Searched defs:GrGLShaderBuilder (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 30 class GrGLShaderBuilder { class 44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&); 45 virtual ~GrGLShaderBuilder() {} 212 * Helper for begining and ending a block in the fragment code. TODO: Make GrGLShaderBuilder 218 FSBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { 227 GrGLShaderBuilder* fBuilder; 310 * Features that should only be enabled by GrGLShaderBuilder itself. 368 class GrGLFullShaderBuilder : public GrGLShaderBuilder { 451 typedef GrGLShaderBuilder INHERITED; 456 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { [all...] |
H A D | GrGLShaderBuilder.cpp | 8 #include "gl/GrGLShaderBuilder.h" 92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, function in class:GrGLShaderBuilder 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 178 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { 195 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) { 226 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { 233 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { 248 const char* GrGLShaderBuilder [all...] |
/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 30 class GrGLShaderBuilder { class 44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&); 45 virtual ~GrGLShaderBuilder() {} 212 * Helper for begining and ending a block in the fragment code. TODO: Make GrGLShaderBuilder 218 FSBlock(GrGLShaderBuilder* builder) : fBuilder(builder) { 227 GrGLShaderBuilder* fBuilder; 310 * Features that should only be enabled by GrGLShaderBuilder itself. 368 class GrGLFullShaderBuilder : public GrGLShaderBuilder { 451 typedef GrGLShaderBuilder INHERITED; 456 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { [all...] |
H A D | GrGLShaderBuilder.cpp | 8 #include "gl/GrGLShaderBuilder.h" 92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, function in class:GrGLShaderBuilder 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility, 178 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { 195 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) { 226 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { 233 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { 248 const char* GrGLShaderBuilder [all...] |
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