Lines Matching defs:points
285 std::vector<GdkPoint> points;
291 // If we're stroking the frame, we need to offset some of our points by 1
302 points.push_back(MakeBidiGdkPoint(
304 points.push_back(MakeBidiGdkPoint(
310 points.push_back(MakeBidiGdkPoint(
312 points.push_back(MakeBidiGdkPoint(
314 points.push_back(MakeBidiGdkPoint(
316 points.push_back(MakeBidiGdkPoint(
322 points.push_back(MakeBidiGdkPoint(
324 points.push_back(MakeBidiGdkPoint(
328 points.push_back(MakeBidiGdkPoint(
331 points.push_back(MakeBidiGdkPoint(
339 points.push_back(MakeBidiGdkPoint(
344 points.push_back(MakeBidiGdkPoint(
346 points.push_back(MakeBidiGdkPoint(
348 points.push_back(MakeBidiGdkPoint(
356 points.push_back(MakeBidiGdkPoint(
359 points.push_back(MakeBidiGdkPoint(
362 return points;
454 std::vector<GdkPoint> points = MakeFramePolygonPoints(
457 mask_region_ = gdk_region_polygon(&points[0],
458 points.size(),
674 std::vector<GdkPoint> points = MakeFramePolygonPoints(
677 gdk_draw_polygon(drawable, gc, FALSE, &points[0], points.size());