egl_display.cpp revision b13c78f8520ef5a96effdee977bbacb881236c66
1/*
2 ** Copyright 2007, The Android Open Source Project
3 **
4 ** Licensed under the Apache License, Version 2.0 (the "License");
5 ** you may not use this file except in compliance with the License.
6 ** You may obtain a copy of the License at
7 **
8 **     http://www.apache.org/licenses/LICENSE-2.0
9 **
10 ** Unless required by applicable law or agreed to in writing, software
11 ** distributed under the License is distributed on an "AS IS" BASIS,
12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 ** See the License for the specific language governing permissions and
14 ** limitations under the License.
15 */
16
17#include <string.h>
18
19#include "egl_cache.h"
20#include "egl_display.h"
21#include "egl_object.h"
22#include "egl_tls.h"
23#include "egl_impl.h"
24#include "Loader.h"
25
26// ----------------------------------------------------------------------------
27namespace android {
28// ----------------------------------------------------------------------------
29
30static char const * const sVendorString     = "Android";
31static char const * const sVersionString    = "1.4 Android META-EGL";
32static char const * const sClientApiString  = "OpenGL ES";
33
34// this is the list of EGL extensions that are exposed to applications
35// some of them are mandatory because used by the ANDROID system.
36//
37// mandatory extensions are required per the CDD and not explicitly
38// checked during EGL initialization. the system *assumes* these extensions
39// are present. the system may not function properly if some mandatory
40// extensions are missing.
41//
42// NOTE: sExtensionString MUST be have a single space as the last character.
43//
44static char const * const sExtensionString  =
45        "EGL_KHR_image "                        // mandatory
46        "EGL_KHR_image_base "                   // mandatory
47        "EGL_KHR_image_pixmap "
48        "EGL_KHR_gl_texture_2D_image "
49        "EGL_KHR_gl_texture_cubemap_image "
50        "EGL_KHR_gl_renderbuffer_image "
51        "EGL_KHR_fence_sync "
52        "EGL_NV_system_time "
53        "EGL_ANDROID_image_native_buffer "      // mandatory
54        ;
55
56// extensions not exposed to applications but used by the ANDROID system
57//      "EGL_ANDROID_recordable "               // mandatory
58//      "EGL_ANDROID_blob_cache "               // strongly recommended
59
60extern void initEglTraceLevel();
61extern void initEglDebugLevel();
62extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
63
64// ----------------------------------------------------------------------------
65
66egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS];
67
68egl_display_t::egl_display_t() :
69    magic('_dpy'), refs(0) {
70}
71
72egl_display_t::~egl_display_t() {
73    magic = 0;
74    egl_cache_t::get()->terminate();
75}
76
77egl_display_t* egl_display_t::get(EGLDisplay dpy) {
78    uintptr_t index = uintptr_t(dpy)-1U;
79    return (index >= NUM_DISPLAYS) ? NULL : &sDisplay[index];
80}
81
82void egl_display_t::addObject(egl_object_t* object) {
83    Mutex::Autolock _l(lock);
84    objects.add(object);
85}
86
87void egl_display_t::removeObject(egl_object_t* object) {
88    Mutex::Autolock _l(lock);
89    objects.remove(object);
90}
91
92bool egl_display_t::getObject(egl_object_t* object) const {
93    Mutex::Autolock _l(lock);
94    if (objects.indexOf(object) >= 0) {
95        if (object->getDisplay() == this) {
96            object->incRef();
97            return true;
98        }
99    }
100    return false;
101}
102
103EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) {
104    if (uintptr_t(disp) >= NUM_DISPLAYS)
105        return NULL;
106
107    return sDisplay[uintptr_t(disp)].getDisplay(disp);
108}
109
110EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) {
111
112    Mutex::Autolock _l(lock);
113
114    // get our driver loader
115    Loader& loader(Loader::getInstance());
116
117    egl_connection_t* const cnx = &gEGLImpl;
118    if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) {
119        EGLDisplay dpy = cnx->egl.eglGetDisplay(display);
120        disp.dpy = dpy;
121        if (dpy == EGL_NO_DISPLAY) {
122            loader.close(cnx->dso);
123            cnx->dso = NULL;
124        }
125    }
126
127    return EGLDisplay(uintptr_t(display) + 1U);
128}
129
130EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
131
132    Mutex::Autolock _l(lock);
133
134    if (refs > 0) {
135        if (major != NULL)
136            *major = VERSION_MAJOR;
137        if (minor != NULL)
138            *minor = VERSION_MINOR;
139        refs++;
140        return EGL_TRUE;
141    }
142
143#if EGL_TRACE
144
145    // Called both at early_init time and at this time. (Early_init is pre-zygote, so
146    // the information from that call may be stale.)
