Searched defs:ax (Results 1 - 3 of 3) sorted by relevance
/frameworks/av/tools/resampler_tools/ |
H A D | fir.cpp | 34 double ax,ans,y; local 35 ax=fabs(x); 36 if (ax < 3.75) { 42 y=3.75/ax; 43 ans=(exp(ax)/sqrt(ax))*(0.39894228+y*(0.1328592e-1
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/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 999 float ax, float ay, 1003 float dx = bx - ax; 1011 float acx = (ax + cx) * 0.5f; 1020 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, 998 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument
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H A D | OpenGLRenderer.cpp | 2244 int ax = i + (meshWidth + 1) * 2; local 2245 int ay = ax + 1; 2254 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 2261 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); 2263 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
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