Searched defs:Shader (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/mojo/apps/js/bindings/gl/
H A Dcontext.h24 typedef Opaque Shader; typedef in namespace:mojo::js::gl
35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments,
37 static void ShaderSource(gin::Handle<Shader> shader,
40 gin::Handle<Shader> shader);
/external/chromium_org/gpu/command_buffer/service/
H A Dshader_manager.cc15 Shader::Shader(GLuint service_id, GLenum shader_type) function in class:gpu::gles2::Shader
22 Shader::~Shader() {
25 void Shader::IncUseCount() {
29 void Shader::DecUseCount() {
34 void Shader::MarkAsDeleted() {
39 void Shader::SetStatus(
61 const Shader::VariableInfo*
62 Shader
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H A Dshader_manager.h25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { class in namespace:gpu::gles2
127 friend class base::RefCounted<Shader>;
130 Shader(GLuint service_id, GLenum shader_type);
131 ~Shader();
139 // The shader this Shader is tracking.
181 Shader* CreateShader(
188 Shader* GetShader(GLuint client_id);
193 void MarkAsDeleted(Shader* shader);
196 void UseShader(Shader* shade
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/external/chromium_org/third_party/angle/src/libGLESv2/
H A DShader.h7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived
51 class Shader class in namespace:gl
56 Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
58 virtual ~Shader();
116 DISALLOW_COPY_AND_ASSIGN(Shader);
148 class VertexShader : public Shader
170 class FragmentShader : public Shader
H A DShader.cpp8 // Shader.cpp: Implements the gl::Shader class and its derived classes
12 #include "libGLESv2/Shader.h"
22 void *Shader::mFragmentCompiler = NULL;
23 void *Shader::mVertexCompiler = NULL;
25 Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) function in class:gl::Shader
39 Shader::~Shader()
46 GLuint Shader
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/
H A DShader.java47 public final class Shader extends NativeObject implements Savable { class in inherits:NativeObject,Savable
94 * Shader source describes a shader object in OpenGL. Each shader source
155 throw new NullPointerException("Shader source cannot be null");
163 throw new NullPointerException("Shader defines cannot be null");
216 public Shader(String language){ method in class:Shader
217 super(Shader.class);
228 public Shader(){ method in class:Shader
229 super(Shader.class);
232 protected Shader(Shader method in class:Shader
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/external/chromium_org/ppapi/examples/video_decode/
H A Dvideo_decode.cc48 struct Shader { struct in namespace:__anon10125
49 Shader() : program(0), function in struct:__anon10125::Shader
140 Shader CreateProgram(const char* vertex_shader,
190 // Shader program to draw GL_TEXTURE_2D target.
191 Shader shader_2d_;
192 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target.
193 Shader shader_rectangle_arb_;
630 Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader,
632 Shader shader;
/external/chromium_org/third_party/WebKit/Source/core/fetch/
H A DResource.h71 Shader, enumerator in enum:WebCore::Resource::Type
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dmtypes.h2237 * Shader stages. Note that these will become 5 with tessellation.
3500 struct gl_shader_state Shader; /**< GLSL shader object state */ member in struct:gl_context
/external/mesa3d/src/mesa/main/
H A Dmtypes.h2237 * Shader stages. Note that these will become 5 with tessellation.
3500 struct gl_shader_state Shader; /**< GLSL shader object state */ member in struct:gl_context

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