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/frameworks/base/libs/hwui/
H A DPathTessellator.cpp955 float p1x, float p1y, float c1x, float c1y,
960 float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
970 float p1c1x = (p1x + c1x) * 0.5f;
975 float c1c2x = (c1x + c2x) * 0.5f;
954 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) argument

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