Lines Matching defs:InputMessage
23 * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
43 struct InputMessage {
157 status_t sendMessage(const InputMessage* msg);
169 status_t receiveMessage(InputMessage* msg);
341 InputMessage mMsg;
349 Vector<InputMessage> samples;
360 void initializeFrom(const InputMessage* msg) {
392 void addHistory(const InputMessage* msg) {
421 void updateTouchState(InputMessage* msg);
422 void rewriteMessage(const TouchState& state, InputMessage* msg);
424 const InputMessage *next);
431 static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
432 static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
433 static void addSample(MotionEvent* event, const InputMessage* msg);
434 static bool canAddSample(const Batch& batch, const InputMessage* msg);