThreadResources() {
356  Thread::SetThreadLocal(
357      stack_limit_key,
358      reinterpret_cast<void*>(thread_local_.real_climit_));
359}
360
361
362void StackGuard::ThreadLocal::Clear() {
363  real_jslimit_ = kIllegalLimit;
364  jslimit_ = kIllegalLimit;
365  real_climit_ = kIllegalLimit;
366  climit_ = kIllegalLimit;
367  nesting_ = 0;
368  postpone_interrupts_nesting_ = 0;
369  interrupt_flags_ = 0;
370  Heap::SetStackLimits();
371}
372
373
374void StackGuard::ThreadLocal::Initialize() {
375  if (real_climit_ == kIllegalLimit) {
376    // Takes the address of the limit variable in order to find out where
377    // the top of stack is right now.
378    uintptr_t limit = reinterpret_cast<uintptr_t>(&limit) - kLimitSize;
379    ASSERT(reinterpret_cast<uintptr_t>(&limit) > kLimitSize);
380    real_jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
381    jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
382    real_climit_ = limit;
383    climit_ = limit;
384    Heap::SetStackLimits();
385  }
386  nesting_ = 0;
387  postpone_interrupts_nesting_ = 0;
388  interrupt_flags_ = 0;
389}
390
391
392void StackGuard::ClearThread(const ExecutionAccess& lock) {
393  thread_local_.Clear();
394}
395
396
397void StackGuard::InitThread(const ExecutionAccess& lock) {
398  thread_local_.Initialize();
399  void* stored_limit = Thread::GetThreadLocal(stack_limit_key);
400  // You should hold the ExecutionAccess lock when you call this.
401  if (stored_limit != NULL) {
402    StackGuard::SetStackLimit(reinterpret_cast<intptr_t>(stored_limit));
403  }
404}
405
406
407// --- C a l l s   t o   n a t i v e s ---
408
409#define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \
410  do {                                                              \
411    Object** args[argc] = argv;                                     \
412    ASSERT(has_pending_exception != NULL);                          \
413    return Call(Top::name##_fun(), Top::builtins(), argc, args,     \
414                has_pending_exception);                             \
415  } while (false)
416
417
418Handle<Object> Execution::ToBoolean(Handle<Object> obj) {
419  // See the similar code in runtime.js:ToBoolean.
420  if (obj->IsBoolean()) return obj;
421  bool result = true;
422  if (obj->IsString()) {
423    result = Handle<String>::cast(obj)->length() != 0;
424  } else if (obj->IsNull() || obj->IsUndefined()) {
425    result = false;
426  } else if (obj->IsNumber()) {
427    double value = obj->Number();
428    result = !((value == 0) || isnan(value));
429  }
430  return Handle<Object>(Heap::ToBoolean(result));
431}
432
433
434Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) {
435  RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc);
436}
437
438
439Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) {
440  RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc);
441}
442
443
444Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) {
445  RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc);
446}
447
448
449Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) {
450  if (obj->IsJSObject()) return obj;
451  RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc);
452}
453
454
455Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) {
456  RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc);
457}
458
459
460Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) {
461  RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc);
462}
463
464
465Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) {
466  RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc);
467}
468
469
470Handle<Object> Execution::NewDate(double time, bool* exc) {
471  Handle<Object> time_obj = Factory::NewNumber(time);
472  RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc);
473}
474
475
476#undef RETURN_NATIVE_CALL
477
478
479Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
480  int int_index = static_cast<int>(index);
481  if (int_index < 0 || int_index >= string->length()) {
482    return Factory::undefined_value();
483  }
484
485  Handle<Object> char_at =
486      GetProperty(Top::builtins(), Factory::char_at_symbol());
487  if (!char_at->IsJSFunction()) {
488    return Factory::undefined_value();
489  }
490
491  bool caught_exception;
492  Handle<Object> index_object = Factory::NewNumberFromInt(int_index);
493  Object** index_arg[] = { index_object.location() };
494  Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
495                                  string,
496                                  ARRAY_SIZE(index_arg),
497                                  index_arg,
498                                  &caught_exception);
499  if (caught_exception) {
500    return Factory::undefined_value();
501  }
502  return result;
503}
504
505
506Handle<JSFunction> Execution::InstantiateFunction(
507    Handle<FunctionTemplateInfo> data, bool* exc) {
508  // Fast case: see if the function has already been instantiated
509  int serial_number = Smi::cast(data->serial_number())->value();
510  Object* elm =
511      Top::global_context()->function_cache()->GetElement(serial_number);
512  if (elm->IsJSFunction()) return Handle<JSFunction>(JSFunction::cast(elm));
513  // The function has not yet been instantiated in this context; do it.
514  Object** args[1] = { Handle<Object>::cast(data).location() };
515  Handle<Object> result =
516      Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
517  if (*exc) return Handle<JSFunction>::null();
518  return Handle<JSFunction>::cast(result);
519}
520
521
522Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
523                                              bool* exc) {
524  if (data->property_list()->IsUndefined() &&
525      !data->constructor()->IsUndefined()) {
526    // Initialization to make gcc happy.
