BufferQueue.h revision f71c4ae136f7749b9dfdaa2dd64d771868eeeb2d
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/String8.h>
29#include <utils/Vector.h>
30#include <utils/threads.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class BufferQueue : public BnSurfaceTexture {
36public:
37    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
38    enum {
39        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
40        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
41    };
42    enum { NUM_BUFFER_SLOTS = 32 };
43    enum { NO_CONNECTED_API = 0 };
44    enum { INVALID_BUFFER_SLOT = -1 };
45
46    // ConsumerListener is the interface through which the BufferQueue notifies
47    // the consumer of events that the consumer may wish to react to.  Because
48    // the consumer will generally have a mutex that is locked during calls from
49    // teh consumer to the BufferQueue, these calls from the BufferQueue to the
50    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
51    struct ConsumerListener : public virtual RefBase {
52        // onFrameAvailable is called from queueBuffer each time an additional
53        // frame becomes available for consumption. This means that frames that
54        // are queued while in asynchronous mode only trigger the callback if no
55        // previous frames are pending. Frames queued while in synchronous mode
56        // always trigger the callback.
57        //
58        // This is called without any lock held and can be called concurrently
59        // by multiple threads.
60        virtual void onFrameAvailable() = 0;
61
62        // onBuffersReleased is called to notify the buffer consumer that the
63        // BufferQueue has released its references to one or more GraphicBuffers
64        // contained in its slots.  The buffer consumer should then call
65        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
66        //
67        // This is called without any lock held and can be called concurrently
68        // by multiple threads.
69        virtual void onBuffersReleased() = 0;
70    };
71
72    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
73    // reference to the actual consumer object.  It forwards all calls to that
74    // consumer object so long as it exists.
75    //
76    // This class exists to avoid having a circular reference between the
77    // BufferQueue object and the consumer object.  The reason this can't be a weak
78    // reference in the BufferQueue class is because we're planning to expose the
79    // consumer side of a BufferQueue as a binder interface, which doesn't support
80    // weak references.
81    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
82    public:
83
84        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
85        virtual ~ProxyConsumerListener();
86        virtual void onFrameAvailable();
87        virtual void onBuffersReleased();
88
89    private:
90
91        // mConsumerListener is a weak reference to the ConsumerListener.  This is
92        // the raison d'etre of ProxyConsumerListener.
93        wp<BufferQueue::ConsumerListener> mConsumerListener;
94    };
95
96
97    // BufferQueue manages a pool of gralloc memory slots to be used
98    // by producers and consumers.
99    // allowSynchronousMode specifies whether or not synchronous mode can be
100    // enabled.
101    BufferQueue(bool allowSynchronousMode = true);
102    virtual ~BufferQueue();
103
104    virtual int query(int what, int* value);
105
106    // setBufferCount updates the number of available buffer slots.  After
107    // calling this all buffer slots are both unallocated and owned by the
108    // BufferQueue object (i.e. they are not owned by the client).
109    virtual status_t setBufferCount(int bufferCount);
110
111    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
112
113    // dequeueBuffer gets the next buffer slot index for the client to use. If a
114    // buffer slot is available then that slot index is written to the location
115    // pointed to by the buf argument and a status of OK is returned.  If no
116    // slot is available then a status of -EBUSY is returned and buf is
117    // unmodified.
118    // The width and height parameters must be no greater than the minimum of
119    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
120    // An error due to invalid dimensions might not be reported until
121    // updateTexImage() is called.
122    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
123            uint32_t format, uint32_t usage);
124
125    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
126    // timestamp must be provided for the buffer. The timestamp is in
127    // nanoseconds, and must be monotonically increasing. Its other semantics
128    // (zero point, etc) are client-dependent and should be documented by the
129    // client.
130    virtual status_t queueBuffer(int buf, int64_t timestamp,
131            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
132    virtual void cancelBuffer(int buf);
133    virtual status_t setCrop(const Rect& reg);
134    virtual status_t setTransform(uint32_t transform);
135    virtual status_t setScalingMode(int mode);
136
137    // setSynchronousMode set whether dequeueBuffer is synchronous or
138    // asynchronous. In synchronous mode, dequeueBuffer blocks until
139    // a buffer is available, the currently bound buffer can be dequeued and
140    // queued buffers will be retired in order.
141    // The default mode is asynchronous.
142    virtual status_t setSynchronousMode(bool enabled);
143
144    // connect attempts to connect a producer client API to the BufferQueue.
