Lines Matching defs:shader
199 GLuint shader = glCreateShader(shaderType);
201 if (shader) {
202 glShaderSource(shader, 1, &pSource, NULL);
204 glCompileShader(shader);
207 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
211 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
216 glGetShaderInfoLog(shader, infoLen, NULL, buf);
224 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
230 glDeleteShader(shader);
231 shader = 0;
234 ASSERT_TRUE(shader != 0);
235 *outShader = shader;
242 SCOPED_TRACE("compiling vertex shader");
249 SCOPED_TRACE("compiling fragment shader");