/frameworks/base/graphics/java/android/graphics/ |
H A D | SweepGradient.java | 74 * @param color0 The color to use at the start of the sweep 77 public SweepGradient(float cx, float cy, int color0, int color1) { argument 81 mColor0 = color0; 83 native_instance = nativeCreate2(cx, cy, color0, color1); 84 native_shader = nativePostCreate2(native_instance, cx, cy, color0, color1); 110 private static native int nativeCreate2(float x, float y, int color0, int color1); argument 115 int color0, int color1); 114 nativePostCreate2(int native_shader, float cx, float cy, int color0, int color1) argument
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H A D | LinearGradient.java | 78 @param color0 The color at the start of the gradient line. 82 public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, argument 89 mColor0 = color0; 92 native_instance = nativeCreate2(x0, y0, x1, y1, color0, color1, tile.nativeInt); 93 native_shader = nativePostCreate2(native_instance, x0, y0, x1, y1, color0, color1, 122 int color0, int color1, int tileMode); 126 int color0, int color1, int tileMode); 121 nativeCreate2(float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument 125 nativePostCreate2(int native_shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
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H A D | RadialGradient.java | 77 @param color0 The color at the center of the circle. 82 int color0, int color1, TileMode tile) { 90 mColor0 = color0; 93 native_instance = nativeCreate2(x, y, radius, color0, color1, tile.nativeInt); 94 native_shader = nativePostCreate2(native_instance, x, y, radius, color0, color1, 123 int color0, int color1, int tileMode); 128 int color0, int color1, int tileMode); 81 RadialGradient(float x, float y, float radius, int color0, int color1, TileMode tile) argument 122 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument 127 nativePostCreate2(int native_shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | SweepGradient_Delegate.java | 61 /*package*/ static int nativeCreate2(float x, float y, int color0, int color1) { argument 62 return nativeCreate1(x, y, new int[] { color0, color1 }, null /*positions*/); 74 int color0, int color1) { 73 nativePostCreate2(int native_shader, float cx, float cy, int color0, int color1) argument
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H A D | LinearGradient_Delegate.java | 68 int color0, int color1, int tileMode) { 70 x0, y0, x1, y1, new int[] { color0, color1}, null /*positions*/, 85 int color0, int color1, int tileMode) { 66 nativeCreate2(LinearGradient thisGradient, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument 83 nativePostCreate2(LinearGradient thisGradient, int native_shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
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H A D | RadialGradient_Delegate.java | 66 int color0, int color1, int tileMode) { 67 return nativeCreate1(x, y, radius, new int[] { color0, color1 }, null /*positions*/, 80 int color0, int color1, int tileMode) { 65 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument 79 nativePostCreate2(int native_shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
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/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 68 mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0"); 96 const float* color0 = genColor(); local 113 glUniform4fv(mColor0UniformLoc, 1, color0);
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/frameworks/base/core/jni/android/graphics/ |
H A D | Shader.cpp | 216 float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) { 227 storedColors[0] = static_cast<uint32_t>(color0); 242 int color0, int color1, int tileMode) 249 colors[0] = color0; 292 int color0, int color1, int tileMode) { 297 colors[0] = color0; 345 float x, float y, float radius, int color0, int color1, int tileMode) { 352 storedColors[0] = static_cast<uint32_t>(color0); 395 int color0, int color1) { 397 colors[0] = color0; 215 LinearGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument 240 LinearGradient_create2(JNIEnv* env, jobject o, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument 291 RadialGradient_create2(JNIEnv* env, jobject, float x, float y, float radius, int color0, int color1, int tileMode) argument 344 RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, int color0, int color1, int tileMode) argument 394 SweepGradient_create2(JNIEnv* env, jobject, float x, float y, int color0, int color1) argument 442 SweepGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, int color0, int color1) argument [all...] |
/frameworks/native/opengl/libagl/ |
H A D | dxt.cpp | 130 * contains a transparent pixel (color0 < color1, code == 3). This 158 uint16_t color0 = colors & 0xffff; local 161 if (color0 < color1) { 224 uint16_t color0 = colors & 0xffff; local 230 if (color0 != prev_color0 || color1 != prev_color1) { 232 prev_color0 = color0; 235 int r0 = red(color0); 236 int g0 = green(color0); 237 int b0 = blue(color0); 247 c[0] = color0; 349 uint16_t color0 = colors & 0xffff; local 506 uint16_t color0 = colors & 0xffff; local [all...] |