145    // This must be called before any other ISurfaceTexture methods are called
146    // except for getAllocator.
147    //
148    // This method will fail if the connect was previously called on the
149    // BufferQueue and no corresponding disconnect call was made.
150    virtual status_t connect(int api,
151            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
152
153    // disconnect attempts to disconnect a producer client API from the
154    // BufferQueue. Calling this method will cause any subsequent calls to other
155    // ISurfaceTexture methods to fail except for getAllocator and connect.
156    // Successfully calling connect after this will allow the other methods to
157    // succeed again.
158    //
159    // This method will fail if the the BufferQueue is not currently
160    // connected to the specified client API.
161    virtual status_t disconnect(int api);
162
163    // dump our state in a String
164    virtual void dump(String8& result) const;
165    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
166
167    // public facing structure for BufferSlot
168    struct BufferItem {
169
170        BufferItem()
171         :
172           mTransform(0),
173           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
174           mTimestamp(0),
175           mFrameNumber(0),
176           mBuf(INVALID_BUFFER_SLOT) {
177             mCrop.makeInvalid();
178         }
179        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
180        // if no buffer has been allocated.
181        sp<GraphicBuffer> mGraphicBuffer;
182
183        // mCrop is the current crop rectangle for this buffer slot. This gets
184        // set to mNextCrop each time queueBuffer gets called for this buffer.
185        Rect mCrop;
186
187        // mTransform is the current transform flags for this buffer slot. This
188        // gets set to mNextTransform each time queueBuffer gets called for this
189        // slot.
190        uint32_t mTransform;
191
192        // mScalingMode is the current scaling mode for this buffer slot. This
193        // gets set to mNextScalingMode each time queueBuffer gets called for
194        // this slot.
195        uint32_t mScalingMode;
196
197        // mTimestamp is the current timestamp for this buffer slot. This gets
198        // to set by queueBuffer each time this slot is queued.
199        int64_t mTimestamp;
200
201        // mFrameNumber is the number of the queued frame for this slot.
202        uint64_t mFrameNumber;
203
204        // buf is the slot index of this buffer
205        int mBuf;
206
207    };
208
209    // The following public functions is the consumer facing interface
210
211    // acquireBuffer attempts to acquire ownership of the next pending buffer in
212    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
213    // buffer is successfully acquired, the information about the buffer is
214    // returned in BufferItem.  If the buffer returned had previously been
215    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
216    // NULL and it is assumed that the consumer still holds a reference to the
217    // buffer.
218    status_t acquireBuffer(BufferItem *buffer);
219
220    // releaseBuffer releases a buffer slot from the consumer back to the
221    // BufferQueue pending a fence sync.
222    //
223    // Note that the dependencies on EGL will be removed once we switch to using
224    // the Android HW Sync HAL.
225    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
226
227    // consumerConnect connects a consumer to the BufferQueue.  Only one
228    // consumer may be connected, and when that consumer disconnects the
229    // BufferQueue is placed into the "abandoned" state, causing most
230    // interactions with the BufferQueue by the producer to fail.
231    status_t consumerConnect(const sp<ConsumerListener>& consumer);
232
233    // consumerDisconnect disconnects a consumer from the BufferQueue. All
234    // buffers will be freed and the BufferQueue is placed in the "abandoned"
235    // state, causing most interactions with the BufferQueue by the producer to
236    // fail.
237    status_t consumerDisconnect();
238
239    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
240    // indicating which buffer slots the have been released by the BufferQueue
241    // but have not yet been released by the consumer.
242    status_t getReleasedBuffers(uint32_t* slotMask);
243
244    // setDefaultBufferSize is used to set the size of buffers returned by
245    // requestBuffers when a with and height of zero is requested.
246    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
247
248    // setBufferCountServer set the buffer count. If the client has requested
249    // a buffer count using setBufferCount, the server-buffer count will
250    // take effect once the client sets the count back to zero.
251    status_t setBufferCountServer(int bufferCount);
252
253    // isSynchronousMode returns whether the SurfaceTexture is currently in
254    // synchronous mode.
255    bool isSynchronousMode() const;
256
257    // setConsumerName sets the name used in logging
258    void setConsumerName(const String8& name);
259
260    // setDefaultBufferFormat allows the BufferQueue to create
261    // GraphicBuffers of a defaultFormat if no format is specified
262    // in dequeueBuffer
263    status_t setDefaultBufferFormat(uint32_t defaultFormat);
264
265    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
266    status_t setConsumerUsageBits(uint32_t usage);
267
268    // setTransformHint bakes in rotation to buffers so overlays can be used
269    status_t setTransformHint(uint32_t hint);
270
271private:
272    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
273    // for the given slot.
