Searched defs:GL_CALL (Results 1 - 18 of 18) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLTexture.cpp13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
H A DGrGLRenderTarget.cpp14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
H A DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
43 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
80 GL_CALL(gpu, BufferData(fBufferType,
97 GL_CALL(gpu, UnmapBuffer(fBufferType));
122 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage));
130 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) fDesc.fSizeInBytes, NULL, usage));
131 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src));
150 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage));
151 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
153 GL_CALL(gp
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H A DGrGLPath.cpp14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
117 GL_CALL(PathCommands(fPathID,
122 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth())));
123 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter())));
125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join));
127 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap));
128 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap));
141 GL_CALL(DeletePaths(fPathID, 1));
H A DGrGLVertexArray.cpp12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro
146 GL_CALL(DeleteVertexArrays(1, &fID));
166 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
H A DGrGLProgram.cpp20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
67 GL_CALL(DeleteProgram(fProgramID));
182 GL_CALL(UseProgram(fProgramID));
263 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
302 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
H A DGrGpuGL_program.cpp209 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
260 GL_CALL(UseProgram(programID));
H A DGrGLShaderBuilder.cpp18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
586 GL_CALL(DeleteProgram(programId));
595 GL_CALL(LinkProgram(programId));
604 GL_CALL(GetProgramiv(programId, GR_GL_LINK_STATUS, &linked));
607 GL_CALL(GetProgramiv(programId, GR_GL_INFO_LOG_LENGTH, &infoLen));
613 GL_CALL(GetProgramInfoLog(programId,
620 GL_CALL(DeleteProgram(programId));
712 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()));
715 GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name()));
926 GL_CALL(BindAttribLocatio
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H A DGrGpuGL.cpp18 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
159 GL_CALL(UseProgram(0));
232 GL_CALL(Disable(GR_GL_DEPTH_TEST));
233 GL_CALL(DepthMask(GR_GL_FALSE));
241 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
242 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
243 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
244 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
245 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
246 GL_CALL(Disabl
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/external/skia/src/gpu/gl/
H A DGrGLTexture.cpp13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
H A DGrGLRenderTarget.cpp14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
H A DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
43 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
80 GL_CALL(gpu, BufferData(fBufferType,
97 GL_CALL(gpu, UnmapBuffer(fBufferType));
122 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage));
130 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) fDesc.fSizeInBytes, NULL, usage));
131 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src));
150 GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage));
151 GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
153 GL_CALL(gp
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H A DGrGLPath.cpp14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
117 GL_CALL(PathCommands(fPathID,
122 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth())));
123 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter())));
125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join));
127 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap));
128 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap));
141 GL_CALL(DeletePaths(fPathID, 1));
H A DGrGLVertexArray.cpp12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro
146 GL_CALL(DeleteVertexArrays(1, &fID));
166 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
H A DGrGLProgram.cpp20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
67 GL_CALL(DeleteProgram(fProgramID));
182 GL_CALL(UseProgram(fProgramID));
263 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
302 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
H A DGrGpuGL_program.cpp209 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
260 GL_CALL(UseProgram(programID));
H A DGrGLShaderBuilder.cpp18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
586 GL_CALL(DeleteProgram(programId));
595 GL_CALL(LinkProgram(programId));
604 GL_CALL(GetProgramiv(programId, GR_GL_LINK_STATUS, &linked));
607 GL_CALL(GetProgramiv(programId, GR_GL_INFO_LOG_LENGTH, &infoLen));
613 GL_CALL(GetProgramInfoLog(programId,
620 GL_CALL(DeleteProgram(programId));
712 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()));
715 GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name()));
926 GL_CALL(BindAttribLocatio
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H A DGrGpuGL.cpp18 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
159 GL_CALL(UseProgram(0));
232 GL_CALL(Disable(GR_GL_DEPTH_TEST));
233 GL_CALL(DepthMask(GR_GL_FALSE));
241 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
242 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
243 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
244 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
245 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
246 GL_CALL(Disabl
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