Searched defs:ax (Results 1 - 3 of 3) sorted by relevance

/frameworks/av/tools/resampler_tools/
H A Dfir.cpp34 double ax,ans,y; local
35 ax=fabs(x);
36 if (ax < 3.75) {
42 y=3.75/ax;
43 ans=(exp(ax)/sqrt(ax))*(0.39894228+y*(0.1328592e-1
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp999 float ax, float ay,
1003 float dx = bx - ax;
1011 float acx = (ax + cx) * 0.5f;
1020 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
998 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
H A DOpenGLRenderer.cpp2244 int ax = i + (meshWidth + 1) * 2; local
2245 int ay = ax + 1;
2254 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2261 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2263 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));

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