/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.light; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Vector3f; import com.jme3.scene.Spatial; import java.io.IOException; /** * DirectionalLight is a light coming from a certain direction in world space. * E.g sun or moon light. *

* Directional lights have no specific position in the scene, they always * come from their direction regardless of where an object is placed. */ public class DirectionalLight extends Light { protected Vector3f direction = new Vector3f(0f, -1f, 0f); @Override public void computeLastDistance(Spatial owner) { lastDistance = 0; // directional lights are always closest to their owner } /** * Returns the direction vector of the light. * * @return The direction vector of the light. * * @see DirectionalLight#setDirection(com.jme3.math.Vector3f) */ public Vector3f getDirection() { return direction; } /** * Sets the direction of the light. *

* Represents the vector direction the light is coming from. * (1, 0, 0) would represent a directional light coming from the X axis. * * @param dir the direction of the light. */ public void setDirection(Vector3f dir){ direction.set(dir); if (!direction.isUnitVector()) { direction.normalizeLocal(); } } @Override public Type getType() { return Type.Directional; } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); oc.write(direction, "direction", null); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); direction = (Vector3f) ic.readSavable("direction", null); } }