/external/chromium_org/mojo/apps/js/bindings/gl/ |
H A D | context.h | 24 typedef Opaque Shader; typedef in namespace:mojo::js::gl 35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, 37 static void ShaderSource(gin::Handle<Shader> shader, 40 gin::Handle<Shader> shader);
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | shader_manager.cc | 15 Shader::Shader(GLuint service_id, GLenum shader_type) function in class:gpu::gles2::Shader 22 Shader::~Shader() { 25 void Shader::IncUseCount() { 29 void Shader::DecUseCount() { 34 void Shader::MarkAsDeleted() { 39 void Shader::SetStatus( 61 const Shader::VariableInfo* 62 Shader [all...] |
H A D | shader_manager.h | 25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { class in namespace:gpu::gles2 127 friend class base::RefCounted<Shader>; 130 Shader(GLuint service_id, GLenum shader_type); 131 ~Shader(); 139 // The shader this Shader is tracking. 181 Shader* CreateShader( 188 Shader* GetShader(GLuint client_id); 193 void MarkAsDeleted(Shader* shader); 196 void UseShader(Shader* shade [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Shader.h | 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived 51 class Shader class in namespace:gl 56 Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle); 58 virtual ~Shader(); 116 DISALLOW_COPY_AND_ASSIGN(Shader); 148 class VertexShader : public Shader 170 class FragmentShader : public Shader
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H A D | Shader.cpp | 8 // Shader.cpp: Implements the gl::Shader class and its derived classes 12 #include "libGLESv2/Shader.h" 22 void *Shader::mFragmentCompiler = NULL; 23 void *Shader::mVertexCompiler = NULL; 25 Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) function in class:gl::Shader 39 Shader::~Shader() 46 GLuint Shader [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | Shader.java | 47 public final class Shader extends NativeObject implements Savable {
class in inherits:NativeObject,Savable 94 * Shader source describes a shader object in OpenGL. Each shader source
155 throw new NullPointerException("Shader source cannot be null");
163 throw new NullPointerException("Shader defines cannot be null");
216 public Shader(String language){
method in class:Shader 217 super(Shader.class);
228 public Shader(){
method in class:Shader 229 super(Shader.class);
232 protected Shader(Shader method in class:Shader [all...] |
/external/chromium_org/ppapi/examples/video_decode/ |
H A D | video_decode.cc | 48 struct Shader { struct in namespace:__anon10125 49 Shader() : program(0), function in struct:__anon10125::Shader 140 Shader CreateProgram(const char* vertex_shader, 190 // Shader program to draw GL_TEXTURE_2D target. 191 Shader shader_2d_; 192 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. 193 Shader shader_rectangle_arb_; 630 Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader, 632 Shader shader;
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/external/chromium_org/third_party/WebKit/Source/core/fetch/ |
H A D | Resource.h | 71 Shader, enumerator in enum:WebCore::Resource::Type
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | mtypes.h | 2237 * Shader stages. Note that these will become 5 with tessellation. 3500 struct gl_shader_state Shader; /**< GLSL shader object state */ member in struct:gl_context
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/external/mesa3d/src/mesa/main/ |
H A D | mtypes.h | 2237 * Shader stages. Note that these will become 5 with tessellation. 3500 struct gl_shader_state Shader; /**< GLSL shader object state */ member in struct:gl_context
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