1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_TEXTURE_H
18#define ANDROID_HWUI_TEXTURE_H
19
20#include <GLES2/gl2.h>
21
22namespace android {
23namespace uirenderer {
24
25class Caches;
26class UvMapper;
27
28/**
29 * Represents an OpenGL texture.
30 */
31class Texture {
32public:
33    Texture();
34    Texture(Caches& caches);
35
36    virtual ~Texture() { }
37
38    inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
39                GLenum renderTarget = GL_TEXTURE_2D) {
40        setWrapST(wrap, wrap, bindTexture, force, renderTarget);
41    }
42
43    virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
44            bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
45
46    inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
47                GLenum renderTarget = GL_TEXTURE_2D) {
48        setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
49    }
50
51    virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
52            bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
53
54    /**
55     * Convenience method to call glDeleteTextures() on this texture's id.
56     */
57    void deleteTexture() const;
58
59    /**
60     * Name of the texture.
61     */
62    GLuint id;
63    /**
64     * Generation of the backing bitmap,
65     */
66    uint32_t generation;
67    /**
68     * Indicates whether the texture requires blending.
69     */
70    bool blend;
71    /**
72     * Width of the backing bitmap.
73     */
74    uint32_t width;
75    /**
76     * Height of the backing bitmap.
77     */
78    uint32_t height;
79    /**
80     * Indicates whether this texture should be cleaned up after use.
81     */
82    bool cleanup;
83    /**
84     * Optional, size of the original bitmap.
85     */
86    uint32_t bitmapSize;
87    /**
88     * Indicates whether this texture will use trilinear filtering.
89     */
90    bool mipMap;
91
92    /**
93     * Optional, pointer to a texture coordinates mapper.
94     */
95    const UvMapper* uvMapper;
96
97private:
98    /**
99     * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
100     */
101    GLenum mWrapS;
102    GLenum mWrapT;
103
104    /**
105     * Last filters set on this texture. Defaults to GL_NEAREST.
106     */
107    GLenum mMinFilter;
108    GLenum mMagFilter;
109
110    bool mFirstFilter;
111    bool mFirstWrap;
112
113    Caches& mCaches;
114}; // struct Texture
115
116class AutoTexture {
117public:
118    AutoTexture(const Texture* texture): mTexture(texture) { }
119    ~AutoTexture() {
120        if (mTexture && mTexture->cleanup) {
121            mTexture->deleteTexture();
122            delete mTexture;
123        }
124    }
125
126private:
127    const Texture* mTexture;
128}; // class AutoTexture
129
130}; // namespace uirenderer
131}; // namespace android
132
133#endif // ANDROID_HWUI_TEXTURE_H
134