rsCpuRuntimeMath.cpp revision 110f181b7966212a36ef18016f9b81c7322d0a2f
1/* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <cutils/compiler.h> 18 19#include "rsContext.h" 20#include "rsScriptC.h" 21#include "rsMatrix4x4.h" 22#include "rsMatrix3x3.h" 23#include "rsMatrix2x2.h" 24 25#include "rsCpuCore.h" 26#include "rsCpuScript.h" 27 28 29using namespace android; 30using namespace android::renderscript; 31 32 33////////////////////////////////////////////////////////////////////////////// 34// Float util 35////////////////////////////////////////////////////////////////////////////// 36 37 38static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { 39 m->loadRotate(rot, x, y, z); 40} 41static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { 42 m->loadScale(x, y, z); 43} 44static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { 45 m->loadTranslate(x, y, z); 46} 47static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { 48 m->rotate(rot, x, y, z); 49} 50static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { 51 m->scale(x, y, z); 52} 53static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { 54 m->translate(x, y, z); 55} 56 57static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { 58 m->loadOrtho(l, r, b, t, n, f); 59} 60static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { 61 m->loadFrustum(l, r, b, t, n, f); 62} 63static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { 64 m->loadPerspective(fovy, aspect, near, far); 65} 66 67static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { 68 return m->inverse(); 69} 70static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) { 71 return m->inverseTranspose(); 72} 73static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { 74 m->transpose(); 75} 76static void SC_MatrixTranspose_3x3(Matrix3x3 *m) { 77 m->transpose(); 78} 79static void SC_MatrixTranspose_2x2(Matrix2x2 *m) { 80 m->transpose(); 81} 82 83static float SC_randf2(float min, float max) { 84 float r = (float)rand(); 85 r /= RAND_MAX; 86 r = r * (max - min) + min; 87 return r; 88} 89 90static float SC_frac(float v) { 91 int i = (int)floor(v); 92 return fmin(v - i, 0x1.fffffep-1f); 93} 94 95 96////////////////////////////////////////////////////////////////////////////// 97// Class implementation 98////////////////////////////////////////////////////////////////////////////// 99 100// llvm name mangling ref 101// <builtin-type> ::= v # void 102// ::= b # bool 103// ::= c # char 104// ::= a # signed char 105// ::= h # unsigned char 106// ::= s # short 107// ::= t # unsigned short 108// ::= i # int 109// ::= j # unsigned int 110// ::= l # long 111// ::= m # unsigned long 112// ::= x # long long, __int64 113// ::= y # unsigned long long, __int64 114// ::= f # float 115// ::= d # double 116 117static RsdCpuReference::CpuSymbol gSyms[] = { 118 { "_Z4acosf", (void *)&acosf, true }, 119 { "_Z5acoshf", (void *)&acoshf, true }, 120 { "_Z4asinf", (void *)&asinf, true }, 121 { "_Z5asinhf", (void *)&asinhf, true }, 122 { "_Z4atanf", (void *)&atanf, true }, 123 { "_Z5atan2ff", (void *)&atan2f, true }, 124 { "_Z5atanhf", (void *)&atanhf, true }, 125 { "_Z4cbrtf", (void *)&cbrtf, true }, 126 { "_Z4ceilf", (void *)&ceilf, true }, 127 { "_Z8copysignff", (void *)©signf, true }, 128 { "_Z3cosf", (void *)&cosf, true }, 129 { "_Z4coshf", (void *)&coshf, true }, 130 { "_Z4erfcf", (void *)&erfcf, true }, 131 { "_Z3erff", (void *)&erff, true }, 132 { "_Z3expf", (void *)&expf, true }, 133 { "_Z4exp2f", (void *)&exp2f, true }, 134 { "_Z5expm1f", (void *)&expm1f, true }, 135 { "_Z4fdimff", (void *)&fdimf, true }, 136 { "_Z5floorf", (void *)&floorf, true }, 137 { "_Z3fmafff", (void *)&fmaf, true }, 138 { "_Z4fmaxff", (void *)&fmaxf, true }, 139 { "_Z4fminff", (void *)&fminf, true }, // float fmin(float, float) 140 { "_Z4fmodff", (void *)&fmodf, true }, 141 { "_Z5frexpfPi", (void *)&frexpf, true }, 142 { "_Z5hypotff", (void *)&hypotf, true }, 143 { "_Z5ilogbf", (void *)&ilogbf, true }, 144 { "_Z5ldexpfi", (void *)&ldexpf, true }, 145 { "_Z6lgammaf", (void *)&lgammaf, true }, 146 { "_Z6lgammafPi", (void *)&lgammaf_r, true }, 147 { "_Z3logf", (void *)&logf, true }, 148 { "_Z5log10f", (void *)&log10f, true }, 149 { "_Z5log1pf", (void *)&log1pf, true }, 150 { "_Z4logbf", (void *)&logbf, true }, 151 { "_Z4modffPf", (void *)&modff, true }, 152 //{ "_Z3nanj", (void *)&SC_nan, true }, 153 { "_Z9nextafterff", (void *)&nextafterf, true }, 154 { "_Z3powff", (void *)&powf, true }, 155 { "_Z9remainderff", (void *)&remainderf, true }, 156 { "_Z6remquoffPi", (void *)&remquof, true }, 157 { "_Z4rintf", (void *)&rintf, true }, 158 { "_Z5roundf", (void *)&roundf, true }, 159 { "_Z3sinf", (void *)&sinf, true }, 160 { "_Z4sinhf", (void *)&sinhf, true }, 161 { "_Z4sqrtf", (void *)&sqrtf, true }, 162 { "_Z3tanf", (void *)&tanf, true }, 163 { "_Z4tanhf", (void *)&tanhf, true }, 164 { "_Z6tgammaf", (void *)&tgammaf, true }, 165 { "_Z5truncf", (void *)&truncf, true }, 166 167 //{ "smoothstep", (void *)&, true }, 168 169 // matrix 170 { "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, true }, 171 { "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, true }, 172 { "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, true }, 173 { "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, true }, 174 { "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, true }, 175 { "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, true }, 176 177 { "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, true }, 178 { "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, true }, 179 { "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, true }, 180 181 { "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, true }, 182 { "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, true }, 183 { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, true }, 184 { "_Z17rsMatrixTransposeP12rs_matrix3x3", (void *)&SC_MatrixTranspose_3x3, true }, 185 { "_Z17rsMatrixTransposeP12rs_matrix2x2", (void *)&SC_MatrixTranspose_2x2, true }, 186 187 // RS Math 188 { "_Z6rsRandff", (void *)&SC_randf2, true }, 189 { "_Z6rsFracf", (void *)&SC_frac, true }, 190 191 { NULL, NULL, false } 192}; 193 194const RsdCpuReference::CpuSymbol * RsdCpuScriptImpl::lookupSymbolMath(const char *sym) { 195 const RsdCpuReference::CpuSymbol *syms = gSyms; 196 197 while (syms->fnPtr) { 198 if (!strcmp(syms->name, sym)) { 199 return syms; 200 } 201 syms++; 202 } 203 return NULL; 204} 205 206