Searched defs:GrGLShaderBuilder (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h30 class GrGLShaderBuilder { class
44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
45 virtual ~GrGLShaderBuilder() {}
212 * Helper for begining and ending a block in the fragment code. TODO: Make GrGLShaderBuilder
218 FSBlock(GrGLShaderBuilder* builder) : fBuilder(builder) {
227 GrGLShaderBuilder* fBuilder;
310 * Features that should only be enabled by GrGLShaderBuilder itself.
368 class GrGLFullShaderBuilder : public GrGLShaderBuilder {
451 typedef GrGLShaderBuilder INHERITED;
456 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder {
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H A DGrGLShaderBuilder.cpp8 #include "gl/GrGLShaderBuilder.h"
92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, function in class:GrGLShaderBuilder
150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility,
161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility,
178 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
195 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
226 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
233 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
248 const char* GrGLShaderBuilder
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/external/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h30 class GrGLShaderBuilder { class
44 GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
45 virtual ~GrGLShaderBuilder() {}
212 * Helper for begining and ending a block in the fragment code. TODO: Make GrGLShaderBuilder
218 FSBlock(GrGLShaderBuilder* builder) : fBuilder(builder) {
227 GrGLShaderBuilder* fBuilder;
310 * Features that should only be enabled by GrGLShaderBuilder itself.
368 class GrGLFullShaderBuilder : public GrGLShaderBuilder {
451 typedef GrGLShaderBuilder INHERITED;
456 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder {
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H A DGrGLShaderBuilder.cpp8 #include "gl/GrGLShaderBuilder.h"
92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, function in class:GrGLShaderBuilder
150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility,
161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility,
178 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
195 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
226 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
233 void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
248 const char* GrGLShaderBuilder
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