Searched defs:__builtin_expect (Results 1 - 12 of 12) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/glx/ |
H A D | pixelstore.c | 35 # define __builtin_expect(x, y) x macro 54 if (__builtin_expect(dpy != NULL, 1)) {
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H A D | indirect_vertex_program.c | 34 # define __builtin_expect(x, y) x macro 72 if (__builtin_expect(dpy != NULL, 1)) {
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H A D | single2.c | 46 # define __builtin_expect(x, y) x macro 889 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { 956 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
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/external/mesa3d/src/glx/ |
H A D | pixelstore.c | 35 # define __builtin_expect(x, y) x macro 54 if (__builtin_expect(dpy != NULL, 1)) {
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H A D | indirect_vertex_program.c | 34 # define __builtin_expect(x, y) x macro 72 if (__builtin_expect(dpy != NULL, 1)) {
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H A D | single2.c | 46 # define __builtin_expect(x, y) x macro 889 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { 956 if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
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/external/e2fsprogs/intl/ |
H A D | loadinfo.h | 42 # define __builtin_expect(expr, val) (expr) macro
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H A D | gettextP.h | 50 # define __builtin_expect(expr, val) (expr) macro
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/external/qemu/ |
H A D | osdep.h | 22 #define __builtin_expect(x, n) (x) macro 25 #define likely(x) __builtin_expect(!!(x), 1) 26 #define unlikely(x) __builtin_expect(!!(x), 0)
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | compiler.h | 175 * __builtin_expect macros 178 # define __builtin_expect(x, y) (x) macro 183 # define likely(x) __builtin_expect(!!(x), 1) 184 # define unlikely(x) __builtin_expect(!!(x), 0)
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/external/mesa3d/src/mesa/main/ |
H A D | compiler.h | 175 * __builtin_expect macros 178 # define __builtin_expect(x, y) (x) macro 183 # define likely(x) __builtin_expect(!!(x), 1) 184 # define unlikely(x) __builtin_expect(!!(x), 0)
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
H A D | indirect.c | 56 # define __builtin_expect(x, y) x macro 189 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 201 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 213 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 225 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 237 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 249 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 261 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 273 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } 284 if (__builtin_expect(dp [all...] |
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