147    initEglTraceLevel();
148    initEglDebugLevel();
149
150#endif
151
152    setGLHooksThreadSpecific(&gHooksNoContext);
153
154    // initialize each EGL and
155    // build our own extension string first, based on the extension we know
156    // and the extension supported by our client implementation
157
158    egl_connection_t* const cnx = &gEGLImpl;
159    cnx->major = -1;
160    cnx->minor = -1;
161    if (cnx->dso) {
162
163#if defined(ADRENO130)
164#warning "Adreno-130 eglInitialize() workaround"
165        /*
166         * The ADRENO 130 driver returns a different EGLDisplay each time
167         * eglGetDisplay() is called, but also makes the EGLDisplay invalid
168         * after eglTerminate() has been called, so that eglInitialize()
169         * cannot be called again. Therefore, we need to make sure to call
170         * eglGetDisplay() before calling eglInitialize();
171         */
172        if (i == IMPL_HARDWARE) {
173            disp[i].dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
174        }
175#endif
176
177        EGLDisplay idpy = disp.dpy;
178        if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
179            //ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p",
180            //        idpy, cnx->major, cnx->minor, cnx);
181
182            // display is now initialized
183            disp.state = egl_display_t::INITIALIZED;
184
185            // get the query-strings for this display for each implementation
186            disp.queryString.vendor = cnx->egl.eglQueryString(idpy,
187                    EGL_VENDOR);
188            disp.queryString.version = cnx->egl.eglQueryString(idpy,
189                    EGL_VERSION);
190            disp.queryString.extensions = cnx->egl.eglQueryString(idpy,
191                    EGL_EXTENSIONS);
192            disp.queryString.clientApi = cnx->egl.eglQueryString(idpy,
193                    EGL_CLIENT_APIS);
194
195        } else {
196            ALOGW("eglInitialize(%p) failed (%s)", idpy,
197                    egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
198        }
199    }
200
201    // the query strings are per-display
202    mVendorString.setTo(sVendorString);
203    mVersionString.setTo(sVersionString);
204    mClientApiString.setTo(sClientApiString);
205
206    // we only add extensions that exist in the implementation
207    char const* start = sExtensionString;
208    char const* end;
209    do {
210        // find the space separating this extension for the next one
211        end = strchr(start, ' ');
212        if (end) {
213            // length of the extension string
214            const size_t len = end - start;
215            if (len) {
216                // NOTE: we could avoid the copy if we had strnstr.
217                const String8 ext(start, len);
218                // now look for this extension
219                if (disp.queryString.extensions) {
220                    // if we find it, add this extension string to our list
221                    // (and don't forget the space)
222                    const char* match = strstr(disp.queryString.extensions, ext.string());
223                    if (match && (match[len] == ' ' || match[len] == 0)) {
224                        mExtensionString.append(start, len+1);
225                    }
226                }
227            }
228            // process the next extension string, and skip the space.
