Lines Matching defs:RenderMarquee
47 #include "core/rendering/RenderMarquee.h"
62 RenderMarquee::RenderMarquee(HTMLMarqueeElement* element)
78 RenderMarquee::~RenderMarquee()
82 int RenderMarquee::marqueeSpeed() const
90 EMarqueeDirection RenderMarquee::direction() const
112 bool RenderMarquee::isHorizontal() const
117 int RenderMarquee::computePosition(EMarqueeDirection dir, bool stopAtContentEdge)
160 void RenderMarquee::start()
178 void RenderMarquee::suspend()
184 void RenderMarquee::stop()
190 void RenderMarquee::updateMarqueePosition()
202 const char* RenderMarquee::renderName() const
205 return "RenderMarquee (floating)";
207 return "RenderMarquee (positioned)";
209 return "RenderMarquee (generated)";
211 return "RenderMarquee (relative positioned)";
212 return "RenderMarquee";
216 void RenderMarquee::styleDidChange(StyleDifference difference, const RenderStyle* oldStyle)
262 void RenderMarquee::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight)
269 void RenderMarquee::timerFired()
271 // FIXME: Why do we need to check the view and not just the RenderMarquee itself?