Searched defs:TextureSamplerArray (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLEffect.h44 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef in class:GrGLEffect
85 const TextureSamplerArray& samplers) = 0;
H A DGrGLProgramEffects.h97 typedef SkTArray<TextureSampler> TextureSamplerArray; typedef in class:GrGLProgramEffects
107 * appends the necessary data to the TextureSamplerArray* object so effects can add texture
110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
H A DGrGLProgramEffects.cpp19 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef
218 TextureSamplerArray* outSamplers) {
/external/skia/src/gpu/gl/
H A DGrGLEffect.h44 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef in class:GrGLEffect
85 const TextureSamplerArray& samplers) = 0;
H A DGrGLProgramEffects.h97 typedef SkTArray<TextureSampler> TextureSamplerArray; typedef in class:GrGLProgramEffects
107 * appends the necessary data to the TextureSamplerArray* object so effects can add texture
110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
H A DGrGLProgramEffects.cpp19 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef
218 TextureSamplerArray* outSamplers) {
/external/chromium_org/third_party/skia/src/effects/
H A DSkPerlinNoiseShader.cpp544 const TextureSamplerArray&) SK_OVERRIDE;
569 const TextureSamplerArray&) SK_OVERRIDE;
766 const TextureSamplerArray&) {
982 const TextureSamplerArray& samplers) {
760 emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray&) argument
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp544 const TextureSamplerArray&) SK_OVERRIDE;
569 const TextureSamplerArray&) SK_OVERRIDE;
766 const TextureSamplerArray&) {
982 const TextureSamplerArray& samplers) {
760 emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray&) argument

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