Searched defs:TextureSamplerArray (Results 1 - 8 of 8) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLEffect.h | 44 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef in class:GrGLEffect 85 const TextureSamplerArray& samplers) = 0;
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H A D | GrGLProgramEffects.h | 97 typedef SkTArray<TextureSampler> TextureSamplerArray; typedef in class:GrGLProgramEffects 107 * appends the necessary data to the TextureSamplerArray* object so effects can add texture 110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
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H A D | GrGLProgramEffects.cpp | 19 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef 218 TextureSamplerArray* outSamplers) {
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/external/skia/src/gpu/gl/ |
H A D | GrGLEffect.h | 44 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef in class:GrGLEffect 85 const TextureSamplerArray& samplers) = 0;
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H A D | GrGLProgramEffects.h | 97 typedef SkTArray<TextureSampler> TextureSamplerArray; typedef in class:GrGLProgramEffects 107 * appends the necessary data to the TextureSamplerArray* object so effects can add texture 110 void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
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H A D | GrGLProgramEffects.cpp | 19 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; typedef 218 TextureSamplerArray* outSamplers) {
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/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 544 const TextureSamplerArray&) SK_OVERRIDE; 569 const TextureSamplerArray&) SK_OVERRIDE; 766 const TextureSamplerArray&) { 982 const TextureSamplerArray& samplers) { 760 emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray&) argument
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/external/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 544 const TextureSamplerArray&) SK_OVERRIDE; 569 const TextureSamplerArray&) SK_OVERRIDE; 766 const TextureSamplerArray&) { 982 const TextureSamplerArray& samplers) { 760 emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray&) argument
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