Lines Matching refs:layer

14 #include "ui/compositor/layer.h"
73 EXPECT_TRUE(window->layer()->visible());
80 EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
81 EXPECT_FALSE(window->layer()->GetTargetVisibility());
82 EXPECT_FALSE(window->layer()->visible());
89 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness());
90 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale());
91 EXPECT_TRUE(window->layer()->visible());
96 window->layer()->GetAnimator());
99 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness());
100 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale());
101 EXPECT_TRUE(window->layer()->visible());
109 EXPECT_TRUE(window->layer()->GetTargetVisibility());
111 EXPECT_FALSE(window->layer()->GetTargetVisibility());
113 EXPECT_TRUE(window->layer()->GetTargetVisibility());
124 Layer* old_layer = window->layer();
129 // Window's layer has been replaced.
130 EXPECT_NE(old_layer, window->layer());
131 // Original layer stays opaque and stretches to new size.
138 // New layer animates in to the identity transform.
139 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
140 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform());
145 static_cast<gfx::AnimationContainerElement*>(window->layer()->GetAnimator())->
149 old_layer = window->layer();
151 // Again, window layer has been replaced.
152 EXPECT_NE(old_layer, window->layer());
153 // Original layer fades out and stretches down to new size.
160 // New layer animates in to the identity transform.
161 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
162 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform());
166 static_cast<gfx::AnimationContainerElement*>(window->layer()->GetAnimator())->
175 Layer* layer = window->layer();
182 ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator());
185 ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator());
189 EXPECT_TRUE(layer->GetAnimator()->is_animating());
192 layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
195 layer->GetAnimator()->StopAnimating();
200 ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator());
205 ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator());
209 EXPECT_TRUE(layer->GetAnimator()->is_animating());
212 layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
215 layer->GetAnimator()->StopAnimating();
221 MinimizeAnimationObserver observer(layer->GetAnimator());
223 EXPECT_TRUE(layer->GetAnimator()->is_animating());
226 layer->GetAnimator()->StopAnimating();
228 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
233 EXPECT_TRUE(layer->GetAnimator()->is_animating());
236 layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
238 layer->GetAnimator()->StopAnimating();