527    Object* result = NULL;
528    {
529      HandleScope scope;
530      Handle<FunctionTemplateInfo> cons_template =
531          Handle<FunctionTemplateInfo>(
532              FunctionTemplateInfo::cast(data->constructor()));
533      Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
534      if (*exc) return Handle<JSObject>::null();
535      Handle<Object> value = New(cons, 0, NULL, exc);
536      if (*exc) return Handle<JSObject>::null();
537      result = *value;
538    }
539    ASSERT(!*exc);
540    return Handle<JSObject>(JSObject::cast(result));
541  } else {
542    Object** args[1] = { Handle<Object>::cast(data).location() };
543    Handle<Object> result =
544        Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
545    if (*exc) return Handle<JSObject>::null();
546    return Handle<JSObject>::cast(result);
547  }
548}
549
550
551void Execution::ConfigureInstance(Handle<Object> instance,
552                                  Handle<Object> instance_template,
553                                  bool* exc) {
554  Object** args[2] = { instance.location(), instance_template.location() };
555  Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc);
556}
557
558
559Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
560                                            Handle<JSFunction> fun,
561                                            Handle<Object> pos,
562                                            Handle<Object> is_global) {
563  const int argc = 4;
564  Object** args[argc] = { recv.location(),
565                          Handle<Object>::cast(fun).location(),
566                          pos.location(),
567                          is_global.location() };
568  bool caught_exception = false;
569  Handle<Object> result = TryCall(Top::get_stack_trace_line_fun(),
570                                  Top::builtins(), argc, args,
571                                  &caught_exception);
572  if (caught_exception || !result->IsString()) return Factory::empty_symbol();
573  return Handle<String>::cast(result);
574}
575
576
577static Object* RuntimePreempt() {
578  // Clear the preempt request flag.
579  StackGuard::Continue(PREEMPT);
580
581  ContextSwitcher::PreemptionReceived();
582
583#ifdef ENABLE_DEBUGGER_SUPPORT
584  if (Debug::InDebugger()) {
585    // If currently in the debugger don't do any actual preemption but record
586    // that preemption occoured while in the debugger.
587    Debug::PreemptionWhileInDebugger();
588  } else {
589    // Perform preemption.
590    v8::Unlocker unlocker;
591    Thread::YieldCPU();
592  }
593#else
594  // Perform preemption.
595  v8::Unlocker unlocker;
596  Thread::YieldCPU();
597#endif
598
599  return Heap::undefined_value();
600}
601
602
603#ifdef ENABLE_DEBUGGER_SUPPORT
604Object* Execution::DebugBreakHelper() {
605  // Just continue if breaks are disabled.
606  if (Debug::disable_break()) {
607    return Heap::undefined_value();
608  }
609
610  {
611    JavaScriptFrameIterator it;
612    ASSERT(!it.done());
613    Object* fun = it.frame()->function();
614    if (fun && fun->IsJSFunction()) {
615      // Don't stop in builtin functions.
616      if (JSFunction::cast(fun)->IsBuiltin()) {
617        return Heap::undefined_value();
618      }
619      GlobalObject* global = JSFunction::cast(fun)->context()->global();
620      // Don't stop in debugger functions.
621      if (Debug::IsDebugGlobal(global)) {
622        return Heap::undefined_value();
623      }
624    }
625  }
626
627  // Collect the break state before clearing the flags.
628  bool debug_command_only =
629      StackGuard::IsDebugCommand() && !StackGuard::IsDebugBreak();
630
631  // Clear the debug request flags.
632  StackGuard::Continue(DEBUGBREAK);
633  StackGuard::Continue(DEBUGCOMMAND);
634
635  HandleScope scope;
636  // Enter the debugger. Just continue if we fail to enter the debugger.
637  EnterDebugger debugger;
638  if (debugger.FailedToEnter()) {
639    return Heap::undefined_value();
640  }
641
642  // Notify the debug event listeners. Indicate auto continue if the break was
643  // a debug command break.
644  Debugger::OnDebugBreak(Factory::undefined_value(), debug_command_only);
645
646  // Return to continue execution.
647  return Heap::undefined_value();
648}
649#endif
650
651Object* Execution::HandleStackGuardInterrupt() {
652#ifdef ENABLE_DEBUGGER_SUPPORT
653  if (StackGuard::IsDebugBreak() || StackGuard::IsDebugCommand()) {
654    DebugBreakHelper();
655  }
656#endif
657  if (StackGuard::IsPreempted()) RuntimePreempt();
658  if (StackGuard::IsTerminateExecution()) {
659    StackGuard::Continue(TERMINATE);
660    return Top::TerminateExecution();
661  }
662  if (StackGuard::IsInterrupted()) {
663    // interrupt
664    StackGuard::Continue(INTERRUPT);
665    return Top::StackOverflow();
666  }
667  return Heap::undefined_value();
668}
669
670// --- G C   E x t e n s i o n ---
671
672const char* GCExtension::kSource = "native function gc();";
673
674
675v8::Handle<v8::FunctionTemplate> GCExtension::GetNativeFunction(
676    v8::Handle<v8::String> str) {
677  return v8::FunctionTemplate::New(GCExtension::GC);
678}
679
680
681v8::Handle<v8::Value> GCExtension::GC(const v8::Arguments& args) {
682  // All allocation spaces other than NEW_SPACE have the same effect.
683  Heap::CollectAllGarbage(false);
684  return v8::Undefined();
685}
686
687
688static GCExtension kGCExtension;
689v8::DeclareExtension kGCExtensionDeclaration(&kGCExtension);
690
691} }  // namespace v8::internal
692