Searched defs:ATTACK (Results 1 - 4 of 4) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ | ||
H A D | GenericAnimationComponent.java | 48 case ATTACK: 49 mSprite.playAnimation(Animation.ATTACK); 79 public static final int ATTACK = 2; field in class:GenericAnimationComponent.Animation |
H A D | EnemyAnimationComponent.java | 31 ATTACK, enum constant in enum:EnemyAnimationComponent.EnemyAnimations 76 if (currentAction == GameObject.ActionType.ATTACK) { 97 if (currentAction == GameObject.ActionType.ATTACK) { 106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal()); 107 if (currentAction != GameObject.ActionType.ATTACK |
H A D | HotSpotSystem.java | 40 public static final int ATTACK = 7; field in class:HotSpotSystem.HotSpotType |
H A D | GameObject.java | 62 ATTACK, enum constant in enum:GameObject.ActionType |
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