Lines Matching refs:vertices
288 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint);
295 float* vertices, int* colors, SkPaint* paint);
297 TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
828 * @param vertices The vertices that define the mesh
839 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
845 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
851 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
855 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
856 * If the number of vertices to draw exceeds the number of indices we have
997 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
998 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
999 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
1000 void setupDrawIndexedVertices(GLvoid* vertices);