274    void freeBufferLocked(int index);
275
276    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
277    // EGLImage) for all slots.
278    void freeAllBuffersLocked();
279
280    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
281    // and EGLImage) for all slots except the head of mQueue
282    void freeAllBuffersExceptHeadLocked();
283
284    // drainQueueLocked drains the buffer queue if we're in synchronous mode
285    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
286    // became abandoned or disconnected during this call.
287    status_t drainQueueLocked();
288
289    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
290    // synchronous mode and free all buffers. In asynchronous mode, all buffers
291    // are freed except the current buffer.
292    status_t drainQueueAndFreeBuffersLocked();
293
294    status_t setBufferCountServerLocked(int bufferCount);
295
296    struct BufferSlot {
297
298        BufferSlot()
299        : mEglDisplay(EGL_NO_DISPLAY),
300          mBufferState(BufferSlot::FREE),
301          mRequestBufferCalled(false),
302          mTransform(0),
303          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
304          mTimestamp(0),
305          mFrameNumber(0),
306          mFence(EGL_NO_SYNC_KHR),
307          mAcquireCalled(false) {
308            mCrop.makeInvalid();
309        }
310
311        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
312        // if no buffer has been allocated.
313        sp<GraphicBuffer> mGraphicBuffer;
314
315        // mEglDisplay is the EGLDisplay used to create mEglImage.
316        EGLDisplay mEglDisplay;
317
318        // BufferState represents the different states in which a buffer slot
319        // can be.
320        enum BufferState {
321            // FREE indicates that the buffer is not currently being used and
322            // will not be used in the future until it gets dequeued and
323            // subsequently queued by the client.
324            // aka "owned by BufferQueue, ready to be dequeued"
325            FREE = 0,
326
327            // DEQUEUED indicates that the buffer has been dequeued by the
328            // client, but has not yet been queued or canceled. The buffer is
329            // considered 'owned' by the client, and the server should not use
330            // it for anything.
331            //
332            // Note that when in synchronous-mode (mSynchronousMode == true),
333            // the buffer that's currently attached to the texture may be
334            // dequeued by the client.  That means that the current buffer can
335            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
336            // however, the current buffer is always in the QUEUED state.
337            // aka "owned by producer, ready to be queued"
338            DEQUEUED = 1,
339
340            // QUEUED indicates that the buffer has been queued by the client,
341            // and has not since been made available for the client to dequeue.
342            // Attaching the buffer to the texture does NOT transition the
343            // buffer away from the QUEUED state. However, in Synchronous mode
344            // the current buffer may be dequeued by the client under some
345            // circumstances. See the note about the current buffer in the
346            // documentation for DEQUEUED.
347            // aka "owned by BufferQueue, ready to be acquired"
348            QUEUED = 2,
349
350            // aka "owned by consumer, ready to be released"
351            ACQUIRED = 3
352        };
353
354        // mBufferState is the current state of this buffer slot.
355        BufferState mBufferState;
356
357        // mRequestBufferCalled is used for validating that the client did
358        // call requestBuffer() when told to do so. Technically this is not
359        // needed but useful for debugging and catching client bugs.
360        bool mRequestBufferCalled;
361
362        // mCrop is the current crop rectangle for this buffer slot. This gets
363        // set to mNextCrop each time queueBuffer gets called for this buffer.
364        Rect mCrop;
365
366        // mTransform is the current transform flags for this buffer slot. This
367        // gets set to mNextTransform each time queueBuffer gets called for this
368        // slot.
369        uint32_t mTransform;
370
371        // mScalingMode is the current scaling mode for this buffer slot. This
372        // gets set to mNextScalingMode each time queueBuffer gets called for
373        // this slot.
374        uint32_t mScalingMode;
375
376        // mTimestamp is the current timestamp for this buffer slot. This gets
377        // to set by queueBuffer each time this slot is queued.
378        int64_t mTimestamp;
379
380        // mFrameNumber is the number of the queued frame for this slot.
381        uint64_t mFrameNumber;
382
383        // mFence is the EGL sync object that must signal before the buffer
384        // associated with this buffer slot may be dequeued. It is initialized
385        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
386        // on a compile-time option) set to a new sync object in updateTexImage.
