Searched defs:FloatPoint (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/platform/geometry/cg/
H A DFloatPointCG.cpp28 #include "platform/geometry/FloatPoint.h"
34 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) function in class:WebCore::FloatPoint
38 FloatPoint::operator CGPoint() const
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
H A DRenderSVGHiddenContainer.cpp52 bool RenderSVGHiddenContainer::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument
/external/chromium_org/third_party/WebKit/Source/core/svg/
H A DSVGPathTraversalStateBuilder.h47 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
48 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
49 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
56 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument
57 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument
58 virtual void curveToQuadraticSmooth(const FloatPoint argument
59 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument
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H A DSVGPathBuilder.h28 #include "platform/geometry/FloatPoint.h"
46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
47 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument
55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint argument
56 curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) argument
57 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument
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/external/chromium_org/ppapi/cpp/
H A Dpoint.h155 class FloatPoint { class in namespace:pp
158 FloatPoint() { function in class:pp::FloatPoint
164 /// FloatPoint.
171 FloatPoint(float in_x, float in_y) { function in class:pp::FloatPoint
180 FloatPoint(const PP_FloatPoint& point) { // Implicit. function in class:pp::FloatPoint
185 ~FloatPoint() {
188 /// A function allowing implicit conversion of a FloatPoint to a
238 FloatPoint operator+(const FloatPoint& other) const {
239 return FloatPoint(
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/external/chromium_org/third_party/WebKit/public/platform/
H A DWebFloatPoint.h37 #include "platform/geometry/FloatPoint.h"
61 WebFloatPoint(const WebCore::FloatPoint& p)
67 WebFloatPoint& operator=(const WebCore::FloatPoint& p)
74 operator WebCore::FloatPoint() const
76 return WebCore::FloatPoint(x, y);
/external/chromium_org/third_party/WebKit/Source/platform/geometry/
H A DFloatPoint.cpp28 #include "platform/geometry/FloatPoint.h"
47 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) function in class:WebCore::FloatPoint
51 FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y()) function in class:WebCore::FloatPoint
55 void FloatPoint::normalize()
65 float FloatPoint::slopeAngleRadians() const
70 float FloatPoint::length() const
75 void FloatPoint::move(const LayoutSize& size)
81 void FloatPoint
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H A DFloatPoint.h56 class PLATFORM_EXPORT FloatPoint { class in namespace:WebCore
58 FloatPoint() : m_x(0), m_y(0) { } function in class:WebCore::FloatPoint
59 FloatPoint(float x, float y) : m_x(x), m_y(y) { } function in class:WebCore::FloatPoint
60 FloatPoint(const IntPoint&);
61 FloatPoint(const LayoutPoint&);
62 explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { } function in class:WebCore::FloatPoint
64 static FloatPoint zero() { return FloatPoint(); }
66 static FloatPoint narrowPrecision(double x, double y);
100 void moveBy(const FloatPoint
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/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRenderObject.cpp1122 FloatPoint quad[4];
1125 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1);
1126 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2);
1127 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2);
1128 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1);
1131 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1);
1132 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2);
1133 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2);
1134 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1);
1137 quad[0] = FloatPoint(x
3350 nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument
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