229            start = end + 1;
230        }
231    } while (end);
232
233    egl_cache_t::get()->initialize(this);
234
235    refs++;
236    if (major != NULL)
237        *major = VERSION_MAJOR;
238    if (minor != NULL)
239        *minor = VERSION_MINOR;
240    return EGL_TRUE;
241}
242
243EGLBoolean egl_display_t::terminate() {
244
245    Mutex::Autolock _l(lock);
246
247    if (refs == 0) {
248        return setError(EGL_NOT_INITIALIZED, EGL_FALSE);
249    }
250
251    // this is specific to Android, display termination is ref-counted.
252    if (refs > 1) {
253        refs--;
254        return EGL_TRUE;
255    }
256
257    EGLBoolean res = EGL_FALSE;
258    egl_connection_t* const cnx = &gEGLImpl;
259    if (cnx->dso && disp.state == egl_display_t::INITIALIZED) {
260        if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) {
261            ALOGW("eglTerminate(%p) failed (%s)", disp.dpy,
262                    egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
263        }
264        // REVISIT: it's unclear what to do if eglTerminate() fails
265        disp.state = egl_display_t::TERMINATED;
266        res = EGL_TRUE;
267    }
268
269    // Mark all objects remaining in the list as terminated, unless
270    // there are no reference to them, it which case, we're free to
271    // delete them.
272    size_t count = objects.size();
273    ALOGW_IF(count, "eglTerminate() called w/ %d objects remaining", count);
274    for (size_t i=0 ; i<count ; i++) {
275        egl_object_t* o = objects.itemAt(i);
276        o->destroy();
277    }
278
279    // this marks all object handles are "terminated"
280    objects.clear();
281
282    refs--;
283    return res;
284}
285
286void egl_display_t::loseCurrent(egl_context_t * cur_c)
287{
288    if (cur_c) {
289        egl_display_t* display = cur_c->getDisplay();
290        if (display) {
291            display->loseCurrentImpl(cur_c);
292        }
293    }
294}
295
296void egl_display_t::loseCurrentImpl(egl_context_t * cur_c)
297{
298    // by construction, these are either 0 or valid (possibly terminated)
299    // it should be impossible for these to be invalid
300    ContextRef _cur_c(cur_c);
301    SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
302    SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
303
304    { // scope for the lock
305        Mutex::Autolock _l(lock);
306        cur_c->onLooseCurrent();
307
308    }
309
310    // This cannot be called with the lock held because it might end-up
311    // calling back into EGL (in particular when a surface is destroyed
312    // it calls ANativeWindow::disconnect
313    _cur_c.release();
314    _cur_r.release();
315    _cur_d.release();
316}
317
318EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
319        EGLSurface draw, EGLSurface read, EGLContext ctx,
320        EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx)
321{
322    EGLBoolean result;
323
324    // by construction, these are either 0 or valid (possibly terminated)
325    // it should be impossible for these to be invalid
326    ContextRef _cur_c(cur_c);
327    SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
328    SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
329
330    { // scope for the lock
331        Mutex::Autolock _l(lock);
332        if (c) {
333            result = c->cnx->egl.eglMakeCurrent(
334                    disp.dpy, impl_draw, impl_read, impl_ctx);
335            if (result == EGL_TRUE) {
336                c->onMakeCurrent(draw, read);
337            }
338        } else {
339            result = cur_c->cnx->egl.eglMakeCurrent(
340                    disp.dpy, impl_draw, impl_read, impl_ctx);
341            if (result == EGL_TRUE) {
342                cur_c->onLooseCurrent();
343            }
344        }
345    }
346
347    if (result == EGL_TRUE) {
348        // This cannot be called with the lock held because it might end-up
349        // calling back into EGL (in particular when a surface is destroyed
350        // it calls ANativeWindow::disconnect
351        _cur_c.release();
352        _cur_r.release();
353        _cur_d.release();
354    }
355
356    return result;
357}
358
359// ----------------------------------------------------------------------------
360}; // namespace android
361// ----------------------------------------------------------------------------
362