Lines Matching refs:m0

82    const GLfloat m0 = m[0],  m12 = m[12];
89 to[i][0] = m0 * ox + m12;
128 const GLfloat m0 = m[0], m1 = m[1];
133 to[i][0] = m0 * ox + m12;
150 const GLfloat m0 = m[0], m12 = m[12], m13 = m[13];
154 to[i][0] = m0 * ox + m12;
171 const GLfloat m0 = m[0], m1 = m[1], m2 = m[2];
176 to[i][0] = m0 * ox + m12;
195 const GLfloat m0 = m[0];
200 to[i][0] = m0 * ox + m12;
218 const GLfloat m0 = m[0], m14 = m[14];
222 to[i][0] = m0 * ox ;
248 const GLfloat m0 = m[0], m4 = m[4], m12 = m[12];
255 to[i][0] = m0 * ox + m4 * oy + m12;
295 const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
300 to[i][0] = m0 * ox + m4 * oy + m12;
317 const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
321 to[i][0] = m0 * ox + m12;
338 const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
343 to[i][0] = m0 * ox + m4 * oy + m12;
365 const GLfloat m0 = m[0], m5 = m[5];
370 to[i][0] = m0 * ox + m12;
394 const GLfloat m0 = m[0], m5 = m[5], m14 = m[14];
398 to[i][0] = m0 * ox ;
419 const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12];
426 to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12;
467 const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
472 to[i][0] = m0 * ox + m4 * oy + m12 ;
490 const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
494 to[i][0] = m0 * ox + m12 ;
512 const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
518 to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ;
538 const GLfloat m0 = m[0], m5 = m[5];
543 to[i][0] = m0 * ox + m12 ;
561 const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
566 to[i][0] = m0 * ox + m8 * oz ;
587 const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12];
594 to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
636 const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
641 to[i][0] = m0 * ox + m4 * oy + m12 * ow;
660 const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
664 to[i][0] = m0 * ox + m12 * ow;
683 const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
689 to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
708 const GLfloat m0 = m[0], m5 = m[5];
713 to[i][0] = m0 * ox + m12 * ow;
732 const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
737 to[i][0] = m0 * ox + m8 * oz ;