Lines Matching refs:gl
397 public void draw(GL10 gl) {
398 gl.glLoadIdentity();
401 gl.glFrontFace(GL10.GL_CCW);
403 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
404 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
406 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
407 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);
409 gl.glTranslatef(mX, mY, -NEAR_CLIPPING_PLANE-mZ*(FAR_CLIPPING_PLANE-NEAR_CLIPPING_PLANE));
410 gl.glColor4f(1, 1, 1, mAlpha);
413 gl.glTranslatef(TEXTURE_HEIGHT/2, TEXTURE_HEIGHT/2, 0);
414 gl.glScalef(mScale, mScale, 0);
415 gl.glTranslatef(-TEXTURE_HEIGHT/2, -TEXTURE_HEIGHT/2, 0);
417 gl.glDrawElements(GL10.GL_TRIANGLES, mIndices.length, GL10.GL_UNSIGNED_SHORT,
420 gl.glColor4f(1, 1, 1, 1);
421 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
422 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);