Lines Matching refs:events

71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
120 * previous hover events, signifying the end of the current hover sequence for that
158 // The subset of pointer ids to include in motion events dispatched to this input target
219 * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
251 /* Notifies the policy about switch events.
259 /* Checks whether a given application pid/uid has permission to inject input events
270 /* Notifies the system about input events generated by the input reader.
324 * When enabled, incoming input events are sent to the policy's filterInputEvent
326 * injectInputEvent to inject the events it would like to have dispatched.
339 /* Registers or unregister input channels that may be used as targets for input events.
340 * If monitor is true, the channel will receive a copy of all input events.
349 /* Dispatches events to input targets. Some functions of the input dispatcher, such as
668 /* Specifies which events are to be canceled and why. */
677 // The criterion to use to determine which events should be canceled.
686 // The specific device id of events to cancel, or -1 to cancel events from any device.
693 /* Tracks dispatched key and motion event state so that cancelation events can be
694 * synthesized when events are dropped. */
717 // Synthesizes cancelation events for the current state and resets the tracked state.
809 // True if the socket is full and no further events can be published until
813 // Queue of events that need to be published to the connection.
816 // Queue of events that have been published to the connection but that have not
862 // Adds an event to a queue of recent events for debugging purposes.
877 // Blocked event latency optimization. Drops old events when the user intends
888 // Input channels that will receive a copy of all input events.
971 // Dispatch inbound events.
1004 // Finding targets for input events.
1051 static int handleReceiveCallback(int fd, int events, void* data);
1060 // Splitting motion events across windows.
1078 // Interesting events that we might like to log or tell the framework about.
1109 /* Enqueues and dispatches input events, endlessly. */