387        EGLSyncKHR mFence;
388
389        // Indicates whether this buffer has been seen by a consumer yet
390        bool mAcquireCalled;
391    };
392
393    // mSlots is the array of buffer slots that must be mirrored on the client
394    // side. This allows buffer ownership to be transferred between the client
395    // and server without sending a GraphicBuffer over binder. The entire array
396    // is initialized to NULL at construction time, and buffers are allocated
397    // for a slot when requestBuffer is called with that slot's index.
398    BufferSlot mSlots[NUM_BUFFER_SLOTS];
399
400    // mDefaultWidth holds the default width of allocated buffers. It is used
401    // in requestBuffers() if a width and height of zero is specified.
402    uint32_t mDefaultWidth;
403
404    // mDefaultHeight holds the default height of allocated buffers. It is used
405    // in requestBuffers() if a width and height of zero is specified.
406    uint32_t mDefaultHeight;
407
408    // mPixelFormat holds the pixel format of allocated buffers. It is used
409    // in requestBuffers() if a format of zero is specified.
410    uint32_t mPixelFormat;
411
412    // mBufferCount is the number of buffer slots that the client and server
413    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
414    // by calling setBufferCount or setBufferCountServer
415    int mBufferCount;
416
417    // mClientBufferCount is the number of buffer slots requested by the client.
418    // The default is zero, which means the client doesn't care how many buffers
419    // there is.
420    int mClientBufferCount;
421
422    // mServerBufferCount buffer count requested by the server-side
423    int mServerBufferCount;
424
425    // mNextCrop is the crop rectangle that will be used for the next buffer
426    // that gets queued. It is set by calling setCrop.
427    Rect mNextCrop;
428
429    // mNextTransform is the transform identifier that will be used for the next
430    // buffer that gets queued. It is set by calling setTransform.
431    uint32_t mNextTransform;
432
433    // mNextScalingMode is the scaling mode that will be used for the next
434    // buffers that get queued. It is set by calling setScalingMode.
435    int mNextScalingMode;
436
437    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
438    // allocate new GraphicBuffer objects.
439    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
440
441    // mConsumerListener is used to notify the connected consumer of
442    // asynchronous events that it may wish to react to.  It is initially set
443    // to NULL and is written by consumerConnect and consumerDisconnect.
444    sp<ConsumerListener> mConsumerListener;
445
446    // mSynchronousMode whether we're in synchronous mode or not
447    bool mSynchronousMode;
448
449    // mAllowSynchronousMode whether we allow synchronous mode or not
450    const bool mAllowSynchronousMode;
451
452    // mConnectedApi indicates the API that is currently connected to this
453    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
454    // by the connect and disconnect methods.
455    int mConnectedApi;
456
457    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
458    mutable Condition mDequeueCondition;
459
460    // mQueue is a FIFO of queued buffers used in synchronous mode
461    typedef Vector<int> Fifo;
462    Fifo mQueue;
463
464    // mAbandoned indicates that the BufferQueue will no longer be used to
465    // consume images buffers pushed to it using the ISurfaceTexture interface.
466    // It is initialized to false, and set to true in the abandon method.  A
467    // BufferQueue that has been abandoned will return the NO_INIT error from
468    // all ISurfaceTexture methods capable of returning an error.
469    bool mAbandoned;
470
471    // mName is a string used to identify the BufferQueue in log messages.
472    // It is set by the setName method.
473    String8 mConsumerName;
474
475    // mMutex is the mutex used to prevent concurrent access to the member
476    // variables of BufferQueue objects. It must be locked whenever the
477    // member variables are accessed.
478    mutable Mutex mMutex;
479
480    // mFrameCounter is the free running counter, incremented for every buffer queued
481    // with the surface Texture.
482    uint64_t mFrameCounter;
483
484    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
485    // by changing the buffer count.
486    bool mBufferHasBeenQueued;
487
488    // mDefaultBufferFormat can be set so it will override
489    // the buffer format when it isn't specified in dequeueBuffer
490    uint32_t mDefaultBufferFormat;
491
492    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
493    uint32_t mConsumerUsageBits;
494
495    // mTransformHint is used to optimize for screen rotations
496    uint32_t mTransformHint;
497};
498
499// ----------------------------------------------------------------------------
500}; // namespace android
501
502#endif // ANDROID_GUI_BUFFERQUEUE_H
503